Commit Graph

812 Commits

Author SHA1 Message Date
Nathan Vegdahl
089c3cd85c Refactor: rename ChannelBag and channel_bag
We've had a bunch of inconsistency between `channel_bag` and `channelbag` in the
code base.  After discussion with @dr.sybren, we decided to standardize on
`channelbag` and also rename the camelcase `ChannelBag` to `Channelbag` to be
consistent with that.

This PR implements those changes.

Note that the reason we standardized on `channelbag` rather than `channel_bag`
is because it makes things clearer when stringing multiple terms together in
type and function names.  For example, in `channelbag_fcurves_move()` it makes
it clear that `channelbag` describes one thing, rather than `channel` and `bag`
being two separate things.

No functional changes intended.

Pull Request: https://projects.blender.org/blender/blender/pulls/130988
2024-12-02 17:55:59 +01:00
Richard Antalik
618b7f4a9b Fix #130742 Scene render from VSE is taking twice as long
Regression caused by 5ecb70964e. This is, because renders of individual
strips could no longer be reused when cache is completely disabled
during rendering.

Instead of disabling cache completely, flag cache entries as temporary.
When reading entries also skip disk cache, since in 5ecb70964e goal was
to avoid reading from disk cache.

5ecb70964e also affected visual output of rendered image. This is
reported in #131106. Because of this 1 test must be updated.

Root cause for #131106 is, that byte image was automatically converted
to float, due to processing with other float image. Then the same byte
image was used for processing with another byte image. Before
5ecb70964e this byte converted to float image would be cached, which
caused float code paths to be used. This is correct behavior.
After 5ecb70964e, no image is cached, so float data were not saved, so
byte code path was executed in second processing step.

Pull Request: https://projects.blender.org/blender/blender/pulls/130781
2024-12-02 10:07:08 +01:00
Campbell Barton
b9f055459a Cleanup: ensure trailing space around comment blocks 2024-11-27 19:01:00 +11:00
Aras Pranckevicius
11a99fb2b1 Fix #130463, #114592: VSE prefetching uses wrong font for text strips
Prefetching happens on a background thread by design, and so it was not loading
any fonts and using the default monospace font.

Address this by making all font usage within VSE use "unique" BLF font objects,
and protecting concurrent access to them or their state within VSE itself:

- SeqFontMap structure to hold a mutex, file path -> font ID map (for file
  based fonts), name -> font ID map (for datablock fonts).
- seq_load_font_file, seq_load_font_mem, seq_unload_font that use the above
  instead of calling into BLF directly.
- Text effect rendering part guards with a mutex, so that font render state and
  glyph cache does not get trashed.
- SeqFontMap is global instead of some Scene-specific runtime data (e.g.
  scene->ed), because right now there's a hard max limit of total number of
  fonts (64), and if each copy of the VSE data would start to  load their own
  unique fonts, that limit could get easily reached.
- BLF font loading/unloading code is now thread safe. The rest of BLF drawing
  is still not!

If at some point in the future BLF font usage becomes thread safe, and font
drawing becomes "stateless", this whole machinery can be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/130542
2024-11-25 12:15:22 +01:00
Campbell Barton
0de8ae8046 Cleanup: spelling in comments 2024-11-25 13:24:46 +11:00
Hans Goudey
b6b312d98f Cleanup: Remove unused GSet forward declarations 2024-11-23 10:07:30 -05:00
Aras Pranckevicius
b26dc3dd01 VSE: Optimize Text Box w/ roundness with multi-threading
Filling the background Box of a text strip was a single-threaded
code before. Which was pretty fast for a simple rectangle, but
when roundness is used it becomes a bit slower (super-ellipse
equation has to be evaluated for each pixel in the rounded corners,
which is 3x powf per pixel).

So make the background box use multi-threading. On M1 Max, filling
background box of 2256x1691 pixels:
- No roundness: 25.8ms -> 4.3ms
- Roundness 0.3 (253 pixels): 31.9ms -> 5.8ms
- Roundness 1.0 (845 pixels): 94.6ms -> 15.8ms

Pull Request: https://projects.blender.org/blender/blender/pulls/130403
2024-11-18 16:40:23 +01:00
kitt
140ff12eae VSE: Add Box Roundness option to text strips
The background box for VSE text strips can have rounded corners now.

