Commit Graph

5775 Commits

Author SHA1 Message Date
Harley Acheson
4a80d0b6d5 Refactor: UTF-8 Character Defines
Use defined UTF-8 Universal character names in place of byte escape
sequences and literals.

Pull Request: https://projects.blender.org/blender/blender/pulls/109163
2023-06-26 06:05:18 +02:00
Campbell Barton
b9bf639ba4 BLI_string: remove BLI_strcpy_rlen
Avoid BLI_strcpy_rlen use as this has the same problems as strcpy
(it just returned the length which is useful at times).
Use memcpy instead when the size is calculated immediately beforehand.

Other uses of have been replaced by BLI_string_join_array that prevents
buffer overruns by taking the destination buffer length.
2023-06-24 18:49:29 +10:00
Brecht Van Lommel
711fb3e386 Realtime Compositor: cache render compositor for repeated executions
This is cached in Render, and gets cleared along with render pass GPU
textures when there is no editor open using it, or a new final render is
started.

The context and texture pool are cached. But the evaluator is re-created
every time as this only runs on compositing node changes, which require
recreating it anyway (unlike the viewport where e.g. camera navigation
does not need a new evaluator).

Pull Request: https://projects.blender.org/blender/blender/pulls/108909
2023-06-23 20:13:21 +02:00
Sergey Sharybin
d8cc8fcf7f Refactor: Move color space information to ImBuf buffers
Before this change the ImBuf struct had dedicated fields for the
buffer data. Now the color space is stored inside of the struct
which wraps around the buffer information.

This only changes the field placement, without changing the way
it is handled. In the future one might imagine that operations
like stealing buffer data should null-ify the buffer colorspace
pointer. Such changes would need to have more accurate thinking
before implementation.

Should be no functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/109291
2023-06-23 15:55:42 +02:00
Falk David
bb041b3f48 Fix #109207: Can't select in gpencil edit mode
This was due to a wrong mapping of tools in the toolbar.

The fix makes sure that the correct selection tools are used for the
old grease pencil objects.
In order to accomplish this properly, the new grease pencil objects
use their own edit mode context.
This way the two objects are cleanly seperated.
2023-06-21 16:49:18 +02:00
Campbell Barton
8bcad285de Cleanup: remove strcpy usage 2023-06-19 20:40:49 +10:00
Hans Goudey
0b71a1f054 Cleanup: Move UI RNA files to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/109090
2023-06-18 01:39:21 +02:00
Hans Goudey
7d935f94f3 Cleanup: Grammar: it's vs its 2023-06-13 14:51:49 -04:00
Brecht Van Lommel
a88114b35e Realtime Compositor: cache render pass GPU textures
* Store per RenderPass in RenderResult.
* Caches are cleared when starting rendering, to make more memory available
  to GPU rendering.
* Caches are cleared on UI changes, when no compositing node editor and no
  image editor with a render result or viewer node image is visible.
* Store 3 channel RGB passes as such, and set alpha 1 in shader.

This is an intermediate step before implementing GPU backed ImBuf, to
improve performance and figure out cache eviction.

Pull Request: https://projects.blender.org/blender/blender/pulls/108818
2023-06-12 19:49:18 +02:00
Julian Eisel
e5dd515da8 Cleanup: Remove unnecessary asset handle forward declaration 2023-06-09 15:19:41 +02:00
Julian Eisel
92ff750bbf Refactor: Get rid of asset handle for drag & drop
`AssetHandle` is meant as temporary design and should be replaced by
`AssetRepresentation`. This moves us another step closer to that.

Rather than taking data from the volatile asset handle and storing that
in the drag data, store the (more persistent) asset representation there
and access data from it where needed.
2023-06-09 15:19:41 +02:00
Bastien Montagne
7ef8389dad Fix #108746: Defaults / Save startup file don't save the window size.
Hopefully now the behavior is fully consistent with before the refactor,
current implemented one by this commit:

- When loading factory settings file on startup, go full-screen.
- In all other startup cases, use size as stored in the startup .blend
  file.

