Commit Graph

59032 Commits

Author SHA1 Message Date
Dalai Felinto
d174f3bd60 Outliner: Remove Toggle options from object RMB
Task suggested by Pablo Vazquez (venomgfx).
2018-01-29 12:05:04 -02:00
Bastien Montagne
083f6af8f8 Fix more filebrowser not refreshing correctly after new message bus system.
This does not affect current blender2.8, but is mandatory for asset
engine branch.

Bottom line being, we also need to 'survey' changes in actual
SpaceFileBrowser struct, not only its FileSelectParams sub-struct.
2018-01-29 12:50:15 +01:00
Bastien Montagne
c501855eb6 Fix filebrowser not refreshing correctly after new message bus system.
Generic ED_area_do_msg_notify_tag_refresh callback only tags area for
refresh, not redraw. This was not updating view e.g. when changing
ordering options in top region, until you'd mouse-over main filelisting
region...

So now, always tag area for redraw in filbrowser's refresh callback.
2018-01-29 10:24:30 +01:00
Campbell Barton
be0b2ac18b Manipulator: ignore mouse location w/ view widgets
When pressing on a button to zoom for eg,
using zoom-to-mouse-position doesn't make any sense.

There is also zoom speed scaling which increases the closer the cursor
is to the top-edge of the screen, which was noticable since the
navigation widget is currently at the top of the screen.
2018-01-29 17:40:19 +11:00
Campbell Barton
da885b922c Merge branch 'master' into blender2.8 2018-01-29 17:32:20 +11:00
Campbell Barton
79639ccd6b 3D View: use_mouse_init for zoom & trackball orbit 2018-01-29 17:01:51 +11:00
Campbell Barton
961602f7ae Cleanup: move boolean options into flag
- Rename eViewOpsOrbit to eViewOpsFlag
  since VIEWOPS_ORBIT_DEPTH isn't just used for orbiting.
- Move use_ensure_persp & use_mouse_init into the flag.
- Remove viewops_data_create_ex.
2018-01-29 15:38:37 +11:00
Joshua Leung
64888eabfd Fix: Disable leftover debug prints from earlier work on the rna path renaming/fixing code 2018-01-29 17:22:03 +13:00
Joshua Leung
d13b943853 Fix T53909: Joining armatures did not remap names on merged action data
Technically this was not a bug, as this functionality was not meant to
work. (Drivers were already handled though, as they are part of the rig)
It was assumed that there was little value in having this functionality
available, as in most pipelines, animation production only begins after
the rig has been locked down (see bug report comments for more details).

On reflection, in most common situations, there's probably no harm in
doing these rna path fixups. This commit takes advantage of some similar
code I recently put in place in the Grease Pencil branch (for joining GP
objects and their layers).

Important Note for Animators/Riggers/TD's:
Please be aware that after joining armatures, some of the animation may
still need to be redone (due to changes in the transform hierarchies/
transform spaces that the animation is applied in). We do not attempt
to correct for these problems, and it is unlikely that we will in future.
2018-01-29 17:22:03 +13:00
Joshua Leung
5dd5286995 Apply Pose as Rest Pose: Bendy Bone support
The "Apply Pose as Rest Pose" operator now affects Bendy Bone settings
too, making it possible to use interactive posing tools (e.g. Pose Sculpting
brushes) to get the desired shape for the rest-pose shape of Bendy Bones.
When such posing tools are available, this change makes it easier to get
the desired Bendy Bone shapes, as you are no longer restricted to using
buttons to get the desired effects.
2018-01-29 17:22:02 +13:00
Campbell Barton
5b67a7a2e7 Cleanup: rename user preference flags
USER_ZBUF_ORBIT -> USER_DEPTH_NAVIGATE
The name didn't make sense since it's used for all view navigation.

