Commit Graph

775 Commits

Author SHA1 Message Date
Sergey Sharybin
26dff781b3 Merge branch 'master' into blender2.8 2018-02-02 12:21:24 +01:00
Sergey Sharybin
37beac8eb8 Fix missing group duplicated by hair in render
Was happening when viewport visibility on the particle system is disabled.
This became an issue after c45afcf, but the actual issue goes a bit deeper
and the following aspects were involved:

- Relations builder for particle system was ignoring particle system if
  it's visibility is not enabled for viewport. This is something what
  shouldn't have been done -- depsgraph relations are supposed to be the
  same no matter if it's viewport or render.

- Relation builder was only dealing with duplication set to object, but
  was ignoring group duplication.

This is technically a regression in 2.79a-RC as well, so would need to
backport this fix to the branch after extra testing is done here in the
studio.
2018-02-02 12:05:11 +01:00
Sergey Sharybin
0d64857c3f Merge branch 'master' into blender2.8 2018-01-30 14:32:27 +01:00
Sergey Sharybin
9577ebde79 Fix T53598: OpenGL Render Animation does not update shadows
General idea of the fix: skip the whole draw manager callback madness which
was used to tag object's engine specific data as dirty. Use generic recalc
flag in ObjectEngineData structure instead. This gives us the following
benefits;

- Sovles mentioned bug report.
- Avoids whole interface lookup for opened viewports for EVERY changed ID.
- Fixes missing updates when viewport is temporarily invisible.

Reviewers: dfelinto, fclem

Differential Revision: https://developer.blender.org/D3028
2018-01-29 17:54:20 +01:00
Sergey Sharybin
263efb0b9a Depsgraph: Correction for previous fix
Original fix only worked when there is one custom property.
2018-01-29 15:06:44 +01:00
Sergey Sharybin
68c1e3c28d Depsgraph: Fix missing update when property from proxy rig drives something 2018-01-29 14:53:27 +01:00
Sergey Sharybin
6eb2b57f5a Depsgraph: Disable labels on relations
This code was disable a while back and got re-enabled by some previous debug
process. Having relation names in dot file helps understanding what's going
on in one cases, but makes things spread too far away in others.
2018-01-29 14:45:45 +01:00
Sergey Sharybin
70286a7652 Depsgraph: Cleanup, line wraps 2018-01-29 14:43:12 +01:00
Joshua Leung
45fdea48c1 Fix T53614: New Depsgraph ignores NLA strips
The new depsgraph was only considering the active action
when attaching relations from the AnimData component/operation
to the properties that are affected by the animation data.
As a result, only properties animated by the active action
were working, while those animated by NLA strips did not change
when playing back/scrubbing the timeline.

This commit fixes this introducing a recursive method to properly
visit all NLA strips, and calling DepsRelBuilder::build_animdata_curves_targets()
on each of those strips.
2018-01-29 19:01:59 +13:00
Sergey Sharybin
ca088a7b12 Fix T53115: Memleak with instanced groups and Cycles
The issue was caused by Cycles allocating ID property in a temporary object
which gets overwritten and thrown away every so often.

Now dependency graph will try to reliably check whether ID properties from
a temp object are to be freed.
2018-01-24 15:46:34 +01:00
Sergey Sharybin
9f713ec962 Depsgraph: Cleanup, line wrap 2018-01-24 15:34:33 +01:00
Sergey Sharybin
9c493ca378 Depsgraph: Add missing synchronize code to scene
The issue here is that we can not duplicate the whole datablock since we
use view layer pointers in depsgraph callbacks.

Maybe this whole chunk of code belongs to somewhere else, or maybe we
can find a smart solution to avoid need of CoW pointers passed to the
evaluation functions.

