Commit Graph

376 Commits

Author SHA1 Message Date
Joshua Leung
b1a39375e5 Keyframing Bugfixes and Feature Requests:
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.

* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.

* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1

* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
2009-12-14 12:09:20 +00:00
Roland Hess
921d4b8eb0 Applies Patch 20200
Shuffle IK Restriction and iTaSC parameter panels into more fitting context.
2009-12-14 03:01:42 +00:00
Campbell Barton
3449d3f9b3 use python3 syntax for defining a set. 2009-12-13 16:20:18 +00:00
Campbell Barton
61da7bb866 more sequence -> sequencer rename, also made sequencer swap strip update effects strips 2009-12-13 15:48:57 +00:00
Campbell Barton
7fc4ab2aab add pep8 headers so these scripts spit out errors when running pep8.
made some changes but mostly these scripts will give pep8 warnings.
2009-12-13 14:38:30 +00:00
Campbell Barton
a1656300ba script for automating pep8 checks.
On ubuntu/debian install these tools...

   sudo apt-get install pylint pyflakes python-setuptools python-pip
   sudo pip install pep8

then run from blenders source dir...
   python release/test/pep8.py

This searches for the comments "# <pep8 compliant>" and "# <pep8-80 compliant>", running the checking tools on these scripts only.

* some minor pep8 corrections too.
2009-12-13 13:59:16 +00:00
Andrea Weikert
86028a6631 Sequencer: Transform Strip updates (Durian wish)
Removed the Start/End Settings and the effect_fader from the sequencer transform strip. 
The transform strip can now only be animated directly by keying the Scale X, Scale Y, Translate X, Translate Y and Rotation values.

Caveat:
The uniform scale re-uses the Scale X value, so when changing the animation on Scale X in the non-uniform scaling case, the uniform scaling will be affected too. This was done to not break files for Durian. 

Note:
As much as I would have liked to clean up the TransformVars, it caused crashes of earlier versions of blender when opening the file.
The rna identifiers were also kept as to not break any existing animation on those keys.
2009-12-11 22:51:53 +00:00
Brecht Van Lommel
71a43e2069 2.5 Sculpt Branch Merge
http://www.blender.org/development/release-logs/blender-250/sculpt-and-multiresolution/

Release logs are work in progress, also check missing items on that
page, there's still a few things that need work.

Quick summary of the changes:

* Use BVH for optimizing sculpt mode, doing only editing and updates
  on nearby nodes.
* Memory reduction by use of CCG grids for subsurf, own undo stack,
  no vertex-face map, no origindex, .. .
* Multithreading for sculpting, multires, and subsurf.
* Optional external file storage for multires displacements.
* Various tweaks to brush behavior.
2009-12-11 15:30:38 +00:00
Brecht Van Lommel
3a9dcf1fea Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25245:25315
2009-12-11 14:38:02 +00:00
Brecht Van Lommel
912877f290 UV Editor: added proportional edit buttons to the header. 2009-12-11 14:34:21 +00:00
Campbell Barton
fb28896cf7 * added an armature submenu where python defined armatures can go.
* bpy.utils.display_name(), which makes filenames and module names look nicer in menus eg... /home/me/foo_bar.py  --> "Foo Bar"
* missing rna_path --> data_path renaming
2009-12-11 14:16:59 +00:00
Joshua Leung
fba99b627b Timeline Drawing Tweaks:
* Made the TimeLine current frame indicator get drawn using the standard frame-indicator code. Also, it is now possible to show the frame indicator box beside the line as in the other animation editors, although this is disabled in the timeline due to the closeness of the frame number field.

* Removed some old (unnecessary) code
-> "Continue Physics" option in TimeLine, which is now obsolete with the current physics options. Feel free to restore if this is not the case.
-> Already commented out hacks to create "speed ipo" for curves. There are easy alternatives that are better integrated.
-> Unused init/exit callbacks for scrubbing time, since those were only used to set an obsolete flag for timeline drawing that is now used for the indicator.

* Switched long-keyframe optimisation code to use constants instead of some magic numbers + fancy trickery...
2009-12-11 11:18:55 +00:00
Matt Ebb
7e7e1018ac Added back rendered animation playback (in a sense), with a
customisable player.

You can choose a player in User Preferences -> File Paths. You can 
choose a plan custom command line, otherwise there are presets available
for the Blender 2.4 player or DJV (where it will give it the correct filename, 
fps, etc on the command line). So for example if you have a Blender 2.4 
version installed, you can enter the path to the blender 2.4 executable, 
and the playback will work just like before.

Any info on other frame players (FrameCycler? pdplayer?) and their 
command line settings could be useful for adding some more presets too, 
if anyone knows of them.

