Commit Graph

4248 Commits

Author SHA1 Message Date
Joshua Leung
c685c19df9 Drivers UI (Part of T55145): Add "Show Drivers Editor" entry to RMB menus
This commit adds an operator, "Show Drivers Editor", to the RMB menu when
clicking on properties.

As per T54653, this will open a new Graph Editor instance in a new/separate
window (much like how the User Preferences show up in a popup window now),
and will configure all the relevant panels so that you can see and edit the
driver settings immediately without doing a lot of the view configuration steps
that were previously needed.

When doing so on a property that is driven, the driver/fcurve for that property
will be made active in the editor, ready for you to start editing its settings
without having to hunt it down again first.
2018-05-22 16:44:13 +02:00
Brecht Van Lommel
cc9513d944 Fix outliner crashes when dragging elements in some cases.
Avoid rebuilding outliner tree in more cases, also helps performance.
2018-05-22 15:09:21 +02:00
Campbell Barton
94fd828d75 Error in last commit 2018-05-21 08:22:08 +02:00
Campbell Barton
e7895bac07 UI: support for custom keymaps for popovers 2018-05-20 22:39:14 +02:00
Campbell Barton
8cb6ede2bf UI: locate popover w/ active item under cursor
Use when popover has no parent, useful for accessing the toolbar.
2018-05-20 09:58:46 +02:00
Joshua Leung
6ba28ff8b1 WIP COW Fix: Insert keyframe operators/api now queries depsgraph for evaluated data
When using copy on write, insert keyframe operators were reading from old
bmain data instead of COW data. This meant that inserting keyframes would
often read old/stale data, resulting in invalid keyframes getting created
(e.g. from last transform operation, instead of actual current state).

This commit makes it so that keyframing operators will ask depsgraph for
the evaluated copy of the data, so that it can read values from that. It
introduces a new function - `DEG_get_evaluated_rna_pointer()`, which when
working correctly/fully, should work just like the other `DEG_get_evaluated_*()`
functions, except it lets you pass in an RNA Pointer.

However, currently, this is only done for Pose Bones (as a dirty hack, since this
is an important/pivotal requirement for production) and/or datablock
properties directly (since we can just use the DEG_get_evaluated_id() directly).
on the datablock.

Committing to a branch for now as this all needs more testing. More work to come
later at a more sane time of day!
2018-05-19 19:54:47 +02:00
Campbell Barton
06737a8258 UI: popover-once (click-drag for single actions)
Experimental support for using popovers like menus,
use this when the user hold the mouse down
(previously this did nothing).

This means turning frequently accessed menu items into
popovers doesn't add more clicks to the existing use case.
2018-05-19 19:16:47 +02:00
Campbell Barton
d3c89f50a0 UI: Use popover for toolbar popup operator
- Currently the popup closes immediately, could be made configurable.
- Support exiting popups when their submenu's are accessed.
2018-05-19 10:25:52 +02:00
Campbell Barton
4d5b7696cb Change preference defaults
- Python tooltips: OFF
- Auto Perspective: ON
- Navigation Manipulator: ON
- Region Overlap: ON

See T47064
2018-05-15 14:32:13 +02:00
Brecht Van Lommel
3f20105622 Fix random crashes in the outliner, especially with bigger scenes.
The outliner can redraw quicker without rebuilding the tree, for example when
just moving the mouse and highlighting different items. The way this worked is
that the outliner would be tagged to avoid rebuilding, however if another
operation that does require rebuilding happens in the meantime we could go out
of sync and crash.
2018-05-15 13:02:44 +02:00
Brecht Van Lommel
c40c2b5ab7 UI: fix popovers not properly working with scroll arrows for long menus. 2018-05-13 18:24:13 +02:00
Brecht Van Lommel
7a2e271e54 Fix compiler warnings. 2018-05-13 14:48:55 +02:00
Brecht Van Lommel
3469e623d3 UI/Python: layout API support for setting button emboss style. 2018-05-13 13:44:49 +02:00
Brecht Van Lommel
343c2e94f5 Cleanup: deduplicate layout item initialization. 2018-05-13 12:48:51 +02:00
Campbell Barton
06a786f12d UI: show toolbar shortcuts
When toobar text is expanded, show shortcuts
(normally confined to menus).
2018-05-13 10:27:44 +02:00
Campbell Barton
e7ee9cfd9e Tool System: tools are now set by name
This avoids having to store the tool definition in the operator
properties (on redraw).

