Commit Graph

84393 Commits

Author SHA1 Message Date
Campbell Barton
c7a8bcfa37 Merge branch 'blender-v2.93-release' 2021-04-17 00:21:30 +10:00
Campbell Barton
fa4b2d25cb WM: remove redundant click-drag offset for gizmo highlight checking
Tweak and click-drag events already apply this offset, this was a no-op.
2021-04-17 00:20:19 +10:00
Campbell Barton
bfc0f483c6 Merge branch 'blender-v2.93-release' 2021-04-16 23:53:04 +10:00
Campbell Barton
7bbead1e87 WM: prevent drag events being continually tested
Click-drag events that weren't handled would continually be tested
for each mouse-motion event.

As well as being redundant, this added the overhead of querying
gizmos twice per motion event.

Now click-drag is only tested once when the drag threshold is reached.

This mitigates T87511, although the single drag test still causes
the snap gizmo to flicker.
2021-04-16 23:50:05 +10:00
Campbell Barton
7aa38de085 Merge branch 'blender-v2.93-release' 2021-04-16 22:14:56 +10:00
Campbell Barton
0edfa5350e Merge branch 'blender-v2.93-release' 2021-04-16 22:14:53 +10:00
Campbell Barton
278b19745b Cleanup: clang-format 2021-04-16 22:13:05 +10:00
Campbell Barton
afd8e4bce7 Fix BLO_library_temp_load_id loading temporary ID's into G.main
The intention with this API function was to temporarily load
ID's tagged LIB_TAG_TEMP_MAIN,
however the way the `real_main` was used,
these ID's were loaded into the G.main.
2021-04-16 22:13:05 +10:00
Jacques Lucke
be34d14575 Merge branch 'blender-v2.93-release' 2021-04-16 13:46:21 +02:00
Jacques Lucke
68c4ba3482 Fix T87522: frame selected does not take instances into account
`ob->runtime.geometry_set_eval` can contain instances as well.

This only affected instances generated by geometry nodes.
We should probably have a separate function that tells us if an object
has instances or not..
2021-04-16 13:43:29 +02:00
Jacques Lucke
1266df87c8 Fix unreported: instances disappear when instanced mesh is in edit mode
The issue is that for historic reasons, `geometry_set_eval` does not contain
the mesh component when the object is in edit mode.
2021-04-16 13:05:49 +02:00
Jacques Lucke
4bef49e32b Fix T87169: support attribute search on group nodes 2021-04-16 11:56:04 +02:00
Jacques Lucke
ca37d8485c Fix T87217: improve impact of seed in point distribute node
Incrementing the seed just by one did not mix things up enough.
2021-04-16 11:43:16 +02:00
Wannes Malfait
58818cba40 Fix T87359: set group output in geometry node tree update callback
This also fixes T85511.

Differential Revision: https://developer.blender.org/D10970
2021-04-16 11:37:49 +02:00
Jacques Lucke
a2e4d81849 Fix T87441: don't remove custom attributes automatically
In the past, custom attributes were rarely used in practice, because the
only way to use them was from Python. Since geometry nodes, more
users started to add their own attributes. Those attributes should not
be removed automatically. It is still possible to remove them in
geometry nodes explictly to improve performance.
2021-04-16 11:28:23 +02:00
Jacques Lucke
382b06c80c Fix T85691: attributes used by geometry nodes were removed automatically
This has technically been fixed by rB3e87d8a4315d794efff659e40f0bb9e34e2aec8a,
but the fix there is questionable, because it disables an optimization for vertex groups
entirely. This fix is a little bit more precise in that it only disables the optimization when
the object is used by some geometry nodes modifier.
2021-04-16 11:23:28 +02:00
Campbell Barton
45eafd6562 Merge branch 'blender-v2.93-release' 2021-04-16 15:10:57 +10:00
Campbell Barton
073ef4d265 Merge branch 'blender-v2.93-release' 2021-04-16 15:10:52 +10:00
Campbell Barton
919558854d Fix T65064: Keymaps items controlling dynamic enums fail to export
Keymap UI and import/export could depend on the current
context for dynamic enum's.

Use STRUCT_NO_CONTEXT_WITHOUT_OWNER_ID for OperatorProperties.
2021-04-16 15:08:49 +10:00
Campbell Barton
43b08d0578 RNA: add STRUCT_NO_CONTEXT_WITHOUT_OWNER_ID flag
This flag is needed so PointerRNA structs that aren't
part of the current context can access enum values
without inspecting the context.

