Commit Graph

5463 Commits

Author SHA1 Message Date
Campbell Barton
8b06c524d2 Cleanup: spelling in comments, function name 2022-03-04 10:31:11 +11:00
Siddhartha Jejurkar
ffaaa0bcbf UV: Edge selection support
This patch adds edge selection support for UV editing (refer T76545).
Developed as a part of GSoC 2021 project - UV Editor Improvements.

Previously, selections in the UV editor always flushed down to vertices
and this caused multiple issues such as T76343, T78757 and T26676.
This patch fixes that by adding edge selection support for all UV
operators and adding support for flushing selections between vertices
and edges. Updating UV select modes is now done using a separate
operator, which also handles select mode flushing and undo for UV
select modes. Drawing edges (in UV edge mode) is also updated to match
the edit-mesh display in the 3D viewport.

Notes on technical changes made with this patch:
* MLOOPUV_EDGESEL flag is restored (was removed in rB9fa29fe7652a).
* Support for flushing selection between vertices and edges.
* Restored the BMLoopUV.select_edge boolean in the Python API.
* New operator to update UV select modes and flushing.
* UV select mode is now part of editmesh undo.

TODOs added with this patch:
* Edge support for shortest path operator (currently uses vertex path logic).
* Change default theme color instead of reducing contrast with edge-select.
* Proper UV element selections for Reveal Hidden operator.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12028
2022-03-03 17:59:09 +05:30
Hans Goudey
d86f80f42a Merge branch 'blender-v3.1-release' 2022-03-02 10:55:21 -05:00
Hans Goudey
216a215ba5 Fix T93573: Remove outline from instances in edit mode
This commit removes the outline from instances generated from an object
when in edit mode. This takes the change in aa13c4b386 a bit further,
with the idea that instance outlines are more like regular outlines.

Because evaluated object data that doesn't match the original object
type is treated as an instance internally, this fixes the way evaluated
meshes for curves objects have an outline, for example.

See the differential revision for a visual comparison.

Differential Revision: https://developer.blender.org/D14226
2022-03-02 10:49:48 -05:00
Kévin Dietrich
3a0df7d37b Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-03-02 15:22:19 +01:00
Kévin Dietrich
6883c47bb5 Fix T94729: GPU subdivision does not support meshes without polygons
There are two issues revealed in the bug report:
- the GPU subdivision does not support meshes with only loose geometry
- the loose geometry is not subdivided

For the first case, checks are added to ensure we still fill the
buffers with loose geometry even if no polygons are present.

For the second case, this adds
`BKE_subdiv_mesh_interpolate_position_on_edge` which encapsulates the
loose vertex interpolation mechanism previously found in
`subdiv_mesh_vertex_of_loose_edge`.

The subdivided loose geometry is stored in a new specific data structure
`DRWSubdivLooseGeom` so as to not pollute `MeshExtractLooseGeom`. These
structures store the corresponding coarse element data, which will be
used for filling GPU buffers appropriately.

Differential Revision: https://developer.blender.org/D14171
2022-03-02 15:19:55 +01:00
Kévin Dietrich
eabdcdcd44 Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-03-02 00:59:03 +01:00
Kévin Dietrich
4932269ec3 Fix T94952: normals maps don't render correctly with GPU subdivision
A simple case of missing the tangent VBO. The tangents are computed from
the coarse mesh, and interpolated on the GPU for the final mesh. Code for
initializing the tangents, and the vertex format for the VBO was
factored out of the coarse extraction routine, to be shared with the
subdivision routine.
2022-03-02 00:58:40 +01:00
Sergey Sharybin
f493e2f23a Merge branch 'blender-v3.1-release' 2022-03-01 11:46:53 +01:00
Jeroen Bakker
cde5e12c0b Fix T96097: Image editor tile drawing not working.
The image engine is depth aware when using tile drawing the depth is
only updated for the central image what lead to showing the background
on top of other areas.

Also makes sure that switching the tile drawing would lead to an update
of the texture slots.
2022-03-01 11:37:18 +01:00
Jacques Lucke
4b9c77a19a Merge branch 'blender-v3.1-release' 2022-03-01 11:36:46 +01:00
Jeroen Bakker
4a4701b43c Fix painting on none 256 aligned images.
Internally the update tiles are 256x256. Due to some miscalculations
tiles were not generated correctly if the dimension of the image wasn't
a multifold of 256.
2022-03-01 09:32:58 +01:00
Jeroen Bakker
ead84d2ba6 Fix building error in previous commit. 2022-03-01 08:53:23 +01:00
Jeroen Bakker
5e9c1feb8a Image Engine: Performance 8 byte images.
Previously we used to cache a float image representation of the image in
rect_float. This adds some incorrect behavior as many areas only expect
one of these buffers to be used.

