Commit Graph

5600 Commits

Author SHA1 Message Date
Jonas Holzman
a9f9062df2 Fix: Interactive Docking support on High-DPI/Retina Displays
When dragging an area from one window to another, the target location
was out by the monitor dot-pitch on macOS Retina displays. This commit
fixes this by converting the window position coordinates to the display
native pixel size via a new `WM_window_pixels_coords` API function.

Pull Request: https://projects.blender.org/blender/blender/pulls/125926
2024-08-06 02:25:22 +02:00
Philipp Oeser
f53b6b89f8 Fix: Editor related RNA paths incomplete/wrong
The RNA path that is generated for Editor properties were mostly
incomplete (e.g. the viewport overlay settings).
- in python tooltips
- from the `Copy (Full) Data Path` operator
- python methods `path_from_id`, `path_resolve` returned incomplete paths

Since a space (editor) is ultimately owned by the screen, we now add the
missing "areas[x].spaces[x]" subpath to any editor.
Nested structs (like the viewport overlay) also need to include this
subpath.

Some editor related structs are not tied to a single space though (and
these cases are therefor not resolved yet):
- Dopesheet is referenced from SpaceGraph, SpaceAction and SpaceNla
- View3DShading is referenced from SpaceView3D but render engines as
well
- FileSelectParams / FileAssetSelectParams / FileAssetSelectIDFilter
need more investigation

NOTE: in case of the VSE, to make this work this also changes the
overlays to be tied to SpaceSeq (the only editor using them)
NOTE: since the above is now in place, adding VSE overlay props to Quick
favourites is now made possible as well (was a leftover from !116604)

Fixes #124527, #113489

Pull Request: https://projects.blender.org/blender/blender/pulls/125365
2024-08-05 16:54:34 +02:00
Harley Acheson
7374077610 UI: Adding LTS to Title Bar and other Version Changes
This tries to keep to the spirit of task of #124511. Title bar shows
a more detailed version string, while status bar shows more compactly.
"LTS" is included in the long form when defined. Patch version shown
in both detailed and long form but only if non-zero. "Alpha", "Beta",
"Release Candidate" included in long form, but uses " a", " b", " RC"
for short form.

Pull Request: https://projects.blender.org/blender/blender/pulls/125332
2024-08-01 00:06:18 +02:00
Harley Acheson
8199da2c1e UI: Changes to Linux VSE Handle Mouse Cursors
Changes to the VSE strip handle mouse cursors when there are not
platform-specific versions. Trying to match the new design a bit
better, withing the the low resolution and aliased constraints of
the default mouse cursors.

Pull Request: https://projects.blender.org/blender/blender/pulls/125457
2024-07-30 20:58:43 +02:00
Julian Eisel
7fcd4e2429 Fix #123327: Crash when operator with properties opens render window
Essentially, the issue is that the Adjust Last Operation popup is
created in the new image editor window, before region polling was
executed for the new window. This region polling must be done first
because it can affect which regions are visible, and the
`ARegionType.on_poll_success()` callback may do additional set up.

Now make sure that region polling is always executed when a screen is
prepared for display, as part of the screen "refresh" code.

Note that the region polling is used for the asset shelf regions, which
are supported in the image editor since c60a1006e5.

Pull Request: https://projects.blender.org/blender/blender/pulls/123385
2024-07-30 11:17:12 +02:00
Campbell Barton
111a40239a Cleanup: match argument names for function & declarations
Match function and declaration names, picking names based on
consistency with related code & clarity.

Also changes for old conventions, missed in previous cleanups:

- name -> filepath
- tname -> newname
- maxlen -> maxncpy
2024-07-27 13:32:51 +10:00
Julian Eisel
693e590d9f Refactor: Assets: Remove unnecessary asset identifier class
This was just rather useless level of abstraction. I heard from other
devs that these helper classes caused confusion, so better to avoid
this.

Now the asset representation has all the needed bits to create its full
path, blend-file path and asset library relative path. In fact only the
asset library relative path needs to be stored to make all this
available, since the asset representation already stores a reference to
the asset library owning it, so the paths can be recreated easily.
2024-07-26 15:03:06 +02:00
Campbell Barton
656fe6d3e4 Extensions: support "blocklist" in the remote repository
Support blocking extensions so there is a way for the maintainers of
the remote repository to notify the user if one of their installed
extensions blocked along with a reason for blocking.

