- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
vector * matrix
vector *= matrix
vector * quaternion
vector *= quaternion
Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
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Test feature: configurable marker colors in Clip Editor.
Use presets, so plenty of different color could be defined and
easily re-used.
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- Fixed compilation error with OpenCOLLADA
- Added sample preset for tracking camera.
- Fixed bug with wrong order of preset properties loading/saving.
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Changes to tracking camers settings, so they could
be copied to Blender camera on reconstruction.
Sensor height doesn't make any sense yet for tracking camera.
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Commiting patch #24427: Editable camera sensor size (meaningful focal length units)
Thanks to:
Matt Ebb (author of original patch)
Ejner Fergo (porting patch through versions)
Brecht Van Lommel, Dalai Felinto, Campbell Barton (patch review)
Cant't commit changes to addons (they aren't branched, so some of them
could be broken now)
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- Tracking camera presets.
- Reset principal to image center operator.
Things to think about:
- Unified presets for tracking camera and blender camera.
- If prinipal should be a part of preset.
Toggling options on the selection is better done as a generic operator.
Replace ARMATURE_OT_flags_set and POSE_OT_flags_set with WM_OT_context_collection_boolean_set and use menus to access it with specific settings.
This way its easy make a key shortcut which toggles any boolean on any collection - sequences, metaballs, objects, bones etc.
- fix python error when the object had an empty material slot
- initialize start frame from the current frame
- set frame range to 300000 max (which is blenders own maximum)
- mesh order was arbitrary, instead use selected -> active, removed invert option.
also fix for missing include in bpy_extras.view3d_utils
* Sets up a particle system and an explode modifier.
* In "blend" mode requires two selected objects and creates "crossed keyed" particle systems between the objects for a simple blend effect where the first object explodes and then recombines as the second object.
* Also renamed the other quick effect operators as "Quick ..." to bring some consistency to the operators (also nice that now you can just write "quick" to the operator search and get all these operators).
added 'INTERNAL' operator flag so operators which are only meant to be called by other operators or internal use are not displayed to the user.
Currently only use this flag for the operator search toolbox, is ignored in debug mode.