Commit Graph

4683 Commits

Author SHA1 Message Date
Hans Goudey
5b053204ed Fix #116017: Mesh edit mode vertex slide allocation ignores alignment
`float4x4` requires 16 byte alignment. The compiler can add padding
within the struct, but the allocation needs to know about the alignment
too. Fix by using an allocation function that handles this properly.
2023-12-14 09:30:19 -05:00
Christoph Lendenfeld
92ad16ab90 Anim: Don't use keying sets when inserting keyframes during autokeying
Prior to this PR, the autokeying system used keying sets
to insert keyframes where required.

With the functions introduced in #113504
the code can be simplified and made to not rely on keying sets,
allowing autokeying to also insert keys by rna path directly.

This also removes all the code related to "Insert Needed" from autokeying.
The insert key functions deal with that now, all that is needed is to pass
in the flag.

Part of #113278

Pull Request: https://projects.blender.org/blender/blender/pulls/115522
2023-12-14 09:04:09 +01:00
Campbell Barton
944e0483a6 Cleanup: clarify naming for MLoopTri
The term `looptri` was used ambiguously for both single & arrays.
The term `tri` was also used, causing `tri->tri`.

Use terms:

- `looptris` for an array or when dealing with multiple items.
- `looptri` is used when dealing with a single item.
- `lt` for a single MLoopTri variables & arguments.

This was already a convention but not followed closely.
2023-12-14 12:32:11 +11:00
Hans Goudey
4c1817e76f Cleanup: Un-inline mesh data access functions
These shouldn't be called in hot loops at all, and mostly aren't
anymore anyway. Definining them outside of a header allows removing
the `BKE_customdata.hh` include from `BKE_mesh.hh`.
2023-12-13 08:40:21 -05:00
Germano Cavalcante
3612e0ef04 Fix #116058: 'Align Rotation to Target' does not consider object orientation
Similar to #49494, but here we need to consider orientation instead of
position.
2023-12-11 18:36:12 -03:00
Germano Cavalcante
1bcf3933a8 Cleanup: Use C++ Vector in transform translate 2023-12-11 18:24:49 -03:00
Hans Goudey
d8497e48e1 Cleanup: Use is_empty() instead of size() == 0 2023-12-11 15:47:11 -05:00
Hans Goudey
eefe19a7de Fix #115994: Crashes with edit mode tools using custom data correction
Caused by 15cff1fddb reversing source and result arguments.
2023-12-11 13:11:02 -05:00
Campbell Barton
15cff1fddb BMesh: optimize attribute copying by reusing BMCustomDataCopyMap
Continuation of fix for #115776. Removes attribute copy functions
that calculate the map inline, this is error prone as it's easy to
call these functions from a loop which may result in poor performance.
2023-12-09 23:16:21 +11:00
Hans Goudey
854cdd1180 Cleanup: Use consistent "mesh" variable name (replace "me")
"mesh" reads much better than "me" since "me" is a different word.
There's no reason to avoid using two more characters here. Replacing
all of these at once is better than encountering it repeatedly and
doing the same change bit by bit.
2023-12-08 16:40:06 -05:00
Hans Goudey
d742f08cc6 Cleanup: Change some view3d projection functions to use C++ types
These two have been used a lot in C++ code so the benefits are clear.
2023-12-07 23:07:52 -05:00
Germano Cavalcante
e368a72f20 Fix #112394: 'Absolute Grid Snap' not working correctly plane constraint
It is necessary to clear the result of the previous 'target_type' and
apply the constraint before and after snapping to grid.
2023-12-07 21:55:48 -03:00
Brecht Van Lommel
e06561a27a Build: replace Blender specific DEBUG by standard NDEBUG
NDEBUG is part of the C standard and disables asserts. Only this will
now be used to decide if asserts are enabled.

DEBUG was a Blender specific define, that has now been removed.

_DEBUG is a Visual Studio define for builds in Debug configuration.
Blender defines this for all platforms. This is still used in a few
places in the draw code, and in external libraries Bullet and Mantaflow.

