Thomas Dinges
e7fc69bdfd
Merged revision(s) 57908-57978 from trunk/blender into soc-2013-dingto.
2013-07-03 22:12:42 +00:00
Campbell Barton
905cb1639a
update doxygen congfig and tweaks to warnings when running doxygen.
2013-07-03 04:47:50 +00:00
Brecht Van Lommel
65cbcde831
Fix cycles world ray visibility not working correct with multiple importance
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sampling.
2013-07-02 21:03:16 +00:00
Thomas Dinges
3a6e382d4a
Cycles / Vector Transform Node:
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* After some more thinking, solved the remaining ToDos. :)
* Added is_object check to check if we have a valid object.
* If we operate on the world, and try to convert from/to object space, we now assume world space instead, same as OSL.
2013-07-01 23:17:24 +00:00
Thomas Dinges
7f1005cd6a
Cycles / Vector Transform Node:
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* Implementation of the node for SVM. This covers all possible transformations: World <> Object <> Camera space.
As far as I can tell, it also works fine with Motion Blur enabled.
ToDo:
* SVM differs from OSL, when the node is used on the world.
2013-07-01 22:56:56 +00:00
Thomas Dinges
8c9769c18d
Cycles UI script:
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* Fix a merge error, device_type was not defined anymore after Non-Progressive integrator changes for GPU.
2013-07-01 21:30:45 +00:00
Thomas Dinges
465a7195b4
Merged revision(s) 57828-57907 from trunk/blender into soc-2013-dingto
2013-07-01 15:23:48 +00:00
Brecht Van Lommel
c776d5e003
Fix #35904 : on Windows force NVidia Optimus, which does automatic graphics
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switching between an integrated Intel and a dedicated NVidia card, to use the
dedicated card for Blender.
A more portable and general solution would be nice, but it's all I could find:
http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
2013-06-28 17:58:48 +00:00
Brecht Van Lommel
54b1976958
Fix #35896 : cycles crash with OSL image textures and viewport + preview render
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running at the same time.
2013-06-28 13:05:21 +00:00
Thomas Dinges
4a113cab0a
Merged revision(s) 57768-57827 from trunk/blender into soc-2013-dingto
2013-06-27 16:16:54 +00:00
Thomas Dinges
c15b13f78f
Cycles / Ramp closures:
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* Fix crash with negative values in Phong Ramp, and add some checks to survive INF and NAN values.
Patch by Brecht and myself.
2013-06-27 16:08:06 +00:00
Thomas Dinges
c6ce8de20e
Code cleanup / Cycles:
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* Some cleanup for castings.
2013-06-27 15:48:16 +00:00
Brecht Van Lommel
b466a5c9a9
Fix #35890 : memory leak in OS X ghost locale detection.
2013-06-27 13:24:55 +00:00
Campbell Barton
603258d763
fix for zero length normalize before scanfill for meshes and other minor changes.
2013-06-27 04:32:44 +00:00
Thomas Dinges
29a82a04fa
Cycles:
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* Assure SSE2 intrinsics are also used on SSE3 CPUs and x86.
2013-06-27 00:03:48 +00:00
Brecht Van Lommel
7902fa57b6
Code cleanup: cycles
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* Reshuffle SSE #ifdefs to try to avoid compilation errors enabling SSE on 32 bit.
* Remove CUDA kernel launch size exception on Mac, is not needed.
* Make OSL file compilation quiet like c/cpp files.
2013-06-26 23:29:33 +00:00
Thomas Dinges
372c4f80f4
* Comment out change from r57790 to fix compilation for now.
2013-06-26 23:15:52 +00:00
Thomas Dinges
ce06d6d795
Cycles / Brick texture:
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* Avoid some unneeded int castings, they were only needed in the original Texture Nodes implementation as custom1 and custom2 were shorts.
2013-06-26 23:08:18 +00:00
Thomas Dinges
15f5da4cd4
Cycles / SSE2:
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* kernel_sse2 was built without actual SSE2 intrinsics on x86 systems.
