Commit Graph

1485 Commits

Author SHA1 Message Date
Pablo Vazquez
000d34c398 EEVEE: Add toggle for Fast GI Approximation
Add a toggle for Fast GI Approximation in the header of the panel,
following Cycles layout.

Move the `Max Roughness` setting inside the panel, and rename to
Threshold.

Since Fast GI Approximation only has any effect when Threshold/
Max Roughness is below the max (1.0), gray out the rest of the
panel when at that value.

Co-authored-by: Clément FOUCAULT <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/125452
2024-08-06 14:28:56 +02:00
Campbell Barton
5110833ff1 Extensions: use wait cursor when toggling add-ons
Add-ons with large wheels can take a while to extract,
set the wait cursor so it's clear Blender is busy.
2024-08-06 12:48:08 +10:00
Devashish Lal
f6e6f2b2d2 Geometry Nodes: PLY import node
This commit adds a PLY format import node, part of the current Google
Summer of Code Project [0]. The importer is refactored to output a mesh,
and a node is added to wrap around the importer. The node supports error
messages from the importer. The node is hidden behind an experimental
option for now, like the others.

0: https://devtalk.blender.org/t/gsoc-2024-geometry-nodes-file-import-nodes/34482)

Pull Request: https://projects.blender.org/blender/blender/pulls/125587
2024-08-05 14:54:54 +02:00
Campbell Barton
fc6a99e0d2 Fix #77837: Error removing addons/extension/wheels on WIN32
When deleting files on WIN32, open files cannot be removed.
This is especially a problem for compiled Python modules which
remain open once imported.

Previously it was not as common for add-ons to include compiled Python
modules however with extensions supporting Python-wheels,
it's increasingly likely users run into this.

Workaround the problem by:
- Scheduling the files for removal next time Blender starts.
- Rename paths that cannot be removed to avoid collisions when
  the paths is reused (re-installing for example).

This is supported for:
- Extensions.
- Python wheels.
- Legacy user add-ons.
- App-templates.

Details:
- On startup, a file exists that indicates cleanup is needed.
  In the common case the file doesn't exist.
  Otherwise module paths are scanned for files to remove.
- Since errors resolving paths to remove could result in user data loss,
  ensure the paths are always within the (extension/addon/app-template)
  directory.
- File locking isn't used, if multiple Blender instances start at the
  same time and try to remove the same files, this won't cause errors.
  Even so, remove the checking file immediately avoid unnecessary
  file-system access overhead for other Blender instances.

Also resolves #125049.
2024-08-05 09:49:14 +10:00
Campbell Barton
afa44b16a6 Fix error installing app-templates & legacy add-ons overwriting symlinks
Resolve error when overwriting existing Python modules would attempt
to recursively remove a symlink which raised an error.

Related to #123827, same error but for extensions.
2024-08-04 20:58:48 +10:00
Pratik Borhade
e60422c5a7 GPv3: Delete active keyframe operator
Port missing keyframe operator to new structure.
Found this missing operator during #125261

Pull Request: https://projects.blender.org/blender/blender/pulls/125770
2024-08-02 08:18:32 +02:00
Pablo Vazquez
b00a16b4e1 VSE: Place modifier-specific properties first
Modifiers in the VSE have mask properties first, then modifier-specific
settings. This breaks consistency with other modifiers for objects
and Grease Pencil.

Move Mask properties to the bottom, after a separator, and group them
in a column for better alignment.