This patch stores float buffers inside the image engine. This is done per
instance. In the future we should consider making a global cache.
2022-03-01 08:41:25 +01:00
Colin Marmont
1558b270e9 Animation: Sensible frame range for motion paths
Motion paths can now be initialised to more sensible frame ranges,
rather than simply 1-250:

- Scene Frame Range
- Selected Keyframes
- All Keyframes

The Motion Paths operators are now also added to the Object context menu
and the Dopesheet context menu.

The scene range operator was removed, because the operators now
automatically find the range when baking the motion paths.

The clear operator now appears separated in "Selected Only" and "All",
because it was not clear for the user what the button was doing.

Reviewed By: sybren, looch

Maniphest Tasks: T93047

Differential Revision: https://developer.blender.org/D13687
2022-02-28 12:28:19 +01:00
Sergey Sharybin
6f23401e98 Merge branch 'blender-v3.1-release' 2022-02-28 10:57:12 +01:00
Jeroen Bakker
cb736d2f03 Fix T95298: Multiview images not displaying correctly.
Image users have a multi_index that wasn't updated in case it is a normal
image.
2022-02-28 09:23:45 +01:00
Jeroen Bakker
2a644deaa7 Fix T95981: Remove implicit conversion in texture paint shader.
This fixes a crash on selected platforms.
2022-02-28 08:40:59 +01:00
Kévin Dietrich
d6b3723b08 Cleanup: typos in comments. 2022-02-26 02:15:22 +01:00
Hans Goudey
1598ab9639 Merge branch 'blender-v3.1-release' 2022-02-25 17:23:14 -05:00
Kévin Dietrich
a911f075d7 Fix T93123: viewport lags with custom attributes
The check to see if newly requested attributes are not already in the
cache was not taking into account the possibility that we do not have
new requested attributes (`num_requests == 0`). In this case, if
`attr_used` already had attributes, but `attr_requested` is empty, we
would consider the cache as dirty, and needlessly rebuild the attribute
VBOs.
2022-02-25 22:04:10 +01:00
Kévin Dietrich
bdf4e1596d Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-02-25 21:36:09 +01:00
Kévin Dietrich
c8b4e0c0b5 Disable GPU subdivision if autosmooth or split normals are used
These features are complicated to support on GPU and hardly compatible
with subdivision in the first place. In the future, with T68891 and
T68893, subdivision and custom smooth shading will be separate workflows.
For now, and to better prepare for this future (although long term
plan), we should discourage workflows mixing subdivision and custom
smooth normals, and as such, this disables GPU subdivision when
autosmoothing or custom split normals are used.

This also adds a message in the modifier's UI to indicate that GPU
subdivision will be disabled if autosmooth or custom split normals are
used on the mesh.

Differential Revision: https://developer.blender.org/D14194
2022-02-25 21:28:13 +01:00
Kévin Dietrich
118a219e9d Fix different shading between CPU and GPU subdivision
Reuse the same vertex normals calculation as for the GPU code, by
weighing each vertex normals by the angle of the edges incident to the
vertex on the face.

Additionally, remove limit normals, as the CPU code does not use them
either, and would also cause different shading issues when limit surface
is used.

Fixes T95242: shade smooth artifacts with edge crease and limit surface
Fixes T94919: subdivision, different shading between CPU and GPU
2022-02-25 21:25:13 +01:00
Clément Foucault
e59f754c16 GPUTexture: Use immutable storage
This means textures need to have the number of mipmap levels specified
upfront. It does not mean the data is immutable.

There is fallback code for OpenGL < 4.2.

Immutable storage will enables texture views in the future.
2022-02-24 22:51:19 +01:00
Clément Foucault
7c1b0dec00 Merge branch 'blender-v3.1-release' 2022-02-24 17:43:24 +01:00
Clément Foucault
f8507ca372 EEVEE: Fix crash when shadow caster count is reduced to 0.
The crash was catched by ASAN. It was caused by the buffer shrinking logic
being faulty.
2022-02-24 17:43:04 +01:00
Campbell Barton
4c423ccbd6 CMake: include missing files
Also use SRC_ prefix for source variables so cmake_consistency_check.py
detects these files as being known to CMake.
2022-02-23 12:31:46 +11:00
Jacques Lucke
64293a277f Merge branch 'blender-v3.1-release' 2022-02-22 13:57:05 +01:00
Jacques Lucke
4e78a7360e Fix T93784: text and curve objects have no motion blur
Previously, objects and geometries were mapped between frames
using different hash tables in a way that is incompatible with
geometry instances. That is because the geometry mapping happened
without looking at the `persistent_id` of instances, which is not possible
anymore. Now, there is just one mapping that identifies the same
object at multiple points in time.

There are also two new caches for duplicated vbos and textures used for
motion blur. This data has to be duplicated, otherwise it would be freed
when another time step is evaluated. This caching existed before, but is
now a bit more explicit and works for geometry instances as well.

