Commit Graph

66005 Commits

Author SHA1 Message Date
Brecht Van Lommel
cd3c70cca2 Fix #20400: hair particles do not render when in "particle mode"
if children present.
2010-02-14 15:11:39 +00:00
Brecht Van Lommel
32aea49b6d Fix #20171: properties of hair are not animateable. 2010-02-14 14:37:26 +00:00
Brecht Van Lommel
be575aa3a0 Fix #20282: particle normal force can be animated but not driven. 2010-02-14 14:18:23 +00:00
Brecht Van Lommel
3de9280ecf Fix #21150: duplicating an empty could crash. 2010-02-14 13:51:05 +00:00
Campbell Barton
3fbc277093 mistake in register() commit, mixed up import and export 2010-02-14 12:45:03 +00:00
Campbell Barton
3871cb78bc autocompete was matching import_foo as import keyword.
breaking autocomp. on import_scene_obj for eg.
2010-02-14 12:23:25 +00:00
Campbell Barton
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
Daniel Salazar
b02f78ed02 Using multiline descriptions like this:
"""                                                                                              
    Fixes the most common causes of gimbal lock in the fcurves of                                    
    the active bone.                                                                                 
    """
is causing bad glitches (boxy characters) on the tooltips..
2010-02-14 07:05:50 +00:00
Daniel Salazar
4d218824c5 Better tooltips and button name in some case in file browser 2010-02-14 06:18:17 +00:00
Joseph Eagar
a81030a95e Added a euler filter script, to filter out discontineouities in euler curves (e.g. where curves randomly have -/+ multiples of 360 offsets in sections). To use, select a curve in the fcurve editor and do Channel->Discontinuity (Euler) Filter. Note, will only work on euler rotation curves, won't do anything on anything else. 2010-02-14 03:18:43 +00:00
Tamito Kajiyama
903cc89e30 Added support for pixel-based density and Z depth information.
Availability of pixel-based density and Z depth information depends
on passes of a render layer being rendered.

- Density information is available if the diffuse pass of the render
layer is enabled.  It is accessible through the DensityF0D and
DensityF1D functions provided by the Freestyle Python API.  These
functions return 0 if the diffuse pass is disabled.

- Z depth information is available if the Z pass is enabled.  It can
be accessed through LocalAverageDepthF0D and LocalAverageDepthF1D.
These functions return 0 if the Z pass is disabled.
2010-02-14 03:17:52 +00:00
Daniel Salazar
8f0b1acae2 Align Objects operator: Added align relative to Active object 2010-02-13 23:29:26 +00:00
Brecht Van Lommel
d0d47c70a9 Avoid a DNA parsing bug that would parse "float gravity [3];" as two
struct members "gravity" and "[3]". Now it throws an error in this case,
safer than trying to fix the parsing code. Also patches the old DNA of
ClothSimSettings which had this problem .. very ugly code.

Fixes #20330: cloth sim settings getting corrupted when read from 2.49.
2010-02-13 23:18:28 +00:00
Benoit Bolsee
ce26d457ba Support GPU image auto_refresh also for movie (was for sequence only). 2010-02-13 21:24:13 +00:00
Martin Poirier
36520e20c7 - Extrude Menu call "extrude regions along normals" for Region option
- Extrude Menu not longer restricted by selection mode, only selection totals (will show all possible options for the selection, regardless of selection mode)
- Missing operator descriptions
2010-02-13 20:08:54 +00:00
Martin Poirier
5d9fcfb3ec Copy vertex normals on extrude (Normal orientation is wrong otherwise when not extruding faces). 2010-02-13 20:06:56 +00:00
Campbell Barton
3917691297 [#21130] Fix segmentation fault when adding Empty object in Blender rev26870
from Sergey Sharybin (nazgul)
2010-02-13 15:50:46 +00:00
Campbell Barton
0988f65146 fix for blenderplayer building. 2010-02-13 14:18:54 +00:00
Campbell Barton
4eb629c696 own error in recent commit. 2010-02-13 14:05:04 +00:00
Brecht Van Lommel
d125f17db8 Fix #19736: GLSL viewport materials are not updated on all changes. 2010-02-13 13:49:27 +00:00
Campbell Barton
39c3ebdc91 fix for memory leak: node animation data wasnt being free'd
also some corrections to memory debug stuff.
2010-02-13 13:38:10 +00:00
Brecht Van Lommel
4be8384e27 Fix #20391: onlyshadow material doesn't render transparent shadows.
Fix #21033: AO + onlyshadow problem. Reverting to the old behavior which
I don't really understand, but at least it's compatible.
2010-02-13 13:17:15 +00:00
Ton Roosendaal
b673f7318c Added support for animated texture draw, GLSL textures.
Note, this is not like GE ffmpg, but Blender Image Texture
display for GLSL materials. Speed can be disappointing,
use smaller images for realtime edits.
2010-02-13 13:09:30 +00:00
Campbell Barton
c1ee920db6 simple malloc counter for debugging. disabled so no functional change.
Use when memory isnt being freed to easily set a breakpoint the Nth allocation.
2010-02-13 13:09:06 +00:00
Campbell Barton
e92b5292c8 print blend file loading, because...
- Often need to open a file that just crashed/hung in valgrind or gdb
- Sometimes need to commit a blend that was just opened and blender has no fast way to get the blend file in the clipboard.

