Commit Graph

66005 Commits

Author SHA1 Message Date
Janne Karhu
96128ee69f Fix for [#25506] Hair showing up in places not assigned by a weightmap
* Two separate bugs, with very similar symptoms.
* The distribution binary search didn't work correctly in cases where there were a lot of faces with 0 weights.
* Maximum distribution sum should have been exactly 1, but due to the wonderful nature of floats this wasn't the case at all.
2011-01-07 10:13:30 +00:00
Campbell Barton
57a3cff3b8 patch [#25440] Object.vertex_group fixin'
from Dan Eicher (dna) 

 From the tracker (with minor edits)
========================

cube = bpy.data.objects['Cube']
foo = cube.vertex_groups.new('foo')
foo.add([1,3,5,7], 1.0, 'ADD')

for i in range(len(cube.data.vertices)):
    try:
        weight = foo.weight(i)
        print('vert: %i weight: %f' % (i, weight))
    except:
        pass

foo.remove([1,3])

cube.vertex_groups.remove(foo)
2011-01-07 09:50:23 +00:00
Campbell Barton
41c00063dd another error in commit r34143, was using the define's 'BLEN' & 'DER_' however the latter is incorrect since DER- is used for 64bit blend files.
removed the define.
2011-01-07 09:47:05 +00:00
Campbell Barton
7fe16a24a4 fix for error in own commit r34143 2011-01-07 08:59:00 +00:00
Campbell Barton
54ceccd0ee - cmake use execute_process, exec_program is deprecated.
- game engine builds without python again.
2011-01-07 08:43:29 +00:00
Campbell Barton
f3a00259e2 bugfix [#25457] Lack of update on undoing a lattice rig 2011-01-07 07:36:51 +00:00
Campbell Barton
a132674634 patch [#25490] Fix for [#22096] Blender tries to open non-blend file
from Alexander Kuznetsov (alexk) with edits.

From the report:
Blender assumed that all files are .blend as retval = 0;

Now retval is initialized as file cannot be open (-1) for gzopen fail and directory case
retval = -2; is defined for not supported formats
This must be assigned before #ifdef WITH_PYTHON because this part can be missing
Finally retval = 0; if it is a .blend file

---
also made other edits.

- exotic.c's blend header checking was sloppy, didn't check data was actually read, only checked first 4 bytes and had a check for "blend.gz" extension which is unnecessary.
- use defines to help readability for BKE_read_exotic & BKE_read_file return values.
- no need to check for a NULL pointer before calling BKE_reportf(). (will just print to the console)
- print better reports when the file fails to load.
2011-01-07 06:50:29 +00:00
Campbell Barton
0db684be3c incorrectly documented return type 2011-01-07 06:39:48 +00:00
Matt Ebb
82659944c6 Fix/add OSX style text editing shortcuts to default keymap 2011-01-07 05:50:17 +00:00
Campbell Barton
0f2089afa1 py/rna api speedup for collection slicing in all cases, rather then having an exception for [:].
- avoid looping over the entire collection unless a negative index is used.
- dont use the get index function for building the slice list, instead loop over the collection until the stop value.
2011-01-07 05:33:30 +00:00
Campbell Barton
5d74d65106 bugfix [#25519] particlesystem, type hair, hair dynamics enabled: crash with amount 0 2011-01-07 04:38:31 +00:00
Campbell Barton
109d3b8454 bugfix [#25519] particlesystem, type hair, hair dynamics enabled: crash with amount 0 2011-01-07 04:30:02 +00:00
Campbell Barton
adf961a46c fix [#25520] crash when closing the properties panel in uv/image editor
don't draw the image if the size is 0.

Crash was actually an assert() so debug builds only, replace assert() with BKE_assert() so crash is opt in build option.
2011-01-07 04:10:37 +00:00
Campbell Barton
e14247d079 bugfix [#25522] Export to X3D is missing ImageTexture and TextureTransform for plane with image texture
- tile option was broken.
- added basic export of texture/mtex transformation.
- recent mesh update broke material/image export with no UVs
2011-01-07 02:39:48 +00:00
Ton Roosendaal
af64765456 Todo items:
- Toobar views were reset on hide/unhide. Now they keep the view
  and zoom level.
- Added operator to delete all unused 'space data', this to make
  clean startup.blend files, remove unused editors, and to be
  able to test starting defaults for editors.
  No hotkey, use search for "Clean-up space-data"
2011-01-06 17:54:17 +00:00
Ton Roosendaal
b67d08c3c7 Todo item:
Compositor: Texture Node now behaves like an image.
- Image always in render output size
- Buffer outputs RGBA and Value both supported
- Works for filter and blur and scaling too.
- Mixing 2 textures works

Implementation note:
The texture node was meant to be 'procedural', not a buffer
but a color-sample method. Unfortunately the node editor 
didn't support this well, blur/filter/scale ignored it too.

