Commit Graph

26504 Commits

Author SHA1 Message Date
Julian Eisel
20df089341 Assets: Clear asset data by default on all "Make Local" actions
Fixes #107880.

When making a linked asset local, you typically wouldn't want this new
data-block to suddenly be part of the asset libraries this file is in. To the
user it seems like making such a data-block local also implicitly makes it an
asset.  Appending an asset already handles this, and clears the asset data by
default.

This patch modifies the `bpy.types.ID.make_local()` method, as well as all
internal calls to the make local functions, so that asset data is cleared by
default. The Python method has a new `clear_asset_data` parameter (optional,
true by default). Maybe this should not be optional.

Pull Request: https://projects.blender.org/blender/blender/pulls/110197
2024-05-21 20:41:16 +02:00
Brecht Van Lommel
5f9f3116db Libraries: Support editing linked datablocks from some libraries
For the brush assets, this mechanism makes brush, texture, node tree and
image datablocks editable even when library linked.

This commit should introduce no functional change yet, as the code to
actually tag such libraries as editable will come later.

* These libraries and their datablocks are preserved when loading a new
  blend file, much like the UI can be preserved.
* Operators that create new datablocks to be assigned to such datablocks
  will put the datablocks in the same library immediately. This was
  implemented for datablocks relevant for brush assets.
* RNA does not allow assignment of pointers from such linked datablocks
  to local datablocks.

Co-authored-by: Bastien Montagne <bastien@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/121920
2024-05-21 18:16:36 +02:00
Brecht Van Lommel
a1b4d5ecc8 RNA: Better enforce rules about pointers between datablocks
* Linked datablocks should not point to local datablocks.
* Main datablocks should not point to non-main datablocks.

This is checked now both in the poll function for UI lists, and in the
pointer assignment code used by the Python API.
2024-05-21 18:16:34 +02:00
Brecht Van Lommel
b5ef5c3aba Refactor: Make BKE_libblock_rename support renaming linked IDs
It was checked that current callers only pass non-linked IDs.
2024-05-21 18:16:34 +02:00
Brecht Van Lommel
6c9c3cb69b Refactor: Support library reloading without active scene pointer
In this case it will skip collection overrides sync, which is not needed
for brush asset reloading.
2024-05-21 18:16:34 +02:00
Brecht Van Lommel
80b3f9c6c1 Refactor: Add function to find ID with given name and library filepath 2024-05-21 18:16:34 +02:00
Sergey Sharybin
a12bd38853 Fix: Non-thread-safe access to metadata in Compositor
Image's render result might get freed from another thread while the
compositor is running.

Add an utility function which invokes callback on the image's stamp
data from a thread-guarded block.

Ref #118337, #121761

Pull Request: https://projects.blender.org/blender/blender/pulls/121907
2024-05-21 17:29:59 +02:00
Sergey Sharybin
58e0ca99a9 Fix: Non-thread-safe access to image in Compositor
Image operation's get_im_buf() function was not thread-safe:
- It had TOCTOU issue around calculating multi-layer indices and
  requesting to load the image buffer.
- It accessed render result, render layer and pass pointers without
  any thread guards.

This change moves all the logic needed to access the image buffer
into a single function with proper guards around the access. The
result is user-counted, so it is usable in a thread even if another
thread modifies the image.

The is still potential TOCTOU in the compositor since the image is
acquired twice: once from init_execution(), and once from the
determine_canvas(). It could cause issues if image resolution is
changed between these calls. It is still to be looked into.

Ref #118337, #121761
2024-05-21 17:29:51 +02:00
Falk David
cf72499919 Fix: GPv3: Layer::get_frame_duration_at
The `Layer::get_frame_duration_at` was not working for frames
with a fixed duration. While this is not an issue at the
moment (because fixed duration frames are not exposed
yet), this would have been broken in the future.

This fixes the issues, cleans up the code a bit, and also
adds regression tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/122052
2024-05-21 17:22:41 +02:00
Jacques Lucke
528d946858 Nodes: change node auto offset default from 80 to 40
This was discussed in the last workshop.

