- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
===========================
- Internal changes:
* Rename uiTemplateMarker to uiTemplateTrack.
* Fixed some comments in movieclip.c.
- Control channels which are affect on track.
- Fixed track deletion when it's point isn't selected.
===========================
- itasc adopted for Eigen3 library.
It compiles well, but need deeper testing for regressions.
- Removed Eigen2 library.
- Added settings to tracker which could be changed from UI.
- Pattern area is now affects on tracker.
Currently libmv supports square patterns which are centered
to marker's position. Maximal pattern dimensions is sending
to libmv as pattern size. Would be changed when libmv would
support non-centered and non-square patterns.
- Fixed bug with syncing pattern's flags when tracking.
- Current frame in cache line became a bit more visible.
It's useful for me to when debugging.
- Changed behaviour of "Add Marekr" operator: not it's non-modal
and places marker on mouse position at click.
- Added macro "Add Marekr and Move" which is used to place
markers from toolbar button.
- Added some utility functions to get image buffer under search
and pattern area which also returns relative position of
marker center for this images.
Generated images are more "correct" from coords rounding
POV, but re-calculation of marker position back to
frame coords is more complicated and not implemented yet,
so old not very accurate logic is still used.
- Added preview widget with content of pattern area.
NOTE: files saved in previous versions of this branch could
easily crash on tracking. Use "Reset To Settings" button
from Tracking Settings before tracking selected markers
for such files.
TODO:
- Implement adjusting marker position from marker's
preview widget.
- We've got an idea of sliding marker after click before
releasing mouse button.
===========================
- Added missed stub for blenderplayer, so it should
compile again fine.
- libmv is added to extern/.
Script for bundling needed subset of sourcses from
libmv repo is included there.
- Eigen3 is also added to extern/.
libmv depends on Eigen3 (which isnt't compatible with Eigen2
from API point of view). So both of versions are going to
be in worktree for time (until code which used Eigen2 would be
ported to Eigen3).
- Added some functions to libmv-capi, so some things from
this library could already be used.
- Added the very basic implementation of 2D tracking.
It should be treated as draft for tracking architecture
which probably would be cleaned up, changed or whatever else.
Current implementation was supposed to demonstrate that our
structures and understading is correct to interact with libmv easily.
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
===========================
- Initial implementaiton of new ID named MovieClip.
Currently it has plactically the same functionality as
images, but this functionality would be widen in nearest future.
- Initial implementation of SpaceClip.
This space is supposed to be used for acting with MovieClips
(opening, playbacking, math-moving interaction and so on).
Currently you could open image sequence/movie file here, pan/zoom,
use a playback here.
I've added cache visualizer to this space, but it's currently more
a developer's feature to see how cache system works, but it could
be adopted for further artists' usage (something like cache visuzlizer
for simulations).
- Added new theme area for Space Clip.
No special colors were defined here yet.
- Implementation of basic cache system for movies.
This cache system is very familiar with sequence cache system,
but it supposed to be more portable: at least cache keys aren't
limited with sequence-based data and current seqcache could
became an interface between sequencer and moviecache without
much logic (only logic related on keys handling would be necessary
here).
Implemented basic limitors (ab\mount of cached imbuf's), so it'll
be a bit more difficult to go out of memory when playing long
animations in Image Editor (this cache system could be used for
images too, in the future).
- Very basic tools implementation -- only sceletion added, no
real tool implemented (only camera focal length added to the UI
which hasn't got real affect on anything).
Assorted notes:
- Not sure about best behaviour for Unlink clip button: should
it be imageeditor-like (with de-referencing only) or text-editor
like (with removing datablock from file).
- Also not sure if tools/properties should be splitted into
different areas or it'll be better to have tools and settings
for this tool/item/etc in the same area (tools at the top,
properties are under them).
Code for properties area is '#if 0'-ed.
- Sound isn't supported during playback in movie clip.
Patch to make the radial control more generic with RNA. Patch was
reviewed here: http://codereview.appspot.com/4280080/
Prior to this update, the radial control code in trunk had generic
parts of the radial control implemented as an incomplete operator
within WM. Then each different user of the radial control had to
implement a separate operator to actually pass in specific brush data
-- e.g. sculpt's brush size, vpaint's brush size, etc.
This patch removes all the extra operators and makes the WM operator
do everything. It now takes several RNA path strings as its properties
-- the only required property is data_path, which specifies the data
to be modified by the radial control. The other paths affect display
in various ways, e.g. rotation, color, etc.
In addition to decreasing some duplicate paint brush code, these
updates make it pretty easy to enable radial control for other
purposes (and it can be set up entirely though python or keymaps, no
extra C code needed.)
- added notes to release todo's.
- renamed view3d view transform matching functions.
- added assert in edge split modifier to make a certain bug easier to spot.
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.
With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.
Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
could be generalized for usage in other painting modes (particle edit mode, i.e)
Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
without code duplicating?
- Python calling operators didn't run WM_operator_properties_sanitize() so enum functions called from python were given a NULL context.
- PROP_ENUM_NO_CONTEXT and PROP_NEVER_NULL used the same value in the enum (possible conflict).