since libraries also print in the console, dont see any problems with adding this.
2010-02-13 12:41:58 +00:00
Brecht Van Lommel
9250f15f74 Fix #20378: object modifier property drivers not updating. 2010-02-13 12:16:33 +00:00
Tamito Kajiyama
fdaa460635 Added changes for showing the rendering status in the status bar of
the Info window.
2010-02-13 12:16:08 +00:00
Tamito Kajiyama
f022cc4f90 Added changes for escaping from rendering by pressing the ESC key.
ESC key press checks are performed 1) before entering Freestyle, and
2) after the completion of the view map creation.
2010-02-13 11:37:34 +00:00
Campbell Barton
6c9aa76d21 revert joes commit and apply change from Aligorith.
remove scripts dir only.
2010-02-13 10:55:04 +00:00
Joseph Eagar
ea8c807db0 ideasman/brecht: please don't touch this again. this clears the .blender folder along with everything else; oddly enough it left in the .B25.blend, but bookmarks/recent file lists were nuked. anyway, I just made the install folder deletion off by default. if you must do it, do it on the build systems you yourselves use/maintain, don't touch scons. 2010-02-13 10:05:06 +00:00
Tamito Kajiyama
135a944c66 Merged changes in the trunk up to revision 26856. 2010-02-13 01:13:16 +00:00
Jens Ole Wund
ac7f0ac606 fixing cuckoo bugs
- no i really don't like abusing group indexes (would like to have written indices .. but spell checker complains  SIGH )
anyhow 
lattices and curves do not care for ambiguous vertex group index any more
just take weights as they are set
2010-02-13 00:52:01 +00:00
Tamito Kajiyama
1b3948f9aa Further consolidation of the view map creation.
Made Controller::_EPSILON constant with the value 1e-6.  Previously,
the _EPSILON value was computed based on the minimum edge size within
the scene being rendered (in some cases, the computed value resulted
in zero).  This does not seem to make sense, because _EPSILON has been
used as a tolerance threshold of floating-point arithmetic errors
throughout the view map creation.  Since Blender uses single-precision
real values for mesh data representations, the new constant _EPSILON
value looks more adequate.
2010-02-12 23:24:59 +00:00
Martin Poirier
33b1cbf06d Smart Extrude (hotkeys are tentative)
Ekey: Extrude Region
	Based on selection totals:
		Extrude region along normal if at least one face selected
		Extrude vertex along normal if only one vertex selected (experimental)
		Extrude edge on its plane if only one edge selected (experimental)
		Extrude with no constraint axis otherwise

Shift-Ekey: Extrude Individual
	Based on selection modes and selection totals
		Individual Faces if face select and some faces are selected
		Individual Edges if edge select and some edges are selected
		Individual Vertice otherwise
		
Alt-Ekey: Extrude Menu (only shows valid options for selection mode and selection totals)
2010-02-12 22:13:47 +00:00
Martin Poirier
e77cf5e92e Mesh selection totals in RNA (patch by Campbell) 2010-02-12 22:03:23 +00:00
Martin Poirier
5c9f10f673 Remove debug print 2010-02-12 22:02:10 +00:00
Campbell Barton
e205acdbaa strip quotes from Buildinfo for bpy.app.build_* 2010-02-12 21:45:47 +00:00
Martin Poirier
c7662c1cf7 Calling operators from Python with non-default context was broken (need to assign to the right variable). 2010-02-12 21:40:46 +00:00
Campbell Barton
533ed7cdaa Python deprcated PyCObject, use PyCapsule instead. 2010-02-12 21:14:01 +00:00
Arystanbek Dyussenov
b43f107195 Merge -c 26848 from COLLADA branch into trunk. 2010-02-12 20:32:36 +00:00
Campbell Barton
6f5988412a [#21109] export doesnt create *.3ds file when requested 2010-02-12 17:07:57 +00:00
Campbell Barton
3188089dc1 [#21121] Limit to visible don't works well in Face mode
dont draw face dots when drawing backbuffer
2010-02-12 16:48:04 +00:00
Campbell Barton
4b4cb7f9c1 bugfix [#21090] Crash because of slow USB drive
missing NULL check
2010-02-12 16:26:35 +00:00
Campbell Barton
0e40d71fb0 [#21123] Refresh screen after applying click in WM_gesture_circle_modal()
patch from Sergey Sharybin (nazgul)
2010-02-12 15:33:32 +00:00
Campbell Barton
8497b2f851 typo in zeroing a vector 2010-02-12 14:46:04 +00:00
Campbell Barton
6ff1883094 fix use of uninitialized vars with the color wheel. 2010-02-12 14:34:08 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
a62d70c56f use a more direct way to get the active UV and VCol layer 2010-02-12 12:57:58 +00:00
Campbell Barton
606398fa2f scons option - WITHOUT_BF_OVERWRITE_INSTALL
only use this if your not making packages for others.
2010-02-12 12:29:39 +00:00
Joerg Mueller
c3f4838109 Lowering latency of jack a little depending on buffer size. 2010-02-12 11:59:07 +00:00