Pull Request: https://projects.blender.org/blender/blender/pulls/121974
2024-05-21 16:59:00 +02:00
Hans Goudey
860c3b43cb Fix #121936: NaN position values with sculpt transform in some cases
Initialization of `pivot_rot` in `SculptSession` was missing. Initialize all
the pivot values just to be safe.
2024-05-21 10:10:07 -04:00
Falk David
125617dc82 GPv3: Replace uses of Layer::frame_key_at
There were multiple places in the GPv3 code that assumed that the
frame key is equivalent to the start frame of the frame with that key.
But this is not the case. The `FramesMapKeyT` is either the start frame
*or* the end frame (for frames with fixed duration).

This adds a new function `start_frame_at` that returns the start frame
number of the frame at `frame_number` or -1 if no such frame exists.

One place needed the index into sorted keys (for onion skinning) so
this was replaced with a new function `sorted_keys_index_at`.

With these changes, `Layer::frame_key_at` is now a private method.

Pull Request: https://projects.blender.org/blender/blender/pulls/122045
2024-05-21 14:25:41 +02:00
Falk David
ba1356e339 Cleanup: GPv3: Rename FramesMapKey to FramesMapKeyT
Other code also uses the suffix `T` to indicate that this is a type.
Note that `FramesMapKeyT` is just an `int` but with a very specific
meaning. Hence the alias to avoid confusions.
2024-05-21 13:16:53 +02:00
Falk David
82f509a1a4 Cleanup: GPv3: Use Layer::is_empty()
Also adds a docstring for the `is_empty()` method.
2024-05-21 10:33:28 +02:00
Campbell Barton
57707ca9ae Cleanup: const pointers for FCurves where possible 2024-05-21 13:17:35 +10:00
Hans Goudey
81c4b7b23e Subdiv: Simplify loose edge subdivision neighbor retrieval
- Directly check for vertices with two edge neighbors instead of looping
- Use arrays of C++ types as return values
- Use lambda to avoid repetition for each edge vertex
- Use `edge_other_vert` utility
2024-05-20 23:07:14 -04:00
Hans Goudey
c5bec86e71 Cleanup: Use C++ types, return values for loose edge subdivision 2024-05-20 23:07:14 -04:00
Colin Basnett
2fe92c63d3 Geometry Nodes: Add Active Element tool node
This pull request adds an "Active Element" node that exposes the active
vertex, edge, or face index to the geometry node tool context. The
presence of an active element is available as a boolean.

This node enables the creation of "active-to-selected" style operators.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/121333
2024-05-20 21:01:30 +02:00
Hans Goudey
f181027f6b Cleanup: Rename variable in mesh modifier evaluation
`mesh_final` isn't really the final mesh but the "current" mesh. Adding the
extra word here isn't helpful. This also helps to reduce the size of the diff
in #119968 where the mesh variables have much smaller scopes.
2024-05-20 13:37:15 -04:00
Hans Goudey
c4fc19f064 Cleanup: Use reference argument for BKE_mesh_copy_for_eval 2024-05-20 13:18:24 -04:00
Hans Goudey
5025c57679 Cleanup: Use references in mesh_data_update.cc 2024-05-20 13:11:18 -04:00
Hans Goudey
a6ecfe2f79 Cleanup: Rename DerivedMesh.cc and header
After recent commits, the .cc file is only used for actual object data
evaluation in the depsgraph, and the header is only used for the old
DerivedMesh data structure that's still being phased out.
2024-05-20 13:11:18 -04:00
Hans Goudey
25b059549b Cleanup: Rename mesh_data_update to mesh_data_update
Mesh object evaluation is unrelated to DerivedMesh nowadays. Change the
name to something similar to the other evaluation functions called in
BKE_object_handle_data_update.
2024-05-20 13:11:18 -04:00
Hans Goudey
5733f6e906 Cleanup: Move mesh evaluation functions to C++ namespace
And move them out of the DerivedMesh header so that can just be used
for the actual DerivedMesh code.
2024-05-20 13:11:18 -04:00
Hans Goudey
040bfcee12 Cleanup: Remove unused DerivedMesh code 2024-05-20 11:52:08 -04:00
Hans Goudey
ce104c33d6 Cleanup: Move CDDerivedMesh to new legacy file
Grouping the legacy DerivedMesh code in the same place helps keep
the actively maintained code clearer and clarifies what we are hoping
to remove in the future.
2024-05-20 11:45:57 -04:00
Hans Goudey
f73f3451d9 Cleanup: Move legacy DerivedMesh code to a separate file
Move to a file with the more consistent "mesh_legacy" naming, out of the
modifier evaluation code which has nothing to do with this anymore. That
file can be renamed in a separate step.
2024-05-20 11:40:09 -04:00
Hans Goudey
19aa5b793d Cleanup: Fix const correctness of node find socket function 2024-05-20 11:16:34 -04:00
Hans Goudey
907941309b Cleanup: Remove unused node function declaration 2024-05-20 11:08:27 -04:00
Hans Goudey
5a9a04a990 Cleanup: Use StringRef for node find socket function 2024-05-20 11:08:19 -04:00
Hans Goudey
9b1c6fb04b Cleanup: Use const for edit mesh deformation arguments 2024-05-20 10:14:41 -04:00
Hans Goudey
1efbc78b0d Cleanup: Add comment about edit mesh BMesh ownership 2024-05-20 10:00:31 -04:00
Hans Goudey
cdf59b7355 Refactor: Move preview image runtime data to runtime struct
Follow up for 5445fae9cf

