Commit Graph

4 Commits

Author SHA1 Message Date
Sybren A. Stüvel
10c00b6390 Anim: Add RNA enum for animation bindings + operator to un-assign
Add an RNA enum property `AnimData.animation_binding` that lists all the
bindings available in `AnimData.animation`.

The list of bindings is filtered to only contain the bindings suitable
for the animated ID. This prevents assigning a 'camera' binding to a
mesh.

Un-assigning is done via an operator, represented as an 'X' button in
the interface.

The enum property contains up to two special items:
- "New" to create a new binding for the ID.
- "(none/legacy)" to indicate that this ID doesn't have a binding
  assigned. This one is conditional, and only appears when it is
  necessary.

These two special items are experimental, and mostly exist because we're
still evaluating things and building a better UI. It is intended that
the binding selector will become as close to the ID selector as
possible.

-----------

Note that this PR also contains #121268 as it builds up from that one, and I didn't want to wait with testing on the buildbot until that one lands.

The new Baklava panel:

![image](/attachments/ac357f32-d50a-481b-8b3c-9c0be07424b6)

Pull Request: https://projects.blender.org/blender/blender/pulls/121269
2024-04-30 17:37:16 +02:00
Sybren A. Stüvel
c41f1be5b7 Anim: RNA, refuse to set AnimData.binding_handle when there is no animation
Refuse to set the RNA property `AnimData.animation_binding_handle` when
`AnimData.animation` is nil.

When in a hypothetical future `AnimData.animation` would be set, the
binding handle would be ignored anyway, as it's only meaningful within
the context of a known animation. Refusing to set the binding handle in
cases where it is known to be meaningless may help to find bugs in
Python scripts.

Pull Request: https://projects.blender.org/blender/blender/pulls/121268
2024-04-30 16:24:31 +02:00
Sybren A. Stüvel
13f3a81842 Anim: allow assigning Animation data-blocks
Expand the `AnimData` struct with an `Animation *` + an
`binding_stable_index` field, and properly handle those relations.

This also adds functionality for actually pointing animated IDs to
`Animation` data-blocks, and automatically hooking up the relevant
`Binding`.

The Depsgraph code is extended to take these new relations into account,
but doesn't trigger any animation evaluation yet.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
38878b4ac2 Anim: add Animation data-block management functions
Add code (including RNA wrappers) for:

- Creating, removing, and accessing `Animation` data-blocks.
- Creating and removing layers, strips, and bindings on those `Animation`
  data-blocks.
- Accessing those via RNA.

Note that this does not include assignment to any animated data-block,
so it is of limited practical use.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00