Blocked extensions cannot be installed from the preferences or by
dropping a URL.

When an installed & blocked extension is found:

- An icon int the status bar shows an alert,
  clicking on the icon shows the blocked extensions.
- The extensions preferences show a warning.
- The extensions & add-ons UI shows an alert icon
  and "details" section shows the reason.

Details:

- Blocked & installed extensions are shown first in the installed
  extensions panel.
- The internal "install" logic prevents downloading & installing
  blocked extensions.
- Blocked extensions can still be downloaded & installed from disk.
- The "list" command includes an error message if any installed
  extensions are blocked.
- The "server-generate" command can optionally take a configuration
  file that includes the blocklist for the generated JSON.

See design #124954.
2024-07-26 16:05:34 +10:00
Miguel Pozo
a83348fbdc GPU: Improve the shader cache behavior
Move the shader cache to `BKE_appdir_folder_caches`, since the
temporary folder is reset on Linux on every system restart.
Manually delete shader cache files on Blender exit if they have not
been used for more than 30 days.

Pull Request: https://projects.blender.org/blender/blender/pulls/125010
2024-07-25 19:22:36 +02:00
Harley Acheson
459572b15f UI: Custom Windows Cursors for VSE Handles
VSE has three mouse cursors defined, WM_CURSOR_LEFT_HANDLE,
WM_CURSOR_RIGHT_HANDLE, and WM_CURSOR_BOTH_HANDLES that are currently
always using our default cursor format. This format works on all
platforms but does not support multiple sizes or antialiasing. This
PR makes these use custom cursors (created by Pablo Vazquez) on the
Windows platform.

Pull Request: https://projects.blender.org/blender/blender/pulls/125252
2024-07-25 18:21:16 +02:00
Julian Eisel
2cae187dcb Fix: "Assign Shortcut" missing for grease pencil brush assets
Context menu operators to assign/change/remove shortcuts for brush
assets were missing. Reason being that the keymap to add them to and
look them up in was not detected correctly.

Part of #124418.
2024-07-25 15:36:14 +02:00
Julian Eisel
65d0151300 Cleanup: Unused function warning when building without NDOF 2024-07-25 12:26:17 +02:00
Kamil Galik
3da3f678eb GHOST/NDOF: Extend NDOF devices support on Windows
Commit adds support for new format of RawInput packets used by
3Dconnexion devices: SpaceMouse Enterprise, Keyboard Pro and Numpad Pro
specifically. This required distinguishing processing button data
delivered as a bitmask and as a numbers array.

Basically it allows for using said devices buttons in Blender including
using these buttons in shortcuts.

Changes work only for Windows. MacOS will allow only for older format
that is bitmask.

Details:

- NDOF button event values have been moved into the public GHOST_Types.h
  header and are no longer aligned to the WM event values.
  This was done so the values could be changed to match hardware/drivers
  without breaking key-maps stored in user preferences.
- Keyboard Pro and Numpad Pro buttons are not currently used because
  they don't map to any standard keyboard events.
  These could be supported, see the PR for details.

Ref: !124155
2024-07-24 12:37:08 +10:00
Bastien Montagne
03652c851c Fix #122961: Get out of 3D local views when they get empty.
This commit covers the case where all objects get removed from local
view, and an undo or blendfile read leads to such empty local views.

It also adds code to remapping/foreachID View3D callbacks to tag
potential local views as 'maybe empty', and use the View3D refresh
callback to actually check and potentially exit the local empty view.

Pull Request: https://projects.blender.org/blender/blender/pulls/123128
2024-07-23 18:23:02 +02:00
Omar Emara
cf032d6893 Fix #119313: Render layers in startup file are missing
The outputs of the Render Layers node in the compositor in the startup
file are missing. That's because add-ons are disabled when loading the
startup file, so Cycles will not be registered by the time the node tree
of the compositor is loaded, and its passes will not exist.

To fix this, we mark the compositor node tree as needing an update after
loading the startup file.

