Commit Graph

2659 Commits

Author SHA1 Message Date
Sergey Sharybin
1ce09ff411 Tracking: Fix ground plane normal facing downwards 2014-09-21 15:55:46 +06:00
Antony Riakiotakis
1294fc7d93 Another minor correction, use "Mask" instead of "Stencil" so users can
correlate the panel to the mask tool.
2014-09-21 01:00:38 +02:00
Antony Riakiotakis
3d93eb47f3 Minor polishing, add UV layer selection in image projection painting
mode.
2014-09-21 00:29:50 +02:00
Antony Riakiotakis
6e56db8ce2 Paint system
* Add unified color settings to brush menus.
* Add notifier on fill tool from drag and drop to refresh icons
2014-09-20 23:47:10 +02:00
Campbell Barton
0e0e528ea4 Cleanup: pep8 2014-09-17 18:36:17 +10:00
Bastien Montagne
f0f398dcf3 Fix T41851: Useless ID selector UI element for sequencer's Sound strips
Currently, this pointer prop is not editable, and making it so does not seem
to be trivial (sound strip seems to use the filepath path, not the soundID pointer?),
so just hide the matching UI item.
2014-09-16 19:15:11 +02:00
Antony Riakiotakis
482354fd6a Fix T41780
Expose sliders for alpha over/under/overdrop
Now it's apparent that the effects work as explained in the manual.
2014-09-11 20:44:08 +02:00
Sergey Sharybin
e38152bae4 Tweaks to setup trackign scene in order to fix usability issues
Patch by Sebastian Koenig
2014-09-11 20:00:24 +06:00
Thomas Dinges
2633d0fac5 Several tweaks for Quick Smoke:
* Improved Cycles fire, patch by Gottfried Hofmann. Differential revision: https://developer.blender.org/D777

* Added Smoke + Fire type to the operator too.

* Cleanup.
2014-09-07 17:01:24 +02:00
Thomas Dinges
7b12c569d4 Some updates for Quick Smoke / Cycles.
* Add Density multiplier.
* Use Smoke color attribute.

Patch by Gottfried Hofmann, with some small tweaks by myself.
Differential revision: https://developer.blender.org/D776
2014-09-07 15:26:24 +02:00
Tamito Kajiyama
28cce475f2 Fix for line style shader nodes also shown in the Add menu of other shader types.
Problem report by Nahuel Belich through Facebook, thanks!
2014-09-07 22:16:24 +09:00
Thomas Dinges
9460fe3fa0 Fix T41419: Quick Smoke doesn´t work with Cycles
Now the Quick Smoke operator creates a basic node setup for smoke and fire. This could be made more fancy still, but that's for later. :)
2014-09-07 05:15:41 +02:00
Andrea Weikert
61914883ff Separate operators for Link and Append.
Since the choice to link or append has been removed in the file browser operator panel,
there was no way to tell whether as a user you were linking or appending.
To fix this the proposed patch separates the operators.

Reviewers: campbellbarton, carter2422, venomgfx

Subscribers: fsiddi

Maniphest Tasks: T41593

Differential Revision: https://developer.blender.org/D770
2014-09-04 19:35:18 +02:00
Antony Riakiotakis
16dc208ef6 Expose "select all strips to left/right" in the select menu.
Shortcut is ctrl click but might not be discoverable, as we found out
the hard way on gooseberry.
2014-09-03 11:18:44 +02:00
Sergey Sharybin
f71da49bb8 Fix T41695: No label in UV/Image editor waveform mode
That's indeed rather creepy to show only icon for the enum where
all the elements have the same exact icon.
2014-09-03 12:44:34 +06:00
Antony Riakiotakis
43303625af Expose preview setting operators on menus for sequencer and timeline
(could not find them anywhere before)
2014-09-01 14:22:42 +02:00
Antony Riakiotakis
cf3ce7322a Texture painting:
Include explicit control for texturing:

This commit introduces a painting mode option, available in
the slots panel. The default value "Material"  will create slots from the
blender material, same as just merged from the paint branch.

The new option "Image", will use an explicit image field that artists can use
to select the image to paint on. This will should allow painting regardless
of the renderer used or for use in modifiers.
2014-08-28 20:41:05 +02:00
Antony Riakiotakis
512b738352 Texture paint system:
* Add ability to choose blend type and enable/disable toggle for each
slot for blender internal.
2014-08-28 15:50:42 +02:00
Antony Riakiotakis
4e3f76e06b Fix T41406:
Disallow kernels bigger than 2x2 for blur/sharpen in projective painting
due to performance considerations.
2014-08-27 15:07:57 +02:00
Antony Riakiotakis
db844959d1 Add operator that deletes a texture paint layer for blender internal. 2014-08-26 19:00:25 +02:00
Bastien Montagne
f6e049cd5a Sculpt mode: fix 'stroke method' of Brush menu. 2014-08-26 16:45:40 +02:00
Bastien Montagne
f34685d8a1 Fix T39020: Undo/Redo/History buttons missing in "Edit mode"
Remotely based on patch by kevindietrich (Kévin Dietrich), but using
a single generic panel here, as suggested by UI team.

Note we add this panel in all modes (only one tweak in scuplt mode,
where there is no history menu generated it seems, unlike other
'paint-like' modes), we can decide to move it into its own tab later.