This fixes lack of viewport update when toggling collection enabled flag.
2018-01-24 15:04:46 +01:00
Sergey Sharybin
c0ddbf39c4 Fix T53646: Blender 2.8 multiple crashes in auto UVs generation
Make sure scene and view_layer set for depsgraph before running editors
update. This is required since tagging might happen before we created depsgraph.
2018-01-24 14:00:49 +01:00
Sergey Sharybin
752fc35fa1 Depsgraph: Fix crash entering edit mode with CoW enabled
The issue was caused by some incompatibility of new API which expects ID block
to be specified explicitly, while old code is tagging object's data using
object's ID with OB_RECALC_DATA flag.

We need to switch all areas to give proper ID and everything, but for until
then we'd better stop crashing.
2018-01-24 11:46:54 +01:00
Sergey Sharybin
fe18d9ba11 Depsgraph: Fix evaluaiton order with nested animation and copy on write
It is possible to have animation (or driver) to modify nested datablock, such
as shape key value for example (where animation is on Mesh level, but shape key
is it's own datablock). To deal with such cases we need to create relation
from nested datablock CoW to animaiton/driver operation.
2018-01-24 11:00:37 +01:00
Campbell Barton
08fe885d06 Merge branch 'master' into blender2.8 2018-01-19 21:47:57 +11:00
Campbell Barton
889321e22b Cleanup: reaname LINKLIST_FOREACH -> LISTBASE
LinkList's are a different API, no need to confuse things.
2018-01-19 21:39:18 +11:00
Brecht Van Lommel
27dff3fbc1 Merge branch 'master' into blender2.8 2018-01-18 01:01:17 +01:00
Sergey Sharybin
8400b4b566 Merge branch 'master' into blender2.8 2018-01-17 18:03:08 +01:00
Sergey Sharybin
46204f843b Depsgraph: Fix for fake dependency cycle being created for shape key drivers
One thing i'm not fully happy with is all this is_same_* functions. Need to
get rid of this by probably adding explicit entry/init/whatever nodes and
maybe making node criteria aware of whether key will be used as "from" or
as "to" node.
2018-01-17 18:02:51 +01:00
Sergey Sharybin
333d4f3447 Depsgraph: Use more const qualifiers 2018-01-17 12:27:46 +01:00
Sergey Sharybin
f314d9ce47 Depsgrapph: Fix/workaround for missing hair
The issue was happening because dependency graph did not inform particle
settings as modified. This is a regression caused by tagging and flushing
mechanism refactor.

The real fix would be to make particle settings to use ID level recalc flags
rather than own flags, which will also simplify relations around particle system,
and particle settings evaluation.

Reported by Mai in IRC.
2018-01-17 11:23:16 +01:00
Sergey Sharybin
1e0283828f Depsgraph: pass depsgraph to editors update context struct
This way callbacks will know which depsgraph is being changed, and where
evaluated data is coming from.
2018-01-16 15:37:52 +01:00
Sergey Sharybin
263f614932 Add dedicated pointer to an original ID datablock
Before we were re-using newid pointer inside of ID structure where we were
storing pointer to an original datablock.

It seems there is no way we can avoid requirement of having pointer to an
original datablock, so let's stop obusing system which was only designed to
be a runtime only thingie. Will be more safe this way, without need to worry
about using any API which modifies newid.
2018-01-16 15:09:48 +01:00
Sergey Sharybin
7df1983bf9 Fix compilation error 2018-01-16 12:48:33 +01:00
Sergey Sharybin
cfe6b83134 Merge branch 'master' into blender2.8 2018-01-16 12:07:43 +01:00
Sergey Sharybin
0b500ba147 Depsgraph: Fix fake cyclic dependencies for node tree drivers
There was a fake cyclic dependency happening when node of node tree is driving
another node of the same tree.