Pull Request: https://projects.blender.org/blender/blender/pulls/115774
2023-12-06 16:05:14 +01:00
Germano Cavalcante
383db31556 Fix asserts is last commit
These asserts need to be placed before incrementing the parameters.
2023-12-05 18:42:19 -03:00
Germano Cavalcante
7f626e08e1 Fix #115813: Handles get broken when scaling annotation keyframes in Dope Sheet
Apparently this problem has existed at least since b6b61681ef.

When converting pointers to generic structs in
`transform_convert_action.cc`, elements of type `TransData` and
`TransData2D` must align by maintaining synchronized indices within
their respective arrays.

Despite both arrays having equivalent lengths, some `TransData2D`
instances were omitted when they come from types `ANIMTYPE_GPLAYER` or
`ANIMTYPE_MASKLAYER`.

This misalignment resulted in `TransData` elements not properly
corresponding with their `TransData2D` counterparts.

A potential fix could be incrementing `td2d++` for each
`ANIMTYPE_GPLAYER` or `ANIMTYPE_MASKLAYER` occurrence. This approach,
while introducing blank `TransData2D` entries, would preserve index
alignment with `TransData`.

However, I opted for a less workaround-centric approach by converting
`tGPFtransdata` elements into `TransData2D`.This solution, albeit
slightly fragile due to the lack of a dedicated member in `TransData2D`
for integer value flushing, appears better than allowing blank
`TransData2D` fields.
2023-12-05 18:37:23 -03:00
Sybren A. Stüvel
42083c8357 Refactor: move ANIM_bone_collections.h into the .hh file
Move the contents of `ANIM_bone_collections.h` into its C++
`ANIM_bone_collections.hh` sibling. Blender is C++ by now that we can do
without the C header.

No functional changes.
2023-12-05 15:10:27 +01:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Campbell Barton
15db0cb446 Cleanup: use style for doxygen comment blocks 2023-11-30 14:15:11 +11:00
Germano Cavalcante
db3d59d94d Fix #115570: Crash when using snap to volume and clipping region
`ED_view3d_win_to_ray_clipped_ex` requires `ray_end` when
`do_clip_planes` is true.

Since the snap code uses `ray_depth` instead of `ray_end`, the solution
is to always calculate the `ray_end` and convert to `ray_depth` when
necessary.
2023-11-29 12:33:08 -03:00
Hans Goudey
aca27e5462 Cleanup: Store BVH and shrinkwrap data with C++ types 2023-11-28 16:40:43 -05:00
Hans Goudey
7e3ba529ea Cleanup: Move four blenkernel headers to C++ 2023-11-28 16:05:12 -05:00
Hans Goudey
14e3523ac2 Refactor: Further improvements to geometry bounds
Implement the next phases of bounds improvement design #96968.
Mainly the following changes:

Don't use `Object.runtime.bb` for performance caching volume bounds.
This is redundant with the cache in most geometry data-block types.
Instead, this becomes `Object.runtime.bounds_eval`, and is only used
where it's actually needed: syncing the bounds from the evaluated
geometry in the active depsgraph to the original object.

Remove all redundant functions to access geometry bounds with an
Object argument. These make the whole design confusing, since they
access geometry bounds at an object level.

Use `std::optional<Bounds<float3>>` to pass and store bounds instead
of an allocated `BoundBox` struct. This uses less space, avoids
small heap allocations, and generally simplifies code, since we
usually only want the min and max anyway.

After this, to avoid performance regressions, we should also cache
bounds in volumes, and maybe the legacy curve and GP data types
(though it might not be worth the effort for those legacy types).