Actual rounded shape is a superellipse with 2.1 exponent; this is
very close to a circle section but feels a bit nicer with more
continuity between the flat part and the rounded part of the box.

At very large rounding radius this is not very fast; optimization
for that case will come in a separate commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/129665
2024-11-17 12:07:16 +01:00
Richard Antalik
c1bf38fc34 Merge branch 'blender-v4.3-release' 2024-11-12 17:47:28 +01:00
Richard Antalik
ebe209b8ec Fix #126461: Scene sound does not play
Caused by removing scene sound from "main scene" when other strip using
the same scene is not rendering sequencer strips.

Only remove sound when all strips using particular scene are not
rendering sequencer strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/129768
2024-11-12 17:28:20 +01:00
Bastien Montagne
b325142d17 Merge branch 'blender-v4.3-release' 2024-11-12 16:55:40 +01:00
Bastien Montagne
0b3a7cbe69 Cleanup: Move BKE_image.h and related headers to C++.
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).

Pull Request: https://projects.blender.org/blender/blender/pulls/130174
2024-11-12 16:53:54 +01:00
Sergey Sharybin
30ba6bfa7e Cleanup: Unused function argument 2024-11-07 10:37:44 +01:00
Campbell Barton
168cbca937 Cleanup: remove unused argument 2024-11-07 18:24:48 +11:00
Campbell Barton
273bccb108 Cleanup: remove unused arguments, quiet unused assignment warning 2024-11-06 21:37:06 +11:00
Richard Antalik
f27220f6b6 Merge branch 'blender-v4.3-release' 2024-11-06 05:44:11 +01:00
Richard Antalik
b193684b5d VSE: Use snapping for retiming keys
Retiming keys now can be used as snap sources or targets. Snapping to
keys can be disabled similar to other targets.

Pull Request: https://projects.blender.org/blender/blender/pulls/129709
2024-11-06 05:43:34 +01:00
Richard Antalik
6ee1eb49be Fix #126167: Speed effect does not interpolate frame numbers
Only convert frame number to integer when image interpolation is not
used.

Pull Request: https://projects.blender.org/blender/blender/pulls/129839
2024-11-06 05:39:30 +01:00
Richard Antalik
b05e932ec6 Fix #126272: Set speed operator doesn't work correctly
Caused by 2 issues:
- Incorrect logic when checking if added key matches last key
- FPS mismatch not compensated in `SEQ_retiming_key_speed_set()`

Also `seq_retiming_evaluate()` output was not clamped to 0-1 range. This
was not causing issues in sample .blend file, but output should be
clamped.

Pull Request: https://projects.blender.org/blender/blender/pulls/129838
2024-11-06 05:25:54 +01:00
Richard Antalik
4af90dcaff Merge branch 'blender-v4.3-release' 2024-11-04 03:17:14 +01:00
Richard Antalik
2a32b26415 Fix: VSE: Use after free in retiming
Caused by incorrectly initializing temporary range of `for` loop.

Pull Request: https://projects.blender.org/blender/blender/pulls/129659
2024-11-04 03:16:13 +01:00
Jacques Lucke
a17ac76d13 BLI: support accessing underlying memory buffer of Vector container
This extends the `Vector` API to support transfering ownership of a memory
buffer to and from a `Vector`. This reduces the need for unnecessary copies in
some cases which converting between data-structures. A new
`VectorSet::extract_vector` method is added that takes O(1) time. Previously,
this was only possible in O(n) time by copying the entire array.

The `Vector::release` method can be used to e.g. build a vector with the C++
container, but then extract it for use in DNA data.

