Commit Graph

18782 Commits

Author SHA1 Message Date
Bastien Montagne
cbce7fef16 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/pointcache.c
	source/blender/makesrna/intern/rna_main_api.c
	source/blender/makesrna/intern/rna_particle.c
2016-06-27 15:59:01 +02:00
Bastien Montagne
e2c7ee7733 Fix T48740: User could remap indirect libdata usages from outliner.
Remapping indirect usage of IDs is forbidden from user space, this is calling for
nice nightmare with libraries handling (and undo crash, among other things).

Not sure why I was 'laxist' about indirect usage cases detection like that,
for now just consider any ID used by another linked datablock as indirect usage case!

Also, added some error/warning reports to Outliner's remap code.
2016-06-27 15:46:43 +02:00
Joshua Leung
34024c7cd8 FCurve Auto Colours: "XYZ to RGB" works for Quaternions too now
The "W" channel will get a yellowish colour (i.e. a blend between the X/R and
Y/G axis colours), while the XYZ will behave as they do for other transforms.
2016-06-28 00:27:51 +12:00
Joshua Leung
f4e492ad71 Partial fix for T48734
The create drivers operator should not use the "Transform Channel" variable type
when driving one transform with another on the same object/bone. Otherwise, you
end up with a situation which technically results in a bit of a pseudo-dependency
cycle.
2016-06-28 00:27:50 +12:00
Joshua Leung
b6483a25f2 Code Cleanup: Use bools not shorts 2016-06-28 00:27:50 +12:00
Joshua Leung
de6064eab1 Ctrl-Shift-C: Made it easier to add constraints between bones in different armatures
The Ctrl-Shift-C operator to add constraints between a pair of selected items,
for example, between two objects, or between two bones (in the same armature).

This commit makes it possible to use this operator to add a constraint where the
target is a bone from another object - e.g. to make a deform bone follow the control
bone in another armature, or to make an object use a bone as a tracking target.

Usage:
1) Ensure you are in Pose Mode, then select the bone to use as the target
2) Shift-Select the other object and/or the bone that's going to get the constraint
3) Ctrl-Shift-C
2016-06-28 00:27:49 +12:00
Bastien Montagne
ab921321e1 Fix (unreported) potential buffer overflow with BLO_library_path_explode() usage.
Also added warning to func doc, let's try to avoid this in future (for until we
pass string length systematically...).
2016-06-27 12:38:12 +02:00
Bastien Montagne
5f77266baf Fix T48741: File browser back button doesn't work from inside Blend (library) file.
Problem was in fact slightly wider, File space was nearly not taking into account
library navigation case and its 'virtual' directoris, except in a few places.

Add a wrapper around BLI_is_dir that also check for lib paths, and used it in
ED_file_change_dir(), such that we now always check path is a
valid directory - in the filebrowser context, not filesytem context. ;)
2016-06-27 12:26:14 +02:00
Campbell Barton
936c176a71 Fix T48743: Broken menu key accelerators
Regression caused by fc96110b
2016-06-27 14:15:48 +10:00
Campbell Barton
c7a6ff0981 Docs: arg names 2016-06-27 13:21:14 +10:00
Bastien Montagne
1b6cf7a99b Cleanup: get rid of BKE_text_unlink(), replace by usage of generic BKE_libblock_... API. 2016-06-25 18:12:23 +02:00
Campbell Barton
0a99072f0d GPU: move select index code out of WM
This avoids bad-level calls.
2016-06-25 21:13:33 +10:00
Bastien Montagne
c376ff26be Fix T48725: UI message typo. 2016-06-24 11:00:19 +02:00
Campbell Barton
4fc1510dd8 Cleanup: use return argument prefix 2016-06-24 10:05:09 +10:00
Joshua Leung
2af4c80be6 GPencil: Eraser respects "Selection Mask" when in EditMode 2016-06-24 03:33:31 +12:00
Joshua Leung
9466829ead DopeSheet Mask Mode: Circle/Lasso support
Adapted from the code for Grease Pencil (just like the whole mode was)
2016-06-24 03:18:36 +12:00
Joshua Leung
833e69ff7e DopeSheet: GPencil-Mode supports Circle and Lasso Select
To get this working the least effort, I've had to expose the helper functions
used by the lasso and circle select keyframe-test callbacks (which are generic)
and expose them for use by the GP keyframe editing code too. Hopefully in time
we clean this all up and just write the code once to operate on "keyframes"
2016-06-24 03:18:36 +12:00
Joshua Leung
7e53f9fb1a Dopesheet: Lasso and Circle Select tools work for selecting keyframes
This only works in the Action and Dopesheet modes (which operate on FCurve keyframes).
Support for Grease Pencil and Mask Keyframes though is still pending.
2016-06-24 03:18:35 +12:00
Joshua Leung
58acc184c4 Code Cleanup - Circle/Lasso select in the Graph Editor 2016-06-24 03:18:34 +12:00
Joshua Leung
ec7603d6f1 GPencil: Added a new version of the "delete active frame" operator which deletes on all editable layers
This new operator will delete any GP frame it finds on the current frame, regardless
of whether it's on the active layer or not. It will only remove the frames if the
layer is editable, but otherwise, it will just go for it.

