Commit Graph

66005 Commits

Author SHA1 Message Date
Campbell Barton
fd53393a5d patch [#23650] fix stubs.c for optimized build
from Filiciss Muhgue (filiciss)

--- from the tracker submission
if compile Blender with /GL on msvc, linker error LNK1237 occur on building blenderplayer.exe.
http://msdn.microsoft.com/en-us/library/at5twzkt(v=VS.90).aspx
2010-09-07 02:39:32 +00:00
Campbell Barton
ab07ba84bf patch [#23703] Fix for Level compositing node; correct color representation
from Alexander Kuznetsov (alexk) 

--- copied from the tracker
Every image inside Blender is in linear color space and gets converted to SRGB upon saving.
Level node analyzed the linear image, which was not the one user saw because other output nodes converted image  to
sRGB.
This fix analyzes the image that user see (converting it to correct color space).
Here is difference:
http://www.pasteall.org/pic/show.php?id=5559

First histogram (before the fix) tells that image is underexposed, which is not the case.
2010-09-07 02:36:51 +00:00
Campbell Barton
2406ebe1a4 - added back zlib include (needed for win32).
- use list append in more places.
- remove non existing include dir.
2010-09-07 01:13:10 +00:00
Campbell Barton
e0aca888de bugfix [#23464] Crash on Tab
OBJ importing edges would produce corrupt meshes because face edges were not created.
2010-09-07 00:32:45 +00:00
Campbell Barton
0a2e0b28bf bugfix [#23631] Faces and edges missing in edit mode
there was no way to clear fgons.
2010-09-07 00:20:31 +00:00
Tamito Kajiyama
9c6feb1987 * Merged changes in the trunk up to revision 31789.
* Made a local fix for a compilation error with VC++ 2008 and
CMake, reported to the bf-committers mailing list:
http://lists.blender.org/pipermail/bf-committers/2010-September/028643.html
2010-09-06 23:26:36 +00:00
Campbell Barton
59ac5b0930 in response to bug [#23701] Edit Mode: unable to bind vertex/edge/face select modes to keys
while not a bug, being able to cycle over vertex/edge/face modes is useful. added an operator to cycle an array, could be used for cycling the active layer or mesh edit mode.
2010-09-06 22:43:09 +00:00
Campbell Barton
6b6d6304e2 bugfix [#23702] Parent to hidden object crashes 2010-09-06 22:10:51 +00:00
Campbell Barton
67d2060450 bugfix [#23704] Background image does not support special german letters 2010-09-06 22:00:15 +00:00
Campbell Barton
99954545ee bugfix [#23656] Problems retrieving properties from inside runtime-created PointerProperties
cant test if this fix solves the problem matt is having but it at least fixes an error caused by classes created in exec(),
when the properties pointers were copied the hash key still referred to the python object which could be freed. in most cases this wouldnt happen (would be kept in bytecode) but with exec() the property string is freed immediately.
2010-09-06 15:54:08 +00:00
Campbell Barton
f6c68f1019 bugfix [#23663] relative path dind work on linux 2010-09-06 13:28:57 +00:00
Campbell Barton
259b4c12e3 bugfix [#23674] Fix for texture path corruptions (bug 23337)
from Mathew Burrack (mburrack) 
...also applied a fix so this flag wont be written but including this patch for older startup.blend's.

--- from the tracker
I've created a patch for the texture path corruption bug, 23337. Basically, G_FILE_RELATIVE_REMAP was improperly getting
saved out to the startup.blend file, causing issues when the autosave timer went off. The proper fix is to mask out
that flag so it doesn't get written out to .blend files itself, but since that doesn't fix any pre-existing startup.blend
files, I just mask it out when startup.blend is read in instead.

