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- Initial implementaiton of new ID named MovieClip.
Currently it has plactically the same functionality as
images, but this functionality would be widen in nearest future.
- Initial implementation of SpaceClip.
This space is supposed to be used for acting with MovieClips
(opening, playbacking, math-moving interaction and so on).
Currently you could open image sequence/movie file here, pan/zoom,
use a playback here.
I've added cache visualizer to this space, but it's currently more
a developer's feature to see how cache system works, but it could
be adopted for further artists' usage (something like cache visuzlizer
for simulations).
- Added new theme area for Space Clip.
No special colors were defined here yet.
- Implementation of basic cache system for movies.
This cache system is very familiar with sequence cache system,
but it supposed to be more portable: at least cache keys aren't
limited with sequence-based data and current seqcache could
became an interface between sequencer and moviecache without
much logic (only logic related on keys handling would be necessary
here).
Implemented basic limitors (ab\mount of cached imbuf's), so it'll
be a bit more difficult to go out of memory when playing long
animations in Image Editor (this cache system could be used for
images too, in the future).
- Very basic tools implementation -- only sceletion added, no
real tool implemented (only camera focal length added to the UI
which hasn't got real affect on anything).
Assorted notes:
- Not sure about best behaviour for Unlink clip button: should
it be imageeditor-like (with de-referencing only) or text-editor
like (with removing datablock from file).
- Also not sure if tools/properties should be splitted into
different areas or it'll be better to have tools and settings
for this tool/item/etc in the same area (tools at the top,
properties are under them).
Code for properties area is '#if 0'-ed.
- Sound isn't supported during playback in movie clip.
part. This fixes a bug where transform help line drawing would not
work with view clipping and mess up the z-buffer. This avoids the
transform code having to figure out what kind of opengl state is
enabled and disable it temporarily.
* interactive console python console.
* display reports and filter types. defaults to operator display so you can see the python commands for tools as you use them,
eventually it should be possible to select commands and make macto/tools from them.
Example use of autocomp. b<tab>, bpy.<tab>, bpy.<tab>, bpy.data.<tab> etc.
basic instructions are printed when opening the console.
Details...
* Console exec and autocomp are done with operators written in python.
* added CTX_wm_reports() to get the global report list.
* The window manager had a report ListBase but reports have their own struct, switched to allocate and assign when initializing the WM since the type is not available in DNA.
* changed report types flags for easier display filtering.
* added report type RPT_OPERATOR
* logging operators also adds a python-syntax report into CTX_wm_reports() so they can be displayed in the console as well as calling a notifier for console to redraw.
* RnaAPI context.area.tag_redraw() to redraw the current area from a python operator.
Todo...
* better interactions with the console, scrolling, copy/paste.
* the text displayed doesnt load back.
* colors need to be themed.
* scroll limit needs to be a user pref.
* only tested with cmake and scons.
Added SpaceLogic, to restore the old logic buttons into.
In future it can be used for a more advanced logic editor, with
states, behaviour, whatever. We'll see!
This commit only adds the backend for new space. Committed this
now as reference for when we need another space type. It's still
not well plugin-able (dynamic space types), but my idea is to just
have a new SpacePlugIn for this, with a neat small API to define
all relevant callbacks.
Also note the icon for the spacetype is wrong still.
New: Custom region draw callbacks.
For Martin: an example is now in space_view3d/view3d_edit.c
On middlemouse rotate view, it draws a small square in center.
It works likes this:
#include "ED_space_api.h"
handle= ED_region_draw_cb_activate(region->type, drawfunc, type)
and to stop it:
ED_region_draw_cb_exit(region->type, handle)
drawfunc is of type (const bContext *C, ARegion *ar)
currently it gets called only as type REGION_DRAW_POST, later we
can add more (PRE, POST_XRAY, POST_2D, etc).
For correct usage, these calls should return leaving view transform
unaltered.
- basic drawing of list and thumbnail view (switchable through 'favourits' icon in header)
- selection of files and directories (bookmarks) works with the RMB (right mouse button)
- load operator for files still unstable (no check for correct file type) and incomplete. (WM_operator_free missing)
immediate TODOS:
- fix load file operator
- finish drawing of buttons in header
- drawing of detailed list with all file info.
- finish selection and execute operators (LMB and MMB execute)
later todos:
- parent dir
- keymap for all the shortcuts
- append/link and databrowse
- ...
The basics for InfoSpace.
Also added InfoSpace data to area by default, older files allowed to
have nothing here (space empty). (prevents reported crasher in switching
space info to others).
Also: added ifdeffed code in readfile.c to debug missing memory frees
from data read from files. (instead of "data from SCR" it will print
the actual struct names).