Commit Graph

35 Commits

Author SHA1 Message Date
Jeroen Bakker
c56a855b9f Fix #139565: PyGPU: Add builtin point shaders
This PR adds builtin shaders for drawing points. Using `FLAT_COLOR`,
`SMOOTH_COLOR`, `UNIFORM_COLOR` can lead to undesired behavior
on Metal and Vulkan backends. To ensure future compatibility this PR
adds `POINT_FLAT_COLOR` and `POINT_UNIFORM_COLOR`.

The point size can be set using `gpu.state.point_size_set`.

Pull Request: https://projects.blender.org/blender/blender/pulls/139583
2025-05-29 14:36:32 +02:00
Clément Foucault
eb37d19b41 GPU: Python: Raise error when creating shaders without create info
This is adding a hard error for backends do that do not supports it.
Even without this, the backend would return a nullptr. But the error
message in this case was just "see console for more details" without
any additional detail. Which was confusing.
2025-05-26 11:09:49 +02:00
Clément Foucault
9990273d04 GPU: Change Type enum to use lower case values
This is to help for future resource declaration
using macros.

Rel #137261

Pull Request: https://projects.blender.org/blender/blender/pulls/137367
2025-04-11 22:39:01 +02:00
Clément Foucault
9d06508837 Fix #137052: GPU: Crash on startup caused by legacy pyGPU API
The removed legacy API was still in used by the pyGPU API.
Add a deprecation warning instead.

This partially reverts commit 3179cb0069.
2025-04-07 12:27:48 +02:00
Clément Foucault
3562433ae7 pyGPU: Deprecate Shader.program getter
This is getting in the way of making the
GPUShader API more threadsafe.

This getter already doesn't work for vulkan
and Metal, and has very limited usage.

Keeping the python function to avoid errors
and display a deprecation warning.

Pull Request: https://projects.blender.org/blender/blender/pulls/136983
2025-04-04 14:23:09 +02:00
Campbell Barton
e3d6051181 Cleanup: suppress cast-function-type warnings for CLANG
Extend the existing GCC pragma's and add the warning suppression
for Cycles & Freestyle.
2025-04-01 12:06:03 +11:00
Brecht Van Lommel
27accea53e Cleanup: Various clang-tidy warnings in python
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Campbell Barton
6ae599c588 Fix gpu.shader.from_builtin exception without returning null
Returning an object instead of null meant to exception would
not be raised as intended.

Oversight in !132686
2025-01-07 10:18:59 +11:00
Jeroen Bakker
588087f88e Fix #131943: GPU: Vertex formats for polyline shaders
PR #129315 refactored polylines. The shaders now attaches the vertex
attributes as SSBOs. Adding a workaround for polyline shaders to
extract the correct vertex formats when called via Python.

Pull Request: https://projects.blender.org/blender/blender/pulls/132689
2025-01-06 16:05:50 +01:00
Jeroen Bakker
c2b8186b07 Fix #132590: Python/GPU: Builtin clipped shaders messages
Confusing error messages are printed when requesting a clipped builtin
shader via Python that does not exist.

This PR will remove the confusion of the messaging:
- Replaced BLI_assert_unreachable with an assert as it is reachable
  code.
- Adding clipped configuration for POLYLINE_UNIFORM_COLOR

Pull Request: https://projects.blender.org/blender/blender/pulls/132686
2025-01-06 15:42:07 +01:00
Germano Cavalcante
19fee82b72 Fix #131236: 'batch_for_shader' not working with POLYLINE shaders
In Blender 4.4 (since commit 00a8d006fe), polyline shaders stopped
using geometry shaders and now rely on SSBOs.

In C++, workarounds allow these shaders to function as before, albeit
with some limitations.

However, this change broke the `batch_for_shader` function in Python,
as `GPUShader.attrs_info_get()` only reads attributes and does not
support SSBOs.

To address this, the method now treats polyline shaders differently,
accessing SSBO inputs instead of attributes.

fix
2024-12-11 20:39:24 +01:00
Hans Goudey
aa62c1b5d1 Fix #129741: Two issues creating GPU shader from Python
1. Log printing casted a span of `StringRefNull` to a span of `char **`
2. Creating the shader tried to create `StringRefNull` from `nullptr`.
2024-11-03 10:49:16 +01:00
Campbell Barton
f17379a5d0 Merge branch 'blender-v4.3-release' 2024-11-03 16:07:40 +11:00
Campbell Barton
3bcfb151c1 PyDoc: use Python's type annotation syntax for doc-strings
Replace plain-text type information with the type syntax used
for Python's type annotations as it's more concise, especially for
callbacks which often didn't include useful type information.

Note that this change only applies to inline doc-strings,
generated doc-strings from RNA need to be updated separately.

