Python 3.14 has moved some functionality into the public API,
use the updated names even with older Python versions.
Also resolve an error caused by variable reuse with delayed annotation
evaluation for TextureProperties_MixIn on startup.
Resolve#140695.
This prevents the use of unaligned data types in
vertex formats. These formats are not supported on many
platform.
This simplify the `GPUVertexFormat` class a lot as
we do not need packing shenanigans anymore and just
compute the vertex stride.
The old enums are kept for progressive porting of the
backends and user code.
This will break compatibility with python addons.
TODO:
- [x] Deprecation warning for PyGPU (4.5)
- [x] Deprecate matrix attributes
- [x] Error handling for PyGPU (5.0)
- [x] Backends
- [x] Metal
- [x] OpenGL
- [x] Vulkan
Pull Request: https://projects.blender.org/blender/blender/pulls/138846
This PR adds builtin shaders for drawing points. Using `FLAT_COLOR`,
`SMOOTH_COLOR`, `UNIFORM_COLOR` can lead to undesired behavior
on Metal and Vulkan backends. To ensure future compatibility this PR
adds `POINT_FLAT_COLOR` and `POINT_UNIFORM_COLOR`.
The point size can be set using `gpu.state.point_size_set`.
Pull Request: https://projects.blender.org/blender/blender/pulls/139583
Add-ons can call a batch draw command for lines using a surface shader.
This is not intended and polylines shaders should be used. This PR
lighten this restriction to automatically replace the shader with the
correct polyline shader, similar to immediate mode.
This change is done inside the python wrapper as internally we should
use the correct polyline shader.
For point shaders we don't have a work around in place and that needs
more discussion. Therefore this is only a partial fix.
Pull Request: https://projects.blender.org/blender/blender/pulls/138138
In Blender 4.4 (since commit 00a8d006fe), polyline shaders stopped
using geometry shaders and now rely on SSBOs.
In C++, workarounds allow these shaders to function as before, albeit
with some limitations.
To address these known limitations, error messages are now raised when
a polyline shader is used with unsupported configurations.
Pull Request: https://projects.blender.org/blender/blender/pulls/131055
Add-ons may attempt to load the GPU module in background mode when no GPU
context has been initialized yet. This would give an error on import.
If then later the GPU context does get initialized, for example for a
render engine, import would still fail as the module is cached.
This reverts commit d7f124f06f, and again
throws errors in methods and constructors instead of module import.
Pull Request: https://projects.blender.org/blender/blender/pulls/123395
Calls to `gpu.types.GPUBatch.draw#program` without a program parameter,
or a None as value of the program parameter now raises a deprecation warning.
Implements #103978
- Account for new member in _PyArg_Parser.
- Many Python op-codes have been removed.
For the moment these are disabled in is_opcode_secure.
Some should be added back as intrinsics, noted in code-comments.
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.