Commit Graph

157 Commits

Author SHA1 Message Date
Campbell Barton
ce0ad0b40b fix [#28018] Sequence Swap Data Operator does not work 2011-07-19 01:36:59 +00:00
Campbell Barton
2023db70a8 cmake option to build without an audio library. 2011-06-23 09:27:56 +00:00
Campbell Barton
7fd1fe9fc8 draw sequences with invalid effect frame ranges pink to highlight they are invalid and wont render. 2011-06-07 18:34:33 +00:00
Campbell Barton
c6f3fabd16 fix [#27568] Segmentation fault in Sequencer when adding an effect strip with python
disallow negative length effect strips.
2011-06-04 10:39:04 +00:00
M.G. Kishalmi
8246f94317 better error reporting for seq_swap() 2011-05-28 09:59:34 +00:00
Peter Schlaile
dc50003824 This fixes:
[#27422] Strobe setting does not work with effect strip
[#27421] Some Settings of Adjustment Layers are not Functional.
2011-05-17 18:37:44 +00:00
Peter Schlaile
ff884f4179 == Sequencer ==
This fixes one part of [#27353] VSE crashes on large M4V

StripData was alloced in full length for MOVIE and SOUND-tracks, which only
use the first element for filename storage. (StripData as an array is only
used in IMAGE strips).

Fixed the crash and documented accordingly.
2011-05-16 17:54:55 +00:00
Peter Schlaile
70b832589a [PATCH] == Sequencer ==
This patch adds adjustment layer tracks to the sequencer and does some cleaning
up of the code.

What's an adjustment layer?

Think of it as an effect track, which takes no explicit input, but alters
the output of everything down the layer stack.

So: you can add several stages of color correction with it.

And: you can even use it with metastrips to group several adjustments together.
2011-05-16 17:14:47 +00:00
Campbell Barton
1093f69e50 Style Cleanup
- duplicate cases in if/else
- calc inside sizeof(...)
- redundant NULL checks.
- assignment to self.
- fix error getting text prefix for screen ID button.
2011-05-01 10:14:09 +00:00
Campbell Barton
d995d641f3 scene sequencer strips now work when camera override is used even if the scene has no active camera. 2011-04-30 06:22:02 +00:00
Campbell Barton
e7ffd32a61 use camera render argument to avoid temp overwriting the scene camera.
also fix for mistake with rendering stars from previous commit.
2011-04-30 05:42:37 +00:00
Campbell Barton
abcdf9573a add back support for rendering local view camera. 2011-04-30 04:29:36 +00:00
Campbell Barton
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
Peter Schlaile
163dbded30 == Sequencer ==
Fixes Fix for [#25713] VSE shows and renders wrong straight alpha gradient even after convert to pr
(see revision: 34540, fix by Janne)

By not breaking the seqcache interface API.

Added comments to header file, so that it is easier to understand, how the
cache API is supposed to work.
2011-04-17 10:05:27 +00:00
Campbell Barton
69bd72c3b6 quiet gcc float -> double promotion warnings. 2011-04-02 02:08:33 +00:00
Campbell Barton
3556da255a fix for memory leak when freeing metastrips from the clipboard. 2011-04-01 09:00:16 +00:00
Campbell Barton
6d3546069c fix [#26713] Video Sequencer: Audio mute after making meta strip copy/paste
was not recursively restoring sound strips on paste.

also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
2011-04-01 08:51:12 +00:00
Campbell Barton
cc87bf16a1 quiet gcc implicit float -> double warnings & use floats in places. 2011-03-30 16:11:16 +00:00
Campbell Barton
627c764e3c bug [#26329] Project Paint not working
we cant ensure that a requested buffer can be allocated so report opengl errors when failing to allocate the buffer (rather then printing to console).

this is common enough and generic error isn't too helpful to users.
2011-03-06 23:12:12 +00:00
Nathan Letwory
0ff06e21cd doxygen: blender/blenkernel tagged. 2011-02-27 20:40:57 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Joerg Mueller
354fc0076e Fix for [#26160] Blender Crashes when undoing
Was trying to free audio data from sequencer strips that don't even have audio. Corrected the error in several ways so this will definitely not happen again :-)
2011-02-22 16:32:05 +00:00
Campbell Barton
27e812d697 Clear some compiler warnings by commenting some functions, adding others to headers.
left in warnings where functions obviously need to get ported to 2.5x still.

