===========================
- Fixed bug with transforming several markers at the same time.
(Memory access issue, index was chacging in wrong way).
- Do not check result of BKE_tracking_get_marker -- it should
always return valid marker.
===========================
- Small code cleanup.
- Added missed notifier for animation play start.
- Fixed bundle colorcode detection (it didn't use track
offset to determine distance between original track
position and bundle projection).
- Changed behavior of alt-g grabbing. Now it defines offset.
On dragging a non-connected node on a noodle, it will insert it.
Functionality tweaks are possible, but it already feels non-intrusive.
Rules:
- Insertion only when a single noodle is intersecting with node.
- Default connects first matching socket type.
- If no socket match, it connects the first.
===========================
- Damn hidden searches. Again fix in select_all operator.
This time for inverted selection.
- Do not select "hidden" parts of marker on creation.
- Added modifier key for marker transformation:
if alt is pressed down -- pattern/search will be moving
relative to marker center.
- Changed behavior of mouse sliding:
* To change marker position markers should be slided by it's center.
* Left-top corners now used to offset pattern/search relative to
marker center.
* Hide mouse cursor during sliding.
===========================
- Fixed crash when transforming disabled marker.
- Select Inverse wouldn't select hidden parts of markers.
- Movie Clip display aspect ratio is now available on Display panel.
===========================
- Fixed crash when holding down S and R keys.
- Fixed deleting of first marker.
- Tracking should now work fine with float buffers.
- Added option to show distortion grid. It's most probably
temporary solution until [auto]calibration tools aren't
merged.
This grid defines straight lines on the image.
===========================
- Internal change: do not use maroses for checking the only
one bit of track/marker flags.
- Do not display track name for disabled markers when
"Show Disabled" is turned off.
- Option to lock tracks. Locked tracks can't be be moved,
scaled, re-tracked and so.
===========================
- Fixed smal lbug with mouse selection.
- Added option to show tracks names and their states
(disabled, keyframed, estimated, tracked).
The manipulator was always using vertex selection flags, but those are only
valid in vertex mode, as selection flag flushing only happens in the direction
vertex -> edge -> face. Now use edge/face selection flags when needed.
===========================
- Removed unneeded checking of marker==NULL
- Tracks could be named now.
- Implemented "Follow Track" constraint to "parent"
objects to tracks from movie clip.
- Added operator to create such constraint for active object
using clip and track from current context.
===========================
- Fixed "sliding" when panning footage in high zoom.
This was most noticeable near right top corner of footage.
- Fixed 1px flickering of marker during playback with
"Lock to Selection" toggled on. This was caused by
precision errors. Used UI_view2d_to_region_no_clip-like
offsets calculations, but in float values. Maybe there
could be something smarter..
- Implemented tarcking along single frame.
Hotkey is ALT+left/right array. Also changed a bit
tracking tools buttons in Tools panel.
- Fixed "Lock to Selection" during tracking -- tracks
synchronization should happen before centering view.
- Approximate marker's position for frames, which haven't
got marker for them.
Use the nearest marker from left side for approximation.
For frames above first marker's framenr sue first marker
position.
- Markers now could be disabled. Added checkbox to
"Active Marker" panel.
- Changes in cache line:
* Bright line means active track has marker for frame.
* Dark line means marker's position is approximated.
* Yellow-less line means marker is disabled for that frames.
NOTE: .blend files which are saved with previous tomato version
would fail to work properly. I don't want to spend time
on making that files work properly atm, so don't blame on this.
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.