Commit Graph

122 Commits

Author SHA1 Message Date
Sergey Sharybin
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
Sergey Sharybin
30293dc2ca svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-15 13:02:37 +00:00
Campbell Barton
7500f4cd48 fix for misc py errors + some pep8 edits. 2011-09-08 05:42:44 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
Campbell Barton
b20c9b0ba3 minor edits, pep8 - also correct float -> double promotion for blf. 2011-08-30 10:49:58 +00:00
Joerg Mueller
43ab8e8624 * Merge trunk up to r39790.
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
Campbell Barton
d049a722fe fix [#28413] bpy.ops.nla.bake can't bake from frame 0 2011-08-30 04:13:48 +00:00
Joerg Mueller
f0d5abfcb2 Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
Campbell Barton
5394cabe24 remove workaround for bug in python 3.2.0 loading web pages on *nix 2011-08-22 11:54:40 +00:00
Campbell Barton
1324173e99 pep8 edits and change '!= None' to 'is not None' 2011-08-22 09:01:49 +00:00
Campbell Barton
aa7545b0ea patch [#28320] Small change to trunk needed for Motion Capture Addon - GSoC 2011 - Pepper Branch
from Benjy Cook (benjycook)
2011-08-22 08:47:48 +00:00
Campbell Barton
90d19ad883 py style change only - make property definitions consistent 2011-08-19 19:25:20 +00:00
Campbell Barton
feb8318143 fix for undo issues with generic, multi-purpose WM_OT_context* operators, operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.
- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
2011-08-18 16:01:11 +00:00
Xiao Xiangquan
ed158eeeb9 update property strings cover. 461 new items 2011-08-18 15:53:30 +00:00
Campbell Barton
aa4d5ccbed more minor changes to wm.py, get data_path's once at the start of each func and some minor style changes. 2011-08-18 15:25:18 +00:00
Campbell Barton
2bd016fe3f formatting edits, no functional changes. 2011-08-18 12:20:10 +00:00
Xiao Xiangquan
18d95a8462 fix a small bug , and update language-packs 2011-08-16 16:58:35 +00:00
Joerg Mueller
23807d1fb4 Merging trunk up to r39447. 2011-08-16 14:11:58 +00:00
Campbell Barton
65ca89180a fix [#28227] join_uv and bake work wrong
added back ability to unwrap all selected mesh objects.
2011-08-15 16:25:05 +00:00
Xiao Xiangquan
3a8c7be9e4 code clear, insert blf_gettext.c to blf.c 2011-08-12 13:43:21 +00:00
Campbell Barton
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
Campbell Barton
ef18ec335f svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
Xiao Xiangquan
465c3b82fa merge with trunk r39216 2011-08-10 14:32:03 +00:00
Campbell Barton
0207d9ce27 style change, harmless changes while looking into bug [#28196] 2011-08-09 19:59:01 +00:00
Campbell Barton
22d2764d50 use static sets rather then tuples, python optimizes this case.
minor change to lightmap unpack collecting unique meshes.
2011-08-08 05:21:37 +00:00
Campbell Barton
0160901c90 - update X3D and FBX testing checksums
- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
2011-08-08 03:31:25 +00:00
Joerg Mueller
29f214f7f3 Merging up to trunk r38834. 2011-07-29 21:28:18 +00:00
Xiao Xiangquan
287b24926f merge with trunk r38787 2011-07-29 17:42:53 +00:00
Campbell Barton
2658949752 pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
Campbell Barton
722474a7ea fix [#28095] Select Pattern don't select all the bone in edit mode
& some style changes.
2011-07-28 07:55:09 +00:00
Campbell Barton
e2522cead2 report an error when user blender versions other then 2.4x for animation playback. 2011-07-28 05:09:31 +00:00
Campbell Barton
e882925b49 more vector order switching. 2011-07-25 09:31:39 +00:00
Campbell Barton
799714fbc9 minor edits to animation playback operator
- remove own copyright from script
- print command before executing (helps troubleshooting)
2011-07-25 07:14:54 +00:00
Campbell Barton
4f4eeb826a style changes for operator scripts & some pep8 edits. 2011-07-25 06:40:16 +00:00
Campbell Barton
6065390f4c fix for DingTo's recent commit with the animation player, it ignored the case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems).
now try and execute player, reporting the exception rather then checking the player file exists.
also made some pep8-80 style edits.
2011-07-25 06:38:21 +00:00
Campbell Barton
a07d7edb82 swap vertor multiplication order for add torus. 2011-07-25 06:09:39 +00:00
Campbell Barton
d4552034c6 edits to quick effects scripts
- use uv layer data api rather then operator.
- switch vector rotation order.
- made some style changes, use 80 width.
2011-07-25 05:54:32 +00:00
Campbell Barton
3e91de7ffd External image operators.
- use bpy.data.is_saved (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.
2011-07-25 05:10:44 +00:00
Campbell Barton
ced8f1dffc deprecate multiplication orders:
vector * matrix
 vector *= matrix
 vector * quaternion
 vector *= quaternion 

Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-25 01:44:19 +00:00
Thomas Dinges
39edc53558 2.5 External animation player:
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
2011-07-23 21:45:22 +00:00
Joerg Mueller
682cc63161 Merging with trunk up to r38631. 2011-07-23 16:34:30 +00:00
Daniel Salazar
89c062038a Let's try default High Quality for object align, it's slow but it's simply the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes 2011-07-22 15:54:54 +00:00
Joerg Mueller
4532bd731d Merge with trunk up to r38584. 2011-07-21 21:11:58 +00:00
Campbell Barton
4ad43aaf16 added bpy.path.basename because "//" prefix breaks os.path.basename. 2011-07-20 08:10:01 +00:00
Daniel Salazar
fd7825e7dc Speedup, do only one global matrix grab per obj 2011-07-19 15:30:19 +00:00
Daniel Salazar
1191c1ead9 Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D
sexy example:
http://www.pasteall.org/pic/show.php?id=15171
2011-07-19 15:07:29 +00:00
Daniel Salazar
c7d8d28939 Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py 2011-07-19 13:27:05 +00:00
Campbell Barton
ce00a32f05 fix [#27996] Smart UV Unwrap Still Results in Overlaps
real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted.
2011-07-18 06:44:41 +00:00
Xiao Xiangquan
fa46278e34 merge from trunk 38379 2011-07-14 17:29:53 +00:00
Xiao Xiangquan
470a5017fb complete space outliner, space node, space nla, etc. 2011-07-13 14:41:12 +00:00