The existing operator is great for use in the panel (where it only applies to the active
frame), but it was not so good for all the other places where tools can be invoked
(e.g. D-X, or Delete) as you're typically thinking about the whole scene more holisticaly
than just caring about a particular layer.
2016-06-24 03:18:33 +12:00
Bastien Montagne
37560e77e8 Fix T48689: Transform proportional size was not seriously clamped.
Now use same, reasonable min/max values, to avoid getting inf or zero values when
using shortcuts during transform operation...
2016-06-23 16:45:06 +02:00
Campbell Barton
29448bd99b Fix T48658: Cycles render & render preview corrupts particles
Replaces `G.is_rendering` with `use_render_params` argument.

This is needed for Cycles, which attempts to restore render-preview settings from particles,
after it gets its own particle data, but fails to restore because
`G.is_rendering` was being checked in psys_cache_paths (and other places).
2016-06-23 07:54:35 +10:00
Campbell Barton
3b0a5dd158 Merge branch 'master' into blender2.8 2016-06-23 07:52:58 +10:00
Bastien Montagne
7547c6a250 ID-Remap, step two: add some user-level tools.
This commit adds operators and Outliner menu entries to reload or relocate a library,
and to delete or replace a datablock.

RNA ID API is also extended to allow ID deletion and remapping from python.

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 18:05:55 +02:00
Bastien Montagne
897e97f078 ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.

Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).

One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).

This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).

This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.

A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:53:50 +02:00
Campbell Barton
b204bdad47 EditMesh: Avoid creating deform-vert layer every redraw
Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed.
Since this was called on redraw, in many cases it was doing it unnecessarily.

Now pass in a custom-data mask and only fill in deform-verts when needed.

Gives noticeable drawing speedup (~10-30% here).
2016-06-22 21:31:00 +10:00
Bastien Montagne
97ee7f8609 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/physics/particle_edit.c
2016-06-22 13:12:44 +02:00
Campbell Barton
493c6b622f Cleanup: style 2016-06-22 14:02:51 +10:00
Campbell Barton
6fbe6eb033 Fix T48703: Name inconsistency w/ area maximize/fullscreen
Name operator based on default behavior.
2016-06-22 07:47:30 +10:00
Campbell Barton
1abf7dd835 Fix T48697: Brush curve-stroke snaps strangely
Support Snapping screen-space 2d curves, (was applying world-space coords in screen-space).
Also show snap settings in header.
2016-06-21 16:19:45 +10:00
Dalai Felinto
cb5a77253a Text Object: Vertical Alignment
A new option for Font/Text objects vertical alignment:

* Top Base-Line (current mode)
* Top
* Center
* Bottom

The Top is the equivalent as the Top-Baseline with an empty line at the begin of the
text. It's nice to have this option too though, since if we are driving
the alignment via Python we don't want to add extra lines to the text
only to accomodate to the desired vertical alignment.