Pull Request: https://projects.blender.org/blender/blender/pulls/125053
2024-07-23 10:42:17 +02:00
Harley Acheson
108b71047a UI: Remove "Widget Label" Text Style
This PR removes the "Widget Label" text style, found in Preferences /
Themes / Text Style. This results in both labels and the text found in
input boxes sharing settings. This results in a slight loss of
customization but it isn't that useful to have these things separate
and results in code complication and errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/122898
2024-07-19 21:57:49 +02:00
Bastien Montagne
faf56cc3bf RNA generated code: Move extern'ed PropertyRNA from pointers to references.
Clang (at least on OSX) has optimization issues with the pointer
version, which seem to be 'fixed' by using references.

Note that using references here is not a bad thing anyway (none of these
pointers would ever be expected to be NULL).

Pull Request: https://projects.blender.org/blender/blender/pulls/124883
2024-07-17 15:19:54 +02:00
Jacques Lucke
31aa0f9a5d Cleanup: replace GHash with Map for determining library indices
This simplifies the code.

Pull Request: https://projects.blender.org/blender/blender/pulls/124776
2024-07-16 14:32:12 +02:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Bastien Montagne
e25756cb62 RNA: Fix illegal types mismatch in extern'ed PropertyRNA data.
Previous code would declare properties as `extern PropertyRNA`, but
implement them as type-refined data (e.g. `FloatPropertyRNA`).

This is fully illegal thing, it happened to work 'fine' so far for two
main reasons:
* C-linking does not do type-checks on extern data.
* Code using these publicly exposed data would always use them as
  `PorpertyRNA *` pointers, and pass them to RNA API.

However, this (finally !) breaks when trying to move generated
`RNA_property.h` header to C++, since at least MSVC2022 does mangle the
type in the extern'ed symbol name, which makes linking fails epically.

This commit fixes the issue by only declaring `PointerRNA *` pointers in
the headers. These pointers are then defined in each implementation file
(the `rna_xxx_gen.cc` ones), and assinged to the address of a matching
local static variable. These static variables are type-refined, and
actually contain the property definition data.

Pull Request: https://projects.blender.org/blender/blender/pulls/124603
2024-07-15 11:34:27 +02:00
Campbell Barton
9fb0d3c3ef Cleanup: spelling in comments 2024-07-13 16:56:57 +10:00
Harley Acheson
1f3d1048d4 Fix #124070: Improved Area Names Using a SpaceType Callback
Centralized method to obtain ScrArea names. Areas can add an optional
space_name_get callback to provide a name that differs by subtype. If
not defined then ED_area_name will return RNA UI name, which is correct
in cases without area subtypes. This eliminates the current use of
RNA_property_enum_name_gettexted using a temporary context, which
results in the reported (hard to duplicate) error.

Pull Request: https://projects.blender.org/blender/blender/pulls/124488
2024-07-11 20:40:06 +02:00
Sean Kim
5ddaf6dfd7 Refactor: WM: Use mval for polyline gesture
When this was originally implemented, the `mval` attribute `wmGesture`
didn't exist. This commit switches the current mouse position from being
stored in the last element of the point array to `mval`.

Pull Request: https://projects.blender.org/blender/blender/pulls/124489
2024-07-11 20:17:02 +02:00
Bastien Montagne
01484ce5d2 Fix (unreported) memoryleak in tests in some cases.
The call to `GHOST_DisposeSystemPaths` was done in `WM_exit_ex` and
_some_ of the tests' 'teardown'. But some more where missing. Issue was
only reproducible when defining `WITH_CXX_GUARDEDALLOC` cmake option.

There are several layers of issues here, this commit addresses the
first, simplest one: since `BKE_appdir` API will indirectly create the
GHOST SystemPaths data, it is simpler and more logical to move the
deletion of this SystemPaths data in `BKE_appdir_exit()`. This avoids
exposing a fairly low-level implementation detail all over our codebase.

