Commit Graph

6894 Commits

Author SHA1 Message Date
Brecht Van Lommel
bc507861f2 Logging: Some tweaks to capitalization and log levels
For NDOF, Vulkan context, operators and events.

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:27 +02:00
Brecht Van Lommel
d7cc940825 Logging: Log GHOST backend, GPU backend and GPU device
Important information that could not be found directly in the logs yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:27 +02:00
Brecht Van Lommel
4653b65f7c Logging: Add DEBUG, TRACE severity, replace numeric levels
The numeric levels have no obvious meaning. This removes the distinction
between severity and levels, instead there is a single list of named levels
with defined meaning.

Debug means information that's mainly useful for developers, and trace is for
very verbose code execution tracing.

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:26 +02:00
Brecht Van Lommel
8d8e61fefd Logging: Change various categories and log levels
* Remove bke, ed and wm prefixes
* Add prefixes like: geom, object, blend, lib.
* Shorten some category names
* A few log level changes to improve --log-level info output

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:26 +02:00
Harley Acheson
37f10aaa4a UI: Fix Cursor Size Truncation Issue
Mouse cursor size calculation must use round rather than trunc.
Otherwise there is a decrease in cursor size from 1X -> 1.01X scale.

Pull Request: https://projects.blender.org/blender/blender/pulls/141637
2025-07-08 23:59:47 +02:00
Campbell Barton
439253eab5 Cleanup: use consistent terms in capability flags
Consistently use terms "cursor" & "clipboard" as a prefix
so they auto-complete more usefully.

Previously both ordering was used.
2025-07-08 16:35:42 +10:00
Campbell Barton
7c41250916 Fix large software cursors with Hi-DPI display on Wayland
Since the cursors are now generated from SVG's at the correct size
there is no need to scale them up when drawing software cursors.
2025-07-08 16:35:42 +10:00
Campbell Barton
b054a4557b Cleanup: use an integer to represent the cursor size
The move to SVG cursors used a float for the cursor size which isn't
especially useful as the resulting cursor dimensions are pixels.
2025-07-08 11:43:06 +10:00
Campbell Barton
b2d6af6c2b Cleanup: use const reference for cursor data
Also remove redundant null check.
2025-07-08 11:26:48 +10:00
Campbell Barton
12f0e3ee78 Merge branch 'blender-v4.5-release' 2025-07-08 10:38:10 +10:00
Campbell Barton
4431d7a369 Fix #141514: Broken cryptomatte picking with multi-windows on Wayland
Only perform window under cursor checks for GHOST back-ends that
have the window positioning capability.
2025-07-08 10:36:10 +10:00
Germano Cavalcante
289adf8616 Merge branch 'blender-v4.5-release' 2025-07-07 11:56:35 -03:00
Germano Cavalcante
cd143ca900 Fix: Wrong depth status in gizmo selection
When selecting gizmos (such as one of the scale handles in the
Transform tool), the depth test state does not match what is shown in
the viewport. This can lead to unintuitive gizmo selection.

The issue is caused by the incorrect assumption that the depth state is
already `GPU_DEPTH_NONE` before rendering the gizmos for selection.

The solution is to ensure the status before rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/141412
2025-07-07 16:54:22 +02:00
Sean Kim
7f3aa617ce Refactor: Move Paint_Runtime out of DNA
This commit takes the previously defined `Paint_Runtime` struct and
moves it into the BKE namespace, initializing it on demand instead of it
being a default-allocated member. This data does not need to be
persisted and is runtime only.

Pull Request: https://projects.blender.org/blender/blender/pulls/141413
2025-07-07 16:53:12 +02:00
Pratik Borhade
841c36850c Fix #67806: Delete non existing temp screens
When deleting a window, clear screen ID data if it belongs to
non-main window with single area

Pull Request: https://projects.blender.org/blender/blender/pulls/132978
2025-07-04 11:56:12 +02:00
Guillermo Venegas
b36e5b4b06 Refactor: UI: Replace UI_block_layout with blender::ui::block_layout
This renames `UI_block_layout` API as `blender::ui::block_layout`,
following uiLayout refactors.
This function now returns a layout reference instead of pointer,
this changes applies this return type where the layout can be used
as such reference.

Changes includes the use of `blender::ui::LayoutDirection` and
`blender::ui::LayoutType` as typed enum parameters.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141401
2025-07-03 22:00:46 +02:00
Guillermo Venegas
d441ac2d6f Fix: Incorrects filepaths on drag and drop with recursive option enabled
Currently drag and drop expects to selection to be in the same folder,
but blender internal file browser allows to select files from different
folders when recursion is active.