Pull Request: https://projects.blender.org/blender/blender/pulls/122009
2024-05-20 15:24:03 +02:00
Hans Goudey
5445fae9cf Refactor: Use more standard storage for PreviewImage runtime data
Using a non-virtual derived struct for polymorphism is error prone,
especially combined with the requirements of DNA. Instead, use a
separately allocated runtime struct as done for many other DNA structs.

In a followup commit, the remaining runtime members of `PreviewImage`
could be moved to the new runtime struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/121509
2024-05-20 14:25:44 +02:00
Hans Goudey
70b008d18d Cleanup: Fix header location of color attribute fill function
The function was declared in a BKE header but defined in
the sculpt_paint editors module. Move it to the slightly-less
arbitrary ED_sculpt.hh header instead.
2024-05-19 23:28:50 -04:00
Hans Goudey
5687072223 Cleanup: Sculpt: Use return values, C++ types 2024-05-19 23:28:50 -04:00
Hans Goudey
da32aeb455 Cleanup: Use C++ types for various mesh array arguments
Also remove duplicated code for creating an array of BMesh positions
2024-05-20 02:58:13 +02:00
Hans Goudey
3f6217c208 Cleanup: Sculpt: Use const and references
Just a general propagation of const and references, mainly for
`Object` and `SculptSession` variables, but also others.

Pull Request: https://projects.blender.org/blender/blender/pulls/121993
2024-05-20 02:56:25 +02:00
Campbell Barton
096eed9d7f Cleanup: spelling in comments 2024-05-20 10:23:54 +10:00
Clément Foucault
e0b3dee35a EEVEE-Next: Jittered Soft Shadows
Jittered Soft Shadows support.
Improves soft shadow quality at the cost of re-rendering shadow maps every sample.
Disabled by default in the viewport unless enabled in the Scene settings.

| Tracing-only | Jitter-only | Jitter+Over-blur |
| --- | --- | --- |
| ![imagen](/attachments/e5ca6120-0666-4e86-b6e0-3d7512587b86) | ![imagen](/attachments/a72631aa-14f8-4e10-a748-848fc4bd4ab2) | ![imagen](/attachments/07c5de65-61d2-48e7-b78c-9c3cbdcaf844) |

Tracing-only is the method used by default in EEVEE-Next.
Jitter-only is the method used by EEVEE-Legacy Soft Shadows.
Jitter+Over-blur combines both.

Co-authored by Miguel Pozo @pragma37 (initial patch #119753)

Pull Request: https://projects.blender.org/blender/blender/pulls/121836
2024-05-18 17:21:47 +02:00
Jacques Lucke
861cb8622d Geometry Nodes: change Location to Translation in Combine/Separate Transform nodes
Based on the context, both names can make sense, however "translation"
seems to be the more correct term and general here.

