Some people like curved lines, other hate them. This commit will let the user change the level of curving.
In UserPreferences=>Themes=>Node editor=>Noodle curving the level can be modified. Allowed range is 0-10 with the default on 5
The patch will default everything to the way blender works ATM.
File subversion has been increased otherwise older 258 files got straight lines.
The data is stored in the ThemeSpace.noodle_curving
the bezierdrawing is done in the drawnode. Also tested the Line cut tool
existing check for driver to use GIL was not thread safe and could cause, details in the report.
This bug was caused by a check to avoid hanging, a fix for [#27683] that worked in 2.4x because the UI didn't use python to draw while rendering.
Apply a different fix for [#27683], when calling an operator, call PyEval_SaveThread(), then PyEval_RestoreThread() so the GIL can be aquired by threads started by the operator - in this case bake starting a thread that evaluates drivers.
===========================
- Fixed crash when Display->Stable is enabled before
loading clip.
- Fixed bug with location influence on stabilization data.
===========================
- Made naming in libmv-api more uniform.
- Move aspect ration detection of clip to movieclip.c.
- Remove unused width and height from camera intrinsics function.
- Reconstruction should now deal correct with aspect ratio.
===========================
Get rid of cachin logic in seqcache, switch it to use logic
from movie clip. Now only hash calculation and comparator
functions are declared in seqcache.
===========================
- Fixed some silly things ni DNA design. Now all
reconstruction data is stored in Tracking->Reconstruction.
Please, re-solve your cameras -- reconstruction data
wouldn't be read from files saved in blender below this
commit.
- RNA accessors for reconstruction data.
- Store average reconstruction error in new reconstruction
structure and show it in clip editor header after
reconstruction.
- Highlight failed to reconstruct frames with red in cache line.
- Added "group" "Failed Tracks" in Select Grouped operator,
Meant to be used for selecting tracks bundles from which
failed to to be solved.
- Hotkey to delete marker: Shift-X.
- Jump to next/prev failed frame operator. Hotkeys are
Ctrl-Shift-Left/Right Arrow.
===========================
- Do not show frame boundary border when stabilization isn't enabled.
- Separate stabilization settings from display in clip editor.
Now clip can contain stabilization data but still be displayed
un-stabilized in clip editor.
- Internal changes in stabilization:
* Use separated location/scale parameters rather than 4x4 matrix.
In some ares "decomposed" data is needed (text draw functions, i.e.).
Also such decomposed data could be used in compositor.
* MovieClip now uses own structure for cache where additional data
can be stored. MovieCache structure now one of properties in
this new structure.
* Get rid of stable image buffer stored in MovieClipStabilization
structure. Pre-created buffer for scaling still stored there.
This helps to keep playback realtime -- re-creating this buffer
introduces ~15% slowdown.
- Added sliders to 2D stabilization panel which controls intensity
of translation/scale which applies on shot.
- Added filter type to Stabilize2D compositor node. Supports nearest,
bilinear and bicubic interpolation.
- After discussion with Sebastian and Francois added new node called
Transformation. It can apply translation, rotation and scale. It's
not the same thing as applying this components separately -- all
transformation is happening inside "canvas". And it should be more
accurate on interpolation and sub-pixel translation.
Need to check order of applying translation/scale/rotation btw.
- Added output sockets to movie clip compositor node. They holds
stabilization data which can be used by Translate or Transform
nodes.
- Minor fix of UI issues in Display panel.
===========================
- If "Zoom To Mouse" is enabled in user preferences then
zooming would happen to mouse position in clip editor.
- Fixed 1px padding from shot boundary rectangle.
- Allow for some operators grab cursor.
- Enlarge marker anchor sliding area and make it prioritized
on pattern/search slide zones,
use default when invalid settings given.
removed odd/annoying bit shifting of the flagu/v for such basic function made code hard to understand and would fail if new flags were added.
- The object ID was being passed to the data_delete_material_index_id() from object_remove_material_slot(), rather then the object data. (so the material slot fix wouldnt run in that case).
- add support for fixing text object materials too.
create a new parameter for materials.pop() to not remove material slot.
this way the mat_nr is still the old one.
for the default behaviour we now have material remapping (i.e. data_delete_material_index_id(id, index)).
This new function is brought from the material_slot remove function.
Not sure why this was enabled, possibly from copy/paste with bezier->nurbs code?
If you have meny poly lines there was no nice way to convert these into a smoothed nurbs curve.
Ran into this when trying to convert generated ivy into smooth nurbs.