Now just set the name, note this means we can't show the keymap in the
tool-tip anymore. This will eventually be shown in the status bar.
2018-05-13 10:01:56 +02:00
Campbell Barton
6aca3e43ec UI: tweaks to icon defaults
Minor changes to fit w/ new icons.
2018-05-11 22:15:05 +02:00
Jeroen Bakker
d3c4248946 Workbench: StudioLight HDRI's
The Studio lights are now loaded from disk. The location is
`datafiles/studiolights` they need to be JPG for now. JPG cannot store
HDRI color range but they are clamped inside the Workbench
engine for speed reason. I didn't select JP2K as it might not be
enabled.

Users can add upto 20 HDRI files. This limitation is inside the
RNA_space.c Currently the icons are calculated when you first open the
selection box for the HDRI's. We could add them to a background
rendering later.

I added 2 test files a sky texture rendered in Cycles and an HDRI from
cloud.blender.org.
2018-05-11 17:02:13 +02:00
Pablo Vazquez
625c2c2943 Use Light Probe icons 2018-05-11 16:02:30 +02:00
Dalai Felinto
1ce1ae3d32 Rename: RNA_property_override_status > RNA_property_static_override_status 2018-05-09 16:18:02 +02:00
Campbell Barton
aab5ac25f2 Remove Frame Server
This feature is limited (only byte PPM output, no multi-view),
only works with specific configurations.

This also causes some maintenance overhead
when testing changes to the render pipeline.
2018-05-09 12:50:26 +02:00
Brecht Van Lommel
e6d11c6ce6 Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will
store data elsewhere, removing the code already for easier refactoring.
2018-05-08 17:46:20 +02:00
Campbell Barton
77cc265f18 Fix crash cancelling search, caused by D3207 2018-05-08 10:48:53 +02:00
Campbell Barton
b49184b608 Merge branch 'master' into blender2.8 2018-05-07 18:02:48 +02:00
Campbell Barton
f74d85ffc8 Cleanup: rename char/float conversion functions
- FTOCHAR       -> unit_float_to_uchar_clamp
- F3TOCHAR3     -> unit_float_to_uchar_clamp_v3 (swap args)
- F4TOCHAR4     -> unit_float_to_uchar_clamp_v4 (swap args)
- FTOUSHORT     -> unit_float_to_ushort_clamp
- USHORTTOUCHAR -> unit_ushort_to_uchar
2018-05-07 17:51:40 +02:00
Philipp Oeser
d9998f24ab Fix Movieclip editors 'graph' and 'dopesheet' view using themes region
background setting

mentioned in T54942

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3200
2018-05-07 15:03:05 +02:00
Philipp Oeser
66ec3c7e7f Fix Movieclip editors 'graph' and 'dopesheet' view using themes region
background setting

mentioned in T54942

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3200
2018-05-07 14:57:05 +02:00
Sergey Sharybin
77f2f23a7e Merge branch 'master' into blender2.8 2018-05-07 14:29:54 +02:00
Sergey Sharybin
6c243b7e40 More tweaks to strict compiler flags 2018-05-07 14:28:22 +02:00
Julian Eisel
51efeb6834 UI: Hide & shrink scroll-bars based on cursor position
Scroll-bars are now hidden unless the cursor approaches them, in which case they
smoothly grow and become more & more visible. Note that since 0d309144020168e55,
scroll-bars are drawn on top of editor contents. There's no more jumping of
buttons when scroll-bars appear.

Technical notes:
* AZones are used to adjust scrollbars based on mouse movements

  We may want to support screen level AZones if we want scrollbars to also
  smoothly appear when approaching them from a different area.
  I also plan to make further changes to AZones to clean up stuff a bit.
* Had to move AZone handling to a post ARegion init stage, since we need the
  updated View2D data from there.
* View2D masks and scroller rectangles are now updated on every redraw. It's
  cheap to do that though.
2018-05-07 11:42:12 +02:00
Julian Eisel
4ec467d3b5 UI: Draw scroll-bars overlapping with editor content
Scroll-bars used to draw in a little extra space in the editor, causing
buttons to jump a bit when they appeared/disappeared. Now they draw on
top of the buttons, just small enough to avoid bigger overlaps. Followup commits
will do further adjustments.