2013-06-26 22:12:23 +00:00
Brecht Van Lommel
e11e30aadf
Fix Cycles OpenCL issue if context/program creation fails, mistake by me,
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patch #35866 by Doug Gale to fix it.
2013-06-26 12:24:33 +00:00
Thomas Dinges
63f1e253c3
Merged revision(s) 57671-57767 from trunk/blender into soc-2013-dingto
2013-06-26 11:46:55 +00:00
Brecht Van Lommel
8574808b2d
Fix #35546 : clicking cycles "Use Nodes" did not do a proper undo push, due to
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button disappearing as soon as it's clicked. Workaround now is to make this an
operator. Thanks to Lukas and Campbell for tracking this down.
2013-06-25 16:38:40 +00:00
Brecht Van Lommel
0309f442bb
Render stats text: show elapsed time for blender internal, hide useless "Single Layer"
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at the start, more clearly indicate what the render time of the last frame was, some
other tweaks for consistency.
2013-06-24 22:41:24 +00:00
Thomas Dinges
15aed4127b
Fix [ #35852 ], hide Cycles sampling pattern menu, when using GPU.
2013-06-24 04:28:07 +00:00
Brecht Van Lommel
8acdc0515d
Fix #35847 : cycles group nodes did not work well exposing inputs like normal or
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texture coordinate that should automatically use the default normal or texture
coordinate appropriate for that node, rather than some fixed value specified by
the user.
2013-06-23 19:24:32 +00:00
Thomas Dinges
00234dab2f
Merged revision(s) 57587-57670 from trunk/blender into soc-2013-dingto
2013-06-23 18:04:13 +00:00
Thomas Dinges
e4ef608020
Cycles / Vector Transform Node:
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* Implementation of Vector Transform Node into Cycles.
* OSL backend is done, SVM needs the matrices still.
2013-06-23 17:51:08 +00:00
Brecht Van Lommel
240fb6fa26
Cycles: ensure any SSE data is allocated 16 byte aligned, happens automatically
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on many platforms but is not assured everywhere.
2013-06-22 14:35:09 +00:00
Brecht Van Lommel
5da48f425f
Cycles OSL: don't set optimize=2 option in OSL shading system, this is already
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the default, and by not setting it the user can override it with an environmnet
variable, for example:
export OSL_OPTIONS="optimize=0"
2013-06-22 12:52:15 +00:00
Campbell Barton
dfbbac9b94
style cleanup
2013-06-22 10:59:30 +00:00
Brecht Van Lommel
86c7bf7331
Fix #35812 : cycles image texture node not doing proper alpha handling of PNG
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images with open shading language enabled.
2013-06-21 13:05:10 +00:00
Brecht Van Lommel
2e3035dd80
Cycles OpenCL: make displacement and world importance sampling work.
2013-06-21 13:05:08 +00:00
Brecht Van Lommel
e1f79351d6
Fix #35804 : NVidia OpenCL render issue after sampler changes, workaround what looks like a compiler bug.
2013-06-21 12:34:34 +00:00
Brecht Van Lommel
2df82a2a2b
Code cleanup: fix some vs2012 compiler warnings
2013-06-21 12:33:19 +00:00
Thomas Dinges
230f4e7ca2
Cycles / GPU Image Textures:
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* On nvidia Kepler GPUs (sm_30 and above), there are now 145 byte images available, instead of 95.
We could extend this to about 200 if needed.
Could not test this, as I don't have a Kepler GPU, so feedback on this would be appreciated.
Thanks to Brecht for review and some fixes. :)
2013-06-20 15:14:14 +00:00
Brecht Van Lommel
8d6e5e2fee
Cycles: update build configurations to include CUDA sm_35 architecture. When using
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a compiler older than CUDA 5.0 it will give a warning and skip this architecture.