For now, its better to drop this procedural concept, then
things work at least as expected. :)
2011-01-06 14:58:58 +00:00
Ton Roosendaal
7b302d5052 Bug fix:
On texture-space transform, pressing Rkey crashed.
Now it refuses to enter rotation mode. :)
2011-01-06 14:19:46 +00:00
Campbell Barton
149955b3e2 print_m3/m4 didnt use const char *, which gave an errror with passing strings & pedantic warnings.
also minor rename in bvh export
2011-01-06 13:49:09 +00:00
Ton Roosendaal
5cef085f77 Todo item:
Auto-texture space now is more responsive and correct.
- on transforming it, the buttons get redrawn to show option was reset
- on enabling option, texture space is recalculated/reset
2011-01-06 11:16:35 +00:00
Ton Roosendaal
a4c0d644c9 Bugfix #25505
Mesh properties: Auto Texture space option missing
2011-01-06 09:55:20 +00:00
Campbell Barton
28e689b9aa bugfix [#25498] Projection paint clone tool leaves seams 2011-01-06 09:32:25 +00:00
Campbell Barton
3ecacb5654 fix [#25507] Select Interior faces in edit mode gives python error 2011-01-06 05:45:41 +00:00
Joshua Leung
80e6d92639 Missed this file for markers commit... it already had a markers menu
defined, but it was outdated
2011-01-06 05:04:44 +00:00
Campbell Barton
a0b134cd88 bugfix [#25488] Game engine crash when try to run after blender app start
- also found other places where utf8 isnt ensured.
- remove duplicate NULL checks in object_edit.c
2011-01-06 05:04:07 +00:00
Joshua Leung
aafd32ab98 Added back "Marker" menu to all animation editors.
Issues:
- It looks a bit crowded though, so perhaps we could do without, and
just leave it for the TimeLine only?
- Due to the way the invoke() testing works, the rename operator
called from the menu currently fails. Will need to experiment more
with execution options to find a workaround.
2011-01-06 04:47:57 +00:00
Campbell Barton
bba20eb5ae use ED_markers_get_first_selected() where possible, simplify ed_marker_rename_exec 2011-01-06 04:35:57 +00:00
Campbell Barton
68b931b03f py/rna optimizations, will help for faster exporting.
Speedup for getting collection indices, avoid getting the collection length unless a negative index is given. This avoids a loop over the entire collection in many cases.

Speedup for getting collection slices by detecting collection[:] and internally calling collection.values(), this gives a big speedup with some collections because each slice item would loop over the list until that index was found.

Rough test with 336 objects.
- getting index of listbase collection ~ 5.0x faster
- getting index of array collection ~ 1.15x faster

- getting slices of listbase collections ~ 34.0x faster
- getting slices of array collections ~ 1.5x faster
2011-01-06 04:01:06 +00:00
Joshua Leung
1246f1c9b5 Markers Todo: Adding back "Rename Marker" operator (Ctrl M).
As we don't have any dedicated text-input boxes anymore, this is a bit
more clunky than it should optimally be.
2011-01-06 03:10:41 +00:00
Joshua Leung
f233f63d97 == Long-Standing 2.5 Todo - Markers fully working again in all
animation editors (DopeSheet, Graph Editor, NLA, Sequencer) ==

=== Usage Notes ===
In animation editors, marker operators will only be considered while
the mouse is hovering near/over the horizontal scrollbar (i.e. where
the markers usually appear). That means, in order to do something to
the markers, just position your cursor in line with the row of
markers, and then use the same hotkeys you'd use in the TimeLine (so,
unlike in 2.4x, no more need to hold down extra modifier keys for this
case). In the TimeLine, nothing changes, so you don't need to worry
about mouse placement there :)

=== Technical Details ===
Since early 2.5 versions, this functionality has been disabled, as the
markers were always getting evaluated first, and hence "swallowing"
all the events before the editor's own keymaps could access them.

In order to get this working again, I've had to give every marker
operator a "wrapper" invoke callback which performs some checking to
ensure that the mouse is close to the markers (vertically) before the
operator will try to be run. This wrapper also makes sure that once
the operator has finished running, that if it didn't manage to do
anything, then the editor's own keymaps get to have a go.

The vertical tolerance used is currently 30 pixels (as was used for
the borderselect operator).

=== Other Assorted Changes ===
* Gave marker operators dependent on having selected markers to
operate on suitable poll() callbacks. These new poll callbacks ensure
that there are selected markers for the operator to operate on,
further cutting down the number of places where markers may override
standard hotkeys (and avoiding calls to the wrappers too)
* Simplified some of the selection code
* Made some formatting tweaks for consistency, and in one case so that
my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
Matt Ebb
af5ed099e9 Improve reliability when setting property editor context via rna 2011-01-06 02:20:30 +00:00
Campbell Barton
6247a11076 fix for error in own recent commit, r34098. 2011-01-06 02:20:25 +00:00
Campbell Barton
9b8cbe47bd error in recent x3d commit using undefined autosmooth var. 2011-01-06 01:45:25 +00:00
Campbell Barton
a15189f845 fix for clang static check warnings.
- convertblender.c, remove assignments to unused vars.
- readfile.c, fix 2 possible crashes. null pointers were being checked for then used later without checking.
- space_graph.c, use switch statement for automatic color assignment rather then a float array.
2011-01-06 01:35:07 +00:00
Campbell Barton
5f64450726 remove assignments which are unused. 2011-01-06 01:29:13 +00:00
Luca Bonavita
7196fb370e == blender icon ==
I've been asked by Giuseppe Ghibò (joeghi) for more icons for Mandriva Linux distro.
I've noticed that some folders had a blender.svg different from the one in scalable/, so made them all the same derived from 
scalable/blender.svg