Differential Revision: https://developer.blender.org/D733
2014-08-26 16:45:40 +02:00
Bastien Montagne
ba35761d33 SplitNormals UI tweaks: add own color for normals drawing, and own 'face corner' icon. 2014-08-25 12:54:35 +02:00
Antony Riakiotakis
20700ca43e Based on user input that we never listen to:
* Move "save all edited" operator to layer tab
* Duplicate operator in image menu in image editor.
2014-08-25 00:15:43 +02:00
Campbell Barton
e44cd30abb Fix T41507: Empty prevents image deletion
Also allow assigning `Object.data = None` from Python
2014-08-21 17:05:47 +10:00
Sergey Sharybin
f11057f54a Fix T41499: Can't use Deselect/Select All tool while in Texture Paint mode 2014-08-20 14:01:19 +06:00
Bastien Montagne
71ce415f4a Fix T41462: "Reload from trusted" button not prompting for confirmation.
Made 'revert_mainfile' op also handle the 'use scripts' option, and use it
for this feature (since it has a nice simple invoke confirmation popup).
2014-08-18 14:13:55 +02:00
Campbell Barton
b9ebf44139 BMesh: intersect tool
Modeling tool to cut intersections into geometry (like boolean, without calculating inside/outside).
Faces are split along intersections, leaving new edges selected.

Access from Face menu.
2014-08-18 17:09:30 +10:00
Bastien Montagne
bb39925ec5 Fix T41454: Command "Dirty Vertex Colors" prompts Python error. 2014-08-15 19:51:14 +02:00
Campbell Barton
27b4a1f7dd Correction to last commit, rna naming 2014-08-15 19:35:14 +10:00
Campbell Barton
3296d98ec1 Solidify Modifier "Rim Only" Option
D737 by scorpion81 with own edits
2014-08-15 19:17:05 +10:00
Bastien Montagne
da1801969b Fix 'quick smoke' not rendering anything (texture coordinates was left unset)
Not quite sure why default did not work here, might need further investigation.
2014-08-14 21:21:29 +02:00
Antony Riakiotakis
77b01f7393 Switch sampler icon to the right, it's easier for artists to access. 2014-08-14 16:27:19 +02:00
Campbell Barton
7728ffa16c Fix T41431: Min/Max custom property range mismatch 2014-08-14 11:29:22 +10:00
Campbell Barton
14d9e46977 UI: edits to pie-menu-enum
- avoid eval
- report if operator is missing
2014-08-14 07:40:19 +10:00
Antony Riakiotakis
b30ac75f8c Add custom property to previous commit, name "Context" of that property
was misleading.
2014-08-13 14:22:35 +02:00
Antony Riakiotakis
95da9347b5 Bring back python operator for pies on a certain operator property. 2014-08-13 14:04:49 +02:00
Tamito Kajiyama
b941ab972d Added support for Feestyle edge/face marks in the 3D view window in Cycles. 2014-08-12 10:10:54 +09:00
Tamito Kajiyama
52d357a0b5 Freestyle: Added new UV Along Stroke shader node. 2014-08-12 10:10:40 +09:00
Tamito Kajiyama
7f3488f992 Freestyle: show "use_nodes" option in the UI when Cycles is enabled.
The "use_textures" option is intended for the BI and does not make sense in Cycles.
2014-08-12 10:10:30 +09:00
Tamito Kajiyama
846ec6e00c Added new Output Line Style shader node for defining a node-based line material. 2014-08-12 10:10:17 +09:00
Tamito Kajiyama
87f75299e1 Implemented a basic framework for node-based shaders.
Shader nodes will be used to define materials for stroke rendering, so as to
allow users to interactively configure textures.
2014-08-12 10:10:14 +09:00
Tamito Kajiyama
d956a074e3 Freestyle: Show the Freestyle Line panel of the Material properties context also in Cycles 2014-08-12 10:10:13 +09:00
Tamito Kajiyama
f70e1ad2fb Proof-of-concept implementation of Freestyle support for Cycles. 2014-08-12 10:10:05 +09:00
Antony Riakiotakis
028fd29eeb Pie Menus C code backend.
This commit merges the code in the pie-menu branch.

As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.

Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/

Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments

Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.

Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
2014-08-11 11:02:26 +02:00
Campbell Barton
1923a5c134 UI: move button to set dupli-offset into group menu 2014-08-07 04:45:37 +10:00
Antony Riakiotakis
ef68faa2f9 Fix T41343, hard to remove group from objects.
Added a small menu with a few helper oerators next to each group panel:

* Remove group from all objects
* Select objects in group

More could be added possibly in the future.

Thanks to Campbell for the advice here.
2014-08-06 20:03:16 +02:00
Campbell Barton
dd5acaaa6c Correct Python exceptions
T35358 by Codemanx
2014-08-07 00:44:55 +10:00
Lukas Tönne
e15cdec2d4 New compositor node "Sun Beams"
This allows adding a "fake" sun beam effect, simulating crepuscular rays
from light being scattered in a medium like the atmosphere or deep water.
Such effects can be created also by renderers using volumetric lighting,
but the compositor feature is a lot cheaper and is independent from 3D
rendering. This makes it ideally suited for motion graphics.

The implementation uses am optimized accumulation method for gathering
color values along a line segment. The inner buffer loop uses fixed
offset increments to avoid unnecessary multiplications and avoids
variables by using compile-time specialization (see inline comments
for further details).
2014-07-26 12:59:29 +02:00
Antony Riakiotakis
2e50b4dc51 Minor changes:
* Changing UV map updates the UV editor.
* UV Layer -> UV Map
2014-07-25 15:27:17 +02:00