Fixes #120360

Pull Request: https://projects.blender.org/blender/blender/pulls/125710
2024-08-01 11:28:58 +02:00
Dalai Felinto
7b8640896e Templates: Blender Manifest template
Pull Request: https://projects.blender.org/blender/blender/pulls/125668
2024-08-01 10:15:01 +02:00
Pablo Vazquez
27c06ccd15 UI: VSE: Apply writing style on modifier labels
* Remove colons on labels.
* Do not include "Use" in checkboxes.

https://developer.blender.org/docs/features/interface/human_interface_guidelines/writing_style/
2024-07-31 14:07:22 +02:00
Miguel Pozo
0c429ee652 Fix #125387: Cycles Material Panel shows EEVEE Legacy settings
Update `draw_material_settings` to show EEVEE Next properties.
This only changes the internal function, instead of the Panel classes
themselves, to avoid breaking the Python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/125616
2024-07-30 17:49:25 +02:00
Leon Schittek
d30d8b4bfa UI: Add padding to items in ui lists and tree views
Add a utility function to add horizontal padding to the left and right
of items in UI lists and tree views to make them more consistent with
other buttons like menu entries.

Pull Request: https://projects.blender.org/blender/blender/pulls/125498
2024-07-29 23:52:38 +02:00
softyoda
5e9096829c Cycles: Add Central Cylindrical Panoramic camera model
This type of projection is often used e.g. in exhibitions that leverage big
curved screens.

Effectively, the frame is mapped onto a cylinder, with the x axis becoming the
longitude and y axis becoming the height.

Users can configure the min/max longitude, the min/max height and the radius of
the cylinder.

Co-authored-by: Lukas Stockner <lukas.stockner@freenet.de>
Pull Request: https://projects.blender.org/blender/blender/pulls/123046
2024-07-29 15:03:57 +02:00
Harley Acheson
f2f408bebf UI: Tooltip Final Period and Other Typography
This removes the terminal periods automatically added to the end of
tooltip items. The current desire is to only end in period if there
are multiple sentences - so if there is one in the middle of the
description. This also converts our uses of lists to use space and
bullet, rather than just bullet or asterisks.

Pull Request: https://projects.blender.org/blender/blender/pulls/125460
2024-07-26 18:29:50 +02:00
Pratik Borhade
1da83ab046 GPv3: Duplicate active keys operator
Port legacy `frame_duplicate()` operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/125369
2024-07-26 15:39:42 +02:00
Germano Cavalcante
0dad3bdfa7 Fix #123179: can't select multiple snap target elements in UV Editor
Missed after 'Set Snap Base' commit.

Just like in 3D View, UV editing can also benefit from selecting
multiple snap target elements.

The C++ code was already done, it was only necessary to edit the
interface.

Pull Request: https://projects.blender.org/blender/blender/pulls/124986
2024-07-26 14:59:13 +02:00
Sybren A. Stüvel
7346ef03f4 Anim: hide slot selector in Action editor behind experimental flag
Hide the Action Slot selector in the Action editor behind the experimental
flag. Not only shouldn't it be shown, but also it uses an API that's only
available in experimental builds.
2024-07-26 14:34:20 +02:00
Harley Acheson
5bf44c6eb4 UI: Text Style for Tooltips
This gives users the ability to control the size of tooltip text
separately from other text styles. This is an accessibility issue
in that users with low vision can choose to make these larger than
the working text.

Pull Request: https://projects.blender.org/blender/blender/pulls/125147
2024-07-25 19:12:41 +02:00
Lukas Tönne
f7672438bf GPv3: Trace image operator
Convert an image to grease pencil strokes by tracing features.

Uses the Potrace library to generate curve on averaged b/w values of the image.
Ported from the GPv2 feature of the same name.

Pull Request: https://projects.blender.org/blender/blender/pulls/125328
2024-07-25 18:44:07 +02:00
Sybren A. Stüvel
a8ee0b9a05 Anim: add Action Slot selector to Action editor
Add an Action Slot selector to the Action editor's header, next to the
Action selector. The selector shows all slots in the action that are
suitable for animating objects (as the Action editor itself is limited
to showing the Action of the active object).

This also considerably simplifies the 'Animation Debug' panel, as some
debugging code has been removed, as well as the display of any animation
layers. The latter can be reintroduced (if necessary) when multi-layer
animation support is added. Most importantly, it removes the
WindowManager property that was used as a hack to assign layered Actions
to objects.