With this we can get rid of a hack that was calling the (often Python
defined) panel definition - the panel 'draw' callback - twice.
2018-05-07 11:42:12 +02:00
Dalai Felinto
bcd5878aea Reset number values when entering an empty value
Note: This rely on the property having a pre-defined default.

Also, be aware that trying to multi-drag and multi-ui-edit is not working
at the moment (T54976).

With changes by Campbell Barton.

Differential Revision: https://developer.blender.org/D3207
2018-05-06 22:08:54 +02:00
Brecht Van Lommel
b3e8bd98e8 UI: fix popover menus sometimes going off screen, after recent commit. 2018-05-06 20:43:51 +02:00
Brecht Van Lommel
c9ed78733c UI: fixes for 3D viewport popovers moving / flipping on edits.
* Ensure popover does not change direction or location.
* Open popover towards the relevant editor, like pulldown menus.
* Use a bigger maximum assumed size to deal with some corner cases.
* Do proper 3D viewport header refresh on shading mode changes.
2018-05-06 20:14:58 +02:00
Brecht Van Lommel
16e220c959 Cleanup: deprecate area.headertype.
This was still used in a few places but not kept in sync with the actual
header position. Always get alignment from the header region now.
2018-05-06 20:14:58 +02:00
Brecht Van Lommel
f28d209591 UI: region overlap now works for headers as well.
This is for the 3D viewport and image editor. A remaining issue is
that pulldown menu buttons only show text, which is not visible on
all background colors, so making the header entirely transparent
does not work well at the moment.
2018-05-06 15:43:10 +02:00
Brecht Van Lommel
6d980020ba UI: experiment to make popover buttons draw like enum menus.
Looks better for 3D viewport shading, but needs more tweaks to distinguish
it from other button types probably.
2018-05-05 15:54:43 +02:00
Brecht Van Lommel
e684e0ec95 Cleanup: fix warnings, removed unused code. 2018-05-03 16:33:12 +02:00
Jeroen Bakker
2bf333b35d Workbench: studiolight 2018-05-03 15:31:03 +02:00
Dalai Felinto
d64f12248a Initialize alpha discard for uiWidgetBaseParameters
No functional change, just playing safe and documenting how to
initialize the parameter in most of the cases.
2018-05-03 09:59:48 +02:00
Dalai Felinto
b6b17338c2 Fix mysterious crash on tooltips
This was a hard to reproduce bug, but it happens often enough.
Basically the tooltip of the active tool was been invoked when
context had no valid ScrArea which would lead to a crash.

We now just return no tooltip in these cases.
2018-05-02 17:37:05 +02:00
Campbell Barton
d09920687c Merge branch 'master' into blender2.8 2018-05-02 12:46:14 +02:00
Campbell Barton
adc17317c5 UI: open toolbar hold buttons on drag
Allows for faster tool switching, no need to wait for it to open.
2018-05-02 12:20:11 +02:00
Campbell Barton
62ed13340b UI: don't allow disabled popovers to open w/ drag
First dragging over active menu items could be used to open a disabled
popover.
2018-05-02 12:02:50 +02:00
Campbell Barton
85dcdb87d2 UI: fix operator redo showing empty popovers
Many operators have no options,
showing a popover button with no content isn't good.
2018-05-02 11:03:03 +02:00
Campbell Barton
2bc9396b55 UI: disable popovers when panel poll fails 2018-05-02 11:03:03 +02:00
Dalai Felinto
3eca0af19c Fix number sliders for the topbar 2018-05-01 18:35:11 +02:00
Dalai Felinto
aaf85e29a1 Popover: tiny cleanup 2018-04-30 21:13:37 +02:00
Brecht Van Lommel
5f8ad885e1 Fix some popup menus that don't support it refreshing and crashing. 2018-04-30 14:27:44 +02:00
Aaron Carlisle
128506eeb1 BLI Color: YUV to/from rgb colorspace option
This commit does two things:

- Adds an option to do the calculation in different color spaces (BT601
or BT709).
- Changes the default caluclation from legacy BT601 to BT709.

This affects several areas:

- UI areas (mainly scopes)
- ViewLevelsNode
- Several other nodes that use `COM_ConvertOperation.h`
2018-04-29 18:00:45 -04:00