Regression from ebb5643e59 and 32bbfbb06e.
2023-06-09 11:29:15 +02:00
Brecht Van Lommel
a2bd080cf3 Cleanup: renaming of GPU contexts for clarity
* opengl_context -> system_gpu_context. This is the operating system OpenGL,
  Metal or Vulkan context provided by GHOST.
* gpu_context -> blender_gpu_context. This is the GPUContext provided by
  the Blender GPU module, which wraps the GHOST context and adds some state.
* Various functions create/destroy/enable/disable both contexts, these have
  just gpu_context in the name now.

Pull Request: https://projects.blender.org/blender/blender/pulls/108723
2023-06-08 15:46:53 +02:00
Campbell Barton
47189c5253 Docs: improve doc-strings for window size & startup file
Document the purpose of zero sized window & when wm_init_state is used.
Noticed when looking into #108643.
2023-06-08 10:32:00 +10:00
Campbell Barton
989b5de8e9 Cleanup: remove unused window states, add doc-strings
Note that the GHOST_TWindowState is stored in DNA & that
values shouldn't be changed.
2023-06-08 10:32:00 +10:00
Bastien Montagne
32bbfbb06e Fix #108643: Blender window does not open to full dimensions of the desktop.
When opening 'homefile' (i.e. startup or factory startup) at Blender
start (i.e. when there is no existing WM yet), the size of the windows
in the newly read WM is reset to zero, which will then cause `WM_check`
to re-size them the the maximum possible size on current monitor.

Regression from ebb5643e59.
2023-06-07 20:01:11 +02:00
Campbell Barton
6704881708 Cleanup: spelling in comments 2023-06-07 21:47:45 +10:00
Falk David
b29ba95cae GPv3: Add "(De)select All" operator and keymap
This adds the `GREASE_PENCIL_OT_select_all` operator as well as a new keymap for edit mode for the new grease pencil objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/108628
2023-06-06 14:45:54 +02:00
Bastien Montagne
ebb5643e59 Readfile: Refactor several parts of the process
This commit affects:
* Reading undo steps from memfile (aka 'Global Undo');
* Handling of UI IDs (WindowManager, Workspaces and Screens) when
  opening a .blend file.

While no major changes are expected from a user PoV, there may be some
unexpected changes in rare edge-cases. None has been identified so far.

Undo step loading should be marginally faster (`setup_app_data` itself
is 2-3 times faster, as it does not do remapping anymore, which makes the
whole 'read undo step' process about 20% faster - but the most
time-consuming step on undo is the depsgraph processing, which remains
unchanged here).

This commit also solves some bugs (crashes) in some relatively uncommon
cases, like e.g. if the WM had an IDProperty pointing at an object and
UI is not loaded when opening a new .blend file with the 'Load UI' option
enabled (as in previous code on file opening WM ID would never be
remapped).

From a more technical side, this commit aims mainly at cleaning things
up, in preparation for the introduction of new 'no undo, no readfile'
type of handling (as part of the Brush Assets project):
  - Prevent WM code from doing (too much) horrible ID 'management' on
    its WM when opening a new file. It used to remove current WM from
    the Main database, store it in a temporary own list, and then free
    it itself...
  - Trying to make the complex logic behind WM handling on file reading a
    bit more easy to follow, at least way more documented in code.
  - Keep the handling of 'IDs being re-used from old Main' in a single
    place, as much as possible:
    -- Readfile code itself in undo case (because it's more efficient,
       and undo case is in a way simpler than actual .blend file
       reading case). The whole `blo_lib_link_restore` block of code
       is also removed.
    -- (Mostly) setup_app_data code in actual file reading case.
  - Sanitize the usage of the 'libmap' in readfile code in undo case
    (waaaaay too many pointers were added there, which was hiding some
     other issues in the related code, and potentially causing (in
     rare cases) memory addresses collisions.

