Commit Graph

3167 Commits

Author SHA1 Message Date
Campbell Barton
ff0285c476 Cleanup: use unsigned char (change previous commit) 2018-12-27 12:58:48 +11:00
mano-wii
67dc68d104 Fix T59505: Knife tool cut preview line becomes black
The real reason for the problem is still unknown, but this solution adds less overhead than rBdafaa6f22881.
2018-12-25 14:36:50 -02:00
Campbell Barton
f1f8859ad5 Cleanup: const cast 2018-12-22 08:14:41 +11:00
Philipp Oeser
c79b849097 Fix T58327: Quick Favorites "Remove from Favorites" missing for added
Modifiers

Since user menu entries from SPACE_BUTS/SPACE_TOPBAR are also shown in
other Editors (SPACE_VIEW3D), also allow these entries to be removed
from Quick Favorites from these Editors.
Match and deduplicate logic from screen_user_menu_draw() and
ui_popup_context_menu_for_button().

Reviewers: campbellbarton, brecht

Maniphest Tasks: T58327

Differential Revision: https://developer.blender.org/D4112
2018-12-21 21:06:52 +01:00
Charlie Jolly
e119868caa GP: Primitive: Changes from gp branch
F-key to change stroke brush size
Fix random bias for jitter
2018-12-21 18:48:57 +00:00
Brecht Van Lommel
e56aa4ff0c Fix T59668: UV unwrap pinning bugs.
With multi object editing it creates the charts twice, which broke some
logic in the unwrapper.
2018-12-21 16:34:08 +01:00
Campbell Barton
91240f15c5 UI: add UILayout.direction
Read only attribute, needed for introspection.
2018-12-20 11:59:31 +11:00
Campbell Barton
756be8f4d8 UI: add method to draw menu contents
This supports expanding menu contents into an existing layout.

Needed to fix T58937.
2018-12-20 11:33:08 +11:00
Antonioya
1fc75dbbce Fix T59595: Grease Pencil and CameraView
The perspective effect deformed the stroke. Now when you are in camera view and the lock axis is not enabled, the stroke is reprojected flat over the view to remove any deformation.

Also fixed reproject operator to use the origin set in topbar and not cursor 3D always.
2018-12-19 17:09:30 +01:00
Campbell Barton
f7dc6a63fb Gizmo: optional custom orientations for transform
This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.

Move/rotate/scale can optionally each have a separate orientation.

Some UI changes will be made next.
2018-12-19 20:57:51 +11:00
Charlie Jolly
12d6c13899 GP: Primitive: Fix flickering when using a noise brush
Previously, the random values were generated every draw, now they are generated once.
2018-12-18 15:51:46 +00:00
Campbell Barton
d72d2d4133 DNA: clear / remove deprecated flags
- Clear deprecated flags for ID's:
  Scene, Sequence, World, Object & Mesh.
- Clear deprecated flags for Spaces: outliner, 3D view & image.
- Remove unused `Mesh.drawflag`
- Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`.
- Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas.
- Flip `Object.empty_image_visibility_flag`
  (avoids do-version on each new flag)
- Rename 'Backside' -> 'Back' in context of drawing - showing 'Back'
  makes sense.
2018-12-17 13:55:06 +11:00
Alexander Gavrilov
de662e7cd3 NLA: insert keyframes correctly for strips with non-Replace mode.
NLA strips support using the keyframe values in a variety of ways:
adding, subtracting, multiplying, linearly mixing with the result
of strips located below in the stack. This is intended for layering
tweaks on top of a base animation.

However, when inserting keyframes into such strips, it simply inserts
the final value of the property, irrespective of these settings. This
in fact makes the feature nearly useless.

To fix this it is necessary to evaluate the NLA stack below the
edited strip and correctly compute the raw key that would produce
the intended final value, according to the mode and influence.

