Provide common implementations for two operations that all Python
FileHandlers will typically use.
- `poll_file_object_drop` To be used inside the FileHandler `poll_drop`
callback
- `invoke_popup` To be used inside the Operator `invoke` callback
The above code closely mirrors what is currently done inside the
existing Blender c++ FileHandlers.
Pull Request: https://projects.blender.org/blender/blender/pulls/119774
Replace: `{BLENDER_RESOURCE_PATH_USER}/extensions`
With: `{BLENDER_USER_EXTENSIONS}`
This follows BLENDER_USER_CONFIG & BLENDER_USER_SCRIPTS conventions.
Reading the environment variable and accessible via
`bpy.utils.user_resource('SCRIPTS')`
This was only used on WIN32 when the temporary directory didn't exist.
When the check was added [0] this made some sense because it relied on
`U.tempdir` existing, since then additional checks have been added to
ensure a temporary directory can be used. Further, this fall-back
location isn't documented in the user manual.
[0]: 615db01b01
When loading an add-on without a __file__ set the "cause" was empty.
Now the modules __path__ is included (when available) which points
to the path that failed to load to help with troubleshooting.
Although this error isn't specific to extensions, extensions containing
a blender_manifest.toml but no __init__.py would import a module
with the __file__ set to None.
While there is logic to handle this case, it didn't account for modules
already in sys.modules with __file__ set to None.
From a user perspective enabling the extension silently failed raising
an error on the second attempt to enable.
Our `node_shader_utils.py` module needs to be updated to account for API
changes made during the 4.0 release cycle [1].
Here we need to guard against accessing the "Location" node input if not
dealing with the appropriate type of Mapping node.
[1] e4ad58114b
Pull Request: https://projects.blender.org/blender/blender/pulls/119354
Add support for add-ons to define commands using the new argument
`-c` or `--command`.
Commands behave as follows:
- Passing in a command enables background mode without the need to pass
in `--background`.
- All arguments following the command are passed to the command
(without the need to use the `--` argument).
- Add-ons can define their own commands via
`bpy.utils.register_cli_command` (see examples in API docs).
- Passing in `--command help` lists all available commands.
Ref !119115
This patch adds the maximum number of supported image units to the GPU
capabilities module. Currently, the GPU module assume a maximum of 8
units, so the patch is not currently particularly useful, but we can
consider committing it for the future anyways.
Pull Request: https://projects.blender.org/blender/blender/pulls/119057
This fixes#116096 and is based on #115249 with some changes.
This patch contains three changes:
* `NodeSocket.links` in the Python API gives the links in the correct order.
* `NodeLink.multi_input_sort_id` gives read-only access to an id that's used
for sorting. Note that for historical reasons the highest id is the first link.
* `NodeLink.swap_multi_input_sort_id(other_link)` provides a safe way to
change the order of links connected to a multi-input socket.
Co-authored-by: Adrian Bibby Walther <adrianbibbywalther@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/118987
This allows it to be exposed in the user interface when the
custom-directory is disabled without having to use a label which can't
handle non UTF-8 characters which file-paths can contain.
The tiled compositor code is mainly still around, which is only
expected to be a short-lived period. Eventually it will also be
removed.
The OpenCL, Group Buffers, and Chunk size options are already removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/118010
Baked armature properties are now placed in a single group "Armature
Custom Properties", instead of creating a new group "Group.nnn" for each
custom property.
This bug was not reported.
Pull Request: https://projects.blender.org/blender/blender/pulls/117993
When baking custom properties, avoid keeping references to custom
property values that are known to be impossible to animate anyway.
The crash was caused by custom properties containing collections of ID
properties. Keeping Python references around for too long and then
accessing them caused Blender to crash.
My solution is to only keep track of custom property values that might
be keyable. For some this is certain: floats, ints, bools are keyable,
whereas lists, dicts, etc. are not. However, strings can be the RNA
value for an enum property, which is keyed via its integer
representation. So, the new function `can_be_keyed()` can return `True`,
`False`, or `None`. By skipping those values where it returns `False`
the crash is already resolved, making it good enough for now.
Pull Request: https://projects.blender.org/blender/blender/pulls/117993
When baking neither Object nor Pose data, the Bake Action operator could
raise a Python exception instead of handling the situation gracefully.
This is now resolved; the regular 'Nothing to Bake' message is shown
instead.
Extract:
- Operators' poll messages, including Python-defined ones.
- Use default translation context for the region toggle pie menu.
- Newly created F-Curve modifiers.
- Newly created video tracker track.
- Grease Pencil UV area status message
- Status messages in the graph slider operators.
- Status message "Text <text.py>" when opening .blend with
auto-executing Python file.
Disambiguate:
- Track: can mean NLA track, video tracking, a tracking marker, or
a track constraint.
- Tracking: can mean video tracking, or a track constraint.
Issue reported by Gabriel Gazzán.
Pull Request: https://projects.blender.org/blender/blender/pulls/117855
4 changes in this PR:
1) Fixed bug with saving translations to py files - saving sources and comments it didn't add `repr` for the saved strings which was producing unexpected special characters.
Then these special characters sometimes made `translations.py` invalid (e.g., it was failing to load with some `\u` combinations) or was producing invalid characters in .po files created from the `translations.py`.
2) `find_best_messages_matches` used to fail when current message context wasn't found in the .po file. E.g. there were no messages with context "View3D", "Operator", ... and you would try to edit translation for the element that uses that context. I've added a fallback to empty sets to make sure it won't fail and just return the valid result that there are no matches.
3) added minor typing hint for easier code navigation.
4) added print to make it clear what data is printed.
Pull Request: https://projects.blender.org/blender/blender/pulls/116934
- "can not" -> "cannot" in many places (ambiguous, also see
Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.
Some issues reported by Joan Pujolar and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/117856
We had inherited Danish translation file in the repository from over a
decade ago, but it was never since then an active translation, and
therefore was never added back to the current list of known languages.
Since the file exists now and is exposed in Weblate
(translate.blender.org), language entry should be created in our
settings, such that e.g. PO files do get updated with all the others!