It's available in Render->Play Rendered Animation (Ctrl F11)
2009-12-11 08:05:05 +00:00
Matt Ebb
5244b7c21b Various UV editor / notifier related fixes:
[#20336] Missing notifier - properties view does not update on UV unwrap
[#20337] Shift select is not working in UV-editor island mode
[#20338] Update automatically menu item has strange icon behavior
[#20339] Select all will quit working in UV editor
2009-12-11 01:12:22 +00:00
Campbell Barton
97abf6ad96 * rename 'rna_path' --> 'data_path', rna and dna are for internal use and are not descriptive.
* armature.pose_position: POSE_POSITION, REST_POSITION --> POSE, REST
* rigify now forces rest pose mode
* updated neck_flex to keep original bones unchanged
2009-12-10 22:23:09 +00:00
Martin Poirier
0779f2c425 Double Click event value.
Timeout between both clicks is user configurable, should be taken from the OS when possible.
2009-12-10 17:41:03 +00:00
Brecht Van Lommel
acadb8c39f Sculpt Branch:
Revised external multires file saving. Now it is more manual in that you
have to specify where to save it, like an image file, but still saved at
the same time as the .blend. It would ideally be automatic, but this is
difficult to implement, so for now this should at least be more reliable.
2009-12-10 14:26:06 +00:00
Joshua Leung
6b7544bfda Durian Request: Default F-Curve Auto-Colour Modes
Added option to KeyingSets+Keyframing Functions which makes newly added F-Curves for Transforms + Colours to use the colour mode which uses the array index to determine the colour of the F-Curve. 

The main implication of this is that when this option is enabled for a KeyingSet, all sets of XYZ F-Curves (i.e. location, rotation, scale) for transforms will be shown in Red/Green/Blue instead of some automatically determined "rainbow" colour. Useful for animators far too used to Maya's Graph Editor :P

This setting is named, "XYZ to RGB", though that doesn't make its purpose entirely clear.
2009-12-10 10:40:28 +00:00
Campbell Barton
9358af05d0 rename operators TFM_OT_* --> TRANSFORM_OT_* 2009-12-10 10:36:32 +00:00
Campbell Barton
b5740b0e77 remove ICON prefix from the enum, for python this is redundant eg.
layout.prop("setting", icon='ICON_BLAH_BLAH')

Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
2009-12-10 10:23:53 +00:00
Andrea Weikert
c16acaff8b Sequencer fix: Transform Strip wouldn't work with default_fader
* added default_fader to transform strip, since it used the old fac too.
* removed ANIMATEABLE attribute from the settings in the transform strip, since they are animated via the effect_fader and not directly for now. (too confusing)
* UI: only show default_fader for the effect strips that support it

Sequencer Durian feature: uniform scale for Sequence transform strip.
* for now re-using variable for x-axis scaling.

Note: This brings back functionality as close to 2.49 as possible. The Start and End values in the current design are not meant to be animated directly, but via the effect_fader.
2009-12-09 20:03:08 +00:00
Brecht Van Lommel
b4d8d51a26 Fix for bug #20307: snapping in uv editor is related to objects origin.
Also updated image window header to use snap element property.
2009-12-09 17:32:54 +00:00
Brecht Van Lommel
6639ba6b86 Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09 15:24:55 +00:00
Brecht Van Lommel
9ea765e5d3 Sculpt Branch:
* Smooth brush works again for multires.
* Optimal Display option for multires modifier, same as subsurf.
2009-12-09 13:37:19 +00:00
Matt Ebb
f626b2c4dd Minor fix for missing menu 2009-12-09 01:53:51 +00:00
Thomas Dinges
1c9da5fe2c 2.5 User Preferences:
* Massive Code Cleanup, still not "Layout Code Guidelines" conform, but much better.

* Commented out buttons that don't work yet, like translation buttons.
* Some minor shuffling around of buttons in "System" Tab. William: Feel free to modify that, still some room for improvements. :)
2009-12-08 19:08:35 +00:00
Brecht Van Lommel
445e4c9a8c Sequencer: comment out unimplemented operator to avoid error print. 2009-12-08 18:09:08 +00:00
Matt Ebb
81a69bb00f Various changes to screen-related code, aiming to fix a few problems and usability issues with 'temp' screen layouts.
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08 07:12:06 +00:00
Campbell Barton
f4fa39a551 white space commit (spaces -> tabs and clearing whitespace) 2009-12-08 07:11:43 +00:00
Joshua Leung
53f94f92a1 Animation Editors: Fixes for RNA/Python Bastardisation
Still not happy about the tight/regular-spacing imposed by the layout engine automation, but will tweak later.
2009-12-08 06:32:30 +00:00
Martin Poirier
4ea3e14ebf Wrong argument type for zoom operator. 2009-12-08 01:56:01 +00:00
Andrea Weikert
d653b0c961 Few small things:
1. MSVC 9 projectfiles update (graph_header.c, action_header.c and nla_header.c removed)

