Commit Graph

20531 Commits

Author SHA1 Message Date
Bastien Montagne
68d203af0b Refactor modifiers writing code.
This changes is needed to give more control to modifiers' writing
callback when defined. It will allow to implement better culling of
needless data when writing e.g. modifiers from library overrides.

Ref. T97967.

Reviewed By: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D14939
2022-05-16 16:56:27 +02:00
Martijn Versteegh
f1beb3b3f6 Cleanup: make functions for setting active/render layer more consistent
The active/render layer is indexed from the first layer of that type. These functions
incorrectly subtracted the layer index of *each* layer, instead of the first one.
If there's only a single layer this doesn't matter, but when there are multiple layers
it will set the wrong active layer for consecutive layers.

I'm not aware of any actual errors caused by this, because the active and render layers are
only ever queried from the first layer of that type, but it was confusing during debugging a
related issue. This patch makes the behavior of CustomData_set_layer_active_index()
consistent with CustomData_set_layer_active() and the same for render.

Differential Revision: https://developer.blender.org/D14955
2022-05-16 16:34:25 +02:00
Jeroen Bakker
00eb7594b1 3D Texturing: Undo.
Blender can only support a single undo system per undo step. As sculpting/vertex colors are mutual exclusive operations
out approach is just to switch the undo system when painting on an image.

PBVHNodes contain a list of areas that needs to be pushed to the undo system.

Currently the undo code is in sculpt_paint_image. We should eventually support undo for color filtering and other nodes.
we might need to place it to its own compile unit so more brushes can invoke the same code.

{F13048942}

Reviewed By: brecht

Maniphest Tasks: T97479

Differential Revision: https://developer.blender.org/D14821
2022-05-16 15:42:54 +02:00
Bastien Montagne
0d80c4a2a6 Merge branch 'blender-v3.2-release' 2022-05-16 15:39:34 +02:00
Bastien Montagne
9df91654dc Fix T98136: Crash undoing "Make Library Override" in some cases.
The 'OVERRIDE_HIDDEN' extra collection would often be mistakenly added
to a linked collection, which is totally forbidden and guaranteed to
crash on undo/redo.

Reworked the code instantiating that extra collection in a more generic
and hopefully robust way now.
2022-05-16 15:37:07 +02:00
Brecht Van Lommel
29a3f43da5 Python API: make Image.save and Image.save_render more consistent with operator
Previously these only supported a subset of what the save operator could do,
for example no multilayer or stereo saving, no proper color management. Now
share code with the image save operator so it's more consistent.
2022-05-16 15:20:23 +02:00
Bastien Montagne
717c150eb1 Merge branch 'blender-v3.2-release' 2022-05-16 11:01:01 +02:00
Hans Goudey
84a7641563 Cleanup: Simplify loop syntax, make function static
Use range based for loops, spans, references, and slice.
Change split from D14685, in order to simplify refactor
to the mesh hide masks.
2022-05-15 20:59:08 +02:00
Hans Goudey
7b091fbb94 Cleanup: Remove includes from DerivedMesh header
Headers should only include other headers when absolutely necessary,
to avoid unnecessary dependencies and increasing compile times.
To make this change simpler, three DerivedMesh functions with a single
use were removed.
2022-05-15 20:27:28 +02:00
Brecht Van Lommel
b8de9916ed Fix T98049: crash rendering multilayer EXR with some color spaces 2022-05-15 17:47:20 +02:00
Hans Goudey
e46a38942a Cleanup: Simplify loop syntax, decrease variable scope
Mostly changes split from D14685, which refactors the hide flags.
2022-05-15 15:41:46 +02:00
Hans Goudey
b44cec0eca Cleanup: Remove unused DerivedMesh function 2022-05-15 12:20:13 +02:00
Hans Goudey
450a190095 Cleanup: Remove unused subsurf ccg functions
This simplifies some refactoring to mesh hide flags (see D14685).
2022-05-15 12:12:14 +02:00
Joseph Eagar
a46f34d9b3 Merge branch 'blender-v3.2-release' 2022-05-15 00:36:42 -07:00
Joseph Eagar
f9751889df Fix T81715: Unprojected radius mode messes up sculpt texture radius
We really need to fix how unprojected radius (scene unit) works.
What happened is the paint code updates the brush's normal radius
with the current unprojected pixel radius, which was then
used by texture brush tiled mode.

