Commit Graph

8855 Commits

Author SHA1 Message Date
Dan Koschier
4cc98af3a4 Fix T53581: remesh modifier artifacts in sharp mode
Replace relative threshold for pseudo inverse in sharp remeshing modifier with
0.1 as proposed in the original paper.

Also change pseudo-inverse implementation that works with dynamic heap-allocated
matrix to static 3x3 version, for performance

Differential Revision: https://developer.blender.org/D5078
2019-06-17 18:53:49 +02:00
Brecht Van Lommel
96e9caba6e Fix T63867: image sequence not updating in Eevee animation render 2019-06-17 12:12:48 +02:00
Campbell Barton
a1ef2e4b16 Cleanup: comment, RNA spelling 2019-06-17 12:52:20 +10:00
Campbell Barton
e85635b882 Cleanup: comment spelling 2019-06-17 08:05:58 +10:00
Brecht Van Lommel
087a489867 Cleanup: simplify GHOST cursor API, no functional changes 2019-06-16 19:58:26 +02:00
Campbell Barton
0fd96b4128 Cleanup: spelling 2019-06-15 09:24:38 +10:00
Campbell Barton
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
Campbell Barton
8ce93ef6ae Cleanup: clang-format 2019-06-12 09:07:03 +10:00
Brecht Van Lommel
424566239f Fix T62121: Cycles crash with viewport render and smoke/pointclouds 2019-06-07 21:07:23 +02:00
Brecht Van Lommel
095df1ac21 Python API: allow external render engines to use Eevee for LookDev shading
This is enabled with bl_use_eevee_viewport = True. It allows external engines
to generate an Cycles/Eevee shader node setup to emulate their materials in
the realtime viewport, or to leave it to users to do manually.

Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing
anymore. This should not break API compatibility, any scripts setting those
should continue to work the same as before.

Also adds descriptions for some RenderEngine settings.
2019-06-06 15:07:09 +02:00
Jeroen Bakker
a73b250fc5 Code Style: Make Format 2019-06-05 14:30:44 +02:00
Campbell Barton
0b36780fb4 Revert "Cleanup: Cleanup: style, use braces for GHOST (X11/SDL)"
This reverts commit 935c9ab0de.

Clang-tidy was making unrelated *fixes*.
2019-06-04 11:36:54 +10:00
Campbell Barton
935c9ab0de Cleanup: Cleanup: style, use braces for GHOST (X11/SDL) 2019-06-04 11:30:31 +10:00
William Reynish
482f4ca100 UI: Fix wrong use of icons in the Object > Visibility panel when using Cycles 2019-06-03 16:15:12 +02:00
Brecht Van Lommel
8d1666fc6d Fix T65416: outdated location description for Cycles add-on 2019-06-02 13:23:04 +02:00
Tomoaki Kawada
99de160340 macOS: fix viewport lagging, by using CAMetalLayer instead of NSOpenGLView
On GPUs that support it, we now present OpenGL contents via CAMetalLayer. This
fixes frame skipping issues found in T60043. If the system does not have a Metal
capable GPU, NSOpenGLView will continue to be used.

Patch by Tomoaki Kawada, with some changes by Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D4619
2019-06-02 12:54:46 +02:00
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
Brecht Van Lommel
2a5dc454f6 Cleanup: minor comment cleanups in GHOST 2019-06-02 12:50:50 +02:00
Brecht Van Lommel
01a5e087aa Cleanup: move CocoaOpenGLView into own header 2019-06-02 12:50:50 +02:00
Brecht Van Lommel
593eab66b5 Cleanup: remove use of deprecated macOS API 2019-06-02 12:50:50 +02:00
Lukas Stockner
cc600de669 Cycles Denoising: Get rid of halos around bright edges
Previously, bright edges (e.g. caused by rim lighting) would sometimes get
halos around them after denoising.

This change introduces a log(1+x) highlight compression step that is performed
before denoising and reversed afterwards. That way, the denoising algorithm
itself operates in the compressed space and therefore bright edges cause less
numerical issues.
2019-06-01 00:45:03 +02:00
Brecht Van Lommel
2f78bd1d52 Fix build error on FreeBSD
Don't rely on indirect header includes.
2019-05-31 12:14:42 +02:00
Stefan Werner
29550f8748 Fix T63383: macOS: Right-clicking the file name on the title bar
doesn't work as expected when the path includes a whitespace character

File path didn't need to be escaped.
2019-05-29 13:17:15 +02:00
Brecht Van Lommel
4df66dabb8 Fix T65212: Cycles SSS failing on 32 bit 2019-05-28 18:05:31 +02:00
Campbell Barton
e4ac8ab212 WM: support X/Y axis cursor wrapping
Operator flags to wrap on a single axis.

D4865 by @Gvgeo with updates.