2. Fix for opening the filebrowser when saving file for the first time (untitled.blend) from file menu

3. Add CROSS effect sequence type back to menu. (Durian fix)
Note: Removed SEQ_EFFECT from rna, since this no actual sequence type, but rather used to check for the effect bit.
2009-12-08 00:57:14 +00:00
Elia Sarti
b71749305a Pythonazed DopeSheet and NLA editors headers UI. 2009-12-07 21:51:44 +00:00
Brecht Van Lommel
82ddfbf99f Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24889:25180
2009-12-07 19:22:48 +00:00
Brecht Van Lommel
4ca2581b77 Sculpt Branch:
* Don't allow adding/removing multires levels in editmode.
* Customdata code for swapping mdisps restored.
* Fix inflate brush crashing with multires.
* Smooth and layer brush don't work yet with multires, but at
  least avoids crashing now.
* Fix threading issue with flatten brush.
2009-12-07 19:11:37 +00:00
Brecht Van Lommel
4a23c3f9e1 Particles: child editing bugfixes
* Make partial update work again for faster editing.
* Draw parents over children again, nicer for editing.
* Fix crash with remove tools & showing child particles.
* Fix children not disappearing always when setting to None.
* Fix wrong normal for last point in child path.
* Fix a python error in the hair dynamics panel.
2009-12-07 17:55:58 +00:00
Elia Sarti
73fbc0f02d pep8 compliance cleanups. 2009-12-07 12:11:28 +00:00
Elia Sarti
c1c5acae14 Porting of Graph Editor's UI to python, just header done for now.
Brecht, I added a Layout template function, template_dopesheet_filter -> uiTemplateDopeSheetFilter, this creates the group of buttons for filtering ID type (and some other options) for animation editors (Graph, NLA and Dopesheet). I hope this is all right, if not, we can move this maybe to a .py file as a function for reuse.
2009-12-07 11:50:05 +00:00
Guillermo S. Romero
648122b1a2 String fix and a bunch of PEP8 issues I had collected in the meanwhile. 2009-12-04 17:54:48 +00:00
Matt Ebb
a358b6386d * Fix for incorrect disabling after baking cloth sim
* Fix for time cursor getting 'stuck' after baking point caches
2009-12-04 04:28:50 +00:00
Matt Ebb
688c4aa1de Fix for [#19478] Shortkeys for switch to Quad view mode is not working
changed default quad view shortcut to Ctrl Alt Q
2009-12-04 00:49:02 +00:00
Martin Poirier
18b465b749 Finish renaming job in Set Center operator to use Origin instead of Center.
Also replace ObData by Geometry and Object Geometry after talk with Matt.
2009-12-03 21:56:04 +00:00
Brecht Van Lommel
e10ae8a1a2 Sculpt Branch:
* Fix some svn merge errors.
2009-12-03 18:28:04 +00:00
William Reynish
18fb6d5e43 Added Toggle Full Screen and Duplicate Area to the menus of all the main spaces in Blender 2009-12-03 16:28:50 +00:00
Campbell Barton
685d418f3a - curve geometry curve panel wasnt displaying with no active spline
- graph export didnt work for constraints with no subtarget
- utility functions for duplicating a set of bones and blending between 2 sets
2009-12-03 14:20:35 +00:00
Joshua Leung
f146d96c3b Bugfix #20219: Timeline navigation
Added missing "View All" (HomeKey) operator for TimeLine
2009-12-03 09:56:31 +00:00
Matt Ebb
bd8e929044 Fix for [#20226] 3DView header: hiding menu texts and layer button's issue.
Also: big purge of old 3d view header menus and old unused code
2009-12-03 09:49:21 +00:00
Martin Poirier
63fc267929 [#20213] Align to Transform Orientation crashes Blender
Align needs to be call with region context.

Also added checks to prevent this from crashing if not called properly.
2009-12-02 19:59:57 +00:00
Damien Plisson
a219c93cb0 Quicktime(Carbon/win32) : add operator to raise the "compression settings" quicktime standard dialog 2009-12-02 14:39:49 +00:00
Brecht Van Lommel
927b976a88 AAO Indirect Diffuse
Don't use passes anymore for indirect lighting, people were using this
probably thinking it would do bounces, but that's not the intention of
this feature, it is to reduce problems with light bleeding. I want to
remove this option for AO as well, but will leave it in for now until
there is a better alternative.

Added bounces option for indirect, could be implemented much better,
but perhaps useful for testing now. Existing files need to set this to
1 to get the same results again.
2009-12-02 11:54:48 +00:00