2013-06-20 13:10:47 +00:00
Joerg Mueller
e5944d23ed
Fix for [ #35230 ] CPU freeze at playback after cutting/deleting/duplicating audio strip
2013-06-20 07:46:40 +00:00
Thomas Dinges
e6fc174152
Merged revision(s) 57499-57586 from trunk/blender into soc-2013-dingto
2013-06-19 20:40:54 +00:00
Brecht Van Lommel
f811e6e3ae
Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the
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way back to Pentium 4, using a slightly less efficient instruction.
Also ensure /Ox is used for Visual Studio for RelWithDebInfo builds.
2013-06-19 17:54:26 +00:00
Brecht Van Lommel
16204bd647
Cycles: prepare to make CUDA 5.0 the official version we use
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* Add CUDA compiler version detection to cmake/scons/runtime
* Remove noinline in kernel_shader.h and reenable --use_fast_math if CUDA 5.x
is used, these were workarounds for CUDA 4.2 bugs
* Change max number of registers to 32 for sm 2.x (based on performance tests
from Martijn Berger and confirmed here), and also for NVidia OpenCL.
Overall it seems that with these changes and the latest CUDA 5.0 download, that
performance is as good as or better than the 2.67b release with the scenes and
graphics cards I tested.
2013-06-19 17:54:23 +00:00
Jürgen Herrmann
a7416641e6
Fix for Debug build on MSVC2008 and MSVC2012 after Cycles Kernel optimization:
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Compiler optimization was accidentally set to /Ox for debug build too.
Changed this to be /Od in Debug and /Ox in Release mode.
2013-06-19 17:17:51 +00:00
Thomas Dinges
dd54b99b33
Cycles / UI:
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* Some tweaks to the material "Settings" panel.
2013-06-18 22:34:37 +00:00
Brecht Van Lommel
649dd6f648
Fix cycles crash on some processors. We actually need S-SSE3 support for this
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new BVH traversal code, not just SSE3.
2013-06-18 16:52:02 +00:00
Brecht Van Lommel
484d765bd4
Cycles: attempt to fix internal compile error with some visual studio builds
2013-06-18 13:19:16 +00:00
Jürgen Herrmann
5fc1d9205a
Cycles BVH Build fix for MSVC 2012.
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needs to include intrin.h for _BitScanForward and _BitScanReverse.
2013-06-18 12:32:43 +00:00
Thomas Dinges
c194cdaedf
Cycles / BVH:
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* GCC needs -mssse3 compile flag too (4.7.2) to compile.
2013-06-18 10:05:47 +00:00
Brecht Van Lommel
d57c6748c4
Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.
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On the BMW scene, this gives roughly a 10% speedup overall with clang/gcc, and 30%
speedup with visual studio (2008). It turns out visual studio was optimizing the
existing code quite poorly compared to pretty good autovectorization by clang/gcc,
but hand written SSE code also gives a smaller speed boost there.
This code isn't enabled when using the hair minimum width feature yet, need to
make that work with the SSE code still.
2013-06-18 09:36:06 +00:00
Brecht Van Lommel
9131adca9f
Cycles: add "Transparent Shadow" option for materials, to disable them per material.
2013-06-18 09:36:00 +00:00
Thomas Dinges
ac4058a211
Cycles / Blackbody node:
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* Code cleanup to avoid duplicated table defines, moved them into kernel_types.h.
2013-06-17 16:12:55 +00:00
Thomas Dinges
9042b599e0
Cycles / GPU:
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* Enable the Non-Progressive integrator on GPU (CUDA) for testing.
In order to compile the CUDA kernel with it, you need at least 6GB of system memory and CUDA Toolkit 5.0 or 5.5.
It should also work with CUDA Toolkit 4.2, but in this case you should have 12GB of RAM.
In case any problems arise, just change line 65 of kernel_types.h to disable Non-Progressive again.
-- #define __NON_PROGRESSIVE__
++ //#define __NON_PROGRESSIVE__
2013-06-17 15:56:28 +00:00