Commit Graph

13332 Commits

Author SHA1 Message Date
Bastien Montagne
d130c66db4 Fix scalability issue in threaded code of Mesh normals computation.
We tried to do as much as possible in a single threaded callback, which
lead to using some nasty tricks like fake atomic-based spinlocks to
perform some operations (like float addition, which has no atomic
intrinsics).

While OK with 'standard' low number of working threads (8-16), because
collision were rather rare and implied memory barrier not *that* much
overhead, this performed poorly with more powerful systems reaching the
100 of threads and beyond (like workstations or render farm hardware).

There, both memory barrier overhead and more frequent collisions would
have significant impact on performances.

This was addressed by splitting further the process, we now have three
loops, one over polys, loops and vertices, and we added an intermediate
storage for weighted loop normals. This allows to avoid completely any
atomic operation in body of threaded loops, which should fix scalability
issues. This costs us slightly higher temp memory usage (something like
50Mb per million of polygons on average), but looks like acceptable
tradeoff.

Further more, tests showed that we could gain an additional ~7% of speed
in computing normals of heavy meshes, by also parallelizing the last two
loops (might be 1 or 2% on overall mesh update at best...).

Note that further tweaking in this code should be possible once Sergey
adds the 'minimum batch size' option to threaded foreach API, since very
light loops like the one on loops (mere v3 addition) require much bigger
batches than heavier code (like the one on polys) to keep optimal
performances.
2017-12-22 22:12:23 +01:00
Sergey Sharybin
870840e8b7 Subsurf: Avoid possible use of partially initialized edge hash 2017-12-22 12:51:00 +01:00
Sergey Sharybin
df0ecd73af Subsurf: Avoid global lock for loops and orig index layers
This is a bit annoying to have per-DM locking, but it's way better (as in, up to
4 times better) for playback speed when having lots of subsurf objects,
2017-12-22 12:50:57 +01:00
Sergey Sharybin
d988eae6f9 Depsgraph: Make it more clear that we dump relations into graphviz
We might implement other things to dump into graphviz, so better to
start having explicit names.
2017-12-21 16:33:22 +01:00
Sergey Sharybin
f906f5cc58 Depsgraph: Remove eval priority from debugger
This needs to be redone anyway, to correspond to possibly new priorities
calculated for evaluaiton.
2017-12-21 11:14:39 +01:00
Sergey Sharybin
7e8525663c Font objects: Support proper auto-space
Annoyingly, need to convert vfont to nurbs, do minmax and toss nurbs away.
This is likely to be fine, since this function is not intended to be used
a lot, and this is the only way to get more meaningful result.

However, it's not very clear what to do with font on curve.

This fixes rendering of font object with auto texture space in Cycles
introduced in c34f3c7.

It is probably possible to introduce new mode to vfont_to_curve which
will do boundbox without extra allocations, but that's more like an
optimization.

Reviewers: campbellbarton, mano-wii

Reviewed By: campbellbarton

Subscribers: zeauro

Differential Revision: https://developer.blender.org/D2971
2017-12-19 15:55:56 +01:00
Sergey Sharybin
e1921ed871 Tracking: Add utility function to get RNA path prefix for given track
Some code could be de-duplicated with the full path case, but that's
for another rainy day i guess.
2017-12-19 13:09:39 +01:00
Sergey Sharybin
cf90b11d68 Tracking: Add utility function to get RNA path for given track 2017-12-19 12:45:23 +01:00
Sergey Sharybin
1818aa3b24 Tracking: Add plane tracks equivalents to previous commit 2017-12-19 12:18:52 +01:00
Sergey Sharybin
e598e55edd Tracking: Add utility function to get tracks list for given track 2017-12-19 12:14:26 +01:00
Sergey Sharybin
adaeb14b3e Tracking: Add utility function to find tracking object from a given track 2017-12-19 12:13:57 +01:00
Sergey Sharybin
c34f3c777f Fix T53559: Auto texture space for text and font is wrong in Cycles
The issue actually goes a bit deeper, converting curve to mesh will
change texture space just because font and bezier curves are using CV
to calculate texture space.

