Commit Graph

79802 Commits

Author SHA1 Message Date
Clément Foucault
c5c6b5ddb3 GPUCapabilities: Isolate GL_STEREO to GLContext
This is part of the Vulkan task T68990

This is a simple cleanup.
2020-09-07 20:17:45 +02:00
Jacques Lucke
d2911124f4 BLI: improve exception safety of VectorSet
For more information see rB2aff45146f1464ba8899368ad004522cb6a1a98c.
2020-09-07 20:04:00 +02:00
Clément Foucault
6b436b80a4 GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just
GL extensions.
2020-09-07 19:37:05 +02:00
Clément Foucault
5de4525e39 GPUTexture: Bump GPU_TEX_MAX_FBO_ATTACHED
This was causing an assert when using `--debug-gpu-force-workarounds`
2020-09-07 19:37:04 +02:00
Clément Foucault
a784e90be0 EEVEE: Try to allocate the lightcache and use fallback if failure
This is to remove an explicit opengl dependence to GPU_extension.
2020-09-07 19:37:04 +02:00
Clément Foucault
171b36683a GPUExtensions: GL backend isolation
This is part of the Vulkan task T68990.

This commits changes a few things:
- Rename extensions to capabilities (but left the file name untouched).
- Cubemap mip render workaround detection is rewritten using gl
  commands to avoid using the GPU API before initialization.
- Put all the capabilities that are only relevant for the GL backend
  inside GLContext as static variables.
- Cleanup the names of the limit variables.
- Separate all GL related workaround search inside the GL module.
2020-09-07 19:37:04 +02:00
Clément Foucault
360489c751 GPUPlatform: GL backend isolation
Part of the vulkan implementation T68990.

Pretty straight forward. Just move the GL code inside the GLBackend and
make the GPUPlatformGlobal a class object.
2020-09-07 19:37:04 +02:00
Joerg Mueller
9cac181fbe Audaspace: port changes from upstream.
Adds possibility to report progress during audio mixdown.
2020-09-07 18:12:45 +02:00
Sybren A. Stüvel
53ca638f2b Cleanup: Clang Tidy, readability-inconsistent-declaration-parameter-name
No functional changes.
2020-09-07 18:10:57 +02:00
Sybren A. Stüvel
1291c7add6 Cleanup: Refactor object.parent_set operator
Refactor the operator exec function into a few smaller functions. The exec
function was mixing up vertex-parent and non-vertex-parent code, including
incorrect comments.

No functional changes.
2020-09-07 18:10:57 +02:00
Pablo Dobarro
675c964442 Sculpt: Sculpt Trimming gestures tools
This implements Box Trim as a boolean based trimming too gesture in sculpt
mode. This is the intended way to remove parts of the sculpt instead of
using box mask and mask slice. It also creates new face sets for the new
faces created after the boolean operation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8766
2020-09-07 17:31:34 +02:00
Pablo Dobarro
1dc11d15a6 Fix T79914: Grab active vertex using wrong coordinates
This was introduced in the first commit of the cloth brush. In order to
support the cloth brush deformations with subsurf modifiers, the sculpt
API was changed to return the deformed coordinates from the PBVH instead
of the mesh coordinates. When using grab active vertex and rendering the
original mesh wireframe it should render the undeformed mesh coordinates
when available.

Reviewed By: sergey

Maniphest Tasks: T79914

Differential Revision: https://developer.blender.org/D8630
2020-09-07 17:26:21 +02:00
Pablo Dobarro
bbbfd7130a Fix Boundary Brush not working with partially hidden meshes
Now when a mesh is partially hidden using Face Sets, the open boundary
the hidden geometry produces is also detected by the brush.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8819
2020-09-07 17:22:47 +02:00
Pablo Dobarro
0c4b732ef2 Fix T78225: Vertex Colors not showing in edit mode
This should be using the mesh_cd_ldata_get_from_mesh function in
order to get ldata from BMesh in edit mode.

Reviewed By: sergey

Maniphest Tasks: T78225

Differential Revision: https://developer.blender.org/D8818
2020-09-07 17:21:49 +02:00
Sergey Sharybin
179bd1ea7d Fix T77763: Wrong highlight of active grab vertex
The "Grab Active Vertex" in sculpt mode highlights the vertex and
the neighbor vertices. This was working wrong in the case when mesh
has multires modifier at sculpt level 0 and has shape keys.