Pull Request: https://projects.blender.org/blender/blender/pulls/129736
2024-11-03 12:09:05 +01:00
Campbell Barton
b26be23fe8 Merge branch 'blender-v4.3-release' 2024-11-02 15:44:25 +11:00
Campbell Barton
c5222a3953 Cleanup: quiet variable unused warning 2024-11-02 15:43:29 +11:00
Richard Antalik
63dabd3e37 Merge branch 'blender-v4.3-release' 2024-11-01 02:08:55 +01:00
Richard Antalik
9ef6136865 Fix #126273: Retiming movies with mismatched FPS is broken
There were lot of places, where timeline frame was incorrectly
mapped to frame index.

For deleting transitions, internal  function `seq_retiming_add_key`
was added. It can work in frame index domain directly. This is to avoid
adding more complexity, since key positions are stored and re-created
later. Going  through index to frame and back to index would introduce
float precision errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/129305
2024-11-01 02:07:53 +01:00
Richard Antalik
ba59908dc8 Fix #129226: Retiming transition to faster speed does not work
Caused by comparing speed of segment before transition and transition
itself. It should compare speed of segment after transition instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/129610
2024-11-01 02:06:44 +01:00
Aras Pranckevicius
44ec81695c Fix #129325: VSE blur effect is biased for byte images
Lack of rounding in non-float images was leading to e.g. pure white
becoming just a tiny bit darker than pure white at some blur sizes.
2024-10-30 14:41:54 +02:00
Aras Pranckevicius
30d606ea86 Cleanup: cleaner initialization of VSE effects
This is not C anymore, no need to declare variables at start of function
2024-10-30 13:41:38 +02:00
Aras Pranckevicius
66889e4a41 Fix: VSE GaussianBlur effect using wrong allocation size
init_gaussian_blur_effect was allocating memory for sizeof(WipeVars)
instead of sizeof(GaussianBlurVars). Not a problem today since WipeVars
is slightly larger, but this is an accident waiting to happen.
2024-10-30 13:41:38 +02:00
John Kiril Swenson
3d88019ae3 Merge branch 'blender-v4.3-release' 2024-10-13 22:30:53 -05:00
John Kiril Swenson
e3f9d210d1 Fix #128401: Issues when splitting connected strip
This patch fixes broken connections and effect strips which would arise
in some cases when trying to split connected strips with effects.

This happened in case an effect strip was being split -- first, its
effect chain would be added to a VectorSet of seqs, but then, only the
connected strips of the original seq (in this case the effect strip)
would be added to the VectorSet. Fix by iterating over the entire list
and adding connected strips.

Additionally:

- Add a final SEQ_iterator_set_expand() for SEQ_query_effect_chain() in
  case these connected strips had effects themselves.
- Move the seq_edit_split_operation_permitted() check after the entire
  chain is evaluated to avoid bugs w/ locked strips being editable
  before.

Pull Request: https://projects.blender.org/blender/blender/pulls/128670
2024-10-14 05:26:42 +02:00
Aras Pranckevicius
bce1ba16ae VSE: Save float image proxies as EXRs to not lose range/precision
Building proxies for images was always saving them as JPG files.
However when input images are floating point (e.g. EXR files), this
loses both range and precision, making the resulting proxies
not really be useful for anything where you'd be using EXR files.

Change this to save float image proxies as EXR instead (FP16 data,
lossy DWAA compression). In my quick tests this does result in about
3x-4x larger proxy file size compared to JPG, however at 50% DWAA
quality that is still 10-30x smaller than original EXRs would be.

Changed proxy image loading to explicitly tell to load metadata. JPGs
were always loading it anyway, but EXRs only load when instructed to
do so.

Pull Request: https://projects.blender.org/blender/blender/pulls/128835
2024-10-11 12:13:14 +02:00
Richard Antalik
2d122a3492 Cleanup: VSE: Remove seq->tmp usage
Tmp field was still used in strip duplication. This was a source of bugs
previously. Now it uses `Map` of new to old strips to fix strip
relations. The field is removed from DNA struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/128402
2024-10-08 22:28:36 +02:00
Aras Pranckevicius
7dad51a724 IMB: Add function to scale image into a new image, use that instead of duplicate+scale
IMB_scale modifies the input image. But some places in code needed to keep
original input intact, so what they did was a sequence of IMB_dupImBuf+IMB_scale

Add IMB_scale_into_new function and use that in several obvious places:

- movieclip_build_proxy_ibuf
- icon_copy_rect
- seq_proxy_build_frame

Rebuilding proxies for VSE image sequences with 94 4K resolution EXR images
(on Ryzen 5950X/Win10/VS2022): 13.4 -> 10.3 seconds.

