Commit Graph

798 Commits

Author SHA1 Message Date
Sergey Sharybin
e9b3225b8d Merging r38832 through r38897 from trunk into soc-2011-tomato 2011-08-01 15:24:15 +00:00
Campbell Barton
f66ec41b6a quiet some compiler warnings & fix possible (but unlikely) crash.
also added GPLv2+ header to resources.c.
2011-07-30 09:24:10 +00:00
Sergey Sharybin
e92162744b Merging r38704 through r38732 from trunk into soc-2011-tomato 2011-07-26 15:56:53 +00:00
Campbell Barton
ca293c835f correct misc warnings 2011-07-26 13:33:04 +00:00
Sergey Sharybin
75dd7aad75 Merging r38615 through r38636 from trunk into soc-2011-tomato 2011-07-23 18:42:58 +00:00
Dalai Felinto
742225d9b4 bugfix: [#28026] Copy Game Property broken
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu.
I believe this was happening because we are using dynamic enums.

This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
2011-07-23 18:03:01 +00:00
Sergey Sharybin
0de7e49a10 Merging r38516 through r38561 from trunk into soc-2011-tomato 2011-07-21 15:04:41 +00:00
Sergey Sharybin
e7669caf5a Fixed bug with multires baking to float buffers.
Was missed a flag to set rect marked as changed.
2011-07-21 08:10:34 +00:00
Sergey Sharybin
b18dd20aea Merging r38433 through r38453 from trunk into soc-2011-tomato 2011-07-17 17:25:11 +00:00
Campbell Barton
5792bd7cc7 cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
Sergey Sharybin
d54a014963 Fixed crash of multires baker when baking from sculpt mode.
Incorrect low level was used for this case -- it should be
sculpt level, not preview level.

Thanks to Morten Mikkelsen to point on this bug :)
2011-07-16 17:55:46 +00:00
Sergey Sharybin
2543e01052 Camera tracking integration
===========================

- Fixed incorrect usage of RNA structure for
  CameraSolverConstraint.
- Fixed some typos in object_constraint which were
  casting CameraSolver data to FollowTrack data.
- Tracking-related constraints now have got option
  "Use Defult Clip" which makes them use clip set as
  active for scene. Enabled by default.
- Set active blender camera focal length after reconstruction.
- Corrected offset of sequence images. Now first image from sequence
  should be at scene frame 1.
2011-07-11 17:13:27 +00:00
Sergey Sharybin
0c802ad23e Merging r38237 through r38264 from trunk into soc-2011-tomato 2011-07-09 17:49:36 +00:00
Ton Roosendaal
2bb08ee48e Wrong tooltip for OBJECT_OT_make_links_scene() operator. 2011-07-09 17:09:28 +00:00
Sergey Sharybin
d279e8891f Camera tracking integration
===========================

- ColaMD moved from OpenNL to extern/.
  It'll be needed for libmv. Also, it's a bit updated from
  year 1999 to 2007.
  Need to be tested for regressions.
- Updated bundling script for libmv. Now it uses fuller
  subset of this library.
- Bundled new libmv.
- Request from Keir: add command line argument to toggle logging
  stuff on. Currently, if Blender is launched with -d argument
  libmv would start printing logging messages. There's no
  argument to increase verbosity, but there's API in libmv-capi,
  so it'll be easy to add.
- Finally fixed crash when ibuf is acquiring with user=NULL.
- Added ActiveClip property to the scene. This clip is used
  as default value for new match-moving constraints.
- Added some flags to Display panel of View3D. Related on
  displaying match-moving stuff.
- Internal change: bundles data moved inside to MovieTrackingTrack.
- Initial implementation of 3d reconstruction.
- Added constraint "Camera Solver". This constraint is supposed
  to be used to make camera follow the reconstructed camera path.
- Added "reference" property to "Follow Track" constraint.
  Now object could be "parented" to 2D track position or to
  3D bundle position.

