Commit Graph

2659 Commits

Author SHA1 Message Date
Benjy Cook
aaeb498c26 Added a small operator to ease mapping. When used, the hierarchy mapping field is filled with the currently selected (pose) bone. 2011-08-13 11:09:42 +00:00
Tamito Kajiyama
5057810bda New line style option for splitting chains of feature edges at material boundaries. 2011-08-13 00:05:25 +00:00
Mitchell Stokes
c5ef9b62c1 BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk. 2011-08-12 20:53:29 +00:00
Benjy Cook
24b18fd154 More work on Advanced Retargeting and some stride bone bugs 2011-08-12 18:10:31 +00:00
Jason Hays
c57d64468b Merged 39257-39338 2011-08-12 15:48:08 +00:00
Xiao Xiangquan
3a8c7be9e4 code clear, insert blf_gettext.c to blf.c 2011-08-12 13:43:21 +00:00
Campbell Barton
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
Campbell Barton
ada88c8d8e sequencer todo: change sequence added back (C key)
split up into operators
- change effect input
- change effect type
- change file data

Change plugin is not ported back yet.
2011-08-12 06:08:22 +00:00
Benjy Cook
f1a8c26aa3 Additional work on animation stitching, now with auto-guess capability. Only a few bugs left, regarding animations translation 2011-08-11 16:46:27 +00:00
Benjy Cook
05b7ccb736 Optimizations following intensive profiling of retarget and other lengthy functions. Retargeting now takes ~30% less time 2011-08-11 14:50:19 +00:00
Benjy Cook
87e9c0ffaa Advanced Retargeting option: If the end user armature is complex, on the level of Sintel/Mancandy rigs, the user is requested to mark Advanced Retargeting, and constraints will be semi automatically configured to retarget the animation and then Retargeting will bake and remove these constraints 2011-08-11 13:47:49 +00:00
Joerg Mueller
fee7337249 3D Audio GSoC:
Adding a mono flag to mixdown non-mono sounds for 3D audio.

* Added mono sound loading.
* Bugfix: AUD_COMPARE_SPECS usage was wrong.
* Bugfix: JOS resampler = instead of ==.
* Bugfix: Change of a sound should apply settings in AUD_SequencerHandle.
* Bugfix: Memory leak when canceling open sound operator.
2011-08-11 11:41:24 +00:00
Campbell Barton
ef18ec335f svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
Campbell Barton
226e424cb2 svn merge -r39057:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 04:53:57 +00:00
Benjy Cook
fba1f50d0a Mostly finished implementation of animation stitching, with lock bone functionality, allowing the user to choose a bone that maintains its position during the blend 2011-08-10 20:37:57 +00:00
Benjy Cook
8afad10f98 Continued changes to storing of retargeted animation data, making it possible to easily switch between all retargeted clips, and stitch them with the future operator 2011-08-10 18:40:14 +00:00
Jason Hays
e21ba299d6 Merged 39182-39257 2011-08-10 15:55:33 +00:00
Xiao Xiangquan
465c3b82fa merge with trunk r39216 2011-08-10 14:32:03 +00:00
Campbell Barton
0207d9ce27 style change, harmless changes while looking into bug [#28196] 2011-08-09 19:59:01 +00:00
Campbell Barton
22694c993a fix [#28186] textboxes properties not animatable 2011-08-09 14:50:40 +00:00
Campbell Barton
da6bc69ca9 fix [#28191] Exception when enabling a script for a newer Blender build 2011-08-09 14:16:22 +00:00
Joerg Mueller
a672ab5e73 3D Audio GSoC:
Improved waveform drawing in the sequencer.

* Drawing the waveform of a sequencer strip is now independent from whether the sound is cached or not.
* Improved drawing of the waveform in the sequencer (especially speed!).
* Making it possible to vertically zoom more in the sequencer to better see the waveform for lipsync.
* Fixed a bug which crashed blender on loading a sound file via ffmpeg.
2011-08-09 14:10:32 +00:00
Thomas Dinges
2dfc51388c Blender 2.59:
* Update the readme file
* Update link to release logs, they point to http://www.blender.org/development/release-logs/blender-259/ now
2011-08-09 07:33:51 +00:00
Bastien Montagne
97d4240911 Merging r38818 through r39198 from trunk into vgroup_modifiers. 2011-08-08 21:28:51 +00:00
Bastien Montagne
e2c24bac6c vgroup_modifiers: Now clamping output values to [0.0, 1.0] range (and added min/max mapping values for Prowimity modif). 2011-08-08 21:12:51 +00:00
Jason Hays
26301bfea8 Merged 38822-39182 2011-08-08 14:01:21 +00:00
Benjy Cook
60eec89cda Created property systems for multiple retargets on a single armature, for this type of use and animation stitching. Also contains some placeholder UI and code for animation stitching. 2011-08-08 11:09:56 +00:00
Campbell Barton
64a298645f report error on installign keymaps rather then raising an exception. 2011-08-08 09:09:44 +00:00
Campbell Barton
24acf58fc4 quiet harmless py resource warning - file opened but not closed. 2011-08-08 09:01:09 +00:00
Campbell Barton
22d2764d50 use static sets rather then tuples, python optimizes this case.
minor change to lightmap unpack collecting unique meshes.
2011-08-08 05:21:37 +00:00
Campbell Barton
0160901c90 - update X3D and FBX testing checksums
- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
2011-08-08 03:31:25 +00:00
Joerg Mueller
daab78bc61 Merging trunk up to r39145. 2011-08-07 15:25:06 +00:00
Joshua Leung
022e815fbd Sound clip NLA Strips for Nexyon
These are basically just for specifying when a speaker should fire off
it's soundclip, and as such, many NLA operations are irrelevant for
it. They can only be specified on object-level for speaker objects.

