Commit Graph

2659 Commits

Author SHA1 Message Date
Campbell Barton
41a5e731a2 bmesh: new wireframe tool
- makes wireframe from faces.
- options similar to inset (even offset, relative scale)
- copies face settings and loops (uvs, vcolors)
- optionally replaces the existing geometry.
2012-04-29 10:44:00 +00:00
Tamito Kajiyama
ba5991592e Merged changes in the trunk up to revision 46057. 2012-04-29 01:51:25 +00:00
Tamito Kajiyama
2585d52405 Merged changes in the trunk up to revision 46045.
Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesdna/DNA_scene_types.h
2012-04-29 00:59:04 +00:00
Daniel Genrich
8bf8a128c2 Smoke: Support for moving obstacles. (Merge from Smoke2 branch)
Sponsored by the Blender Development Fund.
http://www.blender.org/blenderorg/blender-foundation/development-fund/

Remarks:
The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-28 21:46:43 +00:00
Thomas Dinges
3865276eb8 User Preferences/ Themes
* Tooltip section was there twice (User Interface category) 
Issue introduced in r45092!
2012-04-28 17:16:38 +00:00
Sergey Sharybin
51a4188105 Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics was disabled due to it's not only
refines camera intrinsics but also adjusts camera position which
isn't necessary here

To use this solver just activate "Tripod Motion" checkbox in
solver panel.

Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037

P.S. Quite experimental yet, requires more checking and probably
tweaks to prevent camera jumps when tracks apperars/disappears
from the screen.
2012-04-28 14:54:45 +00:00
Brecht Van Lommel
2c592b0d96 Point Cache: allow baking external smoke caches. This needs to be cleaned up
a bit, I couldn't fully understand how the External setting is supposed to
work to make further changes, but this should make it work at least.
2012-04-28 09:00:11 +00:00
Thomas Dinges
de923eba57 * UI fix for last commit, forgot to remove the plugin text strings. 2012-04-28 08:32:00 +00:00
Thomas Dinges
0281ff408d Plugin system:
* Remove RNA, Operator and UI for Texture and Sequence plugins.
Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-)
* Low Level code still exists and is unchanged.
2012-04-28 08:27:09 +00:00
Campbell Barton
458600d692 don't have spaces in idnames, confuses py types:
http://www.blender.org/documentation/blender_python_api_2_62_4/bpy.types.Whole%20Character.html
2012-04-26 18:07:15 +00:00
Thomas Dinges
3a94746169 2.6 Ocean Modifier UI:
* Fix an alignment issue, column_flow layout apparently does not use the whole width, leaving a small gap on the right side. This should be fixed in the layout engine, but too close to release now.
2012-04-25 18:12:41 +00:00
Campbell Barton
c2ede58d68 fix [#31083] "Hide Selected" through Menu Operation doesn't work well 2012-04-24 17:50:01 +00:00
Campbell Barton
6f1019e869 add inset and bridge to mesh specials menu (along side bevel) + typo fix. 2012-04-24 01:04:37 +00:00
Campbell Barton
7eaf3eb58e fix [#30937] Pose UI hack needed to be undone, alternate fix is needed.
rather then assigning the enum, default to the active pose when the property isnt set.
2012-04-23 09:17:37 +00:00
Campbell Barton
1642e2888c rename Mesh.uv_loop_layers --> uv_layers
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
Tamito Kajiyama
4a63eb9321 Added operators for adding the data paths to Freestyle edge/face mark properties of
selected edges/polygons into the active keying set.  This makes it easy to keyframe
a number of Freestyle edge/face marks.
2012-04-22 00:59:27 +00:00
Daniel Genrich
21f6bac0a3 Fix [#30954] Fluid obstacle checkbox has no effect
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
2012-04-21 22:09:09 +00:00
Tamito Kajiyama
cdbfd1db38 Merged changes in the trunk up to revision 45820.
Conflicts resolved:
source/creator/creator.c
2012-04-21 00:33:36 +00:00
Campbell Barton
15eb3452ec style cleanup: pep8, also quiet compiler warning. 2012-04-20 18:50:18 +00:00
Campbell Barton
3d851bfd5b knife tool modifications
from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).

With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.


Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-20 10:52:13 +00:00
Sergey Sharybin
6e40088604 Partial revert of rev45691: allow lightmap undo and add comment why redo was disabled 2012-04-16 14:27:22 +00:00
Campbell Barton
37a79f4727 fix [#30972] Editmesh split by materials not working. 2012-04-16 13:49:04 +00:00
Sergey Sharybin
798385fa90 Fix #30968: Lightmap Pack - no new image limit
Disable operator register and redo flags because it might modify non-mesh
data when in edit mode. This doesn't work properly with current undo stack
design.
2012-04-16 11:54:28 +00:00
Campbell Barton
d9fa08e73d rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', also made it check if the player is found before running. 2012-04-16 02:28:18 +00:00
Thomas Dinges
583957470c UI:
* Remove un-descriptive Tooltip from Cloth preset menu.
2012-04-15 21:10:14 +00:00
Thomas Dinges
5496e87eee Fluid Simulation:
* Replaced the hard coded viscosity presets with Python ones.

* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
2012-04-15 21:02:08 +00:00
Campbell Barton
bab7b47a71 code cleanup: minor edits, use function for getting console module. 2012-04-15 14:51:37 +00:00
Campbell Barton
20a37ba8f8 fix [#30956] Unwrapping, Lightmap Pack broken 2012-04-15 14:14:15 +00:00
Benoit Bolsee
5f0c43d2c2 BGE bug #30515: Sensor physics mode missing UI for use_actor option. This option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI. 2012-04-15 11:47:08 +00:00
Sergey Sharybin
f9d9b4635d Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics is supported by this solver.

To use this solver just activate "Tripod Motion" checkbox in
solver panel.
2012-04-14 12:02:47 +00:00
Sergey Sharybin
bfca79a657 Merging r44227 through r45619 from trunk into soc-2011-tomato 2012-04-14 10:46:47 +00:00
Tamito Kajiyama
4a19ccfa5f Merged changes in the trunk up to revision 45619. 2012-04-14 10:38:11 +00:00
Campbell Barton
9a79bd38ad don't constrain single edge extrude, annoying for retopo
see: http://www.youtube.com/watch?v=5AzRpFfWR6k

request from ZanQdo, VenomGFX & Jonathan Williams.

For previous functionality Z, Shift+Z.
2012-04-14 05:09:23 +00:00
Bastien Montagne
20110e703e Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)... 2012-04-13 15:21:26 +00:00
Sergey Sharybin
11d24cb58f Fix own typo in previous commit for dupligroup offset 2012-04-13 12:51:26 +00:00
Sergey Sharybin
54e648d114 Move "From Cursor" operator which sets dupli group offset to own operator
Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
Campbell Barton
1cf0358a33 bmesh todo: vertex dirtmap now working again.
also renamed Polygon helper property from 'loops' to loop_indices
2012-04-13 08:41:30 +00:00
Campbell Barton
a8226cbcb2 code cleanup: mselect conversion when creating a bmesh from a bmesh was overly verbose. 2012-04-11 11:22:19 +00:00
Tamito Kajiyama
5f02b167d1 New options for specifying unit line thickness.
The Post Processing tab in the Render buttons has new Line Thickness options for
defining unit line thickness in two different modes as follows:

1. Absolute mode: The unit line thickness is given by a user-specified number
in units of pixels.  The default value is 1.

2. Relative mode: The unit line thickness is scaled by the proportion of the
present vertical image resolution to 480 pixels.  For instance, the unit line
thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960.
2012-04-10 23:53:46 +00:00
Brecht Van Lommel
a52ba57b4d Fix for recent commit that changed normal display buttons to use icons, the
vertex/face icons were swapped.
2012-04-10 17:01:35 +00:00
Brecht Van Lommel
297fde9e5f Fix #30892: File > New is easy to hit accidentally, now it asks for confirmation. 2012-04-10 15:56:33 +00:00
Brecht Van Lommel
93e00af7e5 Fix #30850: bevel tool only works on edges but tooltip indicated it worked on
vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
2012-04-10 15:51:22 +00:00
Sergey Sharybin
4795f4b9ac mango request: option to draw background in front of all objects in the viewport.
Should be really handy for painting clean plates.
2012-04-10 14:59:06 +00:00
Campbell Barton
044b0ef2f2 use space more efficiently for normal mesh panel buttons (icons for face/vert normal) 2012-04-10 11:36:19 +00:00
Campbell Barton
7f8aaaf100 expose double limit used by auto-merge, addresses bug [#30884] 2012-04-10 01:45:22 +00:00
Campbell Barton
8138d261cd fix [#30878] Lightmap Pack > New Image does not work 2012-04-10 00:56:38 +00:00
Thomas Dinges
b0b64b2d80 Particle System UI:
* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)

Issue reported by Tobias Kummer. Thanks!
2012-04-09 11:38:43 +00:00
Campbell Barton
01e55b6fc3 code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00
Campbell Barton
4fc6ef1cf5 style cleanup: pep8 some C/style 2012-04-08 08:09:37 +00:00
Tamito Kajiyama
e94abda66d New options in the Parameter Editor mode for controling the position of stroke thickness.
The new options enable a better control on the position of stroke thickness with
respect to stroke backbone geometry.  Three predefined positions are:
* center: thickness is evenly split to the left and right side of the stroke geometry.
* inside: strokes are drawn within object boundary.
* outside: strokes are drawn outside the object boundary.
Another option called "relative" allows users to specify the relative position by a
number between 0 (inside) and 1 (outside).

The thickness position options are applied only to strokes of the edge types SILHOUETTE
and BORDER, since these are the only edge types defined in terms of object boundary.
Strokes of other edge types are always using the "center" option.
2012-04-07 17:28:09 +00:00