Differential Revision: https://developer.blender.org/D3927
2018-12-14 22:19:18 +03:00
Campbell Barton
aca13040da Cleanup: naming 2018-12-14 10:34:12 +11:00
Campbell Barton
26c8e09cff Fix T59137: Prefs moves header to bottom
Only use a new spaces header alignment when no previous header exists.
2018-12-14 09:09:41 +11:00
Campbell Barton
cef2a25518 Armature Edit Mode: improve box/lasso select
Mostly rewrite logic which now matches (de)select picking,
share between both operators.

- Support all selection operations (eSelectOp), fixes T59255.

- Add function that selects using 'BONESEL_*' flags & eSelectOp.
  This avoids lasso & box select having to handle selection flushing.

- Fix strange behavior with lasso where selecting a bone in a chain
  would only select the tip (from 2.7x).
2018-12-13 21:11:21 +11:00
Campbell Barton
0835c224ba Cleanup: de-duplicate active item center access 2018-12-13 10:41:03 +11:00
Lukas Stockner
e79bb957fc User Interface: Add button color for indicating that the value differs from the interpolated one
One issue that especially newer users often run into is that they accidentally reset changes to the scene by switching frame without creating a keyframe first.

Therefore, this commit adds a new color that is used to draw properties if their current value differs from the one that would be set when switching to this frame.
This works both for existing keyframes as well as for currently interpolated frames.

Unfortunately the flags in but->flag are full, so I had to move the new flag to but->drawflag and pass that to all relevant functions.

I went with orange for the color since afaics it fits with the green and yellow that are currently used for keyframe states and since it's somewhat reddish to signify that there might be something to look out for here.

Reviewers: campbellbarton, #user_interface, brecht

Reviewed By: campbellbarton

Subscribers: brecht, predoe

Differential Revision: https://developer.blender.org/D3949
2018-12-08 18:06:23 +01:00
Brecht Van Lommel
012a44cff1 Fix T57640: UV unwrap packing not working without sync selection. 2018-12-07 13:54:59 +01:00
Charlie Jolly
ad47b0236e GP: Refactor coordinates to float
See: D4030

Differential Revision: https://developer.blender.org/D4036
2018-12-07 11:45:48 +00:00
Bastien Montagne
989fbff16f Cleanup/refactor binding code for MeshDeform modifier.
We had two different ways of doing it, SurfaceDeform and LaplacianDeform
would do it through a special modifier stack evaluation triggered from
binding operator, while MeshDeform would do it through a regular
depsgraph update/eval (also triggered from its binding op).

This enforces the later to search back for orig modifier data inside
modifier code (to apply binding on that one, and not on useless CoW
one).

Besides the question of safety about modifying orig data from threaded
despgraph (that was *probably* OK, but think it's bad idea in general),
it's much better to have a common way of doing that kind of things.

For now it remains rather dodgy, but at least it's reasonably consistent
and safe now.

This commit also fixes a potential memleak from binding process of
MeshDeform, and does some general cleanup a bit.
2018-12-07 11:22:31 +01:00
Campbell Barton
341d5b08b0 Fix adding objects in local view 2018-12-07 13:01:26 +11:00
Campbell Barton
5bc7b9c3c6 Cleanup: unused var, style 2018-12-06 08:45:41 +11:00
Charlie Jolly
94503efb12 GP: Fix precision issue with Circle and Arc tools
Differential Revision: https://developer.blender.org/D4030
2018-12-05 15:59:23 +00:00
Campbell Barton
81c2fd25e5 Fix T58528: Assign material skips non-active 2018-12-03 15:53:31 +11:00
Alexander Gavrilov
02a4fc1395 Texture Paint: implement efficient face selection updates.
Fix the old code that propagates selection changes to the
evaluated mesh directly without rebuilding, and avoid tagging
DEG_TAG_COPY_ON_WRITE if it succeeds.
2018-12-01 15:40:48 +03:00
Campbell Barton
40f45a7eac Cleanup: redundant NULL checks
Also use unsigned shifting for values not in int range.
2018-12-01 19:36:57 +11:00
Campbell Barton
f1edccdbe1 Cleanup: remove unused files 2018-11-29 09:05:49 +11:00
Campbell Barton
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
Julian Eisel
b00963afc1 UI: Initial User-Preferences redesign
Implements the first changes for T54115:

* Rename "User Preferences" window to "Settings" in the UI.
  We'll likely put workspace settings in there, separate from the global
  user settings. System settings should become separate from user
  settings in future to allow settings for specific hardware.
* Add sidebar region for navigation (scrolls independently).
  Addresses space problems, so we can add more categories as needed now.
* Increase size of Settings window to compensate new navigation bar.
* Group sections into User Preferences and System.
  Icons for section groups by Andrzej Ambroz. Thanks!
* Bumps subversion for file compatibility.