I've tested it locally and so far, it seems to fix all the issues I've had with texture image paths getting corrupted.
I haven't figured out how to properly test the remap-on-save option in the save as dialog, though, so I don't know if
I accidentally broke that or not (although I don't see how I could have).
2010-09-06 12:54:54 +00:00
Campbell Barton
629c19ff87 bugfix [#23593] using material_slot.material=material_slot.material.copy() causes inescapable loop and blender to hang 2010-09-06 11:29:23 +00:00
Janne Karhu
a436adf26d Fix for [#23028] Driver gets remapped when importing 2.49 file
* Rotation drivers weren't converted properly from ipos to fcurves.
2010-09-06 10:35:32 +00:00
Campbell Barton
8a6f6698d8 bugfix [#23697] New Empty Scene lacks World Settings 2010-09-06 10:25:38 +00:00
Campbell Barton
04b0dcd9e5 - use list append in more places (preferred method since its faster)
- remove some unused include paths
- remove unused linux path define
2010-09-06 10:15:41 +00:00
Janne Karhu
eef3b72c0e Fix for [#22960] UV/Image editor - Back to Previous button 2010-09-06 09:46:34 +00:00
Campbell Barton
594c40e37f bugfix [#23641] enable/disable switch of "Limit" Constraints are inverting 2010-09-06 07:26:21 +00:00
Campbell Barton
a785361b41 bugfix [#23695] SigSegV when deleting camera from multiple scenes via outline pop-up menu 2010-09-06 06:48:19 +00:00
Campbell Barton
b60bc0ee85 display_properties was being re-defined for each keymap item. 2010-09-06 06:04:05 +00:00
Campbell Barton
27fff49335 revert keymap name commit, matt says everything should be '2D View', '3D View...' etc, so for now just go back to what we had.
reverse merge:
 svn merge -r31774:31773 .
2010-09-06 05:40:52 +00:00
Campbell Barton
f96c7ebd9d committed by accident 2010-09-06 05:35:09 +00:00
Campbell Barton
ec1e038453 bugfix [#23552] keymaps big problem 2010-09-06 05:27:54 +00:00
Campbell Barton
0106b00a2a rename '3D View' keymap, since its know as 'View 3D' for other areas of the keymap editor. 2010-09-06 05:20:05 +00:00
Daniel Salazar
eb1a9f070f Report by Dan Eicher (dna). [#23694] ColorRampElement.position typo 2010-09-06 00:33:08 +00:00
Peter Schlaile
a2451f925f This fixes: [#23260] VSE Marking with shortcuts doesn't work 2010-09-05 15:18:45 +00:00
Campbell Barton
04139a115c patch [#23671] [desktop file] add translations and remove deprecated key.
from Cosme Domínguez Díaz (cosme)
2010-09-05 15:15:27 +00:00
Sergey Sharybin
7e23353b08 Fix #23680: Explode with Split Edges over SubSurf - crash
Edge splitting function used CDDM_get_faces to get faces array, which isn't correct
for this case: dm's type is ccgDM. Use dm->getFaceArray instead.
2010-09-05 12:17:35 +00:00
Thomas Dinges
e6f9d3d541 Windows Icons:
* Removed old not used icons.
* Player is using the same icon file as the blender.exe now.
2010-09-05 07:08:21 +00:00
Thomas Dinges
75f8a8a164 Bugfix for [#23571] Blender Desktop Icon does not change size under Vista and Windows 7
* Committing new logo, same design as old one, just larger size, by Alexander Kuznetsov
. Thank you!

Note: Could only test on Vista. But it should also work on XP machines.
Note 2 (to jesterKing, elubie: Vista uses the winblender.ico also for the blend files, it doesn't use the winblenderfile.ico. But I guess Windows XP use that still? 
If not we could remove that, also blenderplayer, is same as blendericon.
2010-09-05 06:31:31 +00:00
Peter Schlaile
e75f037fac This fixes: [#23672] If frame offset is too high the strip jumps forward
when you try to move it.
2010-09-04 20:55:31 +00:00
Arystanbek Dyussenov
979b06f739 Merge -c 31610 (<instance_node> support) from COLLADA branch into trunk. 2010-09-04 19:27:04 +00:00
Joseph Eagar
859c5a42f0 recopy fresh game engien from trunk 2010-09-04 19:06:15 +00:00
Joseph Eagar
da42a340b5 bleh 2010-09-04 19:04:36 +00:00
Joseph Eagar
2ff53caef2 more files 2010-09-04 19:02:08 +00:00
Joseph Eagar
a91fdd61dc more files 2010-09-04 19:01:14 +00:00
Joseph Eagar
cc2c57b793 more missing files 2010-09-04 19:00:38 +00:00
Joseph Eagar
ae233fc578 missing files from last
merge
2010-09-04 18:58:47 +00:00
Joseph Eagar
0a6e7fbfc6 fresh audaspace from trunk 2010-09-04 18:53:48 +00:00
Joseph Eagar
2c7e384f1a remove audaspace before copying fresh from trunk 2010-09-04 18:52:54 +00:00
Thomas Dinges
916a466e15 Bugfix for [#23676] Obj Import fails again. 2010-09-04 11:11:37 +00:00
Nathan Letwory
25af4f12fa Silence warning about BLI_sprintfN 2010-09-04 09:27:21 +00:00
Joseph Eagar
bb7339a7ae merge with trunk at r31523 2010-09-04 05:31:25 +00:00
Nick Samarin
ee0f4e8d76 - set valid default value for facingaxis parameter of steering actuator (for earlier versions)
- disable instead hiding UI checkbox for facing_axis and normal_up parameters of steering actuator 
- fit rna names to the name convention for steering actuator and recast data structures
2010-09-03 19:56:22 +00:00
Thomas Dinges
1c7306b045 2.5 Constraints:
*Enable/Disable Checkbox was inverted.
2010-09-03 16:45:33 +00:00
Campbell Barton
31331fb61d error with allocating memory for a new material array (own fault in recent commit) 2010-09-03 16:23:31 +00:00
Campbell Barton
0cf0f5a622 rna api
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add()
- added material.texture_slots.create(index), material.texture_slots.clear(index)
- texture slot functions also work for lamp and world now.

Other minor changes
- allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once.
- [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators.
- Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
2010-09-03 14:53:54 +00:00
Campbell Barton
52cefa4bc1 sphinx doc gen
- use 3 column lists for inherited props, funcs and for references to save on vertical space.
- use the blender version string for the upload path and PDF name.
2010-09-03 09:21:40 +00:00
Janne Karhu
b0c4b1216d Fix for [#21101] Switch off collision at collision object is not recognised by falling softbody Object
* When removing a modifier that effects the depsgraph the DAG_scene_sort has to be done after the update call so that dynamic systems can clear the collision surface properly.
2010-09-03 07:50:22 +00:00
Janne Karhu
d89d724c46 Fix for [#22387] Collider stickiness seems to have broke
* Note that this fix might slightly change the simulation results of some files that use the stickiness value, but lowering the value should fix these issues.
2010-09-03 07:47:10 +00:00