When writing to operator properties the `directory` is taken now from
the first file provided, and `files` are now relative to this
`directory` instead of just taking the file name.
When reading from operator properties filepaths are normalized.

I notice this issue while reading about #140942, the issue would
require a proper fix too.

Pull Request: https://projects.blender.org/blender/blender/pulls/140948
2025-07-03 19:21:59 +02:00
Harley Acheson
4df8b950e1 Fix: Correct RGBA Cursor Sizing Error
While calculating the scaling factor when rasterizing SVG files to
cursors there is an extra code line left in that was only used
during testing. Basically the size is correctly calculated and then
this extra line does it again, but in a different way. This can result
in the very bottom single line of the cursor being cut off at some
sizes.

Pull Request: https://projects.blender.org/blender/blender/pulls/141410
2025-07-03 19:05:18 +02:00
Jeroen Bakker
b1fc86cc75 Merge branch 'blender-v4.5-release' 2025-07-03 09:56:23 +02:00
Jeroen Bakker
eeb2dc8a9e Fix #141305: Vulkan: Animation player memory leak
When playing back render result a separate process is started for
playback. This process didn't call the GPU_context_frame_begin/end
functions resulting in post-poning destroying discarded resources until
the playback process was 'exited'.

Pull Request: https://projects.blender.org/blender/blender/pulls/141376
2025-07-03 09:55:09 +02:00
Campbell Barton
21e9be6c5e UI: show the ~/ abbreviation for $HOME in the title on Unix systems
Avoid overly long paths in the title bar using the `~` prefix.

Based on feedback from !141059 there is consensus on supporting this
on Linux, that PR also supports abbreviations on other systems but
platform maintainers had concerns (see PR for details).

Apply the functionality for generic Linux/Unix systems,
the functionality for other platforms can be evaluated separately.
2025-07-03 02:50:38 +00:00
Campbell Barton
3817b476ca Merge branch 'blender-v4.5-release' 2025-07-02 20:13:03 +10:00
Campbell Barton
8ce2756b18 Fix brush toggle not working when using tools with multiple scenes
Follow up to #140668 that fixes the same issue when using multiple
windows & scenes. This is needed as the active tool can apply to
multiple scenes.

Ref !141260
2025-07-02 20:10:53 +10:00
Campbell Barton
9fc300a0ea Cleanup: rename the value used to store the cursor image
Rename `render_bmp` to `bitmap_rgba` since BMP has an assassination
with the BMP file format, and this is an RGBA equivalent of an existing
`bitmap` variable.
2025-07-01 17:13:50 +10:00
Campbell Barton
bd5346e94b Fix: missing error check when loading SVG cursors 2025-07-01 17:04:10 +10:00
Campbell Barton
f754cf3a61 Cleanup: use float2 for the cursor hot-spot
Also resolve a clang-tidy warning.
2025-07-01 15:56:31 +10:00
Campbell Barton
a3cd145f8d Cleanup: pass cursor pixel data by reference instead of by value 2025-07-01 15:38:23 +10:00
Campbell Barton
bfd3ff7e3d Cleanup: use const custom cursor arguments to GHOST
Also use int[2] for size & hot-spot arguments to avoid passing
around so many arguments.
2025-07-01 15:22:38 +10:00
Harley Acheson
ac457b9836 UI: SVG Icons as Internal Custom Mouse Cursors
This PR replaces our current custom mouse cursors (defined in
wm_cursors.cc using bitmaps and masks that we edit with a python
program) with SVG sources that are rasterized at the exact size when
needed. For Windows this would also replace the 29 platform-specific
"cur" files, although this PR does not actually remove those. For Linux
this creates the same kind of cursor as now (1bpp XBitMap) but at a
better size.

Pull Request: https://projects.blender.org/blender/blender/pulls/140990
2025-07-01 04:59:49 +02:00
Sean Kim
abe151c70c Merge branch 'blender-v4.5-release' 2025-06-30 14:02:09 -07:00
Sean Kim
081aaa6c55 Fix #140668: Toggle brush support doesn't work with tool selection
Toggle support for brushes was added back in 4.5 with
9e1e9b0859. The intent of this feature is
to allow for easy switching between a specified brush upon using a
hotkey.

Whils this behavior works well in the case of switching between brushes,
the initial implementation didn't account for using other non-brush
tools.

To fix this issue, when activating a tool, if it doesn't handle brushes,
clear the last active brush.