Pull Request: https://projects.blender.org/blender/blender/pulls/121656
2024-05-18 15:48:04 +02:00
Clément Foucault
fd7b88a43b Fix: StudioLight: Alpha channel messing HDR values
Fixes #121760
2024-05-18 07:27:51 +02:00
Bastien Montagne
e30893e3c2 Fix #121410: Break liboverride hierarchies on Scene IDs.
This commit prevents considering Scenes (and a few other ID types, like
WindowManager or Library) as being part of liboverride hierarchies.

Having collections, objects, obdata etc. depend on a Scene ID is
typically not considered as a valid setup for linked data.

And in any case, Scenes are not officially supported for liboverrides
currently.

In the case of #121410, where a driver of the armature object was using
the Scene ID, it will simply keep that scene reference pointing to the
linked scene, instead of overriding the whole scene.
2024-05-17 16:05:55 +02:00
Bastien Montagne
e85ef6add2 LibOverride: Refactor: de-duplicate 'is part of the hierarchy' checks.
Code checking whether an ID should be considered as part of the
currently processed liboverride hierarchy or not was very similar all
over the liboverride code.

It is now deduplicated into two util functions, which helps ensuring
coherence in these checks, and future potential changes in this
filtering process.

NOTE: While no pratical changes are expected form user PoV with this
refactor, technically it does modifies the behavior in some cases (added
checks).
2024-05-17 16:05:55 +02:00
Nathan Vegdahl
98b0bfa9e7 Refactor: make yet more fcurve evaluation functions take const fcurves
This follows on after #121788.

Pull Request: https://projects.blender.org/blender/blender/pulls/121882
2024-05-17 15:56:57 +02:00
Campbell Barton
95a74a02bc Cleanup: format 2024-05-17 15:45:31 +10:00
Campbell Barton
42d6842654 Cleanup: resolve missing-declarations warning 2024-05-17 13:28:06 +10:00
Nathan Vegdahl
848bd505b4 Refactor: make evaluate_fcurve() take its FCurve as const instead of mutable
This required making a whole bunch of other functions in the call chain
take const parameters as well.  It also required changing some function
pointers in some types to take const parameters, which in turn required
changing all the functions that are pointed to by those function
pointers to take const parameters as well.

Additionally, there was one mutable usage of the `FModifier *` parameter
in `fcm_cycles_time()` that had to be removed to make the call chain
const.  However, this turned out to be a code path that shouldn't be
reachable, and would represent a bug elsewhere.  So it was changed to
an assert.

All in all, the non-constness was deep and tangled.

There's still a lot more that we can make const, but I wanted to keep
this change as narrow and focused as possible.
2024-05-16 17:13:43 +02:00
Bastien Montagne
4d944c5491 Link/Append: Remove a deprecated hack to handle liboverrides.
Code used to tag liboverrides references as 'pre-existing' to force code
further down the way to always keep these IDs linked.

However, this was a (bad) hack, since it could have uncontrollable
side-effects, abusing a tag for somethig else than its original meaning.
And this should not have been needed for quite some time already, as
liboverrides handling was already properly done by append
post-processing code.

No behavior change expected here.
2024-05-16 16:22:47 +02:00
Bastien Montagne
45f77e61c4 Fix #121457: Append & Reuse corrupting Main data-base in some cases.
In a nutshell, the handling of dependencies in the 'append' part of the
code was not fully correct, and could break badly in some complex cases
(like appending complex hierarchies of data partially re-using some
dependencies from other previously appended data).

This could lead to e.g. some linked data referencing some local IDs...
straight way to crash in undo case (among many other problems).

Previous code was fairly compact and tried to be smart and efficient,
making some not-always-correct assumptions, and being quite hard to
fully understand.

So the first step of this fix was some refactoring:
  * Splitting the post-process part of the 'link' case into its own
    function (it is fairly trivial, and while it does duplicate some
    logic to some extent, it makes the overall link/append process
    clearer).
  * Heavily refactoring the part of the 'append' code that decides how
    to handle each linked ID.

The append-related post-processing is now significantly more complex,
but hopefully better divided in reasonably logical steps. And it is now
expected to deal with complex re-usability cases properly.

Pull Request: https://projects.blender.org/blender/blender/pulls/121867
2024-05-16 16:20:49 +02:00