Screenshot: https://developer.blender.org/F5715337

I also added categories for future work, but commented them out.
We may also want to redesign contents of each section now.

Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D3088
Design Task: https://developer.blender.org/T54115
2018-11-25 17:08:58 +01:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
Dalai Felinto
9be5b2d23f Pass viewport to BASE_ related tests, for viewport view/select restrictions
Note: functions like select all are still not respecting that.
I will fix this as part of the local view commit though.
2018-11-23 15:13:14 -02:00
Alexander Gavrilov
1cc7bcd8d8 Add missing COW updates when selection changes in paint modes. 2018-11-23 18:37:28 +03:00
Campbell Barton
d56c0a0a6a Cleanup: rename bone-select to xray
This shows bones in font and uses the xray toggle binding.
Also 'bone select' isn't very meaningful on it's own.
2018-11-23 13:48:21 +11:00
Campbell Barton
7b4f545e28 Fix bone selection w/ mixed wpaint & pose mode 2018-11-23 10:03:04 +11:00
Brecht Van Lommel
3fb77591f4 UI: fix wrong icons after recent update.
This cleans up old icon .data files that were still hanging around,
but not in the SVG anymore.
2018-11-22 21:27:20 +01:00
William Reynish
dcf4bf8db9 Icons: use newly added icons 2018-11-22 15:31:19 +11:00
Campbell Barton
18593c7cd3 Cleanup: add reveal_hidden arg to jump-to API calls
Jumping to data shouldn't necessarily change hidden status
or visible layers.
2018-11-21 13:04:03 +11:00
Campbell Barton
6aa7cea3c2 Cleanup: rename extrude gizmo 2018-11-21 09:25:55 +11:00
Campbell Barton
d3a75c48fd Cleanup: move extrude gizmo to transform module
Since this is no longer mesh only, move out of mesh,
rename next.
2018-11-21 09:20:19 +11:00
Brecht Van Lommel
129b8833c6 UI: increase spacing at sides of headers, to avoid region split zone overlap. 2018-11-20 13:39:49 +01:00
Campbell Barton
1edc3f74ed Cleanup: make object deselect match other ED_ APIs
Use SEL_* argument, matching ED_pose_deselect_all.
2018-11-20 18:08:24 +11:00
Alexander Gavrilov
d227c58e3e UI: support jumping to target object/bone
Complex rigs are built from many bones (often overlapping)
connected by constraints.

When investigating or debugging such rigs one often wants to switch to
the target of a constraint, or a parent bone, but it is difficult to do
manually due to overlap confusion.

This adds a right click menu option that automatically selects
and makes the target object or bone active for UI fields where a
suitable reference is readily available.
2018-11-20 17:38:35 +11:00
Campbell Barton
93f82698e7 Object: utility (de)select all functions
part of D3955 by @angavrilov
2018-11-20 17:00:55 +11:00
Campbell Barton
49cd13768f UI: 'Add Object' rename dimensions
D3943 by @Zachman w/ edits
2018-11-15 17:44:50 +11:00
Campbell Barton
1386a4a0f2 Gizmo: get background color based on view option 2018-11-15 00:05:54 +11:00
Campbell Barton
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00
Campbell Barton
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
Campbell Barton
bba868ebf9 Cleanup: use const args 2018-11-13 13:28:43 +11:00
Alexander Gavrilov
aee0446b6b Add a lot of update tagging to operations with NLA tracks and strips. 2018-11-12 16:18:33 +03:00