Pull Request: https://projects.blender.org/blender/blender/pulls/141161
2025-06-30 23:01:10 +02:00
Campbell Barton
e9f675f40b PyAPI: add missing options to bpy.data.library.load(..)
Support options which were available from the operator:
set_fake, recursive, reuse_local_id & clear_asset_data.
2025-06-30 15:47:16 +10:00
Campbell Barton
5e927eae1b Docs: corrections, clarifications to code-comments 2025-06-28 10:46:57 +10:00
Campbell Barton
d84aae280d Merge branch 'blender-v4.5-release' 2025-06-26 22:08:36 +10:00
Campbell Barton
0f590bbfb6 Cleanup: correct flag name for NDOF Y/Z axis swap 2025-06-26 21:50:03 +10:00
Campbell Barton
5d7c433a18 Merge branch 'blender-v4.5-release' 2025-06-26 18:17:16 +10:00
Campbell Barton
b914416613 Merge branch 'blender-v4.5-release' 2025-06-26 18:17:13 +10:00
Campbell Barton
521fae81fc Cleanup: remove redundant call to BLI_path_basename 2025-06-26 18:12:41 +10:00
Campbell Barton
6d06fc3979 Fix immediate exit when displaying an invalid UTF8 title on Wayland
A non UTF8 title on Wayland causes disconnection from the server.
Resolve by using the path as-is unless invalid UTF8 byte sequences
are found, in that case they're replaced by `?`.

This is skipped on WIN32 & macOS since the issue only exists on Wayland.
2025-06-26 18:01:06 +10:00
Campbell Barton
06dfab455a Merge branch 'blender-v4.5-release' 2025-06-26 13:41:47 +10:00
Campbell Barton
582a54b94c NDOF: apply YZ axis swap to rotations
Apply the "Zoom direction" preference to the rotation axis.
Until now, this preference was limited to translations.

Note that the X/Y swap is now applied in the accessor functions instead
of wmNDOFMotionData::tvec because swapping the X/Y axis doesn't work
well in some cases (color picker for example), and it's confusing
of axis swapping is handled in different parts of the code for
rotation & translation.

Ref !140975

Co-authored-by: Patryk-Skowronski <patryk_skowronski@3dconnexion.com>
2025-06-26 03:23:25 +00:00
Campbell Barton
5d553e1dd0 Merge branch 'blender-v4.5-release' 2025-06-25 04:42:53 +00:00
Campbell Barton
2a757f469c Fix cursor size being ignored by custom cursors under Wayland
The theme cursor size was ignored when setting custom cursors
such as the knife, only the DPI from GHOST was taken into account.

This meant cursors such as the knife would sometimes display too small.

Now when the theme-size is larger, a larger cursor will be used.

Currently the theme size is read from XCURSOR_SIZE environment variable
however it may be read from the system preferences in the future.

Also fix the software cursor sizes which incorrectly used the UI scale
preference which is ignored by cursor sizes.
2025-06-25 04:39:57 +00:00
Guillermo Venegas
e300d44e69 Refactor: UI: Add uiLayout use_property_decorate methods
This replaces uiLayout use_property_decorate API with uiLayout
methods, following uiLayout refactors and the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140887
2025-06-24 03:52:17 +02:00
Guillermo Venegas
d600b1002a Refactor: UI: Add uiLayout use_property_split methods
This replaces uiLayout use_property_split API with uiLayout methods,
following uiLayout refactors and the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140874
2025-06-23 19:07:09 +02:00
Bastien Montagne
7276b2009a Core: Add new 'system IDprops' storage for runtime-generated RNA properties.
This commit cleanly splits IDProperties storage for its two very different
usages:
* "User-defined" data, also known as "custom properties". Mostly exposed
  in UI and as 'dictionary' in Python scripting, these are unique to each data
  (each object can have its own set of custom properties).
* "System-defined" data, mainly as backend-storage for runtime RNA
  structures and properties. While these are not necessarily present in the
  storage, they are registered for a data type, and therefore always available
  to all data of that type through RNA access.

See #123232 for rationales, designs and alternative investigated solutions.

## User-facing Changes

When using Blender, the only noticeable change is that python-defined RNA
data are not listed anymore in the Custom Properties panels (e.g. Cycles
data).

From a Python API perspective, the main changes are:
* Runtime RNA structs defined by sub-classing `PropertyGroup` and
  registering them are no more accessible through the 'dict' syntax.
  * They remain accessible through a dedicated 'bl_system_properties_get()`
    callback, but its usages are only expected to be for testing and
    debugging.
  * The result of this call will be `None` by default when there has been
    nothing written into it yet, unless its optional `do_create` parameter
    is set to `True`.
* Some types (like `Node`, `UIList`, etc.) cannot store raw IDProperties
  anymore (using the 'dict' syntax).

