Commit Graph

26119 Commits

Author SHA1 Message Date
Joshua Leung
cbbbf31315 Restoring "Clear User Transforms" operator
This can now be found as Pose -> Clear Transforms -> Reset Unkeyed, or
via the operator search (known by its old name there)
2011-08-15 13:24:53 +00:00
Joshua Leung
87e8b853a6 Remove some unused code + warning fix 2011-08-15 11:51:42 +00:00
Joshua Leung
0745f31306 "Select Grouped" by Keying Set for Bones 2011-08-15 11:34:29 +00:00
Joshua Leung
674d1b8d68 Select by Keying Set...
* Split off code to refresh relative/builtin KeyingSets for the
current context before they get used to a separate function.
* Hooked this up to a new PyAPI/RNA function: KeyingSet.refresh().
Call this before checking the paths that a Keying Set has, especially
if it is not "absolute"

* Added option for "Select Grouped" operator (for Objects), which will
select all objects affected by the active Keying Set. This is probably
more useful for absolute KeyingSets, where changing the selection is
less likely to affect the result.
- The equivalent for bones is currently still in development, but is
likely to be more useful for animators, where rigs are the primary
animation entities they deal with
2011-08-15 10:37:26 +00:00
Sukhitha Prabhath Jayathilake
cc3b9aa467 blender extra parameter animation import ( on hold ); 2011-08-14 16:15:41 +00:00
Sukhitha Prabhath Jayathilake
e93444f816 Matrix transformation animation import for other objects under the new system. 2011-08-14 16:14:32 +00:00
Sukhitha Prabhath Jayathilake
fc0a5ede01 Cleanup 2011-08-14 16:13:35 +00:00
Joshua Leung
b8473d70e2 Bugfix [#28244] Setting vector handle in fcurve can fail
So apparently this was a regression from 2.4x, since vector handles
were one of the handle types which could be set independently for each
handle (vs both needing to be the same, for example, Auto Handles)
2011-08-14 10:19:21 +00:00
Joshua Leung
656adc53b4 Show dopesheet summary for new DopeSheet editors
While I originally made these so that they wouldn't be on by default
due to concerns over the filtering used for these leading to reduced
framerates/interactive speed, I'd since found while doing some
profiling that this isn't the case.

Rather, decreased framerates were more likely to stem from trying to
perform the checks necessary for the long-keyframe drawing when many
"child" channels are involved (affecting other channels too).

So, since these are generally useful, they are now enabled by default
:)
2011-08-14 04:55:52 +00:00
Sukhitha Prabhath Jayathilake
c86bcd5065 transform matrix animation import fix. 2011-08-13 16:22:14 +00:00
Sukhitha Prabhath Jayathilake
a4b6cfd872 light parameter export expansion. 2011-08-13 16:21:41 +00:00
Sukhitha Prabhath Jayathilake
c106f7bee9 Light blender profile param sid addressing 2011-08-13 16:20:28 +00:00
Mitchell Stokes
c5ef9b62c1 BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk. 2011-08-12 20:53:29 +00:00
Sukhitha Prabhath Jayathilake
83f0c6e569 Transform matrix Animation import fix. 2011-08-12 20:38:29 +00:00
Joshua Leung
059bbee2da Drat... missed one 2011-08-12 07:22:29 +00:00
Joshua Leung
ebbd232555 Fixing compiler warning 2011-08-12 07:21:44 +00:00
Joshua Leung
db72192c22 Bye bye vile relics of extinct version control systems,
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...

We shall not miss thou, blasted expand $keywords$
2011-08-12 07:20:49 +00:00
Joerg Mueller
fee7337249 3D Audio GSoC:
Adding a mono flag to mixdown non-mono sounds for 3D audio.

* Added mono sound loading.
* Bugfix: AUD_COMPARE_SPECS usage was wrong.
* Bugfix: JOS resampler = instead of ==.
* Bugfix: Change of a sound should apply settings in AUD_SequencerHandle.
* Bugfix: Memory leak when canceling open sound operator.
2011-08-11 11:41:24 +00:00
Campbell Barton
2c2fa877be svn merge -r39286:39298 https://svn.blender.org/svnroot/bf-blender/trunk/blender, ensure some edits in trunk dont get merged back into pepper 2011-08-11 09:28:07 +00:00
Campbell Barton
99caa9470e fix [#28213] Imperial unit for 0.001 inches inconsistently displayed as mils and thous 2011-08-11 08:24:56 +00:00
Mitchell Stokes
78f89c3bbf BGE Animations: Animation updates are now handled separately from logic/physics updates. This allows the animations to be updated at the full fps specified by the user. Before, updates were not happening frequently enough. For example, a 30fps animation my only update at 20~30fps, which would cause some noticeable lag. This my not be the best solution since at this point we may be dropping frames (not being in the while(frames) loop), and we're not updating as often as the physics engine might want for bone parented physics objects. 2011-08-11 07:19:37 +00:00
Guillermo S. Romero
80acfdc7a0 SVN maintenance. 2011-08-11 06:40:04 +00:00
Campbell Barton
a7663cc377 use ghash for operator and menu types, was doing string lookup in the operator list (containing over 1000 items) for each button draw.
gives small speedup for UI drawing and overall startup time.
2011-08-11 06:06:17 +00:00
Campbell Barton
0fac849d44 ifdef'd outliner code which is spesific to gsoc pepper with '// GSOC_PEPPER' so its obvious. this will keep merging pepper changes from conflicting and can be removed when its finally merged. 2011-08-11 05:50:05 +00:00
Campbell Barton
e97617e3fb merge outliner refactor so we dont have to keep outliner.c locked in trunk.
this wont build because of changes spesific to pepper, fix coming next.