API change: the RNA property `AnimData.slot` is now a pointer property
that reflects the actual slot (it used to be an enum property).

Some small changes to the UI code were necessary to make the selector
show the slot's display name (and not their internal name).

Pull Request: https://projects.blender.org/blender/blender/pulls/125416
2024-07-25 17:20:27 +02:00
Pablo Vazquez
784aca8cbc UI: Use hyphen as separator for attribute lists
Replace the "play" emoji ▶ with a hyphen as separator in attribute
lists (Attributes and Color Attributes panel).

The hyphen uses less space while at the same time adding negative
space around domain/datatype making it easier to scan through the list.

See pull request for images.

Pull Request: https://projects.blender.org/blender/blender/pulls/125436
2024-07-25 17:15:46 +02:00
Julian Eisel
0baeca8f9e Fix #123735: Tooltip missing from open URL preset operator
Necessary because the "type" property is no longer the default
`bl_property` since 7bc34283ea.
2024-07-25 12:28:50 +02:00
Sybren A. Stüvel
abf0a2ba05 Anim: rename 'Baklava' panel to 'Animation Debug'
This makes it clearer that this panel is for debugging the new animation
system, and not intended to represent any final user interface.
2024-07-25 11:57:49 +02:00
Sybren A. Stüvel
da458c66e5 Anim: only show Action Slot panel when experimental flag set
Only show the Action Slot panel in the dope sheet when the experimental
flag is set.
2024-07-25 11:41:37 +02:00
Campbell Barton
4cf9f53946 Cleanup: remove unused BUG_ADDON URL preset 2024-07-24 13:35:41 +10:00
Dalai Felinto
13f27ea0ae Fix #122858: Core extensions report bugs to add-on repository
Core extensions should have their bugs reported as any other issue in
Blender.

This PR removes their "Rrport a Bug" link.

I left the link only for glTF since it has its own tracker. But I
wouldn't mind removing it as well.

Ref: !125218
2024-07-24 13:28:48 +10:00
Guillermo Venegas
6e152df547 Fix #125319: Can't drop images in uv editor
Caused in b97ac126f8

Pull Request: https://projects.blender.org/blender/blender/pulls/125322
2024-07-23 19:02:12 +02:00
Falk David
ccc5922ece GPv3: Add "Set Curve Resolution" operator
Set the resolution of the selected curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/125235
2024-07-23 15:23:35 +02:00
Pratik Borhade
e373625e73 GPv3: Python error after active_layer renaming
Caused by 0a64785067
Remaining instances of `active_layer` wasn't renamed to `active`.

Pull Request: https://projects.blender.org/blender/blender/pulls/125296
2024-07-23 11:47:56 +02:00
Campbell Barton
dc74a98b9e Cleanup: remove unused imports 2024-07-23 15:58:21 +10:00
Jacques Lucke
3c81984178 Geometry Nodes: add conversion nodes for Grease Pencil and Curves
This adds two new nodes:
* `Grease Pencil to Curves`: Converts each grease pencil layer into an instance
  that contains curves.
* `Curves to Grease Pencil`: Converts top-level curve instances into grease
  pencil layers.

This opens up many new opportunities:
* Use grease pencil as input to other procedural systems that don't necessarily
  output grease pencil.
* Generate grease pencil from scratch using geometry nodes.
* Temporarily convert grease pencil data to curves to use more powerful features
  for curves processing.