Pull Request: https://projects.blender.org/blender/blender/pulls/108016
2023-06-05 13:54:49 +02:00
Campbell Barton
c1ac3621a9 Cleanup: replace list-base count_at_most with is_single for clarity 2023-06-05 12:42:46 +10:00
Campbell Barton
87ff8ee09a Cleanup: disambiguate the term 'path'
Use filepath or dirpath, unless the contents might be either,
in that case note that the contents could be both.
Use `rna_path*` in some cases too.
2023-06-05 10:57:34 +10:00
Campbell Barton
493a1dd7c8 Cleanup: remove NULL literals in C++ (including comments & strings) 2023-06-04 18:35:12 +10:00
Campbell Barton
74dd0ed09e Cleanup: remove redundant struct qualifiers 2023-06-03 08:54:37 +10:00
Campbell Barton
553e221c76 PlayAnim: display that a buffer fails to load instead of exiting
Failure to load an image-buffer during animation playback would exit,
display a text warning instead because it could potentially
exit during user interaction/playback.
2023-06-02 14:11:54 +10:00
Campbell Barton
5177e2f20b Fix #108495: Pasting a material crashes
References to data-blocks in a material were stored in-memory and could
crash if the data-blocks referenced by the material no longer existed
when pasting.

Resolve by using a blend-file for material copy/paste, matching how the
clipboard works in the 3D view-port.

Currently there is no support for including indirectly linked
data-blocks when pasting the material. Instead, data-blocks are restored
by name, by inspecting the current file.

This also fixes a crash where the `SpaceNode::nodetree` could point to
freed memory when pasting a material.

Ref !108496.

Includes contributions by @mont29.
2023-06-02 10:16:30 +10:00
Harley Acheson
7372b3bdda Fix Build Warning of Unused Function
My prior commit omitted the assignment of an operator callback setting
a custom description.

Introduced in #104678
2023-06-01 09:50:27 -07:00
Harley Acheson
a58e5ccdec UI: File Save Incremental Operator
Operator for the TopBar File Menu that saves the currently open file
with a numerically incremented name.

Pull Request: https://projects.blender.org/blender/blender/pulls/104678
2023-06-01 17:34:57 +02:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
4408fea092 Cleanup: use EXIT_SUCCESS/FAILURE from calls to exit() 2023-05-31 14:01:39 +10:00
Campbell Barton
d3d91b79e0 Fix error from recent refactor failing to save user data on exit
The check from [0] flipped background mode check.

[0]: c803ddab29
2023-05-30 23:01:00 +10:00
Falk David
3aaacd6e30 GPencil 3.0: Initial commit
Adds the initial stage for the grease pencil 3.0 project.

This patch includes:
* New ID and new object type.
* New DNA structures.
* New drawing engine for grease pencil (gpencil-next).
* Tests for the new grease pencil data-type.
* A few operators for conversion, switching modes and (simple) drawing.

Exposed to the user:
* An experimental option to switch to the new grease pencil.
   * This will switch the grease pencil render engine to gpencil-next which can only render the new object type.
     Current grease pencil objects will no longer render.
   * Changing this option currently requires a restart of blender (for the keymap to update).
* A conversion setting in the `Object` > `Convert To` operator.
* A drawing operator in `Draw Mode`.

Pull Request: https://projects.blender.org/blender/blender/pulls/106848
2023-05-30 11:14:16 +02:00
Campbell Barton
d979d535a6 WM: restore support for calling WM_exit with a NULL context
While currently the context is never null, a null context is meant
to be supported. Apply minor changes needed for this to work again.
2023-05-30 14:58:52 +10:00
Campbell Barton
cb0c4f04d4 Fix material copy-buffer memory leak on exit
Commented [0] (2.5x refactor that disabled many free functions),
for some reason this call was never re-enabled.
Add back the free call along with other clipboard buffers.

[0]: a1c8543f2a
2023-05-30 14:46:39 +10:00
Campbell Barton
c5e9ccba7a Cleanup: minor adjustment to WM_exit_ex
Clarify the purpose of ED_editors_flush_edits and that file save
runs even when its return value is false.
2023-05-30 13:43:32 +10:00
Campbell Barton
c803ddab29 Fix saving a quit.blend on exit when a file failed to load
When a file passed in from the command line failed to load,
blender would exit & save the quit.blend.

Resolve by adding a `do_user_exit_actions` to WM_exit_ex which is
false in backgrounds mode or when an error has occurred.
2023-05-30 13:37:02 +10:00
Campbell Barton
d7d1c524e3 Cleanup: pass the exit-code to WM_exit
Callers to WM_exit needed to set G.is_break for a predictable exit-code.
This is error prone as G.is_break may be set based on the user having
pressed escape during event handling.

