Show "Loading..." now when file list loading is unfinished, but no item is
visible yet.
Would show "No items" earlier which is misleading, because the file
loading job may simply not have started yet, or found no relevant files
yet.
Pull Request: https://projects.blender.org/blender/blender/pulls/123029
Having the sun extracted is mandatory to keep
the same look and avoid too much light
leaking compared to EEVEE-Legacy. But adding
shadows might create performance overhead and
change the result in a very different way.
So we disable shadows in older file.
The UI Module has decided that popup tooltips should never be scaled
with local 2D region zooming. Instead they should only follow the
global resolution scale. This PR just removes tooltip aspect to do so.
Pull Request: https://projects.blender.org/blender/blender/pulls/122854
Wasn't exactly clear what this was doing before, and the logic using it
requires a bit of brain gymnastics to follow (with negations, nested
if's and continue's).
This should not happen and any failure here should be considered a bug.
But for end users better not to hang Blender, and to have a better
diagnostic for developers in bug reports.
Ref #82483
Pull Request: https://projects.blender.org/blender/blender/pulls/123023
CTX_data_ensure_evaluated_depsgraph should not be used in drawing code.
This triggered a depsgraph updated which in turn called
DRW_notify_view_update. This would bind the GPU context a second time
and hang due to recursive mutex calls.
Issue wasn't directly related to material assets or the shader editor.
Simpler steps to reproduce:
- Open Asset Browser
- Change Asset Browser to different editor type
- Open new file (Ctrl+N)
The asset browser would remain in storage as inactive editor, including
pointers to the asset system. When opening a new file, the asset system
would get freed before the asset browser, which would then access
dangling pointers as part of its own freeing process.
Part of the issue is that `SpaceType.exit()` doesn't get called in this
case, which would remove the asset system references before the asset
system is freed. Will address this in a follow up in main, but best to
not depend on the `exit()` callback too much. Easy to do here.
Legacy Actions can become a layered Action, simply by removing all the
legacy FCurves and adding a layer or binding. This means that
`Action::idroot` can be non-zero, while it should be zero for layered
Actions. This is now enforced in `Action::layer_add()` and
`Action::binding_add()`.
Pull Request: https://projects.blender.org/blender/blender/pulls/123004
Add the color for the new keytype 'generated' to the VSE theme settings
as well.
This includes the versioning code that loads the default from the scene.
Without this, the preference would be initialised to black.
Note that the 'Blender Light' theme does not have any colors for any of
the key types, so I also didn't add the 'generated' type there.
Pull Request: https://projects.blender.org/blender/blender/pulls/123005
The Action selector (in the Action editor) now lists all layered
Actions. Legacy Actions are limited to specific ID types (via their
`idroot` property), whereas layered Actions are not (it's their Bindings
that are limited in this way, not the Actions themselves).
Pull Request: https://projects.blender.org/blender/blender/pulls/123003
The following code in py console would return a python string object,
instead of the expected bytes one.
```python
value = b"Hello World"
key = "a"
C.object[key] = value
C.object[key]
>>> b"Hello World"
C.object.path_resolve('["%s"]' % key)
>>> "Hello World"
```
Now it will return a byte object as it should.
Found while investigating #122843 .
`GVolumeGrid` and `VolumeGrid<T>` are basically pointer wrappers.
Assigning a nullptr is possible and allowed by code, but node socket
code doesn't currently check if a grid pointer is null before accessing
it.
Disallow null grid pointers in socket values. Asserts are added for this
purpose. The Points-to-SDF node checks the grid value before writing to
output.
Pull Request: https://projects.blender.org/blender/blender/pulls/122996
- "Show the result of running commands in the main interface...": add
punctuation.
- "Re-Installed" -> "Reinstalled" seems more common.
- "increase_" and "decrease_subdivision" in the Grease Pencil
modal...: use title case instead of snake case for label.
- "Use a automatic number..." -> "an", typo.
- "... points,{} splines": missing space.
- "End Frame is larger than Start Frame": wrong order in error message.
- "Approximate the object as sphere, which diameter is equal to
thickness the defined...": grammar.
- "Show Seconds" -> "Use Timecode": this option is not necessarily about
seconds. Suggested by Pablo Vasquez.
- Brightness and contrast node input descriptions: add missing spaces.
- "Gamma controls the relative intensity... full white.": remove
trailing ".".
Pull Request: https://projects.blender.org/blender/blender/pulls/122972
Fixes#116567
The issue was with a flag that skips a particular post-evaluation step
specially for the Child Of constraint. The flag wasn't getting properly
unset when the constraint target was removed, and therefore that
post-evaluation step was getting erroneously skipped in some cases.
This commit fixes the issue by always setting the flag appropriately in
the Child Of evaluation function itself. This is admittedly rather
hacky, but no more hacky than the existence of the flag in the first
place.
Pull Request: https://projects.blender.org/blender/blender/pulls/122881
This patch makes sure that when both left/right handles on a strip are
selected, they are given individal snap points in TransSeqSnapData.
Prior to this change, when both handles were selected, snapping only
worked on the left handle.
Pull Request: https://projects.blender.org/blender/blender/pulls/122931
Snapping to hold offsets was broken by 76043bc, this patch restores the
functionality by simply calculating the image data start/end points and
letting existing clamping code take over to make sure this snap target
does not exist outside of the bounds of the strip.
Pull Request: https://projects.blender.org/blender/blender/pulls/122934