Commit Graph

66005 Commits

Author SHA1 Message Date
Campbell Barton
8c5d021d19 rename armature RNA props
armature_matrix --> matrix_local
armature_head --> head_local
armature_tail --> tail_local
2009-12-02 10:32:39 +00:00
Damien Plisson
39f42df424 CMake: remove new GHOST_DropTargetWin32.cpp file from non-win32 platforms builds 2009-12-02 10:21:10 +00:00
Damien Plisson
0efaf10b7a Cocoa: fix delaying issue for events that were fired outside the processEvents function
An example of a visible issue was a delayed wm resize when switching to/from fullscreen mode
2009-12-02 10:10:20 +00:00
Matt Ebb
b89138564e Changes to Color Management
After testing and feedback, I've decided to slightly modify the way color 
management works internally. While the previous method worked well for 
rendering, was a smaller transition and had some advantages over this
new method, it was a bit more ambiguous, and was making things difficult 
for other areas such as compositing.

This implementation now considers all color data (with only a couple of 
exceptions such as brush colors) to be stored in linear RGB color space, 
rather than sRGB as previously. This brings it in line with Nuke, which also 
operates this way, quite successfully. Color swatches, pickers, color ramp 
display are now gamma corrected to display gamma so you can see what 
you're doing, but the numbers themselves are considered linear. This 
makes understanding blending modes more clear (a 0.5 value on overlay 
will not change the result now) as well as making color swatches act more 
predictably in the compositor, however bringing over color values from 
applications like photoshop or gimp, that operate in a gamma space, 
will give identical results.

This commit will convert over existing files saved by earlier 2.5 versions to 
work generally the same, though there may be some slight differences with 
things like textures. Now that we're set on changing other areas of shading, 
this won't be too disruptive overall.

I've made a diagram explaining the pipeline here:
http://mke3.net/blender/devel/2.5/25_linear_workflow_pipeline.png

and some docs here:
http://www.blender.org/development/release-logs/blender-250/color-management/
2009-12-02 07:56:34 +00:00
Martin Poirier
c758f6589e Reset operator properties for keymap items when operator idname is changed.
This means added operators in the keymap editor will now show options correctly (maybe not for old .B25.blend)
2009-12-02 04:12:16 +00:00
Martin Poirier
fa2ec6af38 Restore new snap align icon that was lost in previous changes. 2009-12-02 04:07:40 +00:00
Campbell Barton
50c8c28c60 - finished spine rig generator, (drivers, constraints)
- bug with args passed for class slots being modified in place.
- sort graphviz bones & drivers (useful for diffing 2 armatures)
2009-12-02 02:56:22 +00:00
Martin Poirier
fd69360fd2 remove icon_only option for snap target option in header to make the button wider. Now it's a bit too wide, but at least it can be read. 2009-12-02 01:38:54 +00:00
Guillermo S. Romero
4913f415cc SVN maintenance. 2009-12-02 01:23:29 +00:00
Nathan Letwory
372bfeb0c5 * make sure we don't choke on what we don't have :° 2009-12-02 01:12:22 +00:00
Nathan Letwory
8847615116 * make sure drop target files are filtered too. 2009-12-02 01:05:37 +00:00
Nathan Letwory
5a3791ab5b Apply patch [#20145] Ghost Win32 roundup patch: Minimum Window Size, Continuous Grab and Drag And Drop
This nice patch by Matt D. (matd in #blendercoders) adds three nice features that can be seen already in the other supported OSes:

* minimum window size: to prevent some bugs with the window manager of Blender, system windows cannot be resized smaller than the minimum size.

* Continuous Grab is finally in Windows! Default settings since alpha 0 already have the feature enabled by default, so grab a new build and enjoy :)

* GHOST support for drag and drop added. This prepares Blender for drag and drop from OS -> Blender. Currently not very useful, since wm needs to be readied for that. But it does work (do BF_GHOST_DEBUG=1 build and drag a file onto a Blender window).