I've still got some UI tweaks I'll need to work on in order for these
to be able to be added even when the speaker doesn't have any NLA
tracks yet. (EDIT: while typing this, I had an idea for how to do
this, but that'll be for next commit). In the mean time, you'll need
to add a single keyframe for the object, snowflake that action and
delete the NLA strip before you can start editing.
2011-08-07 12:27:20 +00:00
Tamito Kajiyama
820ced18b9 Merged changes in the trunk up to revision 39117. 2011-08-07 11:13:56 +00:00
Campbell Barton
38280ba38e fix [#28172] Cannot restore Add-ons tab in user preferences after a failed attempt to install an add-on.
non utf8 addons would make the addon UI vanish, now give a message in the console and UI.
2011-08-07 04:55:58 +00:00
Joerg Mueller
c334bf69a7 3D Audio GSoC:
Mixdown functionality.

* Mixdown possible via libsndfile and ffmpeg!
* Fixed some ffmpeg deprecation warnings
* Mixdown UI only shows working Container, Codec and Format combinations!
* Minor bugs and warnings fixed
2011-08-06 17:57:20 +00:00
Brecht Van Lommel
e6e4c7ef8b KEYMAP REFACTORING
Diff Keymaps

User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.

Keymap Editor

The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor. 

Addons

Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:

km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')

km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])

Compatibility

The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
2011-08-05 20:45:26 +00:00
Campbell Barton
db319f8544 move the ndof menu into the userpref's since it adjusts preferences, also renamed VIEW3D_MT_ndof_settings -> USERPREF_MT_ndof_settings since it has no view3d specific settings. 2011-08-05 14:53:13 +00:00
Miika Hamalainen
88243d5167 Merge with trunk r39062 2011-08-05 09:39:49 +00:00
Miika Hamalainen
5467df14ca Dynamic Paint:
* Added a new "color spread" slider for "spread" effect to adjust how much colors get mixed.
* Improved smudge behavior on "wet" paint.
* Displace can now be set "incremental". This way it's added on top of previous displace.
* Added "displace clamp" setting. You can use it to limit maximum amount of displace.
* Fix: velocity data wasn't always initialized, this could lead to no effect at all or crash.
* Fix: Vertex color rendering near zero alpha values was still incorrect.
2011-08-05 09:31:35 +00:00
Campbell Barton
ad7ea2f892 get a tad more vertical space in the toolbar. 2011-08-05 09:04:11 +00:00
Benjy Cook
9a9330d88c Post Retarget fixes - added an Update Constraints button, that recalculates all fixes. Useful for when the user makes some external change to the animation 2011-08-05 08:44:16 +00:00
Campbell Barton
aa1477cce1 https://svn.blender.org/svnroot/bf-blender/trunk/blender, in sync with trunk now 2011-08-05 08:28:03 +00:00
Campbell Barton
5c26223106 svn merge -r38804:38971 https://svn.blender.org/svnroot/bf-blender/trunk/blender, manual merge of source/blender/editors/transform/transform.c 2011-08-05 08:02:04 +00:00
Tamito Kajiyama
abc2e3efd1 Added a button to the UI of "Distance from Camera" color/alpha/thickness
modifiers to fill the Range Min/Max entries by the min/max distance between
selected mesh objects and the active camera.
2011-08-05 00:51:44 +00:00
Miika Hamalainen
f4c93eb580 Dynamic Paint:
* Smudge now works properly with substeps.
* Velocity brush speed clamping now works for all brush types.
* Small tweaking on velocity brush ui.
2011-08-04 07:09:21 +00:00
Benjy Cook
ecd4b86982 Initial coding of path editing operator. Still needs some work, but all the basic functionality is there. Select a path and the stride bone (as active) and it will reparameterize the path to propel the armature forward in the same magnitude of the original 2011-08-03 22:26:59 +00:00
Miika Hamalainen
daea8a28ae Merge with trunk r39000 2011-08-03 18:47:20 +00:00
Miika Hamalainen
8394f65d4a Dynamic Paint:
* Object velocity can now be used to determine brush influence and color.
* Brushes can now be set to "smudge" existing paint.
* Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui.
* Fixed drip effect algorithm to work properly on forces pointing towards surface.
* Adjusted drip effect speed.
* Drip effect can now use canvas velocity and acceleration to influence drip direction.
* Fixed texture mapping for material enabled brushes.
* "Object Center" type brushes can now use "material color" as well.
* Improved surface partitioning grid generation algorithm.
* Fixed possible invalid brush collision detection when OpenMP enabled.
* Fixed incorrect random sized particle displace/wave influence.
* Fixed "Object Center" brush color ramp falloff.
* Fixed invalid zero alpha sampling when rendering vertex colors.
* Lots of smaller tweaking.
2011-08-03 18:31:48 +00:00
Benjy Cook
0031950a74 Fixed issue with IK toggle buttons and added operators for the new limit rotation functions 2011-08-03 18:17:33 +00:00