Also, render stamp seq strip works again.
2011-02-17 22:34:41 +00:00
Campbell Barton
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
Campbell Barton
867fc4b463 enforce string limits (reported by pedantic checking tools & some developers).
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
2011-02-13 03:21:27 +00:00
Peter Schlaile
dbce60448f This fixes: [#25608] Video Sequence Editor: problem using cut on a strip with a custom proxy file. 2011-02-05 15:11:29 +00:00
Janne Karhu
73f48ef3f8 Fix for [#25843] Multiple Scene Strip in Sequencer, bad scrubbing for armatures in viewport
* Sequencer didn't restore the scene properly after drawing a frame other than the current frame.
2011-01-28 13:14:01 +00:00
Janne Karhu
53b83262c5 Fix for [#25713] VSE shows and renders wrong straight alpha gradient even after convert to premul is checked
* Caching of the start and end stills were just referencing the original imbuf (which got premultiplied after the caching), so as a result most of the time the premul was applied twice.
* Now the start and end stills are stored in the cache as duplicates of the original (non modified) imbuf.
2011-01-28 00:59:42 +00:00
Campbell Barton
5bcee8cd0a remove misc unused vars and correct theme name for face angles. 2011-01-11 07:40:31 +00:00
Campbell Barton
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
Campbell Barton
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
Sergey Sharybin
5d6c76c6a3 Spelling fix: itterator->iterator 2011-01-02 19:00:32 +00:00
Joshua Leung
f22a3c16b1 Silencing some compiler warnings (gcc) 2010-12-29 12:27:03 +00:00
Campbell Barton
b0f87a1746 rename addlisttolist() to BLI_movelisttolist()
name was misleading because the list items were removed from the source list.
(no functional changes)
2010-12-21 14:49:34 +00:00
Campbell Barton
3bed4cbf2b fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-20 03:59:22 +00:00
Peter Schlaile
0ec7f95245 == Sequencer ==
Sequence effect rendering of color generator did some rather strange 
fall through, because of a missing break statement. (Noone got hurt, but 
better add that break, just in case)
2010-12-17 08:53:49 +00:00
Peter Schlaile
9f3edfecfc This fixes
[#25011] Opacity IPO not refreshing with still images

(should be better named: animation of any prefiltering parameters using 
still images didn't work out as expected)

And this issue by private mail by Ton:

"I tried to debug a memory-free error; very simple case:

- add image strip
- click on strip at 2 places
- quit blender"
2010-12-17 08:08:35 +00:00
Campbell Barton
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
Janne Karhu
aca76ddb50 Fix for [#24899] Sequence Transform strips don't apply animation properly to scale.
* Rendering a scene strip updated all animation data to it's frame, so fcurves were left with the wrong value.
* Now the animation data is recalculated to original frame after rendering each scene strip.
2010-12-03 12:08:59 +00:00
Peter Schlaile
510920a299 == Sequencer ==
This fixes Orig Dimension display (mostly).
* orx, ory both didn't get calculated, if dimension already matched
* putting them into Strip instead of StripData ment, that using images
  of different dimensions in one strip could lead to incorrect results

Still TODO: on file open, timeline display happens before preview 
display which means: orig_width and height are calculated after the 
first draw of N-keys dialog. You have to hit refresh (or scrub one 
frame) to get the right values displayed.
2010-11-28 18:23:21 +00:00
Campbell Barton
bb36378a3a rename hide_tooltips_python to show_ ..., tag unused variable with recent sequencer commits. 2010-11-22 05:36:49 +00:00
Peter Schlaile
a0517e6338 == Sequencer ==
* documented and rewrote the render interface of the sequencer.
  (now, the geometry / render_type / etc. settings are stored within a
  seperate structure called SeqRenderData that is passed within the code.)

* that fixes
  * cache problems, since the caching system didn't keep track of
    proxy files vs. final renders.
  * is a necessary step, to bring back frame blending in speed effect
    (the SeqRenderData structure elements are already there)
  * will make motion blur render options available within the sequencer!

* this patch also fixes:
  * "easy retiming" using speed effects. (in Blender 2.49, you could 
    add a speed effect and resize the source track to retime it to that
    length)
  * adds labels for the Original dimensions for Image + Movie tracks
    (worked in 2.49, too)
2010-11-21 20:00:31 +00:00
Campbell Barton
1e245cc589 option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.

Also made some 'char *' args into 'const char *'
2010-11-16 14:40:46 +00:00
Janne Karhu
2b96175608 Bug fix: cutting a sequencer movie strip with sound could crash in some cases. 2010-11-09 11:26:00 +00:00
Janne Karhu
27de85af37 Fix for [#24513] VSE curves displaced from effect when source is moved numerically 2010-11-04 17:02:32 +00:00
Peter Schlaile
f890b00851 Sequencer: fix for the fix of: #23318
also known as: broken multicam strip caused by other fix.

Calculated render_size where it belongs (within the glow effect) and 
restored old functionality.

also: renamed render_size to preview_render_size at all relevant places, 
where the naming wasn't used correctly.

Hopefully it's now a little bit more clear. 

render_size := render size from scene (just rescales width/height)
preview_render_size := preview render size from sequencer preview, 
  controls the resolution and the use of sequencer proxy sources
2010-11-01 18:55:12 +00:00
Campbell Barton
3367ef8b65 initialize structs to zero rather then using memset(). 2010-10-31 15:39:37 +00:00
Janne Karhu
97d2ca8a33 Sequence editor code cleanup
* The logic in some parts of the sequencer code was rather cryptic, so I cleaned it up a bit.
* There should be no functional changes what so ever from these changes.
2010-10-30 21:55:17 +00:00
Janne Karhu
d29d972e33 Fix for [#23318] SEQUENCER EFFECT: Glow blur amount should be relative 2010-10-30 15:20:48 +00:00
Janne Karhu
cfcf82803a Temporary fix for sequencer bugs #22925, #21429, #21783, #24165
* This fix is really only a bandage, as the underlying issue is that sequencer preview render doesn't yet use the job system.
* The sequencer preview can start a full render of the scene, and this can collide with other preview/actual renders in many cases.
* Drawing the sequencer preview is now disabled when an other render is in progress, but the sequence preview rendering could have already been started before the other render, so this doesn't really fix anything.
* For now only OpenGL rendering can be used for the sequencer preview reliably until it's reimplemented using the job system.
* Using the job system in the future can handle the clashes between different renders properly and will give users a nice progress bar to indicate something is happening while the preview is recalculated.
2010-10-21 17:00:38 +00:00