Some data on layers are not attributes yet unfortunately, so there is some
special case handling for the `opacity` attribute. This was previously discussed
at the geometry nodes workshop:
https://devtalk.blender.org/t/2024-05-13-geometry-nodes-workshop-notes/34760#grease-pencil-14

Pull Request: https://projects.blender.org/blender/blender/pulls/124279
2024-07-22 12:29:26 +02:00
Harley Acheson
108b71047a UI: Remove "Widget Label" Text Style
This PR removes the "Widget Label" text style, found in Preferences /
Themes / Text Style. This results in both labels and the text found in
input boxes sharing settings. This results in a slight loss of
customization but it isn't that useful to have these things separate
and results in code complication and errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/122898
2024-07-19 21:57:49 +02:00
Falk David
5864e9372d Fix: Dopesheet Filter checks for legacy Grease Pencil type
Since `bpy.data.grease_pencils` is now legacy, we need to
look at `bpy.data.grease_pencils_v3` instead.
2024-07-19 18:01:47 +02:00
Falk David
79744ef360 Fix: 2D Animation Template: Update Factory Startup
The function was iterating over the legacy ID type.
Use `bpy.data.grease_pencils_v3` instead.
2024-07-19 18:01:47 +02:00
Falk David
a5c4218b02 Fix: Outliner: Grease Pencil object filter
The filter for grease pencil objects wasn't showing up.
The code was still checking for the legacy type.
Now, we're checking for the right object type and
are also looking at the `bpy.data.grease_pencils_v3`
list to make the checkbox show up in the UI.
2024-07-19 18:01:47 +02:00
Sean Kim
972fadf5a4 Fix: Sculpt: Various tools not using crosshair cursor
Follow up to !123570

With !122709, many Sculpt tools were changed to remove the visual brush
radius displayed by the brush cursor to avoid confusing users. This had
the unintended side effect of forcing these tools to use the default
arrow cursor.

This commit adds the PAINT_CROSS cursor back to various Sculpt Mode
tools to remain consistent within the overall mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/124946
2024-07-18 18:14:21 +02:00
Harley Acheson
e802fe1433 UI: Screen Area Docking Experimental Feature
Improvements to Area maintenance, adding the ability to move and dock
areas to any location, including between multiple windows. Allows
transitioning between splitting, joining, moving, and docking without
early commit. Improved visual feedback. Design Doc #124915. Added
as experiment feature.

Pull Request: https://projects.blender.org/blender/blender/pulls/123414
2024-07-18 02:47:32 +02:00
il4n
94d2d64ec7 Fix: Broken menus in VSE
The Select > All menu option was missing, and the logic for showing
the retiming menus was broken.

This was accidentally introduced in 2aa346a123

Pull Request: https://projects.blender.org/blender/blender/pulls/124785
2024-07-17 13:12:43 +02:00
Pratik Borhade
3875ceb280 Fix #124647: UV editing console error due to missing enum
IMAGE_AST_brush_paint poll should check context.space_data.mode
rather than context.space_data.ui_mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/124762
2024-07-16 19:23:22 +02:00
Thomas Dinges
8aedcd5143 Merge branch 'blender-v4.2-release' 2024-07-15 16:41:40 +02:00
Jeroen Bakker
b761d3435f Image Plane: Add support for EEVEE
- Fixes incorrect handling of incompatible engines. There is a global list of compatible
  engines, but `create_cycles_material` didn't use it, displaying an incorrect warning
  when using the operator.
- Add `BLENDER_EEVEE_NEXT` to compatible engines.
- Remove `BLENDER_EEVEE` from compatible engines.
- Add render method option. This replaces the material `blend_method`
- Remove material blend method option (replaced by `render_method`)
- Remove material shadow option. Not needed anymore as shadows use
  the node tree for evaluation.

**TODO**
- Manual should still be updated. Will be done after this patch lands.
- I did some basic tests. I am not familiar with this operator, but think it
  should handle all the different cases. Would be nice to have some
  render tests for this to detect regressions.

Implements: #122315
Pull Request: https://projects.blender.org/blender/blender/pulls/124094
2024-07-15 15:35:57 +02:00
Clément Foucault
c7bcd1137f Fix: UI: Hide studiolight world orientation button for Cycles
This option is not available in EEVEE anymore. Limit the
visibility to Workbench.