Differential Revision: https://developer.blender.org/D13497
2022-02-22 13:52:15 +01:00
Campbell Barton
b13bf8556b Cleanup: clang-format 2022-02-22 10:08:38 +11:00
Hans Goudey
dde5cc6670 Cleanup: Use curves wrapper 2022-02-21 17:06:17 -05:00
Alexander Gavrilov
1234a7ada0 Merge branch 'blender-v3.1-release' 2022-02-21 18:14:41 +03:00
Clément Foucault
0f242981ec Workbench: Fix missing world_data ubo during opaque prepass 2022-02-21 13:30:20 +01:00
Sybren A. Stüvel
d076e9468c Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-02-21 13:06:28 +01:00
Jeroen Bakker
bce810f057 Fix T95871: Non-float textures report as float.
Althought the float buffers are only used as cache, current code paths
don't look at the flags to identify which kind of image it is. Actual
fix would be to check flags, but that wouldn't be something to add one
week before release.

This commit fixes it by removing the buffers after use in the image
engine.
2022-02-21 07:48:49 +01:00
Hans Goudey
ddf189892c Cleanup: Rename original curve object type enum
This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.

Ref T95355

To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
 `Curves`
- In the longer term (no immediate plans), use a proper data block for
  3D text and surfaces.

Differential Revision: https://developer.blender.org/D14114
2022-02-18 09:50:29 -06:00
Bastien Montagne
af308049bc Merge branch 'blender-v3.1-release' 2022-02-18 14:55:54 +01:00
Kévin Dietrich
5f16e24cc9 Curves: add initial edit mode support
This adds initial support for edit mode for the experimental new curves
object. For now we can only toggle in and out of the mode, no real
interraction is possible.

This patch also adds empty menus in edit mode. Those were added mainly
to quiet warnings as the menus are programmatically added to the edit
mode based on the object type and context.

Ref T95769

Reviewed By: JacquesLucke, HooglyBoogly

Maniphest Tasks: T95769

Differential Revision: https://developer.blender.org/D14136
2022-02-18 11:31:13 +01:00
Sergey Sharybin
8b4da9a191 Fix strict compilation warnings 2022-02-18 10:14:34 +01:00
Jacques Lucke
61aaeb3745 Curves: initial brush system integration for curves sculpt mode
This adds the boilerplate code that is necessary to use the tool/brush/paint
systems in the new sculpt curves mode.

Two temporary dummy tools are part of this patch. They do nothing and
only serve to test the boilerplate. When the first actual tool is added,
those dummy tools will be removed.

Differential Revision: https://developer.blender.org/D14117
2022-02-18 09:14:54 +01:00
Jeroen Bakker
4ad4d8a59c Cleanup: Use compact license header.
New file introduced in blender-v3.1-release branch.
2022-02-18 08:30:10 +01:00
Jeroen Bakker
5c6eefa850 Merge branch 'blender-v3.1-release' 2022-02-18 08:29:32 +01:00
Jeroen Bakker
fe26d18889 Fix T95809: Check color space changes to refresh image engine.
Previous commit fixed the compositor node, this commit is related to the
shader tree. Also checks if the color space or alpha mode have changed.
2022-02-18 08:22:18 +01:00
Jeroen Bakker
6efdfeb886 Image Engine: Store image usage to identity changes.
Previous implementation had a copy of the image user, which doesn't
contain all the data to identify changes. This patch introduces a new
struct to store the data and can be extended with other data as well
(color spaces, alpha settings).
2022-02-18 07:55:36 +01:00
Kévin Dietrich
43b40f7bde Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-02-17 08:41:01 +01:00
Kévin Dietrich
be3047c500 Fix T95827: vertex groups do not display correctly with GPU subdivision
Issue caused by 993839ce85 which modified
the coarse face flags update function, but forgot the case where we have
a mapped extraction with no BMesh.
2022-02-17 08:40:38 +01:00
Kévin Dietrich
401383f245 Fix vertex groups not rendering properly with GPU subdivision
This was missing the BMesh case. Issue found while investigating T95827.
2022-02-17 08:38:12 +01:00
Hans Goudey
c324cf1539 Curves: Further implementation of new curves data structure
The general idea here is to wrap the `CurvesGeometry` DNA struct
with a C++ class that can do most of the heavy lifting for the curve
geometry. Using a C++ class allows easier ways to group methods, easier
const correctness, and code that's more readable and faster to write.
This way, it works much more like a version of `CurveEval` that uses
more efficient attribute storage.

This commit adds the structure of some yet-to-be-implemented code,
the largest thing being mutexes and vectors meant to hold lazily
calculated evaluated positions, tangents, and normals. That part might
change slightly, but it's helpful to be able to see the direction this
commit is aiming in. In particular, the inherently single-threaded
accumulated lengths and Bezier evaluated point offsets might be cached.

Ref T95355

Differential Revision: https://developer.blender.org/D14054
2022-02-16 11:32:37 -06:00
Campbell Barton
a0ad8c57ef License headers: use SPDX identifiers 2022-02-16 13:04:20 +11:00