Pull Request: https://projects.blender.org/blender/blender/pulls/128752
2024-10-08 19:06:41 +02:00
Campbell Barton
2e881eacd1 Cleanup: spelling in comments 2024-10-08 09:54:29 +11:00
Nathan Vegdahl
f37215d583 Anim: make remaining sequencer features work with slotted actions
This is a follow-up to #128363, and fixes up the remaining areas of
the sequencer's code that didn't yet account for slotted actions:

1. Moving strips failed to move their animation with them.
2. Duplicating strips failed to duplicate their animation with them.
3. Deleting strips didn't delete their animation channels with them.

This also takes the opportunity to add depsgraph tagging and
notifiers that were already missing in the pre-slotted-actions
code, for the strip delete and strip paste operators. The absence
of these was making the UI not update and was also causing stale
animation data to get evaluated.

Pull Request: https://projects.blender.org/blender/blender/pulls/128440
2024-10-07 13:31:14 +02:00
Richard Antalik
77a5478c0f VSE: Add text alignment feature
Previously, alignment did exist, but it only changed whole text block
position in relation to a fixed point. This was later renamed to "Anchor".
Now it correctly aligns each line of text. Alignment works with newline
character and word wrapping.
Currently newline characters can't be entered directly, but this should
be resolved soon.

To keep existing anchoring feature, new DNA fields are added and
values from old alignment are copied there.

This PR is part of bigger change [1], and originally I expected to
implement this feature at later stage. But the design called for drawing
text character by character, which would mean, that I would have to
rewrite text alignment anyway.

To render the text, a struct is built, where position and width of each
character is stored. In addition, width of each line is stored. This allows
to implement proper text alignment feature, instead of existing
anchoring. Text is then drawn character by character in a loop.

There are some small differences in text rendering, since this is only
approximation of how BLF library draws glyphs, but it is very close.
For text bounbox, `BLF_boundbox()` is used on per line basis,
because some fonts do not use their full height and this information
is not available on VSE side.

[1] https://projects.blender.org/blender/blender/issues/126547

Pull Request: https://projects.blender.org/blender/blender/pulls/126660
2024-10-04 12:20:33 +02:00
Nathan Vegdahl
e34feb347c Anim: make copy-paste of sequencer strips work with slotted actions
Before this, copy-pasting sequencer strips with animation on them would
fail to copy-paste their animation along with them if they were animated
by a slotted action.  This fixes that.

There are three remaining known issues in the sequencer when used with
slotted actions that this PR does not fix, and will be addressed in a
follow-up PR:

1. Moving strips fails to move the animation of their fcurves with them,
   which it should.
2. Duplicating strips (as distinct from copying followed by pasting)
   fails to duplicate their animation with them.
3. Deleting a strip does not delete its animation channels with it.

Pull Request: https://projects.blender.org/blender/blender/pulls/128363
2024-10-03 15:01:53 +02:00
Campbell Barton
4fa3dc0dd4 Cleanup: spelling in comments, use uppercase tags 2024-10-03 12:11:52 +10:00
Richard Antalik
580b4a1a2d Fix #127479: VSE produces blank scene offscreen renders
If conditions are not met for offscreen rendering, render job is used as
fallback. This can be skipped if there is possibility of race condition.
This was only considered for case where `context->for_render` was false,
since this indicates that call is invoked by the job itself.

If scene strip display is set to `OB_RENDER`, it needs to start the
render job. So variable `do_seq_gl` was renamed to `is_preview` and
reused in race avoidance connditon. This was done to convey clearer
meaning and match comments.

This change does make code less safe - race is avoided by UI not
allowing to run F12 render and opengl render at the same time. However,
I don't think, this could be easily resolved on VSE side without
suspending thread or being able to run multiple render jobs.