Also rename USER_ZBUF_CURSOR -> USER_DEPTH_CURSOR since zbuf
is an internal detail.
2018-01-29 15:07:43 +11:00
Campbell Barton
42a8799efa Cleanup: comments & whitespace 2018-01-29 14:59:56 +11:00
Campbell Barton
ca116153fa Cleanup: ViewOpsData struct members
- Group initial/previous/current members
  Was using terms old/prev/last/orig in confusing way.
- Replace x,y variables with vectors.
- Remove unused members.
2018-01-29 14:42:50 +11:00
Campbell Barton
902198a117 3D View: internal option not to use mouse location
When accessing view-port operators from widgets
we need the ability not to use auto-depth or zoom-to-mouse.

Trackball rotation still needs to be supported.
2018-01-29 13:56:35 +11:00
Campbell Barton
5964c34f8c Cleanup: minor simplification for zoom/dolly
Make args more consistent.
2018-01-29 13:42:28 +11:00
Campbell Barton
02832c4ca1 Cleanup: de-duplicate common 3D view properties 2018-01-29 13:26:35 +11:00
Howard Trickey
561d738eaa Fix T53459, inconsistent bevel on identical edges.
The old algorithm depended on vertex order.
The new one uses a global least squares solution on chains
and cycles of edges where loop slide induces a dependency.

See https://wiki.blender.org/index.php/Dev:Source/Modeling/Bevel
in the "Consistent Widths for Even Bevels" for derivation of
the new algorithm.
2018-01-28 19:19:02 -05:00
Bastien Montagne
045f3bda64 Merge branch 'master' into blender2.8 2018-01-28 17:49:58 +01:00
Bastien Montagne
d099b1073b Usual i18n/UI messages fixes. 2018-01-28 17:27:53 +01:00
Campbell Barton
dfbe415372 Merge branch 'master' into blender2.8 2018-01-28 17:18:56 +11:00
Campbell Barton
bff1dae767 Cleanup: style, spelling 2018-01-28 17:00:39 +11:00
Campbell Barton
1c905046d1 Merge branch 'master' into blender2.8 2018-01-28 16:40:23 +11:00
Campbell Barton
d386d4e7c4 Cleanup: use doxy sections for view3d_view.c
Also move ..._needs_opengl functions into view3d_utils.c
2018-01-28 16:29:32 +11:00
Campbell Barton
87215bbae4 Merge branch 'master' into blender2.8 2018-01-28 15:58:11 +11:00
Campbell Barton
88174bd22c Merge branch 'master' into blender2.8 2018-01-28 15:18:33 +11:00
Campbell Barton
7aaede920f Cleanup: warning 2018-01-28 15:15:32 +11:00
Campbell Barton
1164a70634 Cleanup: move 3D view utilities into own file
Operators and utility functions were getting too mixed up,
the files were also quite large.
2018-01-28 15:01:35 +11:00
Germano
3cc8b35699 Speed up a little drawing of UVs in the Image Editor
In my tests the previous loop was running in 200 ms. With this change it now runs in 17 ms.

The difference in the end is still not great because the `draw_uvs_lineloop_bmface` function is called for each face and has an ImmBegin and ImmEnd in the function itself
2018-01-26 20:42:30 -02:00
Dalai Felinto
492145f8ac Collections: As it turned out, this is quite harmless to have accessible everwhere
I think ultimately we may move these operators from the outliner space to scene.

Partial revert of a08f687b91.
2018-01-26 19:42:42 -02:00
Dalai Felinto
6634eb3490 Make outliner new collection operator work via viewport too
Technically this revert b3bcbc9e85. This however doesn't seem to be needed
any longer.
2018-01-26 19:37:08 -02:00
Dalai Felinto
5798345c99 Outliner: If a collection is empty and you drag something inside it, it opens up.
Idea by Pablo Vazquez.
2018-01-26 17:10:31 -02:00
Bastien Montagne
47a3bbcc34 IMB: Add asserts that returned fps and fps base are strictly positives.
Forgot to add that in previous commit, also related to T53003.
2018-01-26 15:14:32 +01:00
Bastien Montagne
567afcca20 Related to T53003: tweak scene fps range.
Move restricted 'reasonable' range to ui_range, and allow wider values
for manual settings.
2018-01-26 15:12:18 +01:00
Bastien Montagne
c528b9b777 Fix T53003: IMB: Invalid framerate handling due to short integer overflow.
FFMPEG uses int for the numerator, while Blender uses a short. So in
cases people gave weird exotic framerate values and we cannot reduce
enough the numerator, we'd get totally weird values (even negative frame
rates sometimes!)