This is related to T53794, but more fixes is needed here.
2018-01-16 11:54:32 +01:00
Sergey Sharybin
45b5de9cb3 Depsgraph: Better relations name 2018-01-16 11:43:05 +01:00
Sergey Sharybin
1d763b5395 Depsgraph: Check for ID match when checking if operations corresponds to the same bone 2018-01-16 11:41:50 +01:00
Sergey Sharybin
b974d0da4d Depsgraph: Cleanup, indentation 2018-01-16 11:40:02 +01:00
Sergey Sharybin
b667020310 Depsgraph: Cleanup, brace placement\ 2018-01-16 11:38:44 +01:00
Sergey Sharybin
656b9a46b3 Merge branch 'master' into blender2.8 2018-01-11 15:14:30 +01:00
Sergey Sharybin
1255f572c7 Depsgraph: Make eval initialization more friendly for threading
Helps in cases of not very complex scenes and lots of system threads available.

A bit hard to measure change on it's own, it works best with the upcoming
changes and gives measurable improvements.
2018-01-11 14:48:49 +01:00
Sergey Sharybin
5d38c14116 Merge branch 'master' into blender2.8 2018-01-10 13:22:03 +01:00
Sergey Sharybin
f21f18b572 Task scheduler: Use const qualifier in callbacks for parallel range 2018-01-10 12:53:59 +01:00
Sergey Sharybin
5614193745 Task scheduler: Use restrict pointer qualifier
Those pointers are never to be aliased, so let's be explicit about this and hope
compiler does save some CPU ticks.
2018-01-10 12:49:51 +01:00
Sergey Sharybin
6deb908a5c Merge branch 'master' into blender2.8 2018-01-09 16:15:33 +01:00
Sergey Sharybin
4c4a7e84c6 Task scheduler: Use single parallel range function with more flexible function
Now all the fine-tuning is happening using parallel range settings structure,
which avoid passing long lists of arguments, allows extend fine-tuning further,
avoid having lots of various functions which basically does the same thing.
2018-01-09 16:09:33 +01:00
Sergey Sharybin
d2708b0f73 Task scheduler: Get rid of extended version of parallel range callback
Wrap all arguments into TLS type of argument. Avoids some branching and also
makes it easier to extend things in the future.
2018-01-09 16:09:33 +01:00
Campbell Barton
be40389165 Merge branch 'master' into blender2.8 2018-01-03 23:44:47 +11:00
Joshua Leung
7e4568a939 Cleanup - Various style/typo fixes 2017-12-23 23:54:05 +13:00
Sergey Sharybin
d2ea9c2063 Fix typo in previous commit 2017-12-21 17:19:07 +01:00
Sergey Sharybin
a7efdc14a1 Merge branch 'master' into blender2.8 2017-12-21 17:17:27 +01:00
Sergey Sharybin
c66983c5c8 Depsgraph: Sort and clam number of statistics entries
Makes log easier to read.
2017-12-21 17:16:18 +01:00
Dalai Felinto
b89f2276e5 Implement duplicator viewport/render visibility options
This allows a duplicator (as known as dupli parent) to be in a visible
collection so its duplicated objects are visible, however while being
invisible for the final render.

An object that is a particle emitter is also considered a duplicator.

Many thanks for the reviewers for the extense feedback.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D2966
2017-12-21 13:43:24 -02:00
Sergey Sharybin
103dd66057 Merge branch 'master' into blender2.8 2017-12-21 16:36:02 +01:00
Sergey Sharybin
885bb5b137 Depsgraph: Bring timing statistics to the new dependency graph
This statistics is only collected when debug_value is different from 0.

Stored in depsgraph node itself, so we can always have access to average data
and other stats which requires persistent storage. This way we also don't waste
time trying to find stats from a separately stored hash map.
2017-12-21 16:33:22 +01:00
Sergey Sharybin
d988eae6f9 Depsgraph: Make it more clear that we dump relations into graphviz
We might implement other things to dump into graphviz, so better to
start having explicit names.
2017-12-21 16:33:22 +01:00
Sergey Sharybin
b7121639e9 Depsgraph: Simplify some functions in evaluaiton 2017-12-21 16:33:22 +01:00
Sergey Sharybin
f0a5dc63ff Depsgraph: Simplify evaluation function 2017-12-21 16:33:22 +01:00