The issue was caused by the wrong crazy space calculation, which was
ignoring subdivision level. This is an oversight from the initial
implementation: the modifier has no effect if the subdivision level
is 0.
2020-09-07 16:56:41 +02:00
Sergey Sharybin
231d08cbb1 Multires: Fix memory leak when multires is at level 0
There is no SubdivCCG created in this case, meaning ownership of the Subdiv
was not altered.
2020-09-07 16:44:18 +02:00
Julian Eisel
9681708c1c Fix T80561: Crash when multi-mesh editing UVs with proportional editing
Because of a `goto` we would free a variable before it was declared.
Declare it before the `goto` and `NULL`-check the value before freeing.
2020-09-07 16:17:07 +02:00
Jacques Lucke
d71458d919 BLI: add comparison operators for StringRef
The semantic of those is the same as for std::string_view.
2020-09-07 16:10:01 +02:00
Campbell Barton
0e5aa49e1d Cleanup: include missing header files in CMake 2020-09-07 23:10:17 +10:00
Campbell Barton
870fcb3857 Cleanup: change Python version checks to include newer versions 2020-09-07 22:58:16 +10:00
Campbell Barton
272c53f8f0 datatoc_icon: remove Python 2.x support
This was originally included in case the system Python was v2.x,
remove support since Python 2.x is no longer being maintained.
2020-09-07 22:55:55 +10:00
Sebastian Parborg
5ccdc6ad86 Cleanup: Fix clang-tidy warning in the new boolean code
No functional changes.
2020-09-07 14:26:10 +02:00
Clément Foucault
6b91c641e8 GPU: Fix clang tidy warnings 2020-09-07 14:03:03 +02:00
Clément Foucault
aa32e7a2f3 Cleanup: GPUVertBuf: Replace TRUST_NO_ONE by BLI_asserts and ifdef DEBUG 2020-09-07 13:59:51 +02:00
Clément Foucault
c38debd39f GPUVertBuf: GL Backend Isolation
Part of the Vulkan port T68990

This makes a few changes in how the data is being handled by the
backend to allow more flexibility in the future.

The overall code logic is left unchanged.
2020-09-07 13:59:51 +02:00
Clément Foucault
bb2aeb4504 GPUVertBuf: Rename GPUVertBuf to VertBuf and add some getters
to avoid more typecasts.
2020-09-07 13:59:51 +02:00
Campbell Barton
99e3541d3b Docs: add note on updating startup defaults to dna_defaults
Without this it's not clear which defaults these values are used for.
2020-09-07 21:02:15 +10:00
Philipp Oeser
a292106799 Fix T80531: Dope Sheet Shape Key Editor search/filter not working
Looks like this has just not been implemented before.
Use the name matching method used in other Dope Sheet UI modes.

Maniphest Tasks: T80531

Differential Revision: https://developer.blender.org/D8824
2020-09-07 12:02:11 +02:00
Sybren A. Stüvel
b351607996 Cleanup: update comment after Clang-Tidy bugprone-incorrect-roundings fixes
Remove the comment about adding `0.5`, as this is no longer done (since
fb5e2f5610).

No functional changes.
2020-09-07 10:12:12 +02:00
Sybren A. Stüvel
d122911d10 Fix mistake in Clang-Tidy bugprone-incorrect-roundings fix
Remove a `+ 0.5` that I overlooked in fb5e2f5610.
2020-09-07 10:09:02 +02:00
Jeroen Bakker
7170f7a041 EEVEE: Shaders tests
This will add the remaining static shaders to the eevee shader test suite.

- Downsampling
- GGX LUT generation
- Mist
- Motion Blur
- Ambient Occlusion
- Render Passes
- Screen Raytracing
- Shadows
- Subsurface
- Volumes

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8779
2020-09-07 08:21:41 +02:00
Campbell Barton
267b8e1a5c Cleanup: spelling
Also correct wrapped lines of example code in threads.cc.
2020-09-07 16:19:42 +10:00
Campbell Barton
379d5d7349 Cleanup: OBJECT_OT_collection_instance_add
Minor changes to match OBJECT_OT_data_instance_add.