So now when those objects are converted to mesh, we disable auto
texture space and copy evaluated space over.
2017-12-19 10:01:00 +01:00
Campbell Barton
076616898b Fix T53577: Rake sculpt/paint wrong on first step 2017-12-18 14:35:15 +11:00
Sebastian Koenig
ff0d3c520f Tracking: Cleanup, fix typo in variable name 2017-12-15 13:53:44 +01:00
Sergey Sharybin
6b62f1dcb9 Tracking: Pass all markers to autotrack at once
This solves delay before tracking actually starts.

The issue is reported by Sebastian over IRC, thanks!
2017-12-15 12:51:53 +01:00
Sergey Sharybin
e50442418a Tracking: Cleanup, make autotrack context creation code more granular 2017-12-15 12:37:23 +01:00
Sergey Sharybin
4cc0f09881 Tracking: Cleanup, use more const qualifiers when appropriate 2017-12-15 12:23:53 +01:00
Sergey Sharybin
c4046e9082 Move ID recalc flags into dedicated field in ID
Currently this is a no-visible-changes change, but the idea is to use this
dedicated flag to tell which exact components of ID changed, make it more
granular than just OBJECT and OBJECT_DATA. Allow setting this field based
on what components new dependency graph flushed on evaluation.
2017-12-15 09:43:18 +01:00
Campbell Barton
99b7dc60be Fix missing update for particles w/ fluids
D2955 by @GonVas
2017-12-14 12:06:36 +11:00
Sergey Sharybin
81f135677b Depsgraph: Cleanup, use less explicit checks of LIB_TAG_ID_RECALC_DATA
This is a part of ongoing work in Blender 2.8, where we need to replace

  `object->id.tag & LIB_TAG_ID_RECALC_DATA`

with

  `object->data->id.tag & LIB_TAG_ID_RECALC`

Should be no user measurable difference.
2017-12-13 14:43:32 +01:00
Campbell Barton
611752ce33 UI: color-band eyedropper now combines samples
Resulting color-band was too noisy (especially with photos),
use gauss filter to take surrounding samples into account.
2017-12-13 15:38:11 +11:00
Campbell Barton
58aa31a9ec Cleanup: minor edits to last commit 2017-12-12 13:37:21 +11:00
Campbell Barton
f7a1a1a700 UI: rewrite color-ramp re-sampling
Instead of picking evenly spaced pixels color-ramp simplification
now works by removing elements with the lowest cost.
2017-12-12 13:20:56 +11:00
Ray Molenkamp
7ae4c3a019 Add eyedropper to color-ramp widget
D2886 by @LazyDodo with edit's by @campbellbarton

The line drawn with the eyedropper is used to fill the color-ramp.
2017-12-12 13:11:38 +11:00
Campbell Barton
dd4e0cd3e3 DNA/RNA: add 'py_instance' for ID types
Avoid creating new Python instances
every time a scene, object, mesh .. etc are accessed.

Also resolves crashes T28724, T53530
although it's only valid for ID types, not modifiers vertices etc.

Back-ported from blender2.8 branch.
2017-12-11 18:37:54 +11:00
Campbell Barton
2e2e6e3bdb Cleanup: Use BKE_colorband prefix 2017-12-07 15:52:59 +11:00
Campbell Barton
cc811d1fd6 Cleanup: extract BKE_colorband from BKE_texture 2017-12-07 15:40:11 +11:00
Sergey Sharybin
13e9291650 Library: Add flag top keep ID library pointer around
This only applies to ID being copied outside of bmain. Handy for cases when it
is important to check if the copy corresponds to a data block coming from
library.

Example of that is proxy evaluation with copy on write.

Thanks Bastien for review!
2017-12-06 13:00:08 +01:00
Sergey Sharybin
3959ce0540 Types are to have explicit forward declaration 2017-12-05 16:54:39 +01:00
Joshua Leung
5d96bc9c5a Version patching fixes for F-Curves (as required for fixes for T48988 and T52009)
* For the T48988 fix (i.e. separate Ease In/Out properties for Bendy Bones
  in Edit vs Pose modes), old animation data needed to be patched to use
  the new property names. This is needed to partially fix some of the
  issues in T53356 (though the Rigify code itself still needs to be patched).