This is needed for keymap access, so the keymap UI and keymap
export doesn't depend on the current context.
2021-04-16 15:04:37 +10:00
Campbell Barton
cb4646a6df Merge branch 'blender-v2.93-release' 2021-04-16 12:20:38 +10:00
Campbell Barton
dc8a43c875 Fix RNA enum item callbacks not checking for NULL context
The NULL context is used to extract items for document generation.
2021-04-16 12:19:02 +10:00
Germano Cavalcante
0567f2b0bb Merge branch 'blender-v2.93-release' 2021-04-15 23:15:24 -03:00
Germano Cavalcante
43baf38758 Snap Gizmo: Minor optimization in detecting toggle inversion
Do not compare the x and y values of the mouse to check inversion.

Also remove "Lazy Initialization".
2021-04-15 23:13:59 -03:00
Ray Molenkamp
62bff15377 Fix various Blender 3.0 versioning issues
This changes the following items:

- package name is now `blender-3.0.0-git.09eb04c0a865-windows64`
  rather than `blender-3.00.0-git.09eb04c0a865-windows64`
- Fix version resource for blender.exe not building
- Data directories are now `3.0\...` rather than `3.00\....`
- User prefs are now in:
  `c:\Users\users\AppData\Roaming\Blender Foundation\Blender\3.0\`
  rather than:
  `c:\Users\users\AppData\Roaming\Blender Foundation\Blender\3.00\`
- Updating startup & preferences from previous release
  has a special exception for 3.0 to check for 3.93 and older.

See T87532

Ref D10986
2021-04-16 11:23:34 +10:00
Antonio Vazquez
ec241eb0d0 Merge branch 'blender-v2.93-release' 2021-04-15 19:14:23 +02:00
Antonio Vazquez
fa8d566c3b GPencil: Avoid invisible strokes in PDF export
There were still some invisible strokes.
2021-04-15 19:14:00 +02:00
Antonio Vazquez
018fa1fce3 Cleanup: Use correct float format 2021-04-15 19:14:00 +02:00
Dalai Felinto
32d3b07b03 RNA: Silence warning when building without audaspace
`make lite` does not use audaspace, so some files will pollute the console with
tons of warnings about audio values not defined.

Reviewed By: nexyon, campbellbarton

Differential Revision: https://developer.blender.org/D10981
2021-04-15 17:50:58 +02:00
Antonio Vazquez
09eb04c0a8 Merge branch 'blender-v2.93-release' 2021-04-15 17:26:18 +02:00
Antonio Vazquez
5425388e60 GPencil: Fix unreported error exporting big files in PDF
The exporting was creating a pdf state for each stroke, but this was necessary only for strokes with opacity.

Now, the state is only created when needed and remove the state variable from class.

Also, avoid exporting invisible strokes.
2021-04-15 17:25:24 +02:00
Dalai Felinto
27005f58c5 Blender Python version string to use the new version number system 2021-04-15 16:01:50 +02:00
Dalai Felinto
51991ffd38 Blender 2.93 bcon3 (beta) version bump 2021-04-15 15:46:45 +02:00
Dalai Felinto
6e39da7948 Blender 3.0 version bump
Blender 3.0 is now in bcon1 (alpha).

There are likely a few places in Blender and the automated building pipeline
that may fail since we are switching our versioning number system.

For example, at the moment the splash and the status bar are showing
3.00.0, and it should show 3.1.0.

I suspect the Python API, version used to report a bug, buildname, are
all wrong too. These will be handled later.
2021-04-15 15:42:41 +02:00
Dalai Felinto
d169314f9b Bump subversion before starting the next release cycle 2021-04-15 15:32:48 +02:00
Dalai Felinto
61c3d7aa2c Bump subversion before starting the next release cycle 2021-04-15 15:32:17 +02:00
Antonio Vazquez
27e13a608f GPencil: Change UI text and tooltip
The text was not changed in the refactor and had the old text.
2021-04-15 14:22:57 +02:00
Jacques Lucke
5c067189e3 Fix T87434: spreadsheet shows same column more than once 2021-04-15 13:19:27 +02:00
Fabian Schempp
4cf3010714 Fix T87171: Update multi input socket indices
When inserting a node on top of a link, the multi input socket
indices weren't updated. This fixes that and keeps the relative
order of the links the same.

Author: Wannes Malfait

Reviewed By: Fabian Schempp

Differential Revision: https://developer.blender.org/D10969
2021-04-15 11:38:46 +02:00
Jacques Lucke
05dbbd83f0 Geometry Nodes: refactor implicit conversions
This refactor simplifies having standalone function pointer that
does a single conversion. It also speeds up implicit type conversion
of attributes.
2021-04-15 11:21:48 +02:00
Fabian Schempp
2c3a9caffe Fix T87356 & T87358: Small multi-input socket issues
T87356 occured because last_node_hovered_while_dragging_a_link was not
set on node_link_init.
The assert in T87358 failed because the sorting operation was called even
if the drag link contained a link to another socket.
A little one frame jump was caused because frame was refreshed after
picking a link and before sorting happened.

