As the z-depth is calculated using the internal drawing, if we use the front mode the z-depth is wrong. The Front or Back mode must be used only for display, but not for calculation.
- Remove pathlib use
(was converting to/from string with no real advantage).
- Use user_resource(..., create=True) to ensure the path exists.
- Pass full path to BKE_studiolight_create, don't add extension after.
- Fix 'sl' filtering glob and move from ui code to operator.
- Fix string copy length.
Mixing file rename with other changes should be avoided.
Using 'module_py_api' convention here
is in keeping with imbuf, idprop, blf & bmesh.
No reason for gpu to have a different convention.
Instead of crashing, an error message is displayed if a function of the gpu module is called without a GPU context.
Reviewers: brecht, campbellbarton, JacquesLucke, mont29
Subscribers: abdelmatinboulbayam, amir.shehata
Differential Revision: https://developer.blender.org/D4143
* 2D Animation: lots of changes from the grease pencil team. Properties
editor layouts, brush and material settings, and more.
* 3D Viewport: wireframes set to 1.0.
* World: use nodes by default.
* Node Editor: use narrow toolbar.
This operator allows to create a new stroke joining several selected points of different strokes.
The new stroke will use the current material.
To use, first select the points to be merged. Optionally can remove the old points and strokes.
The operator is available in Edit mode in the Specials menu and Stroke menu.
Steps to reproduce were:
* Open Preferences
* Choose "Input" category
* Scroll to the bottom
* Choose "Interface" category
The newly activated category should now use the scrolling set previously
in the other category, causing the contents to be out of view. You
would have to scroll to bring it back.
Now scrolling is stored per category.
The old code assumed that if the number of curves was the same, the
entire set of curves would have the same topology (in other words, it
assumed 'same number of curves => same number of vertices for each
curve').
I've added a more thorough check that also considers the number of
vertices in each curve. This still keeps certain assumptions in place
(for example that if the topology is the same, the weights won't change,
which is not necessarily true). However, when the assumption doesn't
hold, at least now Blender doesn't crash any more.
This is similar to what physics baking is doing: invoking the operator
runs a background job, whereas executing blocks. This makes Python
scripts calling the Alembic import/export operators more predictable.
For backwardward compatibility with existing Python code the
`as_background_job` parameter still exists, which overrides the
behaviour chosen by INVOKE/EXECUTE.
Reviewers: brecht
Reviewed by: brecht
Differential revision: https://developer.blender.org/D4137/new/