Commit Graph

9 Commits

Author SHA1 Message Date
Brecht Van Lommel
d1ef6ac79b Cycles: fix node name sometimes missing in node link menu text. 2011-09-23 11:15:47 +00:00
Brecht Van Lommel
f4a9215d7c Cycles: svn merge -r39870:r40266 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Merging the node changes required a lot of conflict resolution, fixed the
issues I could find but if you want stability you might want to wait a bit
before updating.
2011-09-17 13:28:40 +00:00
Brecht Van Lommel
66b1dfae89 Cycles: tweaks to properties and nodes
* Passes renamed to samples
* Camera lens radius renamed to aperature size/blades/rotation
* Glass and fresnel nodes input is now index of refraction
* Glossy and velvet fresnel socket removed
* Mix/add closure node renamed to mix/add shader node
* Blend weight node added for shader mixing weights

There is some version patching code for reading existing files, but it's not
perfect, so shaders may work a bit different.
2011-09-16 13:14:02 +00:00
Brecht Van Lommel
1cf0af703d Cycles: working towards texture workflow design
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/TextureWorkflow

* Added "active texture node" in shading node trees.
* Texture draw mode draw active texture node now, and new Material draw
  mode shows GLSL material.
* GLSL materials now match solid draw mode lighting better.
* Texture properties can now texture nodes from material/world/lamp.
2011-06-27 17:10:50 +00:00
Brecht Van Lommel
a5c6f3d53b Cycles: more work on texturing UI, now texture nodes use same nodes as shading,
only rough implementation for design proposal.
2011-06-14 16:05:21 +00:00
Brecht Van Lommel
f48fbd3f68 Cycles: fix node link remove from menu not working. 2011-05-13 12:10:03 +00:00
Brecht Van Lommel
f0d91fec1b Cycles: fix crash when drawing properties UI while editing node links. 2011-05-09 10:40:53 +00:00
Brecht Van Lommel
7b2a13aced Temporary build fix. 2011-04-27 16:56:06 +00:00
Brecht Van Lommel
4e235c184b Blender modifications for Cycles integration.
Some notes about code status:

* The Blender modifications were fairly quickly put together, much more code
  polish and work is needed to get this to a state where it can be committed
  to trunk. Files created with this version may not work in future versions.

* Only simple path tracing is supported currently, but we intend to provide
  finer control, and more options where it makes sense.

* For GPU rendering, only CUDA works currently. The intention is to have the
  same kernel code compile for C++/OpenCL/CUDA, some more work is needed to
  get OpenCL functional.

* There are two shading backends: GPU compatible and Open Shading Language.
  Unfortunately, OSL only runs on the CPU currently, getting this to run on
  the GPU would be a major undertaking, and is unlikely to be supported soon.
  Additionally, it's not possible yet to write custom OSL shaders.

* There is some code for adaptive subdivision and displacement, but it's far
  from finished. The intention is to eventually have a nice unified bump and
  displacement system.

* The code currently has a number of fairly heavy dependencies: Boost,
  OpenImageIO, GLEW, GLUT, and optionally OSL, Partio. This makes it difficult
  to compile, we'll try to eliminate some, it may take a while before it
  becomes easy to compile this.
2011-04-27 14:36:02 +00:00