* For the T52009 fix, old files needed to have the frame_start and frame_end
  properties on the FModifier (base-class) updated to match that of the
  FMod_Stepped type-specific class. This wasn't done in the earlier commit
  since it wasn't worth going through all animation data just for the sake
  of updating these relatively-rare settings, but since we're doing it anyway
  now, it makes sense to include this here.
2017-12-06 00:54:39 +13:00
Joshua Leung
6ebf244ace Added BKE_fcurves_main_cb(), a wrapper around BKE_animdata_main_cb to make it easier to apply fixes to all F-Curves in a file 2017-12-05 17:16:05 +13:00
Joshua Leung
41b4b8ded6 Cleanup/Style Tweaks to fit rest of code 2017-12-05 17:14:55 +13:00
Campbell Barton
5c27523808 Cleanup: wrap long function args in seqeffects 2017-12-04 16:49:30 +11:00
Campbell Barton
d47d263b4b Cleanup: style 2017-12-04 16:37:31 +11:00
Bastien Montagne
1d33843ea6 Removing OMP: legacy ccgsubsurf.
Performances gain is rather low this time, about 5% on average (in whole
affected functions).
2017-11-30 19:48:23 +01:00
Campbell Barton
df7b9fa2ee Fix T53410: 3D Text always recalculated 2017-11-30 17:08:37 +11:00
José Luis Oliveira Cunha
5ec8a9ac27 Fix T53116: default texture coordinates for volume materials are blank.
Differential Revision: https://developer.blender.org/D2935
2017-11-29 19:21:51 +01:00
Maikon Araujo
4b4702ab8a Sequencer: add many more color blend modes, and a new color mix strip.
Differential Revision: https://developer.blender.org/D2872
2017-11-29 18:11:36 +01:00
Sergey Sharybin
1136dee232 Cleanup: De-duplicate code in object update routines 2017-11-29 16:26:16 +01:00
Sergey Sharybin
86847bf5ba Cleanup: Split depsgraph uber transform function callback 2017-11-29 16:22:59 +01:00
Sergey Sharybin
0af91d7fe6 Cleanup: Remove unused argument 2017-11-29 16:15:52 +01:00
Sergey Sharybin
dbde3c78f8 Cleanup: Make object_handle_update easier to follow 2017-11-29 16:12:39 +01:00
Sergey Sharybin
1f9387ef91 Cleanup: Remove unused function 2017-11-29 15:59:51 +01:00
Sergey Sharybin
60703e45f3 Transform: Avoid use of ob->recalc in snapping code
Do a direct update of object transform instead, without involving
manual trickery of recalc flag.

Shouldn't be functional changes as far as artists are concerned,
but will allow us to get rid of recalc flags in 2.8.

Thanks Bastien for review!
2017-11-29 15:37:09 +01:00
Bastien Montagne
0c7fbc435f Cleanup (remove commented OMP directive). 2017-11-28 16:31:11 +01:00
Bastien Montagne
bf5b931d64 Removing OMP: BKE's tracking_stabilize.
Again, 2 times quicker with BLI than with OMP (from about 5ms to 2.5ms
per frame for the parallelized loop, on a rather small video...).
2017-11-28 12:38:10 +01:00
Sergey Sharybin
9b42b3e114 Sequencer: Add option to render OpenGL preview with DoF
The title says it all actually, controlled with DoF check box next to textured
solid check box.

Thanks Campbell for review!
2017-11-27 12:21:21 +01:00
Sergey Sharybin
37fc23dd9e Refactor view3d offscreen drawing to avoid having multiple boolean arguments
This is fully unreadable to have lots of boolean arguments scattered across the
whole argument list. What does `false, true, true` mean in terms of behavior?

Replace those with bitfield which has advantage of having more human readable
meaning.
2017-11-27 12:11:56 +01:00
Sergey Sharybin
ff9cf06645 Tracking: Cleanup. make code friendly for multi-column editing 2017-11-27 08:50:01 +01:00
Bastien Montagne
440aa2bf70 Cleanup: ImageEditor's mask drawing code was re-implementing BKE_maskrasterize_buffer!
So this deduplicates and simplifies code, yeah.

Also, as an odd bonus, new code seems slighly quicker than previous one
(about 5 to 10% quicker).
2017-11-26 19:18:12 +01:00