Pull Request: https://projects.blender.org/blender/blender/pulls/114933
2023-11-27 16:14:49 +01:00
Ray Molenkamp
6b70c04724 Cleanup: CMake: Modernize bf_depsgraph dependencies
Pretty straightforward

- Remove any bf_depsgraph paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115422
2023-11-25 22:51:59 +01:00
Germano Cavalcante
cea7b0bde8 Fix #115393: Set Snap Base not working
Caused by 07b5e1bd80

Error in the early return logic.
2023-11-25 09:49:17 -03:00
Ray Molenkamp
ae25298774 Cleanup: CMake: Modernize bf_blenfont dependencies
Pretty straightforward

- Remove any bf_blenfont paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115365
2023-11-24 18:29:09 +01:00
Nate Rupsis
f9b9ec3b26 Cleanup: internally renaming NLA Channels to NLA Tracks
After renaming "NLA Channels" to "NLA Tracks" user facing, doing a cleanup pass to internally rename things.

Pull Request: https://projects.blender.org/blender/blender/pulls/115011
2023-11-23 15:33:40 +01:00
Christoph Lendenfeld
1905667967 Refactor: Rename eAutokey_Flag enum
No functional changes.

Rename the `eAutokey_Flag` to `eKeyInsert_Flag`
to indicate that it is not only used for auto keying.
Also rename the enum items to better reflect what they are used for.

Pull Request: https://projects.blender.org/blender/blender/pulls/115295
2023-11-23 12:09:23 +01:00
Germano Cavalcante
8643383b29 Fix #114596: snap to face nearest failing with transformed objects
In 7f89063161 it was incorrectly assumed that object space was not
applied to the variable `co`.
2023-11-21 13:36:30 -03:00
Falk David
78d9267a56 GPv3: Material locking
This PR adds the material locking functionality from the current grease pencil.

Material locking allows the user to lock strokes with that specific material. Locked strokes cannot be edited.

Pull Request: https://projects.blender.org/blender/blender/pulls/114580
2023-11-21 15:27:01 +01:00
Germano Cavalcante
07b5e1bd80 Fix #115153: Snap Base in Camera View crashes Blender
Snap to geometry is not supported when moving camera in camera view.

This is because the camera would make jumps that would be difficult to
predict and control.

The same happens if Snap Base were supported.

Therefore, disable Edit Snap Base when transforming camera into camera
view.
2023-11-20 11:09:55 -03:00
Hans Goudey
86cb5307ea Cleanup: Remove unnecessary references to BoundBox
Ongoing refactoring #96968 is working to reduce usage of this struct.
2023-11-19 17:31:20 -05:00
Christoph Lendenfeld
a4f086ec1b Refactor: move autokeyframe_pose
No functional changes.

Move the function `autokeyframe_pose` from
`transform_convert_armature.cc` to `keyframing_auto.cc`

The function has a lot of overlap with `autokeyframe_object` so it
can potentially be simplified later on.

Pull Request: https://projects.blender.org/blender/blender/pulls/115051
2023-11-17 16:06:15 +01:00
Germano Cavalcante
e581dde40f Transform: remove restricted assert
`t-val` and `t->loc` can share same pointer, as long as `t->loc` is 3D.

This partially reverts 9dcf73c715
2023-11-17 08:55:27 -03:00
Hans Goudey
4d7274b7f4 Cleanup: Use C++ types for crazyspace deform storage
Use float3, float3x3, and Array for data used for mesh crazyspace
calculation. Propagate the change wherever necessary to not add
more casting to the old C types.

Because `ObjectRuntime` (and therefore `DEGObjectIterData`) became
non-trivial structs, the code that swaps iterators for RNA depsgraph
object iteration had to be changed a bit to be more friendly to C++
memory semantics.

Pull Request: https://projects.blender.org/blender/blender/pulls/114998
2023-11-16 18:29:52 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
7b51d32dd9 Cleanup: Move BKE_modifier.h to C++ 2023-11-14 09:30:40 +01:00
Germano Cavalcante
f74ed4d45d Fix memory being written after the end of the heap buffer
`target_snap_points` could have size 0, but even so
`memset(snap_data->target_snap_points, 0, sizeof(int));` was always
called.

Avoid writing to unallocated memory. And use C++ arrays.
2023-11-13 19:35:55 -03:00
Germano Cavalcante
9dcf73c715 Fix #114787: VSE: canceling move does not reset strip channel
Probably caused by ad01cdd7fc.

