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Implemented basic structures and operators for markers manipulaiton.
Markers contains:
- Position of marker at frame in unified 0..1 coordinates
- Relative positions of left-bottom and right-top corners of pattern area
- Relative positions of left-bottom and right-top corners of search area
- Selection flags
New operators:
- Create new maerker. It's a modal operator which creates markers
at mouse position when LMB is clicking.
- Delete selected markers.
- Select marker using RMB. Some parts of marker (point, patter, search)
could be deselected.
- Select markers using rectangular selection.
- Select markers using circle selection.
- Marker translation (G-key).
- Marker scaling (S-key).
UI changes:
- Added mode to space clip. Currently supported modes are:
* View mode
* Tracking mode
This was intended to separate different categories of tools,
so interface shouldn't be overheaded with plenty of tools
which aren't actually using in the same time.
- Created new panel when actiev tool is 'MARKER' and there's
active marker where positions could be adjusted in pixel space.
Internal changes:
- Splitted DNA/RNA movieclip files to make separation of
tracking data and movie data more clear. This could be useful
in the future when we'll want to support multiplie moies
for single camera tracking (to make tracking more accurate).
- Added new file in blenkernel, where all tracking-related function
would be stored. Not very much function here at this moment,
but in the future all stuff related on converting DNA to external
tracking data would be stored here.
was not recursively restoring sound strips on paste.
also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
Add cancellation checks for time* transforms that only run in specific spaces.
Hide Transform Mode operator property (it shouldn't be modified after the operator is run), made default mode Translate, not the useless Dummy.
also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
Transform crash on autokey during animplay.
Transform event handling requires Context, for inserting keys.
Marked it with XXX warning; we have to be more careful with which
API calls require context; like inserting keys shouldn't need it?
Originally Context was meant for operators; to define user level
or scripted context, not for underlying APIs to work.
Code changes are minimal, re-using the code as already was there.
Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T
Might be that Martin likes to see it different... do we need
a special operatortype for it?
- function renames, move WM functions into collections wm.add_keymap() --> wm.keymaps.new()
note: new is used for named items in a collection, which return the result.
- Action.get_frame_range() is now a readonly property 'frame_range', floats rather then ints.
patch [#23317] Changed some operators' RNA to accept lengths
by Lorenzo Tozzi (oni_niubbo)
with the minor change to use XYZ subtype rather then LENGTH.
path -> filepath (for rna and operators, as agreed on with elubie)
path -> data_path (for windowmanager context functions, this was alredy used in many places)
- Rename option and flag to something more sane
- Add property to manipulator operator and set true by default
Confirm on Release can now be forced true or false per operator, in which case it won't use the default value (the user preference).
Add hidden property to be able to force confirm on release (drag immediately is a silly name) on or off.
Streamline method for adding common properties to transform operators.
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.
python function for searching operator enums on invoke. (just need dynamic python enums now)
wm.invoke_search_popup(self)