To fix this I just cached the pixel radius at stroke start in
UnifiedPaintSettings->start_pixel_radius.
2022-05-15 00:33:22 -07:00
Hans Goudey
139a4b6a84 Fix: Build error due to previous commit 2022-05-14 19:46:56 +02:00
Hans Goudey
ea5bfedb49 Cleanup: Further use of const for retrieved custom data layers
Similar to cf69652618.
2022-05-14 18:57:52 +02:00
Hans Goudey
c2bbd01b2f Cleanup: Use const arguments 2022-05-13 19:13:43 +02:00
Hans Goudey
ee363ee7b3 Cleanup: Use standard variable names for curves 2022-05-13 18:44:09 +02:00
Hans Goudey
cf69652618 Cleanup: Use const when retrieving custom data layers
Knowing when layers are retrieved for write access will be essential
when adding proper copy-on-write support. This commit makes that
clearer by adding `const` where the retrieved data is not modified.

Ref T95842
2022-05-13 18:35:22 +02:00
Bastien Montagne
fa7224d8ed Merge branch 'blender-v3.2-release' 2022-05-13 18:07:31 +02:00
Bastien Montagne
074c695a0d Fix T98072: Regression: When appending a Scene, the Collections that are excluded get instanced into Current Scene.
This was due to using `BKE_scene_has_object` function, which uses the
cache of bases of the viewlayers, which do not have entries for the
content of excluded collections... Now use
`BKE_collection_has_object_recursive` instead.
2022-05-13 18:05:44 +02:00
Brecht Van Lommel
5baa3ecda6 Color Management: various improvements and fixes for image saving
* Respect the image file color space setitng for saving in various cases where
  it was previously ignored. Previously it would often use the sRGB or Linear
  color space even when not selected.
* For the Save As operator, add a Color Space option in the file browser to
  choose the color space of the file. Previously this was chosen automatically,
  now it's possible to e.g. resave a Linear image as Linear ACES.
* When changing the file format, the colorspace is automatically changed to an
  appropriate color space for the file format. This already happened before, but
  there was no visibility or control in the operator settings for this.
* Don't change color space when using the Save operator to save over the same
  file.
* Fix missing color space conversion for 16 bit PNGs, where it assumed wrongly
  assumed ibuf->rect would be used for saving. Add BKE_image_format_is_byte to
  more accurately test this.

Fixes T74610

Ref T68926

Differential Revision: https://developer.blender.org/D14899
2022-05-13 17:55:54 +02:00
Campbell Barton
427a2c920a Cleanup: spelling in comments, capitalize tags
Also add missing task-ID reference & remove colon after \note as it
doesn't render properly in doxygen.
2022-05-13 09:29:25 +10:00
Brecht Van Lommel
906b9f55af Cleanup: remove redundant float to byte conversion for stereo image saving
For non-stereo cases this is automatically handled by IMB_saveiff, no reason for
stereo to do this separately.

Ref D14899
2022-05-12 22:58:27 +02:00
Brecht Van Lommel
c0df1cd1b3 Cleanup: remove redundant code and data copying image save as operator
Store ImageSaveOptions directly in operator custom data instead of copying
to/from a copy on the stack.

Ref D14899
2022-05-12 22:58:27 +02:00
Brecht Van Lommel
1159b63a07 Cleanup: move image save options init to image_save.cc
The logic here is tightly coupled to the other image saving code.

Ref D14899
2022-05-12 22:58:27 +02:00
Sergey Sharybin
66dada123c Cleanup: Refactor marker area clamping
Switch from a single function with a lot of branching at its top level
to dedicated function calls with own documentation.
2022-05-12 11:37:05 +02:00
Sergey Sharybin
58fe38af9f Cleanup: Remove redundant marker clamping code path
Pattern is expected to be freely resized to any size, and the search
area s to become bigger when needed.

Remove confusing pattern size clamping which was actually clamping
search area.

There should be no functional changes.
2022-05-12 11:37:05 +02:00
Sergey Sharybin
a0e63bac02 Cleanup: Strong type for track path clear API
Replace a generic int value with an enum.

Should be no functional changes.
2022-05-12 11:37:05 +02:00
Sergey Sharybin
ca5f832fe9 Cleanup: More proper sections in tracking code
Follows the code style
2022-05-12 11:37:05 +02:00
Sergey Sharybin
0c9892020b Cleanup: More proper sections in subdiv code
Follows the code style.
2022-05-12 11:37:05 +02:00
Campbell Barton
51fdf4bdfc Cleanup: discarded-qualifier warning, mixing enum/ints 2022-05-12 14:06:35 +10:00
Jesse Yurkovich
578771ae4d UDIM: Add support for packing inside .blend files
This completes support for tiled texture packing on the Blender / Cycles
side of things.

Most of these changes fall into one of three categories:
- Updating Image handling code to pack/unpack tiled and multi-view images
- Updating Cycles to handle tiled textures through BlenderImageLoader
- Updating OSL to properly handle textures with multiple slots

Differential Revision: https://developer.blender.org/D14395
2022-05-11 20:11:44 -07:00
Loren Osborn
502e1a44b9 Cleanup: fix compiler warnings on macOS
Differential Revision: https://developer.blender.org/D14917
2022-05-11 18:03:26 +02:00
Jeroen Bakker
e354ba701a Fix T97330: GPU Subdiv compiler error.
GLSL has different max number of ssbo per glsl stage.
This patch checks if the number of compute ssbo blocks matches
our requirements for the GPU Subdiv, before enabling it.

