Commit Graph

20859 Commits

Author SHA1 Message Date
Wannes Malfait
9c00486451 Geometry Nodes: Separate and Delete Geometry for fields
Delete Geometry:
This adds a copy of the old node in the legacy folder and updates the
node to work with fields. The invert option is removed, because it is
something that should be very easy with fields, and to be consistent
with other nodes which have a selection. There is also a dropdown to
select the domain, because the domain can't be determined from the
field input. When the domain does not belong on any of the components
an info message is displayed.

Separate Geometry:
A more general version of the old Point Separate node. The "inverted"
output is the same as using the delete geometry node.

Differential Revision: https://developer.blender.org/D12574
2021-10-11 08:38:02 -05:00
Jeroen Bakker
a282efecbc Cleanup: Add const keyword to BKE_packedfile_id_check. 2021-10-11 09:40:22 +02:00
Jarrett Johnson
79425ed326 Geometry Nodes: Align Euler to Vector Node
This commit introduces the Align Euler to Vector function node which
rotates to a body into a given direction. The node replaces the legacy
"Align Rotation to Vector" node, which only worked on an attribute
named `rotation` internally. The "Euler" in the name is meant to make
it clearer that the rotation isn't interchangeable with a regular
vector.

Addresses T91374.

Differential Revision: https://developer.blender.org/D12726
2021-10-09 14:40:37 -05:00
Antonio Vazquez
94d2736dfb Fix T92046: Mesh to GPencil fails because materials are not created
This bug was introduced in D12190 because the list of types that support materials did not include GPencil and this caused all materials to be removed after they were created during conversion.
2021-10-08 16:49:45 +02:00
Dalai Felinto
ff9587d28e User Interface: Use theme alpha for the nodes frames background
This bump subversion.
2021-10-08 15:37:43 +02:00
Sybren A. Stüvel
7afde7cd22 Cleanup: asset catalogs, alphabetically order forward declarations
No functional changes.
2021-10-08 15:28:00 +02:00
Sybren A. Stüvel
5da58f48ae Cleanup: asset catalogs, move functions to their siblings
Moved function definitions around so that all members of a class are
next to each other. Previously some functions of one class were sitting
between functions of another class.

No functional changes.
2021-10-08 12:34:58 +02:00
Sybren A. Stüvel
a3e2cc0bb7 Asset Catalogs: Fix unit test on Windows
Force native slashes before comparing paths; on Windows mixing
separators caused a unit test to fail.

No functional changes.
2021-10-08 11:32:22 +02:00
Sybren A. Stüvel
cc6a3509a0 Asset Catalogs: change rules for saving catalog definition files
Change the rules for determining where to save a new catalog definition
file (CDF).

Old situation (T91681): if a `blender_assets.cats.txt` file already
exists in the same directory as the blend file, write to that. If not,
see if the blend file is contained in an asset library, and write to its
top-level CDF.

The new situation swaps the rules: first see if the blend file is
contained in an asset library, and if so write to its top-level CDF. If
not, write a CDF next to the blend file.

As before, any pre-existing CDF is not just bluntly overwritten, but
merged with the in-memory catalogs.
2021-10-07 17:04:47 +02:00
Sybren A. Stüvel
1de922f88c Cleanup: asset catalog tests, move teardown function
Move `AssetCatalogTest::TearDown` close to the corresponding `SetUp`
function, so that it's easier to find.

No functional changes.
2021-10-07 17:04:47 +02:00
Bastien Montagne
13a28d9e6f Fix proxy to override code being called on undos. 2021-10-07 15:20:54 +02:00
Bastien Montagne
b7dc0346aa BMain: Add utils to check if a Main is empty or not.
Mostly intended for debug code (asserts).
2021-10-06 16:53:20 +02:00
Bastien Montagne
9ed19db539 Fix handling of overrides during append.
Liboverride references need a special handling during append, since
those pointers should never be made local, nor reampped to newly
localized data. And liboverride references should never be directly made
local either, to ensure their liboverride usages remain pointing to
linked data and not local one.