Reviewer: Hans Goudey

Differential Revision: https://developer.blender.org/D10940
2021-04-15 10:00:25 +02:00
Jacques Lucke
5ec39fc2e4 Cleanup: rename file
Internally we use the name "context (path)" instead of "breadcrumb".
This was missing from a rename in the original patch.
2021-04-15 09:37:50 +02:00
Jacques Lucke
bbea79ce5e Cleanup: move type conversions to separate file 2021-04-15 09:35:56 +02:00
Jacques Lucke
3810bcc160 Spreadsheet: breadcrumbs and node pinning
This introduces a context path to the spreadsheet editor, which contains
information about what data is shown in the spreadsheet. The context
path (breadcrumbs) can reference a specific node in a node group
hierarchy. During object evaluation, the geometry nodes modifier checks
what data is currently requested by visible spreadsheets and stores
the corresponding geometry sets separately for later access.

The context path can be updated by the user explicitely, by clicking
on the new icon in the header of nodes. Under some circumstances,
the context path is updated automatically based on Blender's context.

This patch also consolidates the "Node" and "Final" object evaluation
mode to just "Evaluated". Based on the current context path, either
the final geometry set of an object will be displayed, or the data at
a specific node.

The new preview icon in geometry nodes now behaves more like
a toggle. It can be clicked again to clear the context path in an
open spreadsheet editor.

Previously, only an object could be pinned in the spreadsheet editor.
Now it is possible to pin the entire context path. That allows two
different spreadsheets to display geometry data from two different
nodes.

The breadcrumbs in the spreadsheet header can be collapsed by
clicking on the arrow icons. It's not ideal but works well for now.
This might be changed again, if we get a data set region on the left.

Differential Revision: https://developer.blender.org/D10931
2021-04-15 09:00:47 +02:00
Campbell Barton
0bac768223 Fix missing NULL checks in adb21faa83 2021-04-15 15:07:36 +10:00
Campbell Barton
adb21faa83 Fix T70286: Dissolve vertices/edges creates duplicate face 2021-04-15 14:20:21 +10:00
Hans Goudey
788a28251b Geometry Nodes: Realize instances when applying modifiers
The fact that geometry from instnances isn't realized when applying
a nodes modifier can be very confusing, especially for new users.
Nodes themselves realize geometry instances implicitly whenever they
need to. We also currently make instances real and convert points to
mesh when a modifier is added after the nodes modifier. With this
commit, we simply do the same thing when applying the modifier.

There are a few downsides though:
 - This can be an extremely heavy operations in some cases where
   geometry nodes is used to instance heavy geometry.
 - We will still have the issues with materials, since instances use
   materials from their original objects, but real geometry uses
   materials from the modifier object.

It was decided to live with the potential performance downsides
for now, the idea is the upsides of the change are more important,
and people making complicated setups will be more likely to know not
to apply the modifier. In the future there could be a warning if it's
necessary though.

Ref T87083
2021-04-14 14:23:48 -05:00
Antonio Vazquez
4dd32f94aa GPencil: Invert color offsetting for Single and Object mode
Now, instead to offset the stroke color to make it visible over fill, the stroke keeps the original color and the fill is offset.

Related to the issue in T87406.
2021-04-14 19:00:18 +02:00
Falk David
7c18fb062d Fix T87406: Stroke color when using object color mode
The color of the strokes was shifted when using `Single Color` or
`Object Color`in Solid Display Mode. This was originally done so
that it was still possible to differentiate strokes and fills.

The fix allows for a completly flat shading by checking if the
Lighting Mode is set to `Flat`. If it is, then the colors are not
shifted for the strokes and everything will use the same color.

Reviewed By: antoniov, fclem

Maniphest Tasks: T87406

Differential Revision: https://developer.blender.org/D10957
2021-04-14 18:52:42 +02:00
Hans Goudey
71eaf872c2 Geometry Nodes: Add domain and data type to attribute search
This patch adds domain and data type information to each row of the
attribute search menu. The data type is displayed on the right, just
like how the list is exposed for the existing point cloud and hair
attribute panels. The domain is exposed on the left like the menu
hierarchy from menu search.

For the implementation, the attribute hint information is stored as a
set instead of a multi-value map so that every item (which we need to
point to descretely in the search process) contains the necessary data
type and domain information by itself. We also need to allocate a new
struct for every button, which requires a change to allow passing a
newly allocated argument to search buttons.

Note that the search does't yet handle the case where there are two
attributes with the same name but different domains or data types in
the input geometry set. That will be handled as a separate improvement.

Differential Revision: https://developer.blender.org/D10623
2021-04-14 11:11:51 -05:00