Thanks Matt D.!
2009-12-02 00:57:12 +00:00
Martin Poirier
d86a27f7b6 Bugfix: crash when no active object
Misc fixes.
2009-12-02 00:53:33 +00:00
Matt Ebb
5d4b45e2d9 * Fix for earlier fix, only check for basis metaball if the object's actually a metaball 2009-12-01 23:55:33 +00:00
Campbell Barton
c27f3adadc - rig spine type WIP, editmode done, still needs pose constraints and drivers.
- bone.translate(vec) utility function
2009-12-01 22:45:56 +00:00
Andrea Weikert
ce13cded15 fix for [#19990] file browser crash
needed to fix jpg error handling to not return control to the library from jpg_error used as error exit. Needed to add structured exception handling (setjmp/longjmp) - not very nice but needed in this case. (Also recommended in example.c from libjpg and used in gimp ;) )
2009-12-01 20:37:26 +00:00
Campbell Barton
9bf3845539 circle select modal operator wasnt returning FINISHED so it wasnt getting an undo push 2009-12-01 19:43:09 +00:00
Martin Poirier
9f251ce301 Additive snap for Transform. Easy snapping between two vertices, in the middle of three faces, ...
A to add the current snapping point to the list
Alt-A to remove the last one

The resulting snapping point is the average of all snap points in the list (and the one under the mouse pointer, if valid).

Snapping between two verts is a matter of moving over the first, pressing A, moving over the other, confirming transform.
2009-12-01 18:26:18 +00:00
Damien Plisson
d7877d360a Cocoa: proper implementation of the modifiers key wrong value when application becomes active again
Note: this works fine when running under 10.6, even if compiled with an older sdk
Under 10.4/10.5, workaround remains to assume no modifier key is pressed when the user restores the focus to the application
2009-12-01 15:46:37 +00:00
Campbell Barton
6372c63ae9 select pattern for bones 2009-12-01 14:48:36 +00:00
Campbell Barton
48398c978e more small fixes 2009-12-01 12:43:06 +00:00
Campbell Barton
2afc967a2f small fixes, also option for fake parent so hierarchy is always from the parent down 2009-12-01 12:25:59 +00:00
Campbell Barton
0391000c4e export an armature to graphviz showing hierarchy, constraint and driver relationships, useful for understanding other peoples complicated rigs.
can be extended for 2.4x oops like graph too/

Example of Cessens spine rig
http://www.pasteall.org/pic/show.php?id=378
2009-12-01 12:02:23 +00:00
Damien Plisson
bd8f50234f Mac scons config: enable cross-compile, set 10.4 as default for ppc (using darwin-8.0.0-powerpc libs), set opencollada not to be built by default 2009-12-01 11:19:18 +00:00
Damien Plisson
370fe43b2b Eigen: fix 10.5 ppc compile error 2009-12-01 10:25:21 +00:00
Damien Plisson
eb24e788b8 Cocoa: implement Cmd+W to close window, workaround for wrong modifiers key status upon focus retrieval
The carbon GetModifierFlag function (to get the current modifier keys status) is reimplemented in cocoa only from 10.6.
So we need to use a workaround to get the correct modifiers when blender application gets focus back. Current one is to assume no modifiers.
This at least fixes the issue when blender has been hidden using Cmd+H. The Cmd modifier was still seen as ON until the user pressed again on it.
2009-12-01 10:23:27 +00:00
Campbell Barton
99e765ee00 added autorig neck type
new bone properties
- bone.basename (name without the extension), "Some.Bone.001" --> "Some.Bone"
- bone.children_recursive_basename, gives a chain of children that have the same basename
2009-12-01 00:44:53 +00:00
Campbell Barton
33c444f965 User Script support added back.
- the scripts path set in the user preferences or ~/.blender/scripts/ui (io, op, io etc..) will be used to load scripts.
- the default home dir part probably only works in *nix os's

- Added a missing sync callback to vector.toTuple()
2009-11-30 22:32:04 +00:00
Martin Poirier
168fe0b4b5 Transform Modal Map:
Adding events for X/Y/Z axis and planar constraints (always use the user orientation, not global first) and for turning constraints off.

Built-in keys (toggle between global, user and off) are not in the map but can be overridden (any events handled by the modal keymap will not enter the built-in map).
2009-11-30 20:20:00 +00:00
Martin Poirier
29f6357ddc Bugfix: PET circle not drawn correctly in edit mode. 2009-11-30 19:43:59 +00:00
Campbell Barton
9d8b94ecee surfaces were displaying the Geometry panel that only curves need 2009-11-30 19:24:13 +00:00
Brecht Van Lommel
afe475b55b Approximate AO: Diffuse Bounce Hack
This brings back the single bounce indirect diffuse lighting for AAO,
it's not integrated well but that will be tackled later as part of
shading system refactor and subdivision changes. The caveats are the
same as AAO, with one extra thing, the diffuse lighting is sampled once
per face, so it will not be accurate unless faces are subdivided.