Issue was reported by the studio, and also probably as part of T91892.
2021-10-06 11:43:42 +02:00
Campbell Barton
df8f507f41 Cleanup: spelling in comments 2021-10-06 14:54:05 +11:00
Campbell Barton
0d68d7baa3 Cleanup: clang-format, correct doxy groups 2021-10-06 13:23:13 +11:00
Campbell Barton
b93e947306 Cleanup: rename BKE_font.h -> BKE_vfont.h
Match API naming prefix (BKE_vfont_*) and DNA_vfont_types.h.
2021-10-06 11:18:16 +11:00
Campbell Barton
dcac86f4f1 Cleanup: remove unused flag argument 2021-10-06 10:55:54 +11:00
Campbell Barton
fd592538d9 Cleanup: move BLI_vfontdata.h to BKE_vfontdata.h
This didn't belong on blenlib since it uses DNA data types
and included a bad-level call to BKE_curve.h.

It also meant linking in blenlib would depend on the freetype library,
noticeable for thumbnail extraction (see D6408).
2021-10-06 10:55:34 +11:00
Campbell Barton
6d2b486e43 Cleanup: spelling in comments 2021-10-06 09:28:00 +11:00
Hans Goudey
432d5bc692 Cleanup: Remove unused DerivedMesh functions
The long term goal is completely removing DerivedMesh, and these
functions are making some refactoring of mesh normals (T91186) more
complicated. They are not used anywhere.
2021-10-05 13:16:50 -05:00
Bastien Montagne
11be9edae2 Fix missing proper 'make local' call for liboverrides from outliner.
Also includes minor improvements to
`BKE_lib_override_library_make_local` itself.

This is a complement to rB37458798fa02c.
2021-10-05 17:07:06 +02:00
Bastien Montagne
b6ad0735a6 Fix T86379: When using "Append" not handling properly RigidBody constraints
This was simply never handled apparently.

Also fixes a regression from recent append refactor that prevented RB
objects to to properly handled too (since we instantiate loose objects
in append step now, we need to handle RigidBody ones after that
instantiation stage, otherwise nothing will happen since loose objects
won't be in any scene).
2021-10-05 10:48:10 +02:00
Campbell Barton
2b66b372bc Cleanup: use doxygen sections 2021-10-05 11:10:25 +11:00
Campbell Barton
2dace5f3ef Cleanup: use 3D dot product (not 4D) when comparing pose-bone axes
Also use more meaningful variable name.
2021-10-05 11:09:31 +11:00
Campbell Barton
92c449776d Cleanup: quiet shadow warning, trailign space 2021-10-05 10:59:48 +11:00
Antonio Vazquez
655ce5dc3e Cleanup: Use LISTBASE_FOREACH macro 2021-10-04 21:57:39 +02:00
Bastien Montagne
87a3cb3bff Cleanup: Neighbour -> Neighbor. and other minor UI messages fixes.
Blender English should use 'American' variants, not 'British' variants.
2021-10-04 11:14:57 +02:00
Campbell Barton
93e92ac126 Cleanup: remove unused assignments 2021-10-04 13:15:15 +11:00
Hans Goudey
cc8fa3ee90 Fix T91904: Assert when loading empty CurveProfile
Somehow, the file from T71329 has an empty curve profile. While that may
be a problem in itself, it's reasonable to avoid asserts or crashes when
loading or drawing such a CurveProfile. This commit just makes sure the
table always has a single vertex, and adds some checks in drawing code.
2021-10-03 20:28:31 -05:00
Hans Goudey
dfdc9c6219 Cleanup: Make more functions static
This simplifies the surface of the API for a CurveProfile.
2021-10-03 19:52:59 -05:00
Hans Goudey
b6195f6664 Cleanup: Replace macro with function 2021-10-03 18:54:52 -05:00
Hans Goudey
272a38e0c2 Cleanup: Make function static 2021-10-03 18:31:56 -05:00
Hans Goudey
c9af025936 Cleanup: Add doxygen sections, rearrange functions 2021-10-03 18:23:58 -05:00
Julian Eisel
c4dca65228 Asset Browser: Support dragging assets into catalogs
With this it is possible to select any number of assets in the Asset
Browser and drag them into catalogs. The assets will be moved to that
catalog then. However, this will only work in the "Current File" asset
library, since that is the only library that allows changing assets,
which is what's done here.

While dragging assets over the tree row, a tooltip is shown explaining
what's going to happen.

In preparation to this, the new UI tree-view API was already extended
with custom drop support, see 4ee2d9df42.

----

Changes here to the `wmDrag` code were needed to support dragging multiple
assets. Some of it is considered temporary because a) a proper #AssetHandle
design should replace some ugly parts of this patch and b) the multi-item
support in `wmDrag` isn't that great yet. The entire API will have to be
written anyway (see D4071).

