===========================
- Do not show frame boundary border when stabilization isn't enabled.
- Separate stabilization settings from display in clip editor.
Now clip can contain stabilization data but still be displayed
un-stabilized in clip editor.
- Internal changes in stabilization:
* Use separated location/scale parameters rather than 4x4 matrix.
In some ares "decomposed" data is needed (text draw functions, i.e.).
Also such decomposed data could be used in compositor.
* MovieClip now uses own structure for cache where additional data
can be stored. MovieCache structure now one of properties in
this new structure.
* Get rid of stable image buffer stored in MovieClipStabilization
structure. Pre-created buffer for scaling still stored there.
This helps to keep playback realtime -- re-creating this buffer
introduces ~15% slowdown.
- Added sliders to 2D stabilization panel which controls intensity
of translation/scale which applies on shot.
- Added filter type to Stabilize2D compositor node. Supports nearest,
bilinear and bicubic interpolation.
- After discussion with Sebastian and Francois added new node called
Transformation. It can apply translation, rotation and scale. It's
not the same thing as applying this components separately -- all
transformation is happening inside "canvas". And it should be more
accurate on interpolation and sub-pixel translation.
Need to check order of applying translation/scale/rotation btw.
- Added output sockets to movie clip compositor node. They holds
stabilization data which can be used by Translate or Transform
nodes.
- Minor fix of UI issues in Display panel.
===========================
- If "Zoom To Mouse" is enabled in user preferences then
zooming would happen to mouse position in clip editor.
- Fixed 1px padding from shot boundary rectangle.
- Allow for some operators grab cursor.
- Enlarge marker anchor sliding area and make it prioritized
on pattern/search slide zones,
===========================
Implemented 2D stabilization:
- Based on average point of several tracks.
- Tracks for stabilization are controllable from
"2D stabilization" panel.
- Implemented autoscaling. Could fail if average point is
too close to frame boundary.
- Background clip in 3D viewport and MovieClip input
compositor nodes are using stable shot.
Some internal weak things:
- Stable shots aren't cached in moviecache. There is
only one "slot" for stable shot inside stabilization
structure.
- This could fail if several threads are requested different
frames (for example when starting playback, pause to make
Nodes Editor trigger refresh, continue playback).
- Due to it shouldn't crash i decided to implement better
caching for stable shots a bit later.
On dragging a non-connected node on a noodle, it will insert it.
Functionality tweaks are possible, but it already feels non-intrusive.
Rules:
- Insertion only when a single noodle is intersecting with node.
- Default connects first matching socket type.
- If no socket match, it connects the first.
===========================
- Fixed crash when transforming disabled marker.
- Select Inverse wouldn't select hidden parts of markers.
- Movie Clip display aspect ratio is now available on Display panel.
===========================
- Fixed crash when holding down S and R keys.
- Fixed deleting of first marker.
- Tracking should now work fine with float buffers.
- Added option to show distortion grid. It's most probably
temporary solution until [auto]calibration tools aren't
merged.
This grid defines straight lines on the image.
===========================
- Internal change: do not use maroses for checking the only
one bit of track/marker flags.
- Do not display track name for disabled markers when
"Show Disabled" is turned off.
- Option to lock tracks. Locked tracks can't be be moved,
scaled, re-tracked and so.
===========================
- Sliding from preview could now be undone.
- Fixed memory leak caused by NULL-ing used scopes on
layout restore.
- Fixed possible crash after splitting space clip.
===========================
- ColaMD moved from OpenNL to extern/.
It'll be needed for libmv. Also, it's a bit updated from
year 1999 to 2007.
Need to be tested for regressions.
- Updated bundling script for libmv. Now it uses fuller
subset of this library.
- Bundled new libmv.
- Request from Keir: add command line argument to toggle logging
stuff on. Currently, if Blender is launched with -d argument
libmv would start printing logging messages. There's no
argument to increase verbosity, but there's API in libmv-capi,
so it'll be easy to add.
- Finally fixed crash when ibuf is acquiring with user=NULL.
- Added ActiveClip property to the scene. This clip is used
as default value for new match-moving constraints.
- Added some flags to Display panel of View3D. Related on
displaying match-moving stuff.
- Internal change: bundles data moved inside to MovieTrackingTrack.
- Initial implementation of 3d reconstruction.
- Added constraint "Camera Solver". This constraint is supposed
to be used to make camera follow the reconstructed camera path.
- Added "reference" property to "Follow Track" constraint.
Now object could be "parented" to 2D track position or to
3D bundle position.
The very quick guide:
To use reconstruction you should have footage with tracked markers,
choose two keyframes in "Tracking settings" panel. There should be
quite noticeable parallax effect between this two frames. This
is used to initialize reconstruction stuff.
Camera data (focal length and optical center) should be filled in
"Camera Data" panel. Optical center is often the center of image,
so it'll be filled in automatically.
You should also set values for undistortion (K1, K2 and K3). Currently,
there's no any visualization for this parameters and approach of
"change value -> reconstruct -> see what've changed" is the only way
for now.
Libmv team is working on auto-calibration tool, so it should be
easier to gather this coefficients in nearest (i hope) future.