Further more, `WM_init` also does not need to explicitely call
`GHOST_CreateSystemPaths`, since it will be created automatically when
required.
2024-07-11 12:06:14 +02:00
Jacques Lucke
056ac7f407 Fix: new/free mismatch in a few cases
Also see 06be295946.
These aren't all cases, but a few that I found by addding a static
assert in `MEM_new` so that it fails for trivially constructible types.
2024-07-09 16:22:04 +02:00
Campbell Barton
48dbda62a5 Merge branch 'blender-v4.2-release' 2024-07-09 19:49:44 +10:00
Campbell Barton
1cfc83d5f6 UI: add cancel_default option to WindowManager.invoke_props_dialog
Make it possible that the cancel option is default for operator
popups.
2024-07-09 19:26:25 +10:00
Julian Eisel
7b0ea0f1b4 Sculpt/Paint: New asset based brush management workflow
This is the main merge commit of the brush assets project. The previous
commits did some preparing changes, more tweaks are in the following commits.
Also, a lot of the more general work was already merged into the main branch
over the last two years.

With the new design, quite some things can be removed/replaced:
- There's a unified "Brush" tool now, brush based tools and all special
  handling is removed.
- Old tool and brush icons are unsed now, and their initialization code
  removed here. That means they draw as blank now, and the icon files can be
  removed in a follow up.
- Creation of default brushes is unnecessary since brushes are now bundled in
  the Essentials asset library. Icons/previews are handled as standard asset
  previews.
- Grease pencil eraser options are replaced by a general default eraser brush
  that can be set by the user.

More changes are planned still, see task list issue below.

Main Authors: Bastien Montagne, Brecht Van Lommel, Hans Goudey, Julian Eisel
Additionally involved on the design: Dalai Felinto, Julien Kaspar

Blog Post: https://code.blender.org/2024/07/brush-assets-is-out/

Tasks:
https://projects.blender.org/blender/blender/issues/116337

Reviewed incrementally as part of the brush assets project, see:
https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:25 +02:00
Julian Eisel
721dbfccfd UI: Turn asset shelf popup into a popover, add operator to call from shortcut
Turns the asset shelf into a popover which reduces some of the special
handling. An operator `WM_OT_call_asset_shelf_popover()` (similar to
`WM_OT_call_panel()`) is added to be able to call the popover from shortcuts.
Exactly this was an important aspect for the brush assets project, to allow
quick searching for brushes from the popup.

A custom shortcut can be added to asset shelf popovers using "Assign Shortcut"
in the context menu of buttons invoking it.

The popover is spawned with the mouse hovering the first asset and the search
button active using "semi modal" handling. That means while the popover is
open, any text input is captured by the search button, while the rest of the
popover stays interactive. So for example navigating through asset catalogs is
possible, a single click activates an asset and closes the popover.

Reviewed as part of the asset shelf project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:24 +02:00
Julian Eisel
c5180e0988 Assets: Special .asset.blend files, for storing externally editable assets
Introduces a new kind of blend file that store assets that can savely be edited
from the Blender UI, without having to open the blend-file storing the asset
itself (asset "pushing" workflow).

Only brush assets will use this for now.

Technical Documentation:
https://developer.blender.org/docs/features/asset_system/asset_editing/

User Documentation:
https://docs.blender.org/manual/en/latest/files/asset_libraries/introduction.html#asset-system-files-asset-blend-extention

The API to manage assets by generating these files is added in the following
commit.

Main authors: Bastien Montagne, Brecht Van Lommel, Julian Eisel

Pull Request for the latest design iteration:
https://projects.blender.org/blender/blender/pulls/124246

Part of the brush assets project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:24 +02:00
Hans Goudey
47dada536d Merge branch 'blender-v4.2-release' 2024-07-08 09:23:49 -04:00
Hans Goudey
80a0c4237a Fix #121696: Use after free with static asset caches when opening new file
The cause of the crash was that asset libraries are freed, but the filtered
trees used for things like node tool menus weren't marked dirty, so we
continued to use the freed asset data. On a design level this is quite
concerning because it means the lifetimes of the asset tree caches and
the asset system's asset libraries are connected tenuously.

Eventually there should be a better solution, but I found the simplest
fix for now is just to add a notifier when opening a new file that causes
the asset tree caches to be tagged dirty.

Pull Request: https://projects.blender.org/blender/blender/pulls/124254
2024-07-08 15:10:42 +02:00
Campbell Barton
04b7e8fe1d Merge branch 'blender-v4.2-release' 2024-07-06 15:00:40 +10:00
Campbell Barton
850e715682 UI: add UILayout.template_popup_confirm(..) function
This makes it possible for popups to have their confirm & cancel buttons
defined in the operator's draw callback.

When used with popups created by: `WindowManager::invoke_props_dialog()`
to override the default confirm/cancel buttons.

In the case of `WindowManager::popover(..)` & `bpy.ops.wm.call_panel()`
this can be used to add confirm/cancel buttons.

Details:

- When the confirm or cancel text argument is a blank string the button
  isn't shown, making it possible to only show a single button.
- The template is similar to UILayout::operator in that it returns the
  operator properties for the confirm action.
- MS-Windows alternate ordering of Confirm/Cancel is followed.

Needed to resolve #124098.

Ref !124139
2024-07-06 14:49:39 +10:00
Harley Acheson
87687d08c1 Merge branch 'blender-v4.2-release' 2024-07-05 10:35:05 -07:00
Harley Acheson
fd06a407e1 Fix #124163: Update SO_DATA_API Outliner When Windows are Removed
On Window close send NC_WINDOW | NA_REMOVED notification. If Outliner
is in SO_DATA_API mode with this message then refresh.

Pull Request: https://projects.blender.org/blender/blender/pulls/124205
2024-07-05 19:33:27 +02:00
Campbell Barton
1d23e54fb3 Cleanup: quiet parenthesis warning 2024-07-04 12:40:56 +10:00
Pratik Borhade
439c318098 Fix #98440: Confirm On Release in Radial Control doesn't work with RMB
Cancelling operator with RMB is hardcoded but some wants RMB to invoke
the operation as well. In such case, don't use RMB to cancel operator
and reset the radius, i.e. when both `rc->init_event` and `event->type` is RMB

Pull Request: https://projects.blender.org/blender/blender/pulls/123053
2024-07-03 14:24:02 +02:00
Pratik Borhade
e2c038218a Fix #124045: Console error when using node gesture operation
Caused by 9d4d1aea98. Not every operator
that uses lasso gesture has `smooth_stroke/radius` properties defined,
they are sculpt tool specific. When using `node link cut` tool, console
is flooded with the "property not found error".

Pull Request: https://projects.blender.org/blender/blender/pulls/124040
2024-07-03 13:21:46 +02:00
Bastien Montagne
adfe688046 Fix another batch of mismatches MEM_new/MEM_freeN cases in UI/Assets code. 2024-06-27 15:01:37 +02:00
Sean Kim
99c75beabf Cleanup: Silence unused variable warning
Pull Request: https://projects.blender.org/blender/blender/pulls/123806
2024-06-27 04:43:19 +02:00
Sean Kim
9d4d1aea98 Sculpt: Add stroke stabilization to lasso tools
This PR adds stroke stabilization settings for the Sculpt mode lasso
tools:
* Mask
* Hide
* Trim
* Face Set

Only Sculpt tools have a user facing change, even though this was
implemented in `WM_gesture_lasso_modal` and related methods. Other
modes may choose to add these settings and toggles.

## Implementation
The implemented functionality is similar to the Annotate tool in both
interpolation of the new point and drawing the UI hint that
stabilization is happening.

The `radius` and `factor` properties have similar bounds as the same
Brush properties. All values are stored on a per-operator level, not on
a scene or otherwise global tool level.

Based off of [1].

[1] - https://blender.community/c/rightclickselect/ZWG5/

Pull Request: https://projects.blender.org/blender/blender/pulls/122062
2024-06-27 01:32:09 +02:00
Harley Acheson
b7256b1ea7 UI: Use SVG Icon for Logo in Splash About
Use new SVG icon the "Blender" logo shown on the About screen. Allows
removal of blender_logo.png and no need for 1024x256 bitmap. Instead it
is made at exact requested size. This PR updates blender_logo_large.svg
because the (R) in it is not a stroke or path, but actual text - not
rasterized by Nano.

Pull Request: https://projects.blender.org/blender/blender/pulls/123790
2024-06-26 22:43:59 +02:00
Bastien Montagne
65c5721c5a Fix (unreported): MEM_new/MEM_freeN mistaches.
Calling `MEM_freeN` on data allocated with `MEM_new` is bad, since it
will not call a destructor matching the one invoked as part of
`MEM_new`.

While in practice cases fixed below were 'not a problem' currently, as
they are trivial Cpp types (and therefore their destructor is doing
nothing), `MEM_freeN` has no way to ensure it is dealing with such a
trivial data type, so allowing such mismatch is dirty and dangerous.

Note that almost all fixed cases look more like unintentional mistakes
(mis-usages of `MEM_new` instead of `MEM_cnew`).

NOTE: There is one more (known!) case in the asset code, which fix is
slightly less trivial, and will go through a separate PR.

NOTE: This is a by-product of some work to detect such invalid usages of
`MEM_freeN` on memory chunks allocated with `MEM_new`.

Pull Request: https://projects.blender.org/blender/blender/pulls/123691
2024-06-24 18:42:26 +02:00
Harley Acheson
6f642c12f9 UI: Render SVG Files for UI Icons
Distribute our UI icons as separate SVG files in a folder in the
Blender installation. Rasterize each only when requested at the exact
size needed, and then saved in the text glyph cache for later uses.

Pull Request: https://projects.blender.org/blender/blender/pulls/121718
2024-06-21 22:37:33 +02:00
Julian Eisel
1c322889fd Refactor: Consistent WM jobs API; avoid function pointers as identifiers
Basically this tries to make the API to stop and kill jobs more explicit &
consistent, so intent is expressed clearly & behavior as expected.

- Remove use of the job start callback address as identifier for the job.
  6887dea786 already removed this pattern from the jobs system internals, this
  commit also removes it from the API.
- Make stop & kill API and implementation consistent. E.g. don't stop/kill jobs
  by either owner **or** type/callback in one function, and by owner (if
  provided) **and** type/callback in another. Causes some small behavior
  changes, documented inline.
- Use the same job type and API for all preview render jobs (change by Brecht).
  There doesn't seem to be a need for the separated types, in fact the
  separation might have caused some issues earlier (and added code complexity).
- Add/improve function documentation.

This does actually have subtle behavior changes that are known, see PR, but
they were investigated carefully and seem like implementing wanted behavior.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/123086
2024-06-21 13:34:14 +02:00
Julian Eisel
6887dea786 Refactor: WM: Suspend new jobs based on same job type, not callback
The callback-based identification was introduced before job types were added in
7b60529517. The job type should be a more predictable/sane way to identify jobs
that should be exclusive. Using anything else is confusing and non-obvious from
the API usage side. In fact it really confused me when working on #123027.

Checked all existing jobs to make sure behavior is unchanged. Found
two issues:
- `WM_JOB_TYPE_OBJECT_SIM_FLUID` is used for both
  `fluid_bake_startjob()` and `fluid_free_startjob()`. It makes sense to
  me that they would be exclusive though, so leaving it this way
  (meaning they are exclusive now).
- Alembic and USD job types were reused, split them up now to not change
  behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/123033
2024-06-21 13:27:23 +02:00
Harley Acheson
554400da9a UI: Improved Window Titles
Allow informative titles for separate windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/111495
2024-06-21 06:06:14 +02:00
Falk David
c0ff8cf030 Fix #122158: Radial control for radius unit Scene not working correctly
This was due to the fact that the `scale_fac` was not set up correctly for
GPv3.

We now compute the right radius in pixels so we can set up the `scale_fac`.
Note that this removes the logic for GPv2, since it is no longer needed in
Blender 4.3.
2024-06-19 15:31:14 +02:00
Campbell Barton
b4ea8583ed WM: correct logic for resetting add-ons & caching meta-data
All add-ons were being scanned at startup, while this didn't cause
errors it was noticeable with extensions where any errors in the
manifest were being reported at startup, even when running with
factory-startup (including blender's own tests).

Address two issues:

- The logic to "reset" add-ons, so as to match the preferences when
  reverting or resetting preferences always ran on startup.
  This occurred because a check for Python being initialized was
  incorrectly used to detect that this wasn't the first time preferences
  were being loaded (regression in [0]).

- Resetting add-ons scanned all add-ons (including disabled add-ons) to
  ensure their module cache is up to date. Since this the cache is
  lazily initialized, it's simpler to set it as uninitialized as
  resetting the add-ons doesn't require the cached meta-data.

[0]: 497bc4d199
2024-06-10 00:22:56 +10:00