Once again, problems resetting values due to `td->val` and `td->loc`
sharing the same pointer.

This needs to be avoided, as when resetting it is always expected that
one will be 1D and the other 3D.
2023-11-13 19:30:12 -03:00
Hans Goudey
8f362a175d Cleanup: Combine crazyspace C header with C++ header
The distinction would start to become meaningless when we use C++
features in the older C header. The naming and lack of a proper
namespace should be enough to clarify the separation for now.
2023-11-13 19:35:36 +01:00
Germano Cavalcante
78943edc5d Transform: Custom modifier to navigate while transforming
Discussed in #114646.

This commit transforms the "alt_navigation" option of the transform
operators into a new modal key item. "PASSTHROUGH_NAVIGATE"

In addition to cleaning up a lot of the code, it allows you to
customize the key chosen to navigate while transforming.
2023-11-09 21:33:34 -03:00
Brecht Van Lommel
7b26c3d517 Merge branch 'blender-v4.0-release' into main 2023-11-09 18:24:05 +01:00
Christoph Lendenfeld
6e7af8ceff Refactor: More specific arguments for ANIM_get_normalization_flags
No functional changes.

`ANIM_get_normalization_flags` had the argument type of `bAnimContext *`.
That made it more difficult than it needs to be to reuse that function.
Pass a `SpaceLink *` instead since that is what the function actually uses.

Pull Request: https://projects.blender.org/blender/blender/pulls/114676
2023-11-09 17:02:13 +01:00
Christoph Lendenfeld
b670e7a82c Fix #114588: Graph Editor increment snap not working
Restoring the behavior while transforming keys and pressing `Ctrl`

The regular snapping code has the feature that
when you press `Ctrl` you can toggle the snapping on and off.
Prior to 4.0 the snapping for the Graph Editor used a
completely different system, including a different flag to toggle snapping.

Because of that, the flag that the regular snapping
code uses was never set by default. So the system thought it was disabled.

Now when you press `Ctrl` you would enable that
flag and the snapping code would run.
It would snap to increments because that is the mode that
is returned for the Graph Editor space type.
(Note that this is the mode of the generic snapping
system, not of the Graph Editor specific one)

However at the same time, doing that would disable the
Graph Editor specific snapping code.
So the snapped values from the original system would bubble through.

This did not occur in the Dope Sheet and NLA Editor,
because those never returned a snapping mode.
Those still have a different behavior to 3.6 where they
now snap to seconds, instead of not snapping at all.

Pull Request: https://projects.blender.org/blender/blender/pulls/114607
2023-11-09 14:38:30 +01:00
Germano Cavalcante
9410644795 Merge branch 'blender-v4.0-release' into main 2023-11-07 18:31:47 -03:00
Germano Cavalcante
7f89063161 Fix #114596: Face Nearest with steps sometimes breaks
When multiple steps are tested, we cannot depend on the distance
calculated for `nearest.dist_sq`, as it reduces with each step.
2023-11-07 18:30:53 -03:00
Campbell Barton
611930e5a8 Cleanup: use std::min/max instead of MIN2/MAX2 macros 2023-11-07 16:33:19 +11:00
Campbell Barton
aaf05c2497 Cleanup: various C++ changes (use nullptr, function style casts) 2023-11-07 11:35:16 +11:00
Richard Antalik
3fccfe0bc6 VSE: Use C++ containers for strip iteration
Use `VectorSet`, `Vector` or `Span` instead of `SeqCollection` struct.
It is now possible to use native `for` loops and `SEQ_ITERATOR_FOREACH`
macro can be removed.

Another feature is, sets of strips no longer needs to be freed. However,
this poses a limitation, that query functions can not be used in case,
where these sets need to be available outside of scope where they are
created.

Pull Request: https://projects.blender.org/blender/blender/pulls/111909
2023-11-06 01:36:44 +01:00
Campbell Barton
134393e846 Cleanup: spelling in comments 2023-11-04 14:08:13 +11:00
Campbell Barton
10e7d5da84 Cleanup: remove unused variables 2023-11-04 14:08:11 +11:00