Maniphest Tasks: T91573

Differential Revision: https://developer.blender.org/D12713

Reviewed by: Sybren Stüvel
2021-10-03 23:58:20 +02:00
Johnny Matthews (guitargeek)
2305f270c5 Geometry Nodes: Handle Type Selection Node Update
This node creates a boolean field selection of bezier spline points
that have a handle of the given type on the selected 'side' of the
contol point. This is evaluated on the point domain.

Differential Revision: https://developer.blender.org/D12559
2021-10-03 15:01:30 -05:00
Hans Goudey
adc084a3e9 Cleanup: Move curveprofile.c to C++ 2021-10-03 14:40:08 -05:00
Jacques Lucke
1833ebea31 Cleanup: move as_span method out of header
This method does not have to be in a header and results in a relatively
large number of symbols to be generated (42).
2021-10-03 17:07:26 +02:00
Jacques Lucke
bf354cde96 Cleanup: move special methods of geometry set out of header
This reduces the compile time, because fewer symbols have to be generated
in translation units using geometry sets.
2021-10-03 16:58:33 +02:00
Jacques Lucke
17e2d54a3d Cleanup: use extern templates for typed output attribute
This is very similar to rBa812fe8ceb75fd2b.
This time the number of symbols decreases further from 1335 to 928.
Compile time of the distribute node decreases from ~2.4s to ~2.3s.
2021-10-03 16:30:14 +02:00
Johnny Matthews (guitargeek)
fb34cdc7da Geometry Nodes: Points to Volume Fields Update
This update of the Points to Volume node allows a field to populate the
radius input of the node and removes the implicit realization of
instances.

Differential Revision: https://developer.blender.org/D12531
2021-10-03 08:03:46 -05:00
Jacques Lucke
0998856c92 Cleanup: use movable output attribute instead of optional
This simplifies the code a bit and improves compile times a bit.
2021-10-03 15:01:02 +02:00
Jacques Lucke
8fc97a871f Cleanup: make typed output attribute movable
This comes at a small performance cost due to an additional
memory allocation, but that is not significant currently.
2021-10-03 14:49:15 +02:00
Jacques Lucke
5d5a753d96 Cleanup: move AttributeIDRef and OutputAttribute methods out of class
This makes the classes easier to read and simplifies testing
the compile time impact of defining these methods in the header.
2021-10-03 14:39:17 +02:00
Jacques Lucke
c206fa9627 Cleanup: add nolint comment to move semantic test 2021-10-03 14:03:53 +02:00
Campbell Barton
74f45ed9c5 Cleanup: spelling in comments 2021-10-03 12:13:29 +11:00
Jarrett Johnson
c5c94e3eae Geometry Nodes: Add Rotate Euler Node
This commit introduces the Rotate Euler function node which modifies
an input euler rotation. The node replaces the "Point Rotate" node.

Addresses T91375.

Differential Revision: https://developer.blender.org/D12531
2021-10-02 20:04:45 -05:00
guitargeek
34cf33eb12 Geometry Nodes: Switch Node Fields Update
This update of the Switch node allows for field compatible types
to be switched through the node. This includes the following:

Float, Int, Bool, String, Vector, and Color

The remaining types are processed with the orginal code:

Geometry, Object, Collection, Texture, and Material

Because the old types require a diffent "switch" socket than the
field types, versioning for old files is included to move links
of those types to a new switch socket. Once fields of other types
are supported, this node can be updated to support them as well.

Differential Revision: https://developer.blender.org/D12642
2021-10-02 17:34:47 -05:00
guitargeek
1476d35870 Geometry Nodes: Set Handle Type Node Field Update
This update of the Set Handle Type node allows for a bool field to be
used as the selection of the affected control point handles for
bezier splines. If no bezier splines are provided a info message is
shown.

Differential Revision: https://developer.blender.org/D12526
2021-10-01 14:22:24 -05:00
guitargeek
1fb364491b Geometry Nodes: Set Spline Type Node Field Update
This update of the Set Spline Type node allows for a bool field to be
used as the selection of the affected splines.

Differential Revision: https://developer.blender.org/D12522
2021-10-01 11:59:29 -05:00
guitargeek
dc30a9087c Geometry Nodes: Spline Length Input Node
The Spline Length Input node provides a field containing the
length of the current evaluated spline to the Point and Spline
domains.

Differential Revision: https://developer.blender.org/D12706
2021-10-01 09:58:49 -05:00