Some platforms allow more ssbo bindings then blocks per stage.
2022-05-11 15:29:52 +02:00
Jeroen Bakker
edd892166d Fix T97330: GPU Subdiv compiler error.
GLSL has different max number of ssbo per glsl stage.
This patch checks if the number of compute ssbo blocks matches
our requirements for the GPU Subdiv, before enabling it.

Some platforms allow more ssbo bindings then blocks per stage.
2022-05-11 15:22:01 +02:00
Pablo Vazquez
eef98e66cf Mesh: Add Auto Smooth option to Shade Smooth operator
Add a property to the **Shade Smooth** operator to quickly enable the Mesh `use_auto_smooth` option.

The `Angle` property is exposed in the **Adjust Last Operation** panel to make it easy to tweak on multiple objects without having to go to the Properties editor.

The operator is exposed in the `Object` menu and `Object Context Menu`.

=== Demo ===

{F13066173, size=full}

Regarding the implementation, there are multiple ways to go about this (like making a whole new operator altogether), but I think a property is the cleanest/simplest.

I imagine there are simpler ways to achieve this without duplicating the `use_auto_smooth` property in the operator itself (getting it from the Mesh props?), but I couldn't find other operators doing something similar.

Reviewed By: #modeling, mont29

Differential Revision: https://developer.blender.org/D14894
2022-05-11 13:21:59 +02:00
Campbell Barton
b30cb05c14 Cleanup: spelling in comments/strings
D14918 from @linux_dr with some other changes included.
2022-05-11 17:02:06 +10:00
Campbell Barton
a652568570 Cleanup: use 'num' / 'size' suffix instead of 'sz'
GPU code used `sz` as an abbreviation for size, as well as a few other
places. Use size where this represents a size in bytes, see: T85728.
2022-05-11 13:40:09 +10:00
Campbell Barton
42e275a7d4 Cleanup: use '_num' suffix, mostly for curves & spline code
Replace tot/amount & size with num, in keeping with T85728.
2022-05-11 13:38:00 +10:00
Campbell Barton
0091c97b32 Cleanup: use '_num' suffix instead of '_size' for CurveGeometry
Follow conventions from T85728.
2022-05-11 11:02:01 +10:00
Hans Goudey
8852191b77 Curves: Interpolate point count in add brush
This commit adds an option to interpolate the number of control points
in new curves based on the count in neighboring existing curves. The
idea is to provide a more automatic default than manually controlling
the number of points in a curve, so users don't have to think about
the resolution quite as much.

Internally, some utilities for creating new curves are extracted to a
new header file. These can be used for the various nodes and operators
that create new curves.

The top-bar UI will be adjusted in a separate patch, probably moving
all of the settings that affect the size and shape of the new curves
into a popover.

Differential Revision: https://developer.blender.org/D14877
2022-05-10 18:28:02 +02:00
Bastien Montagne
9c2613d1b6 Merge branch 'blender-v3.2-release' 2022-05-10 17:57:41 +02:00
Bastien Montagne
1dd1772419 LibOverride: Fix memory leak in resyncing code. 2022-05-10 17:43:01 +02:00
Bastien Montagne
0134ab4b56 LibOverride: Fix bad ID getting hierarchy root updated.
Followup to rB6c679aca1770c37.
2022-05-10 17:42:00 +02:00
Bastien Montagne
6c679aca17 LibOverride: Make process checking validity of hierarchy roots more robust.
Code was not really designed to hanlde corrupted (e.g. local ID) root
hierarchies, now it should handle better those invalid cases and restore
proper sane situation as best as possible.

Fixes crashes with some corrupted files from Blender studio.
2022-05-10 17:32:31 +02:00
Jeroen Bakker
c60b570841 Remove debug code enabled in previous commit. 2022-05-10 15:54:59 +02:00
Jeroen Bakker
d9d81cb1ff 3d texture painting: Use center uv pixel as anchor.
Previously the bottom left of a pixel was used during pixel extraction what resulted in
that the pixels were moved a bit to the bottom left. By using the center uv pixel the
extracted pixels are more balanced and would improve future features like seam bleeding.
2022-05-10 15:52:28 +02:00
Hans Goudey
e0e95f7895 Refactor: Move resample curves code to the geometry module
This commit moves the code for the resample curves node to the geometry
module, to allow reusing it in any editor. Split from D14870.
2022-05-09 17:33:41 +02:00