The very quick guide:

To use reconstruction you should have footage with tracked markers,
choose two keyframes in "Tracking settings" panel. There should be
quite noticeable parallax effect between this two frames. This
is used to initialize reconstruction stuff.
Camera data (focal length and optical center) should be filled in
"Camera Data" panel. Optical center is often the center of image,
so it'll be filled in automatically.
You should also set values for undistortion (K1, K2 and K3). Currently,
there's no any visualization for this parameters and approach of
"change value -> reconstruct -> see what've changed" is the only way
for now.
Libmv team is working on auto-calibration tool, so it should be
easier to gather this coefficients in nearest (i hope) future.
There's also no scene orientation stuff.

Basic workflow:
- Open footage.
- Set markers and track them.
- Fill in camera data and keyframes.
- Hit "Solve Camera" button.
- Add "Camera Solver" constraint to camera in scene.
- Choose movieclip in that constraint.
- To see bundles in 3D viewport active clip should be set
  in scene buttons.
2011-07-07 17:58:33 +00:00
Sergey Sharybin
ef5110a033 Merging r38036 through r38196 from trunk into soc-2011-tomato 2011-07-07 17:48:22 +00:00
Brecht Van Lommel
cf71712bba Fix #27883: object actions did not get duplicated on full scene copy. 2011-07-06 12:33:33 +00:00
Brecht Van Lommel
495ce5c88b Fix part of #27858: crash trying to apply subsurf modifier as shape key,
fix found by Bastian Schreiber.
2011-07-05 10:35:48 +00:00
Sergey Sharybin
ed4d973da3 Camera tracking integration
===========================

- Removed unneeded checking of marker==NULL
- Tracks could be named now.
- Implemented "Follow Track" constraint to "parent"
  objects to tracks from movie clip.
- Added operator to create such constraint for active object
  using clip and track from current context.
2011-07-01 17:12:08 +00:00
Campbell Barton
1072ba66e0 fix [#27820] foreach_get on bpy_prop_collections returns weird results 2011-07-01 08:48:00 +00:00
Sergey Sharybin
1f2c93f9f7 Fix #27816: Outliner does not update when parents are cleared
Added NC_OBJECT|ND_PARENT notifier to OBJECT_OT_parent_clear operator.
2011-07-01 05:58:28 +00:00
Campbell Barton
66b565a376 improve error report [#27775] External Image Editor Preference does not work
also correct tooltip typo.
2011-06-30 04:32:59 +00:00
Campbell Barton
5c3e73fd56 replace inline loops for get_weights_array with calls to defvert_find_weight() 2011-06-30 03:04:39 +00:00
Campbell Barton
c490baceed minor change in logic for adding a new hook, ignore zero weight verts in a vgroup. 2011-06-30 02:52:13 +00:00
Campbell Barton
e0e9c81c94 fix [#27800] Tooltips for shading mode options the wrong way round. 2011-06-29 06:14:15 +00:00
Campbell Barton
33e554799b Minor warning cleanup & fix
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
2011-06-27 03:36:14 +00:00
Campbell Barton
692e0ebc13 fix for incorrect bake api usage. but not a bug. 2011-06-20 15:20:33 +00:00
Brecht Van Lommel
aaf7dae5f1 Code cleanup: remove unused shaded draw mode code. 2011-06-15 10:17:06 +00:00
Campbell Barton
b89924f5dd de-duplicate multires image filter function. (no functional change) 2011-06-15 02:14:38 +00:00
Campbell Barton
1d41694e69 fix [#27662] Storing png/tga images ignore Alpha settings
- don't clear alpha when baking RGB images
- when baking results in partial alpha. set the depth to 32.
2011-06-15 01:56:49 +00:00
Brecht Van Lommel
aff9f8ce81 Fix #27570: apply button for modifiers required the modifier to be enabled, we
now just enable the modifier before apply.