## Technical Details

* Adds System idprops to some data types (IDs, ViewLayer...).
* Moves some other containers (e.g operator properties, or some UI types like
  UILists) to only have system-defined properties.
* For a few specific types (like `PropertyGroup`), the same storage is used,
  but exposed in RNA as both user and system properties.
* Adds RNA API accessor callback to system idprops.
* Adds a function `bl_system_properties_get()`, which wraps system-defined
  idprops and gives 'dict-like' access to them. Currently mainly used by some
  unittests.
* System IDProps are always ignored by RNA diffing code (and therefore
  liboverride processing), as their value is already exposed through RNA
  properties, and should always be processed through these RNA properties.
* Modifies bpy rna binding to use these new system idprops for property
  accesses, and keeps using user-defined idprops for 'dict-type' accesses.
* Handles versioning by copying 'user idprops' (existing ones) into new
  'system idprops'.

### IDProperties Split

These types keep their historic IDProperty storage for user properties,
and get a new `system_id_properties` storage for system properties:

`ID`, `ViewLayers`, `Bone`, `EditBone`, `BoneCollection`, `PoseBone`, `Strip`

These types can both be extended with registrable RNA properties, and
expose Custom Properties in the UI.

### IDProperties become System Ones

These types keep a single IDProperties storage (their DNA struct does not
change), but it is now exclusively used for system-defined properties.

`OperatorProperty`, `View3DShading`, `UIList`, `AddonPreferences`,
`KeyConfigPreferences`, `GizmoProperties`, `GizmoGroupProperties`,
`Node`, `NodeSocket`, `NodeTreeInterfaceSocket`, `TimelineMarker`,
`AssetMetaData``

Since user properties were never available in the UI for them, they lose
their 'dict-like' IDProperties access in the Python API.

### Single Storage, Exposed as Both in API

These types still use a single IDProperty storage, but expose it both as
user properties and as system ones through RNA API.

* `PropertyGroup`: They need both access APIs since they are both
  used for raw IDProperty groups (the 'dict-like' access), and
  internally to access data of runtime-defined RNA structs.
* `IDPropertyWrapPtr`: Done mainly to follow `PropertyGroup`.
* `NodesModifier`: cannot become purely system idprops currently, as
  there is no other access than the 'raw ID properties' paths to their
  values. This can be changed once #132129 is finally implemented.

Pull Request: https://projects.blender.org/blender/blender/pulls/135807
2025-06-23 18:25:24 +02:00
Guillermo Venegas
cc5ba71114 Refactor: UI: Add uiLayout fixed_size, red_alert, root_panel, search_weight and width methods
This replaces API for accessing the uiLayout fixed_size,
red_alert, root_panel, search_weight and width properties
with methods, following uiLayout refactors and the
Python API naming

Pull Request: https://projects.blender.org/blender/blender/pulls/140673
2025-06-23 06:55:01 +02:00
Jonas Holzman
c8aa20f8b3 Cleanup: Remove titlebar text color from decoration style settings
When the colored titlebar decoration style was implemented in
PR #123982, both the titlebar background and foreground were exposed
to the OS backends to be used when styling the Blender window titlebar.

In practice, both backends that implement this decoration style (Win32
and macOS/Cocoa) only use the background color, and they either rely on
the OS to automatically set the text color or use the color HSV value
component to switch between the OS dark/white color.

While it was thought to still keep this value around for a potential
future backend implementation, the color settings parsed to obtain the
titlebar color (`TH_BUTBACK_TEXT_HI`, which wasn't properly suited for
this feature to begin with) has been replaced by `TH_TEXT` in #140726,
which ends up being too bright to be used as titlebar text for most
themes/use cases.

As such, this PR removes this unused titlebar decoration style setting.
Future backends that wishes the implement the colored titlebar
decoration style should either use an existing OS/DE text color or use
a set white/dark text color, similarly to what the Cocoa backend does.

Pull Request: https://projects.blender.org/blender/blender/pulls/140823
2025-06-22 22:17:02 +02:00
Campbell Barton
827fc096ae Merge branch 'blender-v4.5-release' 2025-06-21 16:51:08 +10:00
Campbell Barton
5280ebc289 NDOF: all spaces now follow the navigation mode preference
Restore expected behavior of the NDOF, especially in the context of
non-3D editors. It addresses the following issues:

- Object mode, 3D viewport:
  With "Lock Horizon" off, the rotation axes will invert unexpectedly,
  making the camera behave similar to a "Fly mode".

- Fly mode, 2D editors:
  Changing a navigation mode to "Fly" makes no effect.
  Applies to UV and Nodes editors, Camera Preview etc.

Related to #140165

This includes some minor API changes back-ported from `main`
since the PR was created for `main`.

Co-authored-by: Patryk-Skowronski <patryk_skowronski@3dconnexion.com>

Ref !140537
2025-06-21 16:38:51 +10:00