Now each svg file has "document properties" of the right dimensions according to the folder it's in, and the svg is saved so that people
just have to press "export bitmap" in Inkscape in case they need it.
2011-01-05 20:18:16 +00:00
Guillermo S. Romero
a46689b15d SVN maintenance. 2011-01-05 19:19:49 +00:00
Ton Roosendaal
979742241f Bugfix, irc report:
Outliner: using the object-data icons to enter editmode, didn't
reset the toolbar Operator redo. It was not using an operator
call here. Note to self: more outliner tools don't...

Error was that operator-redo then would repeat an action incorrect.
2011-01-05 18:12:54 +00:00
Ton Roosendaal
37931a6b1a Todo item: brought transform texture space back.
Code changes are minimal, re-using the code as already was there.

Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T

Might be that Martin likes to see it different... do we need
a special operatortype for it?
2011-01-05 17:27:26 +00:00
Sergey Sharybin
91d352024b Get rid of uninitialized variable and malicios derived mesh relising.
Pointer by llvn analyzer.
2011-01-05 15:58:44 +00:00
Campbell Barton
054deb4584 remove ED_retopo.h 2011-01-05 15:37:36 +00:00
Ton Roosendaal
b067a85aa3 Todo item:
Object color option now is incorporated in preview render, and
in display in 3D window.

Note that Object-color is "modulating" the render result, it just
multiplies... which is very limited for practical use. This was
added for Apricot game project. The original meaning however was
to replace diffuse only... so specular and light work still correct.

ALso made header for properties editor start on top, to reflect
default (report in tracker).
2011-01-05 15:10:35 +00:00
Campbell Barton
01b7299bdb bugfix [#25393] Export to X3D does not provide color field in indexedFaceSet for colored cube
mostly rewrote mesh export and added support for multiple materials/images, using texface or material images depending on the materials TexFace option.
2011-01-05 14:57:57 +00:00
Andrea Weikert
a45183125a Patch: [#22524] Update Windows Recent Documents on Open/Save
Slightly modified to better fit in architecture (moved to related GHOST SystemPaths)
Thanks to Harley Acheson for the research and for providing the original patch.

Note: I added empty function for X11(Linux) and Mac (Carbon and Cocoa) to be implemented still.
2011-01-05 14:56:10 +00:00
Campbell Barton
978bc0d8ac fix for py/rna mesh.materials[:] where empty materials exist, would raise a runtime exception.
problem was there was no way to tell the difference between getting an empty item from a collection or the item not being found.
2011-01-05 14:49:08 +00:00
Brecht Van Lommel
26024445ac Fix #23604: external shadows for volume materials don't work 2011-01-05 14:20:48 +00:00
Andrea Weikert
195cc9c6a6 ToDo: long outstanding patch to allow access to system paths in background mode
Thanks Damien Plisson for contributing the Carbon and Cocoa implementation
2011-01-05 14:00:14 +00:00
Brecht Van Lommel
8e29c7b76f Material slots: on adding a new one, the material datablock is now copied again
like in 2.4x. This can result in material datablocks you don't need, but not
doing it seems to cause too much confusion.
2011-01-05 13:15:29 +00:00
Brecht Van Lommel
0daebd0ed6 Fix #25316: distorted subsurf UV in some cases. To counter distortion at seams,
we add extra creasing in the UV mesh, to keep it from shrinking, leading to
distorted UVs, but this wasn't always working right, so tweaked the conditions.
2011-01-05 12:04:06 +00:00
Joshua Leung
288c45db59 Marker Bugfixes ("Make Links to Scene" operator):
Some tweaks for this operator, found while scanning through the
current state of the markers code. These seem to be correct judging
from the overall direction the code is going in, though the intention
of this operator seems a bit unclear from the naming.

- Fixed potential issue where with only some markers selected (and the
last one selected not being the last marker in the source scene), you
could end up chaining the source and destination marker lists together
improperly.
- Clarified description/error messages...
2011-01-05 11:15:57 +00:00
Ton Roosendaal
7ec8761250 Fixing bugs in future:
DNA reconstruct now terminates strings, when the new string
in a file is longer than in current definition. This will
enable a safer ID and other name lengthening, keeping at
least some forward compitability.
2011-01-05 10:54:30 +00:00