There's also no scene orientation stuff.
Basic workflow:
- Open footage.
- Set markers and track them.
- Fill in camera data and keyframes.
- Hit "Solve Camera" button.
- Add "Camera Solver" constraint to camera in scene.
- Choose movieclip in that constraint.
- To see bundles in 3D viewport active clip should be set
in scene buttons.
===========================
- Internal changes:
* Fixed bundle.sh script to bundle libmv: it was generating
incorrect CMakeLists header.
* Rename CLIP_OP_delete to CLIP_OT_delete_track.
* Fixed crash when BKE_movieclip_acquire_ibuf is called
with NULL user.
* Made MovieTrackingMarker structure 8-bytes aligned
* Use writestruct rather than writedata for track markers.
This allows to change MovieTrackingMarker safely.
- Added "Delete Marker" operator which deletes marker for
current frame only. Hotkey is Shift-Del.
- Added MovieClip.size and MovieClip.resolution RNA properties.
Use last accessed frame number to get ImBuf from sequence.
- Added different actions for "Clear Path" operator:
* Clear path up to current frame.
* Clear the whole path.
* Cleat remained part of path (for frames after current).
- Changed buttons order and icons for tracking. New order is:
* Track frame backwards.
* Track sequence backwards.
* Track sequence forwards.
* Track frame forwards.
NOTE: this breaks compatibility with existing .blend files again,
but it should be much easier to change data structures without
breackaged in the future.
===========================
- Fixed bug with drawing cache line for marker states.
It worked correct for cases, when start frame was 1.
- Added color codes for path parts before current frame and
after current frame.
- Added color code for disabled marker. Color is specifying for
unselected disabled marker. Color for selected marker is
calculating automatically. Color for active disabled marker
is equal to the enabled active marker.
===========================
- Internal changes:
* Rename uiTemplateMarker to uiTemplateTrack.
* Fixed some comments in movieclip.c.
- Control channels which are affect on track.
- Fixed track deletion when it's point isn't selected.
===========================
Refactored interface of movie clip editor:
- Remove all "modal" things like active tool and mode.
They aren't so useful as I thought when was starting
implementation of UI.
- Toolbar (T-panel) now contains tools only, no options/properties there.
- All properties are moved to properties panel (N-panel).
===========================
- Marker's preview panel is now avaliable with any
tool selected (except NONE).
- Fixed bug with marker's point going outside of pattern
when scaling pattern which isn't centered to marker's pos.
- Changed a bit pattern area image generation.
Now it shouldn't give artifacts with different kinds of
offsets caused because of float-?int conversions.
- Rollback code for generating flat buffer of search area
when tracking. It'll be more accurate with current position
calculation.
Will switch to BKE_tracking_acquire_search_imbuf when
backwards position calculation would be implemented.
- Added option to make markers thin. It's in Debug panel due
to this option was really useful for debugging preview image
but not sure it'll be useful for artists.
- Added "View Selected" operator (hotkey is numpad period).
Fits view to show all selection at the frame.
- Added option "Lock to Selection" which locks view
to show centered selection. Useful to visual markers
tracking during playback.
This option is on "Display" panel.
===========================
- itasc adopted for Eigen3 library.
It compiles well, but need deeper testing for regressions.
- Removed Eigen2 library.
- Added settings to tracker which could be changed from UI.
- Pattern area is now affects on tracker.
Currently libmv supports square patterns which are centered
to marker's position. Maximal pattern dimensions is sending
to libmv as pattern size. Would be changed when libmv would
support non-centered and non-square patterns.
- Fixed bug with syncing pattern's flags when tracking.
- Current frame in cache line became a bit more visible.
It's useful for me to when debugging.
- Changed behaviour of "Add Marekr" operator: not it's non-modal
and places marker on mouse position at click.
- Added macro "Add Marekr and Move" which is used to place
markers from toolbar button.
- Added some utility functions to get image buffer under search
and pattern area which also returns relative position of
marker center for this images.
Generated images are more "correct" from coords rounding
POV, but re-calculation of marker position back to
frame coords is more complicated and not implemented yet,
so old not very accurate logic is still used.
- Added preview widget with content of pattern area.
NOTE: files saved in previous versions of this branch could
easily crash on tracking. Use "Reset To Settings" button
from Tracking Settings before tracking selected markers
for such files.
TODO:
- Implement adjusting marker position from marker's
preview widget.
- We've got an idea of sliding marker after click before
releasing mouse button.
===========================
- Disallow moving pattern/search area in way when marker position is
outside of pattern area.
- MoiveClip could be set as background for 3D view.
Added background source property to BGPic to switch between image
and movie. Movie is a bit more complicaated entity than clip (due to
displaying bundles, test objects and so) that's why i've sliptted
background into two sources.
- Added Layout.template_movieclip to display general clip settings.
Used in Footage panel of SpaceClip and background image properties
in 3d view.
- Display bundles in 3D view as spheres. Selection is synchronized to
markers associated with this bundle.
Bundle can't be selected in 3D view.
- Recoded internal DNA structures, RNA and operators to match libmv entities.