Details:

- Many minor corrections were made when "list" was incorrectly used
  instead of "sequence".
- Some type information wasn't defined in the doc-strings and has been
  added.
- Verbose type info would benefit from support for type aliases.
2024-11-03 15:44:35 +11:00
Campbell Barton
434bc9213a Merge branch 'blender-v4.3-release' 2024-10-09 15:48:36 +11:00
nutti
933fb1978f PyAPI: correct types in doc-strings
Ref !116245
2024-10-09 15:45:23 +11:00
Clément Foucault
9c0321ae9b Metal: Simplify MSL translation
Move most of the string preprocessing used for MSL
compatibility to `glsl_preprocess`.

Enforce some changes like matrix constructor and
array constructor to the GLSL codebase. This is
for C++ compatibility.

Additionally reduce the amount of code duplication
inside the compatibility code.

Pull Request: https://projects.blender.org/blender/blender/pulls/128634
2024-10-07 12:54:10 +02:00
Bastien Montagne
c3247aa4f0 Refactor: Move BPY generic headers to proper C++ ones.
NOTE: `bgl.h` was left unchanged, as it is deprecated code anyway, and
its conversion to C++ does not seem immediately trivial.
2024-09-25 18:04:27 +02:00
Bastien Montagne
4fac7828e4 Refactor: Move BPY mathutils headers to proper C++ ones.
This module actually was confusing, since only a few headers were
effectively still C ones (using the `extern "C"` blocks)...
2024-09-25 18:04:27 +02:00
Brecht Van Lommel
da9f586748 Fix #104061: Python GPU module unusable after too early import
Add-ons may attempt to load the GPU module in background mode when no GPU
context has been initialized yet. This would give an error on import.

If then later the GPU context does get initialized, for example for a
render engine, import would still fail as the module is cached.

This reverts commit d7f124f06f, and again
throws errors in methods and constructors instead of module import.

Pull Request: https://projects.blender.org/blender/blender/pulls/123395
2024-06-19 17:54:35 +02:00
Hans Goudey
1dc16f909d Cleanup: Move GPU Python headers to C++ 2024-03-23 10:06:45 -04:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Hans Goudey
1e1d7034ec Cleanup: Move GPU_uniform_buffer.h to C++ 2024-03-06 21:54:28 -05:00
Campbell Barton
7436b578dd Cleanup: force wrapping all uses of PyDoc_STRVAR
Without this, minor edits can re-indent the whole doc-string at a
different level, causing diffs to be unnecessary noisy.
2024-01-25 10:22:16 +11:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Harley Acheson
b4b898063e Cleanup: Make format
Formatting changes resulting from Make Format
2023-11-23 15:09:36 -08:00
Jure Triglav
319ff28b7b Initial exposure of compute dispatch and image store in Python API
Motivation: When discussing with @Jeroen-Bakker and @aras_p about how to
approach sorting when rendering Gaussian splats in Blender, we realised that
compute shaders could help there (and have many other use cases), and that also
due to Blender 4.0 being on OpenGL >= 4.3, we can now rely on compute shaders
existing.

This PR is an initial pass for that functionality. It comes with a Python example, which
runs a compute shader and saves the output to a texture, which is then rendered in the
viewport.

There is no exposed support for storage buffers yet, but I expect I'll be able to work on
them soon if this is accepted.

The newly added parts are:
1. `gpu.compute.dispatch()`
2. a way set the compute source to `GPUShaderCreateInfo`: `shader_info.compute_source()`
3. a way to set the image store for `GPUShaderCreateInfo`: `shader_info.image()`
4. a way to set the `local_group_size` for `GPUShaderCreateInfo`: `shader_info.local_group_size(x,y,z)`
5. a way to get `max_work_group_size` from capabilities: `gpu.capabilities.max_work_group_size_get(index)`
6. a way to get `max_work_group_count` from capabilities: `gpu.capabilities.max_work_group_count_get(index)`

Pull Request: https://projects.blender.org/blender/blender/pulls/114238
2023-11-23 14:23:26 +01:00
Campbell Barton
e7e4e63313 Cleanup: spelling in comments, white-space in comments 2023-10-19 18:53:16 +11:00
Campbell Barton
a6837ac517 PyAPI: support building with the up-coming Python 3.12
- Account for new member in _PyArg_Parser.

- Many Python op-codes have been removed.
  For the moment these are disabled in is_opcode_secure.
  Some should be added back as intrinsics, noted in code-comments.
2023-08-30 14:08:56 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
de391cf811 Cleanup: use nullptr instead of zero 2023-08-03 19:17:43 +10:00
Campbell Barton
d1aac3b08c Cleanup: various non-functional changes for C++ (python, makesrna)
- Remove redundant void, struct.
- Use function style casts.
2023-07-22 11:33:36 +10:00
Campbell Barton
c81fffaa30 Fix function signatures for PyGetSetDef callbacks
While in practice this didn't cause problems on supported platforms,
omitting the closure argument is incorrect.
2023-07-22 11:16:04 +10:00
Campbell Barton
056a7bbb5c Cleanup: ignore GCC cast-function-type warning for PyMethodDef's
PyMethodDef::ml_flags define the function signature making the warning
meaningless.
2023-07-22 11:13:55 +10:00
Jacques Lucke
ec05e5a3fc Python: move remaining python files to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/110352
2023-07-21 19:41:03 +02:00