svn merge source/blender/editors/space_outliner -r36830:38987 https://svn.blender.org/svnroot/bf-blender/branches/soc-2011-pepper/source/blender/editors/space_outliner
2011-08-11 05:46:18 +00:00
Campbell Barton
07e8bfd2f2 unlocking outliner.c and removing... (merging refactor from pepper but looks like this will take a few steps) 2011-08-11 05:43:20 +00:00
Campbell Barton
ef18ec335f svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
Mitchell Stokes
17e88915fd BGE Animations: Updating BL_ActionActuator.frame to work with the new actuator. 2011-08-11 03:27:47 +00:00
Campbell Barton
50277c48ba fix for regression for shape key UI, values are now editable again in the list, double checked this works for mesh/curve and lattice types. 2011-08-10 20:12:27 +00:00
Mitchell Stokes
7707140fd1 BGE Animations: Always update the localtime used for continuous animations. Previously this was only done on a positive or negative pulse, which could lead to some issues with a continuous flipper animation. 2011-08-10 20:05:30 +00:00
Sukhitha Prabhath Jayathilake
286a6d39c7 import only transform matrix animation method ( in progress ) 2011-08-10 19:43:40 +00:00
Sukhitha Prabhath Jayathilake
11d4cfaa71 Baked Animation re-Import fix 2011-08-10 17:51:18 +00:00
Campbell Barton
11aa9ff223 error in own recent commit. set subversion to 0 2011-08-10 16:05:20 +00:00
Thomas Dinges
e8471be5f2 2.59 Splash screen by tomket7. Congratulations!
Chosen by the jury Ben Simonds, Reynante Martinez and Hjalti Hjálmarsson.
2011-08-10 16:03:45 +00:00
Campbell Barton
45d99da8a2 Version bump for 2.59 2011-08-10 16:02:02 +00:00
Campbell Barton
cff2caa8a7 fix [#28206] Motion Paths shown in 3DView even when Only Render option is enabled 2011-08-10 15:53:46 +00:00
Campbell Barton
958c468b07 fix [#28203] Misplaced string in bone constraints 2011-08-10 07:49:18 +00:00
Nathan Letwory
4da9a8959f Fix [#28195] Particles objects disappear in viewport, and 90° rotation
Reported by Jean Francois Sarazin

Lack of normal normalisation caused scaling issues. SIGGRAPH fix by jahka and jesterKing. Thanks to host dfelinto with entertainment provided by slikdigit.
2011-08-10 07:36:57 +00:00
Campbell Barton
3a9b288bc7 fix for [#28201] blender crashes when "mpeg" selected
2 changes
- When writing OGG only allow Theora encoding, this fixes the crash.
- When setting the MPEG preset, dont allow the 'Codec' to be left as Theora, this is just confusing.

* note that this is highly confusing for users and devs - there are 4 places to set the codec/format, with both python and C presets :S.
2011-08-10 07:36:44 +00:00
Joshua Leung
fafe6e3540 Gianmichele request: Pose Sliding tools show percentage indicator in
header
2011-08-10 00:46:20 +00:00
Campbell Barton
a10e00dc57 fix for crash undoing grease pencil session, last action would free entire frame which the session held a reference to. 2011-08-09 21:32:46 +00:00
Campbell Barton
3ddbc3869d fix [#28197] Undoing Grease pencil removes last 2 strokes 2011-08-09 20:33:35 +00:00
Campbell Barton
4262bd2906 fix [#28196] Unwrap tris in lightmap pack 2011-08-09 20:00:53 +00:00
Sukhitha Prabhath Jayathilake
944a891b48 sid addressing fix 2011-08-09 19:30:17 +00:00
Joerg Mueller
ef40d8e4f0 Another error in last bigger commit. 2011-08-09 17:37:12 +00:00
Sukhitha Prabhath Jayathilake
407ec19431 temporary fix for quat rotations 2011-08-09 16:28:08 +00:00
Campbell Barton
22694c993a fix [#28186] textboxes properties not animatable 2011-08-09 14:50:40 +00:00
Joerg Mueller
8655385c9e Fix for last commit: MSVC dislikes ;; 2011-08-09 14:34:42 +00:00
Joerg Mueller
a672ab5e73 3D Audio GSoC:
Improved waveform drawing in the sequencer.

* Drawing the waveform of a sequencer strip is now independent from whether the sound is cached or not.
* Improved drawing of the waveform in the sequencer (especially speed!).
* Making it possible to vertically zoom more in the sequencer to better see the waveform for lipsync.
* Fixed a bug which crashed blender on loading a sound file via ffmpeg.
2011-08-09 14:10:32 +00:00
Joerg Mueller
13249b925e 3D Audio GSoC:
Speaker objects fully functional!

Minor changes:
* Fixed three memory bugs found via valgrind.
* Fixed bug with jack transport crashing after file loading.
* Sound NLA Strips now start at CFRA instead of 0.
2011-08-09 08:38:14 +00:00