Resolves T64585
2019-05-29 00:52:43 +10:00
Ray Molenkamp
58ce4061a8 Cleanup: Fix warnings in bf_intern_elbeem
Truncating a pointer to long gave warnings with MSVC on x64
2019-05-27 09:28:50 -06:00
Sergey Sharybin
5dbda33462 Depsgraph API: Allow preserving custom data layers
This commit extends dependency graph API with an argument which
denotes that all custom data layers are to be preserved. This
forces modifier stack re-evaluation with more inclusive mask.

Far from ideal, since this might fail in certain configurations
with indirectly used objects which might be missing layers needed
for the current object evaluation. But this is how it worked for
a long time, so should be good enough for until more sophisticated
solution is found.

In order to use this new behavior two things are to be passed:

- Pass keep_all_data_layers=True
- Pass a valid dependency graph.

The dependency graph is only needed if keep_all_data_layers=True
and is NOT to be passed if keep_all_data_layers=False.

If keep_all_data_layers=True the dependency graph MUST be passed.

Reviewers: mont29, brecht

Reviewed By: mont29

Maniphest Tasks: T64994, T64794

Differential Revision: https://developer.blender.org/D4940
2019-05-27 11:00:42 +02:00
Brecht Van Lommel
909b0ac16c Fix Cycles packed images not handling channel packed alpha correctly 2019-05-26 12:21:57 +02:00
Ray Molenkamp
7d3de604c0 cycles_render: Fix unused variable build warning with MSVC 2019-05-25 13:05:59 -06:00
Ray Molenkamp
5c9cb98698 bf_intern_opencolorio: Fix unused variable build warning with MSVC. 2019-05-25 13:04:24 -06:00
Ray Molenkamp
24024f09c7 ghost/windows: Fix Build warnings with MSVC.
The order of the initializers did not follow the order they were
declared in the class definition leading to warning C5038
2019-05-25 12:58:14 -06:00
Brecht Van Lommel
76019139f6 Cleanup: remove unused macOS GHOST OpenGL code 2019-05-24 18:37:38 +02:00
Sergey Sharybin
05a9788b25 Fix T64101: Crash entering edit mode with particle system
Explicitly disable particles in edit for now.

Those were not rendered already, but were attempted to be converted
to Cycles structures (if UVs were not needed for hair nothing was
rendered, but if UVs are needed then crash happened).

Would be nice to bring hair in edit mode back, but this is a bit
more involved change, which will be done later.
2019-05-24 14:54:51 +02:00
Brecht Van Lommel
d2e139e44e Color Management: update configuration, remove legacy transforms
* Replace Log view transform with Filmic Log.
* Remove Rec.709, DCI-P3 displays that were incomplete and outdated.
* Remove outdated RRT and Film transforms, replaced by Filmic.
* Remove camera responsive curves that don't work with HDR colors.
* Rename Default view transform to Standard.

We're breaking compatibility now for 2.80, so that we can add future
improvements on a clean config.

Part of the code was contributed by George Vogiatzis in D4782.

Differential Revision: https://developer.blender.org/D4900
2019-05-20 16:35:34 +02:00
Brecht Van Lommel
0b47d08ef6 UI: integrate Cycles ray visibility and culling in new Visibility panel 2019-05-20 13:47:42 +02:00
Brecht Van Lommel
7aaa7aa9dd Images: change alpha settings to support channel packing
This also replaces the Use Alpha setting. We now have these alpha modes:

* Straight: store RGB and alpha channels separately with alpha acting as a
  mask, also known as unassociated alpha.
* Premultiplied: transparent RGB pixels are multiplied by the alpha channel.
  The natural format for renders.
* Channel Packed: different images are packed in the RGB and alpha channels,
  and they should not influence each other. Channel packing is commonly used
  by game engines to save memory.
* None: ignore alpha channel from the file and make image fully opaque.

Cycles OSL does not correctly support Channel Packed and None yet, we are
missing fine control over the OpenImageIO texture cache to do that.

Fixes T53672
2019-05-19 14:36:42 +02:00
Brecht Van Lommel
3b23b5c638 Images: don't (un)premultipy non-color data
The previous behavior here was wrong for some specific combinations of
settings, non-color RGB channels should never be affected by the alpha
channel.
2019-05-19 14:36:42 +02:00
Brecht Van Lommel
7c78c20b6b Cleanup: refactor image texture node code for coming changes 2019-05-19 14:32:22 +02:00
Brecht Van Lommel
24675eddcb Fix Cycles material settings appearing in the wrong tab in node editor 2019-05-19 13:10:09 +02:00
Campbell Barton
4cdc6d36fd Cleanup: spelling for ghost comments 2019-05-19 19:15:56 +10:00
Brecht Van Lommel
d95ccc2175 Cleanup: remove unused GHOST quit dialog code 2019-05-18 10:35:06 +02:00
Brecht Van Lommel
14f00e11fe macOS: always use the Blender quit dialog, like other platforms
The same was done for Windows, but some extra changes were needed to make it
work on macOS. This is required because the Blender quit dialog now contains
additional settings for image saving.
2019-05-18 10:31:10 +02:00
Jeroen Bakker
bc3139d792 Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.