Now we add checks for short overflow and approximate as best as possible
in that case (error should not matter unless you have shots of at least
several hundreds of hours ;) ).
2018-01-26 14:59:16 +01:00
Gaia Clary
376fc19b24 fix:T53271 now using the context scene layer as requested 2018-01-26 13:37:45 +01:00
Dalai Felinto
f71d8f6b48 Fix Collada importer (crash)
We were not tagging depsgraph to update its nodes after importing new objects.
2018-01-26 09:16:31 -02:00
Dalai Felinto
0e2bc1a4ac Make object_update comment about lack of ID even more clear 2018-01-26 09:15:56 -02:00
Dalai Felinto
ab77363619 Fix silly crash on Collada
Note: This was originally wrongly committed together with an outliner tooltip
fix, re-committing separately now. See bd7060a87f.
2018-01-26 08:45:27 -02:00
Dalai Felinto
de079abfbd Outliner tooltips: Small refactor, future proof change
In the future we may have siblings to collections (like overrides) that are not
collections. This change make sure tooltips will keep working.

Note: This was originally wrongly committed together with a Collada fix,
re-committing separately now. See bd7060a87f.
2018-01-26 08:45:20 -02:00
Dalai Felinto
13238ee991 Revert "Fix crash on Collada exporter"
This reverts commit bd7060a87f.

I mixed two commits together (a fixup for outliner tooltips and a collada fix).
Re-committing them individually.
2018-01-26 08:43:17 -02:00
Dalai Felinto
bd7060a87f Fix crash on Collada exporter 2018-01-26 08:38:46 -02:00
Dalai Felinto
16a3ae580c Outliner: Tooltips for reorder operators
I really would prefer if we were to use the dropbox API for this.
That said, we now have some tooltips that work.

I'm using the new draw callback draw API for outliner tooltips.

Reviewers: mont29

Subscribers: venomgfx, mano-wii, Severin

Differential Revision: https://developer.blender.org/D3020
2018-01-26 08:22:28 -02:00
Brecht Van Lommel
009ce8f3f4 Fix harmlness RNA warning in image texture node drawing. 2018-01-26 08:41:20 +01:00
Brecht Van Lommel
c4a4d20d3d Fix part of T53080: all material previews re-rendering after undo.
This reverts commit dc2617130b, which disabled
writing of previews for undo. While this uses some memory, re-rendering all
previews is very expensive, especially if for example you have lots of materials
using high-res image textures.
2018-01-26 08:41:19 +01:00
Campbell Barton
22afe88882 Fix navmesh creation w/ multiple objects
D2976 by @dertom
2018-01-26 13:10:02 +11:00
Campbell Barton
65d40b3eeb Docs: invoke_search_popup uses bl_property
Also add code example in docs.
2018-01-26 11:52:01 +11:00
Dalai Felinto
5b67f7a959 Outliner: Implement Add (Ctrl) when moving objects inside collection
Note there is no "text" explaining to users what is going on.
I will address this shortly in an upcoming commit.
2018-01-25 19:26:11 -02:00
Dalai Felinto
7e885e1e10 Layer: Update outdated code comment 2018-01-25 17:50:25 -02:00
Dalai Felinto
748adb37e5 Merge remote-tracking branch 'origin/master' into blender2.8 2018-01-25 11:31:54 -02:00
Brecht Van Lommel
176c0c96c2 Fix T53874: OpenGL render problem with OpenEXR in 2.8 with float buffers. 2018-01-25 14:25:17 +01:00