- Access properties once & reuse them.
- Early exit when the data to instance can't be found.
2020-09-07 14:43:13 +10:00
Campbell Barton
955a4142ec Cleanup: use doxy comments in object.c 2020-09-07 14:33:24 +10:00
Campbell Barton
c350d1eb13 Cleanup: remove redundant scene argument in BKE_object_add 2020-09-07 14:09:50 +10:00
Campbell Barton
c695523687 Fix OBJECT_OT_data_instance_add creating empty data-blocks
ED_object_add_type creates empty object data, add
ED_object_add_type_with_obdata which can take existing object data.
2020-09-07 13:56:22 +10:00
Clément Foucault
d268a43b25 Cleanup: GPUVertBuf: Replace GPU_vertbuf_create by GPU_vertbuf_calloc
This is a simple cleanup to make naming consistent with the rest of the
module.
2020-09-06 22:13:06 +02:00
Clément Foucault
158cea83b5 GLTexture: Fix crash with --debug-gpu on windows + nvidia
The combination of DSA + CubeMap seems to not please this driver.
2020-09-06 22:13:06 +02:00
Clément Foucault
7ffff04e49 GPUVertBuf: Make GPUVertBuf private to the GPU module
This is just a cleanup to isolate the internals of the vertbuf.
This adds some getters to avoid refactor of existing code.
2020-09-06 22:13:06 +02:00
Clément Foucault
98fc3f263c Cleanup: GLBackend: Fix missing override keywords producing warnings 2020-09-06 22:13:06 +02:00
Clément Foucault
4ea93029c6 GPUIndexBuf: GL backend Isolation
This is part of the Vulkan backend task T68990.

There is no real change, only making some code re-organisation.
This also make the IndexBuf completely abstract from outside the
GPU module.
2020-09-06 22:13:06 +02:00
Clément Foucault
84d67bd0a9 Cleanup: GPU: Rename GPU_element to GPU_index_buffer
Makes it follow the functions names.
2020-09-06 22:13:06 +02:00
Campbell Barton
e56ff76db5 Viewport: support dropping object-data to create instances
This allows orphan object data for example (meshes, curves, etc)
to be dropped into the 3D View from the outliner,
creating a new object instance.

Previously the only way to do this was to add the same type of object
then swap it's data through the ID selector drop-down.
2020-09-06 18:42:16 +10:00
Howard Trickey
5faf72bb71 Fix T75827, boolean of non-manifold objects leaves stray edges.
Well, this only fixes the example if one uses the new Exact mode,
but since that is available, seems fair to call this fixed.
Since these were not closed-volume operands, the Exact mode needed
some adjustment to the threshold used for "inside-outside" tests
for the case of deciding if the cutter is inside the other shape
for a Difference.
2020-09-05 16:01:39 -04:00
Clément Foucault
8c4f7e6d04 GLState: Use unsigned long long instead of unsigned long for shifts
This fix a compilation warning on msvc.
2020-09-05 18:50:07 +02:00
Campbell Barton
ffec86bb62 Cleanup: clang-format 2020-09-06 02:21:27 +10:00
Campbell Barton
3a8d9198b3 Cleanup: spelling 2020-09-06 02:19:58 +10:00
Julian Eisel
69377784f5 Fix T67265: Status bar is overlapped by workspace layout
The issue was that the screen geometry calculations scaled down the
areas, but the header would become too small. So it would be upscaled
again towards the lower screen edge (where the status-bar is at). Now we
do another pass over the geometry calculations, until all areas fit into
the screen, or until some rather arbitrary maximum is reached.

This fixes the issue for common cases. Extreme cases, with many
vertically stashed editors and a too small window to show all, are still
not too well supported. Blender keeps working but the status-bar is
still overlapped. We could deal with this better but what's there now
should be good enough.
2020-09-05 18:16:50 +02:00
Julian Eisel
7d8a252c17 Cleanup: Add const to BKE screen function 2020-09-05 18:16:50 +02:00
Clément Foucault
581c35bea8 GLState: Fix compilation warning on MSVC 2020-09-05 18:16:13 +02:00