When annotations enabled, image borders were drawn around whole area instead around preview image.
Reviewed by: Brecht
Differential revision: https://developer.blender.org/D4430
Revert "Outliner: Enable new faster 'Delete Hierarchy' code by default."
This reverts commit 491a98ca44.
It fails in the most basic of tests (see report). No point in leaving
this commit around until it passes the easy to test cases.
Bug introduced on 012483b6e4.
Since we notify similar things when changing active and selected
objects, I believe we didn't notice this was missing a ND_OB_SELECT
notification before the small refactor to use the messenging system
exposed that bug.
We are mixing bool and fancy 3-in-1 func-set buttons in the outliner.
So they would return different pushed state in
ui_drag_toggle_but_pushed_state().
We now have a callback function that allows the button to set its own
pushed_button_state callback function.
Note: This is a bit of overkill since we are planning to change the
3-in-1 outliner buttons. That said, it may be nice to have, since in the
future we can mix those buttons for other things.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4434
Now that we have better options (duplicate collection and duplicate linked) there is no
longer need for the original dupli operator.
In fact, as it was it was of little use if you ever had nested collections.
As per the suggestion on T57064, this introduces two new options to duplicate collections.
We then have:
* Duplicate > Collection (New collection with linked content).
* Duplicate > Hierachy (Duplicate entire hierarchy and make all contents single user).
* Duplicate > Linked Hierarchy (Duplicate entire hierarchy keeping content linked with original).
Development TODO: `single_object_users` can/should use the new functions.
Reviewers: brecht, mont29
Subscribers: pablovazquez, billreynish, JulienKaspar
Differential Revision: https://developer.blender.org/D4394
In short, the settings to expand/collapse the Particles Animation Dopesheet expander
were no longer getting exposed, so the F-Curves attached to the particle settings
were not showing up in the channels list as that section was collapsed and couldn't
be opened from the UI.
Early on during the development of 2.8, we originally wanted to completely remove
the Particle System. Eventually that decision got walked back, and so particles
were reinstated. Well... most of the relevant code was! One of the areas that was
the most messed up during this process was the animation editor support for these
channels. It seems that there was almost a two-step removal process here -
the first pass tried to keep the channel definitions while removing all references
to particle stuff, while the second pass tried to remove the definitions completely
and/or re-added them in the wrong places, etc. To say the removal/reverting history is
here is "colourful" is an understatement...
This refreshes on cursor motion so it's worth avoiding redundant
updates, especially for multi-object edit-modes where many objects
aren't even near the object being selected.
This commit also moves to passing eSelectOp to circle select functions
in preparation for adding a select mode tool option.
Was caused by another fix in the area, and root to the wrong though that
transformation is only initialized from a fully evaluated dependency graph.
The latter one is not a case when changing transformation mode.
Solved by copying transform to an evaluated object.
Now always refresh when the material changes. Depsgraph tag moved out
of the refresh function since that gets called on depsgraph update,
which should not trigger a second depsgraph update.
This allows to update base flags to a proper state then object's restriction
flags are changed, without requiring to re-evaluate an entire tree of flags.
Some old unused flags are were removed by this change, and also disabling
menu items might not work the same as before. This is something we can bring
back if it's really needed (the way how flags are handled did change since
that interface code was done anyway, so code was looking weird anyway).
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4420
Fix T61241
- Changing preview size does not affect drawn image size, only resolution.
-- Consistent behavior, when changing full-size / proxy / scene render size
-- Scopes are rendered in *same size* as source image
-- Over all, user does not have to readjust preview zoom.
Reviewed by: Brecht
Differential revision: https://developer.blender.org/D4315
It was being drawn when any Gizmo was highlighted.
There are several ways to solve this (creating a new parameter to the operator, checking the gizmos in the invoke or creating a global context).
Also, for a micro-optimization, all of those conditions in the `drawDial3d` could be done once in the invoke.
But since all of these changes involve changing the customdata (`TransInfo`), which is already a bit confusing with so many members, I thought it best to make minimal changes.
Shear gizmo now uses a single orientation and sets
different ortho axis instead of constructing a different matrix for
each handle - allowing the redo panel to select orientations.
ApplySnapResize did not take into account invalid distances. Added check for this.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D4417
Transform orientation was previously related to constraints,
recent changes meant it was used even when not constraining to an axis.
Now transform orientation is separate from axis constraints.
New icons from Andrzej Ambroż / jendrzych:
-New trash icon for deleting ID's and other data (currently unused)
-New icon for the Grease Pencil select between strokes mode
-New icon for Proportional Editing Root Falloff curve
Also adjustments for Jump to Next / Prev. Keyframe, Camera ObData, Point Light ObData, Light Probe Object and ObData, Collection & Save icons.
This also includes fixed/slighly refactored drawing code for marker lines.
The old code used the wrong height.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4411
New edit mode operator and post-processing brush option.
Trim works on a single GP stroke. It removes trailing points before and after the first intersection (or loop) nearest to the start of the stroke.