Existing files are converted based on Cycles or Eevee being set in the scene.

Differential Revision: https://developer.blender.org/D4882
2019-05-17 17:59:26 +02:00
Jeroen Bakker
9f6670ca37 Cycles/Eeeve: unify film transparent setting
For existing files, it will use the setting from Cycles or Eevee depending on
the render engine in the scene.

Differential Revision: https://developer.blender.org/D4874
2019-05-16 17:40:13 +02:00
Sergey Sharybin
2ee762344f Cycles: Fix missing viewport updates after recent changes
We can not access ensured-to-be-evaluated dependency graph from the
render API: some of it is running from within evaluation which makes
it possible for engines to access list of evaluated IDs.

Solved by passing dependency graph to viewport functions, similar to
the final render functions.
2019-05-16 17:24:16 +02:00
Sergey Sharybin
32d5d127cb Tweak API to support adding evaluated meshes to main database
One of the usecases is to create mesh from an object is a manner similar to
how Apply Modifiers does it, and have it in the bmain so it can be referenced
by other objects.

This usecase is something what went unnoticed in the previous API changes, so
here is a followup.

Summary of changes:

* bpy.meshes.new_from_object() behaves almost the same as before this change.
  The difference now is that it now ensures all referenced data-blocks are
	original (for example, materials referenced by the mesh).

* object.to_mesh() now creates free-standing Mesh data-block which is outside
  of any bmain. The object owns it, which guarantees the memory never leaks.

  It is possible to force free memory by calling object.to_mesh_clear().

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4875
2019-05-16 16:42:16 +02:00
Sergey Sharybin
fced0f0437 Cycles: Don't advertise BVH8 being supported on 32bit platforms
The kernel does not use AVX2 vectorization, and trying to use BVH8 was
leading to an empty scenes.

Fixes T64624: Ctest : Win32 + AVX2 fails virtually all cycles tests
2019-05-16 11:51:25 +02:00
Sergey Sharybin
e693918d40 Dependency graph API changes
Main goal here is to make it obvious and predictable about
what is going on.

Summary of changes.

- Access to dependency graph is now only possible to a fully evaluated
  graph. This is now done via context.evaluated_depsgraph_get().

  The call will ensure both relations and datablocks are updated.

  This way we don't allow access to some known bad state of the graph,
  and also making explicit that getting update dependency graph is not
  cheap.

- Access to evaluated ID is now possible via id.evaluated_get().

  It was already possible to get evaluated ID via dependency graph,
  but that was a bit confusing why access to original is done via ID
  and to evaluated via depsgraph.

  If datablock is not covered by dependency graph it will be returned
  as-is.

- Similarly, request for original from an ID which is not evaluated
  will return ID as-is.

- Removed scene.update().

  This is very expensive to update all the view layers.

- Added depsgraph.update().

  Now when temporary changes to objects are to be done, this is to
  happen on original object and then dependency graph is to be
  updated.

- Changed object.to_mesh() to behave the following way:

   * When is used for original object modifiers are ignored.

     For meshes this acts similar to mesh-copy, not very useful but
     allows to keep code paths similar (i.e. for exporter which has
     Apply Modifiers option it's only matter choosing between original
     and evaluated object, the to_mesh() part can stay the same).

     For curves this gives a mesh which is constructed from displist
     without taking own modifiers and modifiers of bevel/taper objects
     into account.

     For metaballs this gives empty mesh.
     Polygonization of metaball is not possible from a single object.

   * When is used for evaluated object modifiers are always applied.

     In fact, no evaluation is happening, the mesh is either copied
     as-is, or constructed from current state of curve cache.

  Arguments to apply modifiers and calculate original coordinates (ORCO,
  aka undeformed coordinates) are removed. The ORCO is to be calculated
  as part of dependency graph evaluation.

File used to regression-test (a packed Python script into .blend):

{F7033464}

Patch to make addons tests to pass:

{F7033466}

NOTE: I've included changes to FBX exporter, and those are addressing
report T63689.

NOTE: All the enabled-by-default addons are to be ported still, but
first want to have agreement on this part of changes.

NOTE: Also need to work on documentation for Python API, but, again,
better be done after having agreement on this work.

Reviewers: brecht, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D4834
2019-05-16 11:49:21 +02:00
Campbell Barton
c419f33dd2 GHOST: add header to display manager
Was relying on the header recently removed from GHOST_Rect.h,
for some reason only some systems give issues here.
2019-05-16 18:27:30 +10:00
Campbell Barton
e097845a6f Cleanup: redundant headers mixed in with code 2019-05-16 14:54:23 +10:00