That feature will not be ready (or at least, not tested enough) to be
officially part of 2.80 beta. So we disable it by default, hidding it
behind a startup option (`--enable-static-override`), and a python
app var (`bpy.app.use_static_override`).
That way, people who really want to play with it can do it easily, while
not exposing/enabling non-production-ready feature by default.
Note that underlying override code remains active, i.e. files we do have
overridden data-blocks will be loaded correctly according to static override.
Add the necessary colors and/or alpha components to the theme instead.
Also switch the background for ordinary channels to use the likely
intended theme option, instead of the window background color.
The general rule is that the channel color is drawn full strength in the
channel list on the left, and with alpha in the actual key frame area on
the right. This alpha is also reused with bone group colors.
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D3813
Before, the list kept the reverse order enabled in the filter. Now the filter is reset when the option is disabled and don't need any user change or restart.
Now, it was possible to invert the order of the UIlist using the filter, but it was impossible to know if the list was inverted or not.
The problem with this is that any other element depending of this value could not be adjusted.
See https://devtalk.blender.org/t/how-to-access-uilist-properties/2268
The new parameter allows to set the reverse order by default. When the list is set as reverse, it cannot be inverted again, so the invert button is removed of the filter.
This change is needed to fix a requested feature for Grease Pencil (T56985) and because a lot of 2D softwares use the drawing layers in the inverse order used in Blender.
This option defines whether or not menu items drawing code must
separate drawstring in two, keeping right part at all cost.
This is used to show shortcuts of operators' enum entries usually.
Previous way to decide that was based on button having an RNA prop
pointer, assuming those without it were not 'data buttons' and hence
needed the shortcut special handling thingy.
That's wrong is many, many cases (especially since search templates
often generate more than one buttons, not all linked to actual RNA
data). So instead now checking whether a button has an optype set or
not, hopefully this will be much more accurate...
Other solution if thsi also fails, is to add new flag to buttons, and
explicitely set it when needed, instead of trying to guesstimate...
For now we have categories collection, object, object data, modifiers &
constraints, and shading. The icons can be categorized by adding e.g.
DEF_ICON_OBJECT() in UI_icons.h.
Light themes will need to be updated to use darker colors to keep icons
visible in the outliner.
The problem is that string width computing is performed in integers
(pixels), which can generate a rather annoying error (a few pixels)...
Simply work around that for now, by trimming an extra middle char when
needed.
`to_strlen` just benefits from using pre-computed kerning table for
ascii chars (gives about 30% speed improvements).
`to_rstrlen` was re-written and heavily simplified, basically using same
logic as `to_strlen`, and `BLI_str_find_prev_char_utf8()` to loop
backward in the string, instead of looping forwards the whole string,
storing each gliph's width in temp array, and looping backward on that
temp array to find final string matching expected width. Gives about 70%
speed improvements!
And both functions can now share their core logic.
Users can select the main unit they want to use now.
Previously the displayed unit always depended on the magnitude of the value.
The old behavior can be restored by switching to the "Adaptive" mode for length, mass and time units.
Meters, kilograms and seconds are the default units for new and old scenes.
The selected unit is also the default unit for user input.
E.g. if cm is selected, whenever the user inputs a unitless number into a field of type length, it will be interpreted as cm.
Reviewer: brecht
Differential: https://developer.blender.org/D3740
Previously copy and paste was handled within the same function using a mode switch, which is quite ugly in most cases.
This patch separates the function into two and splits up those in even smaller functions to increase maintainability.
Finally one new feature was added: You can copy from disabled fields now. (requested by hjalti)
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3738
Terms get/set don't make much sense when casting values.
Name macros so the conversion is obvious,
use common prefix for easier completion.
- GET_INT_FROM_POINTER -> POINTER_AS_INT
- SET_INT_IN_POINTER -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER -> POINTER_FROM_UINT