Pull Request: https://projects.blender.org/blender/blender/pulls/127926
2024-09-27 18:41:26 +02:00
Campbell Barton
381898b6dc Refactor: move BLI_path_util header to C++, rename to BLI_path_utils
Move to a C++ header to allow C++ features to be used there,
use the "utils" suffix as it's preferred for new files.

Ref !128147
2024-09-26 21:13:39 +10:00
Aras Pranckevicius
70247df9b9 Fix: VSE tonemap effect is_point_inside_quad check was wrong
+0.5 should be added to integer pixel coordinate (sampling at pixel
center). This is only really visible in very specific scenarios, but
is more correct.
2024-09-26 10:17:31 +03:00
Campbell Barton
473bd60164 Cleanup: clarify arguments using const or r_ prefixed return args 2024-09-26 15:03:24 +10:00
Hans Goudey
18c59d02a3 Fix: Lite build error after recent VSE commit
b4e5412a28
2024-09-25 16:04:38 -04:00
Sebastian Parborg
b4e5412a28 VSE: Unwanted offset when adding a sound strip
When adding sound strips, it would in some cases be offset
from the desired start position.

This was because some sound files had a start time that was not 0
even if they didn't have any video file associated with them.
Only try to shift the sound strip around if it is added with a video
strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/127256
2024-09-25 18:53:55 +02:00
Aras Pranckevicius
ecce5f45ac Cleanup: rename MAXSEQ -> SEQ_MAX_CHANNELS and make it C++ constexpr
When I was learning VSE code, MAXSEQ constant (a preprocessor define!) was
confusing. It makes it sound like it is "max sequences", but it is actually
"max channels". So rename it to SEQ_MAX_CHANNELS and make it C++ constexpr int
instead of preprocessor macro.

Pull Request: https://projects.blender.org/blender/blender/pulls/128024
2024-09-23 15:43:45 +02:00
Aras Pranckevicius
754495247b VSE: Speedup drawing of the timeline channels sidebar
Drawing the list of channels on the left side of VSE timeline was taking
surprisingly long time (3.5ms in Sprite Fright Edit v135 on Mac M1 Max).
This PR makes them draw in 0.4ms, i.e. 10x faster, by doing two things:

- Stop "search through the whole timeline" work whenever we need to know
  which meta strip (if any) owns some VSE channel. Remember that info in
  the "sequence lookup" that already holds data to speedup similar queries
  (sequence by name, meta by sequence). I.e. this gains "channel owner by
  channel" query hashtable.
- Stop alternating between "regular font glyph cache" and "svg icons glyph
  cache" on each channel row, which incurs a draw call / UI batch flush.
  Instead, draw all the lock/mute widgets first, then all the channel names.

While at it, simplify code related to sequence lookup:
- Use C++ mutex with lock_guard
- Use BLI Map instead of GHash
- Simplify SEQ_sequence_lookup_tag to just SEQ_sequence_lookup_invalidate
- Remove unused SEQ_get_meta_by_seqbase and SEQ_query_all_meta_strips_recursive

Pull Request: https://projects.blender.org/blender/blender/pulls/127913
2024-09-21 14:30:48 +02:00
Campbell Barton
0fc27c8d81 Cleanup: spelling in comments 2024-09-20 13:14:57 +10:00
Aras Pranckevicius
67f0358a0a VSE: Optimize the Tonemap modifier
VSE tonemap is 12-15 times faster.

1) multi-threaded image luminance calculation,
2) avoid calling into OpenColorIO per-pixel, instead do that in
   larger batches,
3) for float images (which are primary target for tonemapping),
   do not do "to linear space" conversion twice.

Applying tonemap on 4K resolution EXR image, on Ryzen 5950X (Win10/VS2022):

- R/D Photoreceptor mode: 405 -> 31 ms
- Rh Simple mode: 388 -> 23 ms

Pull Request: https://projects.blender.org/blender/blender/pulls/127467
2024-09-19 18:14:49 +02:00