The Center and Bottom are as intuitive as their name suggest.

When working with text boxes, the vertical alignment only work for
paragraphs that are not vertically full.

Many thanks to Campbell Barton (ideasman42 / @campbellbarton) for the
code review, code comments, and overall suggestions and changes :)

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D2061
2016-06-20 23:21:24 -03:00
Campbell Barton
48c58bd913 Merge branch 'master' into blender2.8 2016-06-21 12:14:49 +10:00
Campbell Barton
2465bd90d5 Cleanup: style, whitespace, doxy filepaths 2016-06-19 06:33:29 +10:00
Campbell Barton
42e2398ae3 Vertex paint color operations
D2050 by @metaraptor with edits

Adds levels, brightness/contrast, hsv & invert operations.
2016-06-17 01:56:59 +10:00
Campbell Barton
ef515822ce Fix ruler crash using stale snap-context
Since ruler allows other operators to run (such as mode-switching).
Only cache snap-context while dragging.
2016-06-16 18:49:39 +10:00
Campbell Barton
3c64696972 Fix T48654: outline text visible while renaming
Both button and rename text would draw while renaming,
caused issues with some themes.
2016-06-15 21:46:32 +10:00
Campbell Barton
2cfff95ba3 Merge branch 'master' into blender2.8 2016-06-15 17:41:22 +10:00
Campbell Barton
eedcc4a6a0 Merge branch 'master' into blender2.8 2016-06-15 17:29:11 +10:00
Campbell Barton
09da51e603 Text Editor: auto-complete removed entire word on undo 2016-06-15 04:28:13 +10:00
Campbell Barton
81f435202a VSE: minor drawing glitch with meta's
Meta contents could obscure meta selection outline, draw after.
2016-06-15 04:08:03 +10:00
Campbell Barton
28398f654d Correct update issue caused by recent commit
VSE effects within a meta-strip could fail to update on cancel.
2016-06-15 04:08:03 +10:00
Campbell Barton
eaf894db6d Fix VSE updating effects within metas
Missing update caused internal lengths to be wrong.
2016-06-15 02:44:34 +10:00
Bastien Montagne
9182e07c0e FileSpace cleanup: make ED_path_extension_type public.
Maybe we should move it to BLI, but not sure how, and where (and its defines
are SpaceFile's ones, meh :| ).
2016-06-14 16:30:16 +02:00
Campbell Barton
424f41ad1c Fix T48649: VSE meta-strip overlap shuffles recursively 2016-06-14 21:57:55 +10:00
Campbell Barton
180aad5e0b Correct sequencer transform check
Check to avoid operating on same strip multiple times wasn't working.

Harmless but better make it functional.
2016-06-14 21:57:55 +10:00
Bastien Montagne
049f715d1c Usual UI/i18n message fixes. 2016-06-14 00:16:39 +02:00
Phil Gosch
9c600435fa Made incremental snapping intervalls smaller for UV editor
Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis).
I halved that value, holding shift enables an even finer movement.

This change was ported over from my soc-2016-uv_tools branch after talking with howardt, ideasman42 and hackerman-
2016-06-13 18:35:32 +02:00
Campbell Barton
abb9d0b0ad Curve Fitting: add high-quality flag
When this flag is set - even when the curve error is under the threshold,
keep attempting a better fit.

Enable this for freehand drawing, since it gives nicer results and isn't noticeably slower.
2016-06-14 02:27:32 +10:00
Campbell Barton
b0985b393c Fix T48595: UI glitch with driver menu re-opening
Holding Ctrl-D would keep opening driver menus.
2016-06-14 01:52:35 +10:00
Howard Trickey
520691e591 Bevel segments also changeable with mouse (S toggle).
Also, can use numeric input to set segments and profile when
in those respective value-adjusting modes (as per S or P toggle).
Finally, fixed problem with previous bevel commit: when changing
value-adjusting mode, would like to start off resumed value adjustment
where it was before.
2016-06-13 09:14:13 -04:00