Instead, pass the exit code as an argument.
2023-05-30 12:55:10 +10:00
Campbell Barton
be4a9fe4df Merge branch 'blender-v3.6-release' 2023-05-30 12:43:28 +10:00
Campbell Barton
0edb65c3eb Fix failure exit-code after pressing escape
WM_exit calls `exit(G.is_break == true)` which only makes sense in
background mode, pressing escape sets `is_break` which isn't cleared,
causing an error exit-code of 1 on exit.
2023-05-30 12:42:42 +10:00
Campbell Barton
3ba28a1961 Cleanup: rename wmWindowManager::initizlied to init_flag
This read like a boolean, also rename enum members to use a shared
`WM_INIT_FLAG_*` prefix.
2023-05-30 11:03:01 +10:00
Campbell Barton
99acfea0c4 Cleanup: avoid term 'str' or 'string' for string variables
Use: path, filepath or label instead.
2023-05-30 10:34:10 +10:00
Campbell Barton
6e40c8d61b Cleanup: quiet uninitialized warning for headless build 2023-05-27 21:25:35 +10:00
Campbell Barton
12d91d4e60 Cleanup: spelling in comments 2023-05-27 15:24:52 +10:00
Campbell Barton
823685db76 Cleanup: consistent doxygen comment blocks
Also remove doxygen block for comments in a functions body.
2023-05-27 15:10:58 +10:00
Campbell Barton
ffe12465c2 Cleanup: remove comment for O_DIRECT in animation playback loading
This flag isn't used, even going back to the initial commit.
2023-05-27 14:21:18 +10:00
Campbell Barton
129f6b7b84 Cleanup: spelling in comments, replace slang/informal terms 2023-05-24 20:27:13 +10:00
Campbell Barton
13c815085b Cleanup: spelling in comments 2023-05-24 11:21:18 +10:00
Sergey Sharybin
793446cbdc BLI: Replace some macros with inlined functions for C++
Covers the macro ARRAY_SIZE() and STRNCPY.

The problem this change is aimed to solve it to provide cross-platform
compiler-independent safe way pf ensuring that the functions are used
correctly.

The type safety was only ensured for GCC and only for C. The C++
language and Clang compiler would not have detected issues of passing
bare pointer to neither of those macros.

Now the STRNCPY() will only accept a bounded array as the destination
argument, on any compiler.

The ARRAY_SIZE as well, but there are a bit more complications to it
in terms of transparency of the change.

In one place the ARRAY_SIZE was used on float3 type. This worked in the
old code because the type implements subscript operator, and the type
consists of 3 floats. One would argue this is somewhat hidden/implicit
behavior, which better be avoided. So an in-lined value of 3 is used now
there.

Another place is the ARRAY_SIZE used to define a bounded array of the
size which matches bounded array which is a member of a struct. While
the ARRAY_SIZE provides proper size in this case, the compiler does not
believe that the value is known at compile time and errors out with a
message that construction of variable-size arrays is not supported.

Solved by converting the field to std::array<> and adding dedicated
utility to get size of std::array at compile time. There might be a
better way of achieving the same result, or maybe the approach is
fine and just need to find a better place for such utility.

Surely, more macro from the BLI_string.h can be covered with the C++
inlined functions, but need to start somewhere.

There are also quite some changes to ensure the C linkage is not
enforced by code which includes the headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/108041
2023-05-23 09:21:45 +02:00
Germano Cavalcante
2ce365efc7 View 3D: new utility to provide navigation in operators
Implements a new API consisting of:
- `ED_view3d_navigation_init`,
- `ED_view3d_navigation_do` and
- `ED_view3d_navigation_free`,

With these functions, any operator can create their own navigation
context and navigate in the 3D View without having to use
`PASS_THROUGH`.
2023-05-19 18:20:13 -03:00
Campbell Barton
6fbad2ce7e Merge branch 'blender-v3.6-release' 2023-05-19 12:53:53 +10:00
Campbell Barton
bb543620ae Fix invalid UTF8 strings being copied into the Python console
Add a ensure_utf8 argument to WM_clipboard_text_get so callers don't
have to handle validation themselves.

Copying non-utf8 text into the Python console and buttons was possible,
causing invalid cursor position and a UnicodeDecodeError accessing
ConsoleLine.body from Python.
2023-05-19 12:49:27 +10:00