I'm committing this now so we can start testing it for Durian, and
since changes need to make it work properly are planned.
2009-11-30 18:42:13 +00:00
Thomas Dinges
4a4fff5b21 Cleanup:
* Deleted "Add" Prefix for mesh.duplicate_move in Toolbar.
* Renamed "duplicate_ipo" property to "duplicate_fcurve"
2009-11-30 18:26:53 +00:00
Thomas Dinges
e318109714 * Disabled "Shaded View" again, not working in 2.5 (yet). 2009-11-30 18:06:45 +00:00
William Reynish
e7beae5670 Rename Centroid to Origin, following discussions on mailing list. 2009-11-30 14:40:45 +00:00
Campbell Barton
b911d83091 better not process events early, could cause troubles later.
added a function - wm_window_get_size_ghost(), which looks into the ghost window directly so events dont need processing first.
2009-11-30 14:10:46 +00:00
Campbell Barton
ab4a141560 bugfix [#20083] Wrong position of splash screen on dualhead 2009-11-30 13:58:27 +00:00
Campbell Barton
0f24af7506 curve select toggle was broken from recent select operator update 2009-11-30 12:50:22 +00:00
Campbell Barton
a2140192fe convert rigify into a package. advantage is new types can be added into the package without modifying any existing files, the bone 'type' property will find the matching submodule 2009-11-30 12:31:11 +00:00
Joshua Leung
679da5eb50 Durian Graph Editor Request: Only show handles of selected keyframes
This option for the Graph Editor means that only the handles for selected keyframes get shown in the view, eliminating clutter. 

Currently, the selection code isn't aware of this option, so clicking anywhere near where a handle might be may often trigger it to show up. This may/may not be desireable, but we'll see how Lee goes with this first :)
2009-11-30 11:37:27 +00:00
Campbell Barton
e1ba5517e6 better remove doubles for retopo, use 15th the of the average of both splines lengths (less scale dependant) 2009-11-30 11:18:46 +00:00
Joshua Leung
a2d757dc7d Durian Requests for Graph Editor Visibility Toggles (2):
Improved the hotkeys for toggling the visibility of channels in the keys area for the Graph Editor. 

* VKEY - this is now used for making only the selected channels visible, hiding everything else
* Shift-VKEY - the old toggling behaviour

In addition to this, I've made these toggling operators flush the visibility flags up/down the hierarchy, just like clicking on the channels manually do. There are still a few minor oddities to iron out, but it should be better than before.

Also, fixed a bug with these toggling operators introduced during my earlier commit to make filtering work ok. It's always tricky getting these layers of checks just right, so hopefully nothing breaks now again...
2009-11-30 11:10:03 +00:00
Campbell Barton
e526047061 retopo: use a smaller scale for faces that are modeled where 1.0==1m, will eventually try to use a method that doesnt depend on scale like this
grease pencil point.co wasnt a vector when it should be
2009-11-30 10:21:42 +00:00
Joseph Eagar
86e9c51ed3 small projectfiles update for vc9, removed sourcefile that was for reference only. 2009-11-30 05:11:19 +00:00
Joshua Leung
7fd2a2da6f * Grease Pencil drawing now works with Repeat Last operator. Stroke info is now saved when drawing strokes, but unfortunately, the post-draw settings tweaking doesn't work from the toolbar still (due to missing region context info)
* Added some update callbacks/flags for F-Curve properties, so changing the colour of an F-Curve updates in realtime.
2009-11-30 03:10:46 +00:00
Joshua Leung
caa11aae04 Assorted tweaks for subdivide operator ranges - soft/hard ranges were swapped. 2009-11-30 02:42:10 +00:00
Campbell Barton
9b0a3ee9ce previous commit for retopo converted the strokes into a curve first, better to use the grease pencil data directly. renamed coordinates --> co, matching mesh verts 2009-11-30 02:34:49 +00:00
Joshua Leung
3f37f32e17 scons + gcc linking fix for bullet softbodies:
Upped the priority for the softbody module so that gcc linkers (mingw, linux-gcc) would be able to resolve the dependencies. MSVC still worked though.
2009-11-30 02:28:50 +00:00
Campbell Barton
dc1af66d8a - grease pencil drawing on the surface of objects (only when enable face snap & projection, a bit hidden I know)
- retopo operator to convert grease pencil drawn topology into geometry, not in the convert menu yet since its not quite finished, use the operator search menu for retopo. will test this week and see what needs fixing.
2009-11-30 01:13:46 +00:00
Tamito Kajiyama
cc57d504f6 Made a branch-local fix (against revision 24701 in the trunk) for the
WITH_QUICKTIME configuration option.  Tested with CMake 2.6.3.
2009-11-30 00:19:01 +00:00