Patch Bastien Montagne (with some tweaks), thanks!
2011-06-13 14:11:29 +00:00
Campbell Barton
21f5a87999 fix for memory leak re-binding meshes. 2011-06-09 11:19:34 +00:00
Campbell Barton
7fd1fe9fc8 draw sequences with invalid effect frame ranges pink to highlight they are invalid and wont render. 2011-06-07 18:34:33 +00:00
Campbell Barton
299602b360 fix for vertex group copy to selected
- was using un-initialized stack memory if the source / target object had no vertex group.
- if the target object had no vertex groups it would fails silently (not a bug but not very good functionality)
- added an error message if any copying fails.
2011-06-07 18:04:03 +00:00
Sergey Sharybin
13dbae76e6 One more debug line was deleted from multires bakers.
Now it would work really fast.
2011-06-06 19:33:38 +00:00
Sergey Sharybin
fff0592738 Fix for new baker and float images. Also removed code used for debugging. 2011-06-06 19:06:44 +00:00
Campbell Barton
e55833a094 fix [#27572] Mirror Shapekey and Mirror vertex Group not working for Lattice. 2011-06-06 06:40:09 +00:00
Sergey Sharybin
a1c22262fe Bake from multires mesh
=======================

Added option to baked named "Bake From Multires" which is avaliable for
normals baking and displacement baking.

If this option is enabled, then no additional hi-res meshes and render
structures would be created . This saves plenty of memory and meshes
with millions of faces could be successfully baked in few minutes.

Baking happens from highest level against viewport subdivision level,
so workflow is following:
  - Set viewport level to level at which texture would be applied
    during final rendering.
  - Choose Displacement/Normals baking.
  - Enable "Bake From Multires" option.
  - You're ready to bake.

Displacement baker had aditional option named "Low Resolution Mesh".
This option is used to set if you want texture for realtime (games)
usage.

Internally it does the following:
  - If it's disabled, displacement is calculated from subdivided
    viewport level, so texture looks "smooth" (it's how default
    baked works).
  - If it's enabled, dispalcement is calculated against unsubdivided
    viewport levels. This leads to "scales". This isn;t useful for
    offline renders much, but very useful for creating game textures.

Special thanks to Morten Mikkelsen (aka sparky) for all mathematics
and other work he've done fr this patch!
2011-06-05 20:54:04 +00:00
Daniel Salazar
bd0d5247f4 Changed "Convert" to "Convert to" since the first one is incorrect. Removed some dots at the end of tooltips following the standard 2011-06-04 23:02:44 +00:00
Campbell Barton
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
Campbell Barton
155d589333 add the property as an argument to enum item functions, not used yet but needed for dynamic python enums. 2011-05-26 13:38:16 +00:00
Campbell Barton
bf65ed9447 fix [#27443] "Make single user Material+Tex" doesn't work for textures 2011-05-22 17:10:24 +00:00
Thomas Dinges
7459133648 Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself. 

From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.

Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-05-15 17:59:48 +00:00
Sergey Sharybin
19eb07c63d Do not remove MDISPS customdata layer when removing multires modifier
and there are still another multires modifiers in the stack.

Helps to prevent loosing sculpt data when you occasionally added another
multires and reomved it with "X" button.
2011-05-15 13:13:51 +00:00
Campbell Barton
5f5cdf9d00 for bug [#27358] Transform bug when transform > 500
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.

this problem still happens on linux because of XTranslateCoordinates
2011-05-12 16:47:36 +00:00
Sergey Sharybin
1d53ea0a65 Fix #27217: Bézier control points moves bizarre
Re-calculate handles after applying transform matrix on curve object

This commit is'n fixing changing of curve shape whe nyou're deforming it (as
it was intially reported) but just adds needed handles recalculation.

Handles are calculated correct in that "unneded deformed" curve.
2011-05-10 14:38:55 +00:00
Campbell Barton
ca419b47a4 fix [#27298] Alt + RMB always extends selection 2011-05-06 23:46:24 +00:00
Campbell Barton
ea5b43d862 fix [#26920] working with bones causes segmetation fault.
ITASC IK solver data wasn't being cleared when constraints were removed, would access freed memory and crash.
2011-05-04 05:52:14 +00:00
Campbell Barton
0a415b6e71 replace OBJECT_OT_location_apply, OBJECT_OT_scale_apply, OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
added back menu item from 2.4x to apply Rotation & Scale.
2011-05-03 07:09:02 +00:00
Campbell Barton
7faa531a62 fix for possible crash using an un-initialized pointer when getting a vertex weight from a non-mesh/lattice object. 2011-04-23 07:28:30 +00:00