Tracking data now consists of Tracks, each tracks consists of markers
which are associated with frame number. Markers holds position only,
pattern and search areas settings are stored in track. Such settings should
be unified for all markers in track and marker should hold position and
frame number only.
ED_view3d_init_mats_rv3d was calling glMultMatrixf() which was mostly harmless but could also lead to confusing bugs (2 reported previously).
Looked into this and every call to ED_view3d_init_mats_rv3d except for object drawing, doesn't need this so made a second version of ED_view3d_init_mats_rv3d - ED_view3d_init_mats_rv3d_gl which does the matrix multiplication, remove confusing checks in selection code.
- was using un-initialized stack memory if the source / target object had no vertex group.
- if the target object had no vertex groups it would fails silently (not a bug but not very good functionality)
- added an error message if any copying fails.
- fix: user pref, window title was reset to 'Blender' on tab usage
- Undo history menu back:
- name "Undo History"
- hotkey alt+ctrl+z (alt+apple+z for mac)
- works like 2.4x, only for global undo, editmode and particle edit.
- Menu scroll
- for small windows or screens, popup menus now allow to display
all items, using internal scrolling
- works with a timer, scrolling 10 items per second when mouse
is over the top or bottom arrow
- if menu is too big to display, it now draws to top or bottom,
based on largest available space.
- also works for hotkey driven pop up menus.
- User pref "DPI" follows widget/layout size
- widgets & headers now become bigger and smaller, to match
'dpi' font sizes. Works well to match UI to monitor size.
- note that icons can get fuzzy, we need better mipmaps for it
===========================
Implemented basic structures and operators for markers manipulaiton.
Markers contains:
- Position of marker at frame in unified 0..1 coordinates
- Relative positions of left-bottom and right-top corners of pattern area
- Relative positions of left-bottom and right-top corners of search area
- Selection flags
New operators:
- Create new maerker. It's a modal operator which creates markers
at mouse position when LMB is clicking.
- Delete selected markers.
- Select marker using RMB. Some parts of marker (point, patter, search)
could be deselected.
- Select markers using rectangular selection.
- Select markers using circle selection.
- Marker translation (G-key).
- Marker scaling (S-key).
UI changes:
- Added mode to space clip. Currently supported modes are:
* View mode
* Tracking mode
This was intended to separate different categories of tools,
so interface shouldn't be overheaded with plenty of tools
which aren't actually using in the same time.
- Created new panel when actiev tool is 'MARKER' and there's
active marker where positions could be adjusted in pixel space.
Internal changes:
- Splitted DNA/RNA movieclip files to make separation of
tracking data and movie data more clear. This could be useful
in the future when we'll want to support multiplie moies
for single camera tracking (to make tracking more accurate).
- Added new file in blenkernel, where all tracking-related function
would be stored. Not very much function here at this moment,
but in the future all stuff related on converting DNA to external
tracking data would be stored here.
===========================
- Initial implementaiton of new ID named MovieClip.
Currently it has plactically the same functionality as
images, but this functionality would be widen in nearest future.
- Initial implementation of SpaceClip.
This space is supposed to be used for acting with MovieClips
(opening, playbacking, math-moving interaction and so on).
Currently you could open image sequence/movie file here, pan/zoom,
use a playback here.
I've added cache visualizer to this space, but it's currently more
a developer's feature to see how cache system works, but it could
be adopted for further artists' usage (something like cache visuzlizer
for simulations).
- Added new theme area for Space Clip.
No special colors were defined here yet.
- Implementation of basic cache system for movies.
This cache system is very familiar with sequence cache system,
but it supposed to be more portable: at least cache keys aren't
limited with sequence-based data and current seqcache could
became an interface between sequencer and moviecache without
much logic (only logic related on keys handling would be necessary
here).
Implemented basic limitors (ab\mount of cached imbuf's), so it'll
be a bit more difficult to go out of memory when playing long
animations in Image Editor (this cache system could be used for
images too, in the future).
- Very basic tools implementation -- only sceletion added, no
real tool implemented (only camera focal length added to the UI
which hasn't got real affect on anything).
Assorted notes:
- Not sure about best behaviour for Unlink clip button: should
it be imageeditor-like (with de-referencing only) or text-editor
like (with removing datablock from file).
- Also not sure if tools/properties should be splitted into
different areas or it'll be better to have tools and settings
for this tool/item/etc in the same area (tools at the top,
properties are under them).
Code for properties area is '#if 0'-ed.
- Sound isn't supported during playback in movie clip.
some functions had vague names, I even ended up re-writing some of these functions by accident!
also added doxy comments.
* ED_view3d_win_to_3d (was window_to_3d)
* ED_view3d_win_to_delta (was window_to_3d_delta)
* ED_view3d_win_to_vector (was window_to_3d_vector / viewvector)
* ED_view3d_win_to_segment_clip (was viewline)
* ED_view3d_win_to_ray (was viewray)
- follow rotate/pan/zoom/dolly operators.
- auto-depth preference works.
- smooth view navigation supported.
- view selected, all & numpad operator work too.
TODO
- deal with camera transform locked axis
- find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem).
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates