improve inset code by not allocating an array the size of edges - instead count all inset edges and allocate an array only for those.
also fixes an error where edge lengths were being compared while the verts were being placed. (now do beforehand)
- Even option (like solidify even option)
- Relative option (insets based on lengths of surrounding edges)
TODO: merge tares when 2+ face corners meet but don't form a contiguous region.
- BM_edge_loop_pair incase you need the loops rather then the faces.
- BM_edge_ordered_verts_ex() - accepts a loop argument.
- BM_edge_length_calc() - simple length calc, useful if the edge is in some array, saves assigning a var and using len_v3v2().
The fix is to check for cases where BME_Bevel_Dissolve_Disk was trying
to join faces with opposite normals and reverse one. This isn't a great
fix, and the example blend has strange corners at the top after beveling,
but at least it stops the infinite loops.
this is no big improvement but at least its not a regression.
using the new operator for the bevel modifier can be enabled again be uncommenting a define.
- Edge rotate would leave verts selected, this would give problems because those selections would leave edges that would try to rotate when run again. now de-select old verts on edge rotate.
- Rotating into hidden verts gave odd results, now make sure hidden state is ok.
- BMO_slot_buffer_hflag_disable / BMO_slot_buffer_hflag_enable now have flushing for the hide flag too.
Added function: BM_face_create_ngon_vcloud
creating quads and tris use this too since it finds the best face winding direction based on surrounding face (if any)
- edgebisect bmesh operator used uninialized beauty field.
- BLI_join_dirfile could read from before the string bounds when passed an empty dir string.
- pransform could use an uninitialized projected coordinate (unlikely but possible)
- RNA_property_path_from_ID_check would compare against an uninitialized pointer when the path wasn't found.
also have bmesh walker use BM_edge_other_vert() utility function.
- moved mesh conversion functions into their own file.
bmesh py api:
- can now create a new empty bmesh without first creating mesh data.
- added function to copy bmesh data back to a mesh.
- bmesh.from_mesh() can now get a mesh which isnt in editmode.
- BM_mesh_normals_update was looping over all faces to find the largest one, this is no longer needed.
- calculating a face normal was looping over every faces corners twice, now only once - using the loops directly (not an iterator).
- face vert locations were being copied an array, now use directly.
- calculating the normals would copy a float vector for the next point in the face, which was never used (only current and previous used).
- was copying vectors to compute the normal, now just assign the float pointers.