Fix #124521

Pull Request: https://projects.blender.org/blender/blender/pulls/124717
2024-07-15 11:59:26 +02:00
Campbell Barton
8fdb190278 Cleanup: typos in comments (duplicate words) 2024-07-14 18:55:43 +10:00
Lukas Tönne
0a70096a5b GPv3: Interpolate Tool
Interpolation tool for strokes ported from GPv2.

Adds a new operator that inserts a new frame with interpolated curves.
The source curves are taken from the previous/next keyframe.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/122155
2024-07-12 15:59:56 +02:00
Sebastian Parborg
20641b81bc Fix: Move the mono toggle above the pan slider in the VSE 2024-07-12 15:43:27 +02:00
Sebastian Parborg
fb6aaf3200 VSE: Expose subframe sound offset to the end user
It is now possible to adjust the built in sound offset of the sound
strips.
2024-07-12 15:43:27 +02:00
Sybren A. Stüvel
d828e9471e Anim: add concept of 'active slot'
Add the concept of 'active slot' within an Action. This allows
clicking on a slot in the Action editor, to select it and mark it as
'active'.

Note that this does _not_ add support for action slots in
`ANIM_set_active_channel()`, as that function doesn't get enough info
to do that, and refactoring it is not on my wishlist.

RNA property `action.slots.active` can be used to access and set the
active slot in Python. `slot.active` can be used to query the slot's
active state, and is read-only (so that there is one way to set the
active slot).

A panel in the Action editor shows info about the active slot. This
panel is just a minimal UI that shows the name and an icon
representing the idtype of the active slot.

Pull Request: https://projects.blender.org/blender/blender/pulls/124422
2024-07-12 11:59:04 +02:00
Lukas Tönne
3d4b8f91e7 GPv3: Fill tool overlay for extension lines and circles
The (GPv2) fill tool has an "extension" mode to assist with filling
small gaps where strokes don't fully meet.

- Overlay: Draws various helpers during modal fill tool operation, using
  the same functions as the render-to-image used for applying the fill
  tool.
- Extension lines: Scrolling or page up/down extends the tips of strokes
  and draws extra boundary lines to limit filling.
- Extension circles: Press S to toggle the mode. This draws circles
  around stroke tips.
- Stroke overlay: This can be enabled in the brush settings
  (_Advanced > Visual Aids_) to draw strokes in a simple color on top of
  the viewport.
- Extension line collision: Tests for intersections of extension lines
  with other lines and with strokes, and cuts them short. Enable in
  brush settings (_Advanced > Strokes Collision_).
- Better defaults for extension increments: The values are in Blender
  units, and quite arbitrary. Using lower values makes it feel more like
  GPv2 in the 2D animation template.
- Draw functions in the `ed::greasepencil::image_render` namespace now
  consistently expect coordinates in view space (avoids confusion and
  works better for 2D elements).
- Some internal renaming and cleanup (many variable names come from GPv2
  and were not very clear).

Pull Request: https://projects.blender.org/blender/blender/pulls/122771
2024-07-12 11:11:17 +02:00
Julian Eisel
70dc26cbef Fix: Empty tool settings with primitive tools in grease pencil draw mode
`UnifiedPaintPanel.get_brush_mode()` may return `None` when the current
tool doesn't use brushes. In the specific case of primitive tools
("Line", "Polyline", "Arc", etc) in grease pencil draw mode, the tools
actually should use brushes, but this isn't implemented properly yet
with brush assets. Still handle this case cleanly.
2024-07-11 19:28:22 +02:00
Jacques Lucke
6107175edb Cleanup: make format 2024-07-11 18:46:14 +02:00
YimingWu
2aa346a123 VSE: Check for scene.sequence_editor != None in UI
Sometimes context.scene.sequence_editor can be None, this fix check for
that and prevents python error.
2024-07-11 23:30:04 +08:00