duplicated particle system
When particle settings are duplicated along with the particle system,
this means a change in relations, was missing
'DEG_relations_tag_update'.
Maniphest Tasks: T83640
Differential Revision: https://developer.blender.org/D9823
The parameter type was incorrectly changed in rB6be56c13e96048cbc494ba5473a8deaf2cf5a6f8 by me.
This can be any id and does not have to be a node tree.
I thought I had reasoned that the add_patch would only happen
when the patch was not already in a cell, but I missed reasoning
about merged cells. So switched to a set 'add' instead of 'add_new'.
This commit adds a node that fills every element of an attribute
with the same value. Currently it supports float, vector, and color
attributes. An immediate use case is for "billboard" scattering.
Currently people are using the same input to a Random Attribute node's
min and max input to fill every element of a vector with the same value,
which is an unintuitive way to accomplish the same thing.
Differential Revision: https://developer.blender.org/D9790
Since the initial merge of the geometry nodes project, the modifyPointCloud
function already was already modifying a geometry set. The function wasn't
renamed back then, because then the merge would have touched many
more files.
Ref T83357.
Caused by rB4212b6528af.
outlineColor is computed by the vertex shader, so not a uniform.
So outlineColor was undefined.
note: it was still possible to run into the situation that a selected UV
is drawn ontop of a selected pinned UV [you had to disable sticky
selection for this], now also make sure selected-pinned are drawn
topmost, then selected, then unselected UVs.
Maniphest Tasks: T83361
Differential Revision: https://developer.blender.org/D9786
Previously, the transformation of recursive instances did not work as
on would expect. Second-level instances would detach from first-level
instances when the object was moved.
This was returning an empty allocated string, however almost
all callers checked if the return value was NULL before freeing,
making for misunderstandings on the intended use of this function.
BCAnimationSampler::initialize_curves for example detected the
f-curves animation type to 'bone' based on a non-NULL return value
which never failed.
Also fixes two leaks where the the result of BLI_str_quoted_substrN
wasn't freed.
BLI_str_quoted_substrN didn't unescape the resulting string,
yet all callers were using this with animation paths which are
created using BLI_str_escape().
- Fix BLI_str_quoted_substrN use with escaped strings by calling
BLI_str_unescape().
Note that it's possible we want an a version of this function that
keeps escape characters. This could be added if it's required.
- Fix end quote detection using BLI_str_escape_find_quote
checking for `\"` isn't reliable since an even number of back-slashes
before a quote means it's not escaped.
This adds deformation types to snake hook and the elastic deformation
type. This mode deforms the mesh using a kelvinlet instead of applying
the displacement directly inside the brush radius, which is great for
stylized shapes sketching.
Changes in rake rotation when using elastic are too strong when set
to 1, so I'll add a nicer way to support rake rotations with smoother
transitions in the future.
Reviewed By: sergey, JulienKaspar
Differential Revision: https://developer.blender.org/D9560
relation immediately
Texture and ParticleSettings have a DEG relation, but
`DEG_relations_tag_update` was not called when the texture changed.
This lead to no updates when e.g. texture size changes, relation only
went into full effect after save/reload or adding/removing keyframes.
Two places were additional relation tagging is needed:
- ParticleSettings `active_texture` changes
- ParticleSettingsTextureSlot (basically any TextureSlots') texture
changes
Maniphest Tasks: T82242
Differential Revision: https://developer.blender.org/D9393
The change to match socket color and category was already done, but it was missing
versioning code to update the theme on load.
Fixes T83500 (already closed as invalid, but this would solve the non-matching colors)
Reviewed by Hans Goudey (HooglyBoogly)
This is a non-functional change. The functionality introduced in this commit
is not used in master yet. It is used by nodes that are being developed in
other branches though.
Now the gizmo is drawn only when the eventstate located in
`wm->winactive->eventstate` has not changed.
So it doesn't matter if it's "selected" or not.
This commit also removes the use of the private header "wm.h"
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9539
This is a workaround for T80804.
There's a startup crash that happens on 2.91.0 on Windows, an `EXCEPTION_ACCESS_VIOLATION`
on `atio6axx.dll`. It is triggered by `glClear` on the `detect_mip_render_workaround`
function. The workaround moves the function after the device/driver workaround section and
sets the flag to the affected one to avoid running the check.
It is deprecated hardware that has not meet the minimum requirements since 2.79, but is
still usable and this extends its usability a bit before the cards are finally blacklisted.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9667
This reverts commit cbae82ba96.
This change introduced the following problems:
- We could no longer reliably duplicate or use an existing
custom property names.
- We could no longer assume a bone or ID name
can be used in a custom-property.
- Importers that support custom properties (such as FBX)
could fail with an exception creating custom properties.
This was added when Linux's audio support
often needed to be manually configured.
Further 3rd party libraries have their own environment variables & docs
these need not be part of Blender's help message unless they're likely
to be needed to properly run Blender.
Implement improvement from T73139 for merging along edges.
It is now called "Connected" mode, while the default is called "All".
With the recent performance improvement, the Connected Mode is in some
cases only double the speed than the usual merge all strategy but in
other cases it may be even faster. The bottleneck is somewhere further
down the line of merging geometry.
The motivation for this patch came from T80897, because the merging in
complex solidify is making it very slow.
Now merging can be removed from solidify without greater consequences,
as this is just a quicker and more advanced algorithm to do the same
thing that solidify currently does slowly.
Reviewed by: mano-wii, campbellbarton
Ref D8966
When opening a temporary File Browser, we have to make sure the file selection
parameters are refreshed. When opening it in a new Window that would always be
the case, if the File Browser uses a maximized window (as set in the
Preferences), it might reuse space-data from a previous use. So we have to
force the refresh.
Also renamed the relevant function to be more clear about what it's doing.
Mistake in 95b3c4c966.